• 제목/요약/키워드: configurable-computing

검색결과 12건 처리시간 0.015초

EDMFEN: Edge detection-based multi-scale feature enhancement Network for low-light image enhancement

  • Canlin Li;Shun Song;Pengcheng Gao;Wei Huang;Lihua Bi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제18권4호
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    • pp.980-997
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    • 2024
  • To improve the brightness of images and reveal hidden information in dark areas is the main objective of low-light image enhancement (LLIE). LLIE methods based on deep learning show good performance. However, there are some limitations to these methods, such as the complex network model requires highly configurable environments, and deficient enhancement of edge details leads to blurring of the target content. Single-scale feature extraction results in the insufficient recovery of the hidden content of the enhanced images. This paper proposed an edge detection-based multi-scale feature enhancement network for LLIE (EDMFEN). To reduce the loss of edge details in the enhanced images, an edge extraction module consisting of a Sobel operator is introduced to obtain edge information by computing gradients of images. In addition, a multi-scale feature enhancement module (MSFEM) consisting of multi-scale feature extraction block (MSFEB) and a spatial attention mechanism is proposed to thoroughly recover the hidden content of the enhanced images and obtain richer features. Since the fused features may contain some useless information, the MSFEB is introduced so as to obtain the image features with different perceptual fields. To use the multi-scale features more effectively, a spatial attention mechanism module is used to retain the key features and improve the model performance after fusing multi-scale features. Experimental results on two datasets and five baseline datasets show that EDMFEN has good performance when compared with the stateof-the-art LLIE methods.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.