• 제목/요약/키워드: computer-based technology

검색결과 8,923건 처리시간 0.042초

Perceptional Change of a New Product, DMB Phone

  • Kim, Ju-Young;Ko, Deok-Im
    • 마케팅과학연구
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    • 제18권3호
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    • pp.59-88
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    • 2008
  • Digital Convergence means integration between industry, technology, and contents, and in marketing, it usually comes with creation of new types of product and service under the base of digital technology as digitalization progress in electro-communication industries including telecommunication, home appliance, and computer industries. One can see digital convergence not only in instruments such as PC, AV appliances, cellular phone, but also in contents, network, service that are required in production, modification, distribution, re-production of information. Convergence in contents started around 1990. Convergence in network and service begins as broadcasting and telecommunication integrates and DMB(digital multimedia broadcasting), born in May, 2005 is the symbolic icon in this trend. There are some positive and negative expectations about DMB. The reason why two opposite expectations exist is that DMB does not come out from customer's need but from technology development. Therefore, customers might have hard time to interpret the real meaning of DMB. Time is quite critical to a high tech product, like DMB because another product with same function from different technology can replace the existing product within short period of time. If DMB does not positioning well to customer's mind quickly, another products like Wibro, IPTV, or HSPDA could replace it before it even spreads out. Therefore, positioning strategy is critical for success of DMB product. To make correct positioning strategy, one needs to understand how consumer interprets DMB and how consumer's interpretation can be changed via communication strategy. In this study, we try to investigate how consumer perceives a new product, like DMB and how AD strategy change consumer's perception. More specifically, the paper segment consumers into sub-groups based on their DMB perceptions and compare their characteristics in order to understand how they perceive DMB. And, expose them different printed ADs that have messages guiding consumer think DMB in specific ways, either cellular phone or personal TV. Research Question 1: Segment consumers according to perceptions about DMB and compare characteristics of segmentations. Research Question 2: Compare perceptions about DMB after AD that induces categorization of DMB in direction for each segment. If one understand and predict a direction in which consumer perceive a new product, firm can select target customers easily. We segment consumers according to their perception and analyze characteristics in order to find some variables that can influence perceptions, like prior experience, usage, or habit. And then, marketing people can use this variables to identify target customers and predict their perceptions. If one knows how customer's perception is changed via AD message, communication strategy could be constructed properly. Specially, information from segmented customers helps to develop efficient AD strategy for segment who has prior perception. Research framework consists of two measurements and one treatment, O1 X O2. First observation is for collecting information about consumer's perception and their characteristics. Based on first observation, the paper segment consumers into two groups, one group perceives DMB similar to Cellular phone and the other group perceives DMB similar to TV. And compare characteristics of two segments in order to find reason why they perceive DMB differently. Next, we expose two kinds of AD to subjects. One AD describes DMB as Cellular phone and the other Ad describes DMB as personal TV. When two ADs are exposed to subjects, consumers don't know their prior perception of DMB, in other words, which subject belongs 'similar-to-Cellular phone' segment or 'similar-to-TV' segment? However, we analyze the AD's effect differently for each segment. In research design, final observation is for investigating AD effect. Perception before AD is compared with perception after AD. Comparisons are made for each segment and for each AD. For the segment who perceives DMB similar to TV, AD that describes DMB as cellular phone could change the prior perception. And AD that describes DMB as personal TV, could enforce the prior perception. For data collection, subjects are selected from undergraduate students because they have basic knowledge about most digital equipments and have open attitude about a new product and media. Total number of subjects is 240. In order to measure perception about DMB, we use indirect measurement, comparison with other similar digital products. To select similar digital products, we pre-survey students and then finally select PDA, Car-TV, Cellular Phone, MP3 player, TV, and PSP. Quasi experiment is done at several classes under instructor's allowance. After brief introduction, prior knowledge, awareness, and usage about DMB as well as other digital instruments is asked and their similarities and perceived characteristics are measured. And then, two kinds of manipulated color-printed AD are distributed and similarities and perceived characteristics for DMB are re-measured. Finally purchase intension, AD attitude, manipulation check, and demographic variables are asked. Subjects are given small gift for participation. Stimuli are color-printed advertising. Their actual size is A4 and made after several pre-test from AD professionals and students. As results, consumers are segmented into two subgroups based on their perceptions of DMB. Similarity measure between DMB and cellular phone and similarity measure between DMB and TV are used to classify consumers. If subject whose first measure is less than the second measure, she is classified into segment A and segment A is characterized as they perceive DMB like TV. Otherwise, they are classified as segment B, who perceives DMB like cellular phone. Discriminant analysis on these groups with their characteristics of usage and attitude shows that Segment A knows much about DMB and uses a lot of digital instrument. Segment B, who thinks DMB as cellular phone doesn't know well about DMB and not familiar with other digital instruments. So, consumers with higher knowledge perceive DMB similar to TV because launching DMB advertising lead consumer think DMB as TV. Consumers with less interest on digital products don't know well about DMB AD and then think DMB as cellular phone. In order to investigate perceptions of DMB as well as other digital instruments, we apply Proxscal analysis, Multidimensional Scaling technique at SPSS statistical package. At first step, subjects are presented 21 pairs of 7 digital instruments and evaluate similarity judgments on 7 point scale. And for each segment, their similarity judgments are averaged and similarity matrix is made. Secondly, Proxscal analysis of segment A and B are done. At third stage, get similarity judgment between DMB and other digital instruments after AD exposure. Lastly, similarity judgments of group A-1, A-2, B-1, and B-2 are named as 'after DMB' and put them into matrix made at the first stage. Then apply Proxscal analysis on these matrixes and check the positional difference of DMB and after DMB. The results show that map of segment A, who perceives DMB similar as TV, shows that DMB position closer to TV than to Cellular phone as expected. Map of segment B, who perceive DMB similar as cellular phone shows that DMB position closer to Cellular phone than to TV as expected. Stress value and R-square is acceptable. And, change results after stimuli, manipulated Advertising show that AD makes DMB perception bent toward Cellular phone when Cellular phone-like AD is exposed, and that DMB positioning move towards Car-TV which is more personalized one when TV-like AD is exposed. It is true for both segment, A and B, consistently. Furthermore, the paper apply correspondence analysis to the same data and find almost the same results. The paper answers two main research questions. The first one is that perception about a new product is made mainly from prior experience. And the second one is that AD is effective in changing and enforcing perception. In addition to above, we extend perception change to purchase intention. Purchase intention is high when AD enforces original perception. AD that shows DMB like TV makes worst intention. This paper has limitations and issues to be pursed in near future. Methodologically, current methodology can't provide statistical test on the perceptual change, since classical MDS models, like Proxscal and correspondence analysis are not probability models. So, a new probability MDS model for testing hypothesis about configuration needs to be developed. Next, advertising message needs to be developed more rigorously from theoretical and managerial perspective. Also experimental procedure could be improved for more realistic data collection. For example, web-based experiment and real product stimuli and multimedia presentation could be employed. Or, one can display products together in simulated shop. In addition, demand and social desirability threats of internal validity could influence on the results. In order to handle the threats, results of the model-intended advertising and other "pseudo" advertising could be compared. Furthermore, one can try various level of innovativeness in order to check whether it make any different results (cf. Moon 2006). In addition, if one can create hypothetical product that is really innovative and new for research, it helps to make a vacant impression status and then to study how to form impression in more rigorous way.

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3D OSEM 재구성 법에서 반복연산(Iteration) 횟수와 부분집합(Subset) 개수 변경에 따른 영상의 질 평가 (The Evaluation of Reconstructed Images in 3D OSEM According to Iteration and Subset Number)

  • 김동석;김성환;심동오;유희재
    • 핵의학기술
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    • 제15권1호
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    • pp.17-24
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    • 2011
  • 현재 핵의학 분야에서는 디지털 컴퓨터의 급속한 발전 및 응용으로 인해 FBP 법의 대용으로 OSEM 알고리즘과 같은 고속 영상 재구성 알고리즘이 널리 이용되고 있다. 그 동안 여러 연구에서 파라미터 변경에 따른 OSEM 재구성 영상 질 변화에 대한 평가가 이루어져 왔으나, 어떠한 파라미터를 적용할 지에 관해서는 명확하게 정해진 것은 없다. 본 연구에서는 3D beam modeling을 적용한 3D OSEM 재구성 법에서 iteration 횟수와 subset 개수 변경에 따른 영상의 질 변화를 팬텀 실험과 환자 데이터을 통해 확인하고자 한다. 환자 데이터는 2010년 8월부터 9월까지 본원 핵의학과에서 Brain SPECT를 시행한 환자 5명을 대상으로 연구 분석하였다. 영상은 물과 $^{99m}Tc$ (500 MBq)을 균등하게 혼합한 Jaszczak 팬텀을 이용하여 Siemens사의 이중 헤드 감마 카메라 Symbia T2에서 획득하였다. 환자 데이터는 영상 재구성 시 환자 데이터와 팬텀 데이터 모두 iteration 횟수는 1, 4, 8, 12, 24, 48회, subset 개수는 2, 4, 8, 16, 32개로 변화를 주며 각각의 영상을 재구성하였다. 재구성된 각각의 영상에서 대조도와 영상의 잡음 정도를 가늠하기 위한 변이계수, FWHM을 산출하여 비교하였다. 팬텀 데이터와 환자 데이터에서 영상의 대조도와 공간해상력은 iteration 횟수와 subset 개수의 증가에 따라 모두 선형적으로 증가하는 경향을 나타냈으나 변이계수는 두 파라미터의 증가에 따라 향상되는 경향을 보이지 않았다. Projection 시간에 따른 비교에서도 Projection 당 10초, 20초, 30초 영상에서 모두 영상 대조도와 FWHM은 iteration 횟수와 subset 개수 증가에 따라 선형적으로 향상되는 결과를 나타냈으나 변이계수는 향상되는 경향을 보이지 않았다. 본 실험을 통해 3D beam modeling을 적용한 3D OSEM 재구성 법 영상에서도 기존의 1D와 2D OSEM 재구성 법과 같이 iteration 횟수와 부분집합 개수 증가에 따라 향상하는 영상 대조도의 선형적 관계를 확인할 수 있었다. 하지만 이는 단순한 팬텀 실험과 일부 환자 데이터 만으로 얻은 결과이고, 실제 임상에서는 보다 구조적으로 복잡한 대상과 다양한 변수들이 존재 가능하기 때문에 본 실험의 데이터만을 바탕으로 이를 일반화하기에는 무리가 있으며 차후 실험들을 통해 3D OSEM 재구성 법에 대한 평가가 추가로 이루어져야 할 것이다.

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가상현실시스템(CAVE)을 활용한 문화 Content의 복원 과정을 통한 CAVE활용 방안에 대한 연구 (Research about CAVE Practical Use Way Through Culture Content's Restoration Process that Utilize CAVE)

  • 김태열;유석호;허영주
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.11-20
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    • 2004
  • 80, 90년대의 영화에서만 보아오던 가상현실이 과학 및 컴퓨터 기술의 비약적인 발전을 바탕으로 우리에게 가까이 다가오고 있다. 다양한 가상현실 시스템 (VRML, HMD, FishTank, Wall Type, CAVE Type)의 개발과 함께 그 시스템의 발전으로 더욱 현실감 있는 가상현실 구현이 가능해지고 있다. 몰입감이 높은 가상 현실은 이로써 사람들이 일상적으로 경험하기 어려운 환경을 직접 체험하지 않고서도 그 환경에 들어와 있는 것처럼 보여주고 조작할 수 있게 해주는 것이다. 가상현실의 응용분야로는 교육, 고급 프로그래밍, 원격조작, 원격위성 표면탐사, 탐사자료 분석, 과학적 가시화(scientific visualization)등을 들 수 있다. 구체적인 예로서, 탱크 및 항공기의 조종법 훈련, 가구의 배치 설계, 수술 실습, 게임 등 다양하다. 이런 가상현실 시스템에서는 인간 참여자의 실제조작과 가상 작업공간이 하드웨어로 상호 연결된다. 이렇게 상호 연결된 하드웨어로 인간의 오감을 적절하게 자극하여 몰입감을 더하여 준다. 아직 많은 부분이 모자라지만 많은 연구와 노력으로 빠른 시간 안에 거의 인간이 느낄 수 있는 느낌을 가상현실에서도 현실과 같이 느낄 수 있을 것이다. 이 논문에서는 가상현실시스템의 기본적인 정의와 개념 그리고 종류를 알아보고 그 중에서 몰입감이 뛰어난 CAVE형의 가상현실시스템에 대하여 개념분석을 하였고 다음으로 2003년 KISTI(한국과학기술정보연구원)에서 만들어진 경복궁(문화 원형 Content)을 가상현실시스템에서 복원 과정을 Design process를 거쳐 제작되는 과정을 통해 가상현실시스템에서의 VR프로그래밍 방법과 모델링 방법을 제시하였다. 이러한 과정을 통해 몰입형 가상현실 시스템의 활용성에 대해 알아보았고 지금 시점에서 이러한 CAVE형 가상현실 시스템의 활용방안에 대하여 연구해 보았다. 끝으로 가상현실시스템을 활용한 문화재 복원 과정에서 나타난 문제점에 대하여 서술 하고 가상 현실 시스템의 활용 방안을 제시한다.

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항공테러방지를 위한 지상 보안활동 -미국 샌프란시스코국제공항을 중심으로- (Ground Security Activities for Prevention of Aviation Terrorism -Centered on San Francisco International Airport of the U.S.A.-)

  • 강맹진;강재원
    • 한국콘텐츠학회논문지
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    • 제8권2호
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    • pp.195-204
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    • 2008
  • 항공산업의 발전으로 급격한 국제화가 이루어지고 있는 현대사회에서 특히 염려가 되는 것은 승객과 항공기 또는 공항을 대상으로 한 테러리즘이라 할 수 있다. 그런데 항공관련 테러방지를 위한 여러 가지 보안대책 가운데 중심이 되는 것은 지상 보안활동이고 지상 보안활동의 중심이라 할 수 있는 것은 여객터미널 또는 화물터미널에서 이루어지는 탑승객과 출입자, 화물 등을 대상으로 한 보안활동이라고 생각한다. 일반적으로 지상보안활동은 물리적 보안과 접근통제, 수화물 그리고 승객과 소지품에 대한 100% 보안검색, 화물경비, 기타 통제사항들을 포함하여야한다. 2001년에 발생한 9.11테러 이후 공항 보안활동에 대한 개선과 강화의 필요성이 강력히 제기되었으며 첨단장비의 개발과 운용에 많은 예산을 투자하고 있다. 또한 미국을 비롯한 세계 각국은 공공서비스 또는 치안서비스의 역할분담 측면에서 민영화를 통한 보안활동 강화를 추구하고 있으며 공항 지상 보안분야에서도 한정적이나마 사(私)경찰활동(Private Police Activities)이 활발하게 이루어지고 있다. 최근 샌프란시스코국제공항 지상 보안활동을 살펴보면 정보수집과 국가관련 중요행사, VIP경호, 법집행, 기관 간 협조, 일상적인 순찰, 교통관련 업무 등은 공(公)경찰인 샌프란시스코경찰국 소속 공항 파견부서에서 담당한다. 반면 민간인으로 구성된 사경찰은 TSA와 같은 국가기관, 공항당국의 지도 감독 하에 X-Ray 판독과 금속탐지기운용, 여권(ID)확인, 폭발물 반응검사 등 검객 업무에 한정된 경향을 보이고 있다. 이와 같은 상황 하에서 공경찰활동과 사경찰활동 간의 조화와 업무의 효율성을 위한 연구가 요구되며 특히 사경찰의 보안활동 강화를 위한 판독 전문가 양성, 이직률 감소 대책 강구, 첨단장비 보급과 보안관련 예산의 확보는 선결되어야할 과제라고 생각한다. 이와 함께 보안활동 과정에서 부득이 발생하는 일반시민의 프라이버시 침해를 최소화하기 위한 대책 등은 매우 중요한 문제라고 생각한다. 본 연구에서는 샌프란시스코국제공항 국제선 여객터미널 내에서의 경찰활동 사례를 분석하여 보다 발전적인 지상 보안활동을 제언하고자 한다.

전자정부 추진과 기록관리방안 (A Study on the Promotion of Electronic Government and Plans for Archival Management)

  • 김재훈
    • 기록학연구
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    • 제5호
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    • pp.39-85
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    • 2002
  • This paper is aimed at proposing the policies for managing archives in the process of promoting Electronic Government System. Although there have been many studies of electronic government project and plans for its establishment, this research examines the electronic government system and its problems on the basis of archival science. What I acquired in this paper is as follows. The development of information technology needs great changes ranging from the nation to the individuals. It becomes common that the use of computerized program for business purposes, computerization of information materials and the effective way of search use of electronic documents. Therefore, more and more countries all over the world have been seeking to promote 'Electronic Government', which applies the fruits of the development in information technology to administration process. Recently, Korea has been rapidly entered into the 'Electronic Government' system being against the traditional way of administration. In electronic government system, the 'Life Cycle' of public records will be computerized. Therefore, it is important to change and develop along with the government's policies for 'electronic government project' in the archival management system. This means that the archival management system which have put emphasis on the textual records should be converted to electronic records system. In other words, the records management in electronic government system requires not the transfer and preservation of the records but the consistent management system including the whole process of creating, appraising, arranging, preserving and using the records. So, the systematic management of electronic records plays an important role in realization of electronic government, but it is a subject to be realized by electronic government at the same time. However, the government have overlooked the importance of archival management for long time, especially the importance of electronic records management system. First of all, this research attempts to infer limits and problems through the theoretical considerations of the existing studies for electronic government and to clear up the relations between electronic government and archival management. Based on this, I'll seek to progress the study through reviewing the present condition of archival management in the process of promoting electronic government and suggesting the policies for enhancing the successful electronic government and the construction of scientific archival management system. Since early 1990, many countries in the world have been making every effort to concrete 'Electronic Government'. Using the examples in other nations, it is not difficult to recognize that the embodiment of electronic government is closely connected with the archival management policies. Korea have completed legal and institutional equipments including the new establishment of "Electronic Government Law" to realize electronic government. Also, Korea has been promoting electronic government with the Ministry of Government Administration and Home Affairs and Government Computer Center as a leaders. Though managing records, especially the management of electronic records is essential in electronic government system, we haven't yet discussed this section in Korea. This is disapproved by the fact the Government Archives and Records Service has played little role in promoting electronic government project. There are two problems relating this environment. First, present system can't meet the consistent 'Life Cycle' ranging from the creation to the preservation of electronic records. Second, the 'Life Cycle' of electronic records is divided into two parts and managed separately by GCC and GARS. The life of records is not end with the process raged from creation to distribution. On the other hand, the records are approved their value only whole procedures. Therefore, GARS should play a deading role in designing and establishing the archival management system. The answer to these problems, is as follows. First, we have to complete the electronic records management system through introducing ERMS not EDMS. This means that we should not change and develop towards ERMS simply with supplementing the current electronic records management system. I confirm that it is important and proper to establish ERMS system from the very beginning of the process of promoting electronic government. Second, I suggest the developmental integration of GARS and GCC. At present, the divided operations of GCC and GARS, the former is in charge of the management center for electronic business and the latter is the hub institution of managing nation's records and archives result in many obstacles in establishing electronic government system and accomplishing the duties of systematic archival management. Therefore, I conclude that the expansive movement towards 'National Archives' through the integration among the related agencies will make a great contribution to the realization of electronic government and the establishment of archival management system. In addition to this, it will be of much help to constitute and operate the 'Task Force' regarding the management of electronic records with the two institution as the central figures.

성인대학생의 학업수월성 강화를 위한 모형 (A model for enhancing the academic excellence of adult college students)

  • 김은영;김진숙
    • 문화기술의 융합
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    • 제5권2호
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    • pp.195-200
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    • 2019
  • 본 연구는 성인대학생의 학업수월성 강화를 위한 모형을 제시하고자 하였다. 이를 위해 부산광역시와 대구광역시 및 경북에 위치한 2년제와 4년제 대학교에 재학 중인 성인대학생 408명을 대상으로 조사 및 분석하였다. 모형의 구성요소는 교육내용, 교육방법, 교육평가, 교육운영, 교육환경, 제도적 지원이며, 그 결과는 다음과 같다. 첫째, 성인대학생이 선호하는 교육내용은 학위취득을 위한 다양한 학문적 지식 습득과 업무현장에서의 능력 개발을 위한 지식 및 기술 습득, 사회 전반의 이슈에 대한 새로운 정보 및 지식 습득이다. 둘째, 성인대학생이 선호하는 교육방법 중 교수자의 자질을 보면, 이론과 실무능력을 바탕으로 한 교수의 전문역량을 중시하였다. 선호하는 교수법은 강의법, 토의 토론, 액션러닝, 프로젝트 학습법 순이며, 효과적인 교수매체로는 동영상과 파워포인트를 선호하였다. 셋째, 성인대학생이 선호하는 교육과정 운영은 주말 운영이며, 학사학위 취득기간으로 3년을 선호하였다. 일일 학습 가능한 시간은 3시간~6시간이며, e-learning과 B-learning 및 선행학습경험인정제의 필요성을 나타냈다. 넷째, 성인대학생이 선호하는 교육평가 방법은 절대평가와 상대평가를 혼합한 절충방식이며, Pass or Non Pass 평가방법의 필요성도 나타냈다. 다섯째, 성인대학생이 선호하는 교육환경 중 대학선택의 내적요인은 새로운 지식과 기술 습득이며, 외적요인은 취업 및 직무향상과 관련된 많은 기회를 제공받기 원함이었다. 효과적인 수업을 제공하는 형태의 강의실은 고정 좌석 강의실이며, 교육환경 중 강의실 내부의 환경을 중요시하였다. 여섯째, 성인대학생이 선호하는 제도적 지원은 컴퓨터 활용 관련 프로그램과 학습동아리 지원서비스로 나타났다.

통계분석 및 전산모사 기법을 이용한 적응광학 시스템 성능 예측 (Performance Prediction for an Adaptive Optics System Using Two Analysis Methods: Statistical Analysis and Computational Simulation)

  • 한석기;주지용;이준호;박상영;김영수;정용석;정도환;허준;이기훈
    • 한국광학회지
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    • 제33권4호
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    • pp.167-176
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    • 2022
  • 적응 광학(adaptive optics, AO)은 대기 외란을 실시간으로 보정하는 기술을 말하고, 이러한 적응광학의 효율적 개발을 위하여, 다양한 성능 예측 기법을 도입하여 적응광학이 적용된 시스템 성능 예측을 실시한다. 적응광학의 성능 예측 기법으로 자주 사용되는 기법으로는 통계분석, 전산모사 및 광학 벤치 테스트가 있다. 통계분석에서는 적응광학 시스템을 통계 분석 모델로 가정하여 오차값(분산)의 제곱을 전부 합쳐 스트렐비를 간단하게 추정한다. 다만, 하위 변수 간의 상관 관계는 무시되어 이에 따른 추정의 오류는 존재한다. 다음으로, 전산모사는 대기 난류, 파면센서, 변형거울, 폐쇄 루프 등 모든 구성요소를 가능한 한 실제와 가깝게 모델링하고, 시간 흐름에 따른 적응광학 시스템의 변화를 모두 구현하여 성능 예측을 수행한다. 다만, 전산모사 모델과 현실 사이에는 여전히 일부 차이가 있어, 광학 벤치 테스트를 통하여 시스템 성능을 확인한다. 최근 국내에서 개발된 변형 거울을 적용한 1.6 m 지상 망원경용 적응광학 시스템을 개발 중에 있어, 이에 적용 가능한 적응광학 시스템을 통하여 성능 예측 기법이 요구되며 동시에 성능 예측 기법의 비교를 진행하고자 한다. 앞서 언급된 통계분석 및 전산모사를 이용하여 시스템 성능 예측을 수행하였으며, 성능 예측의 분석을 위해 각각의 성능 예측 기법의 망원경 및 적응광학 시스템 모델링 과정 및 결과를 제시하였다. 이때 성능 예측을 위한 대기 조건으로는 보현산 관측 중앙값(median)을 적용하였다. 그 결과 통계 분석 방법의 경우 평균 스트렐 비가 0.31이 도출됨을 확인하였고, 전산모사 방법의 경우 평균 스트렐 비가 0.32를 가짐을 확인함으로써 두 방법에 의한 예측이 거의 유사함을 확인할 수 있었다. 추가적으로, 전산모사의 경우 해석 결과의 신뢰성을 확보하기 위하여, 모사 시간이 대기 임계 시간 상수의 약 240배인 0.9초 이상 수행되어야 함을 알 수 있었다.

경호경비 발전전략에 따른 위치기반서비스(LBS) 도입 (Development Plan of Guard Service According to the LBS Introduction)

  • 김창호;장예진
    • 시큐리티연구
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    • 제13호
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    • pp.145-168
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    • 2007
  • 정보화시대로 변하는것처럼 경호경비에 있어서도 변화가 요구되고 있는 실정이다. 통신과 하드웨어 기술이 빠르게 발전하고 인터넷 환경이 유선에서 무선으로 변화함에 따라 현대인들은 노트북, 컴퓨터, PDA, 모바일 폰 등과 같은 이동성있는 무선 통신기기들은 이용하여 더욱 더 쉽게 각종 정보 서비스에 접근할 수 있게 되었다. 필요한 정보와 서비스를 언제, 어디서나 그리고 어떤 디바이스에도 비전을 제시한 LBS분야는 유비쿼터스(ubiquitous)개념의 출현과 더불어 그 영역을 더욱 더 넓혀가고 있는 상황이다. LBS는 바로 이 모바일 폰 속의 칩을 이용해 가입자들의 위치를 반경 수십센티에서 수백미터 내에서 언제든지 확인할 수 있도록 해준다. LBS는 서비스 방식에 따라 이동통신기지국을 이용하는 방식과 위성을 활용한 GPS로 나뉜다. 또 서비스의 유형별로는 크게 위치추적서비스, 공공안전서비스, 위치기반정보서비스 등으로 구분할 수 있으며 이것이 경호경비 발전에 함께 도모할 부분이라고 할 수 있다. 2005년에는 8,460억원 규모, 2007년에는 1조 6,561억원의 시장규모로 성장할 것으로 전망된다. 이처럼 LBS활용에 따른 경호경비도 발빠르게 변화해야하는 추세라 짐작할 수 있다. 연구의 방법에 있어서는 기본적으로 문헌조사(Cocumentary Review)를 선택하였으며, 먼저 이론적 연구는 국내${\cdot}$외에서 발간된 학술지와 단행본, 인터넷 검색, 기타 각종 연구보고서, 법령집 및 경찰청 치안 연구소에서 발간한 각종 논문과 경찰과 업무자료, 법률관계의 자료, 민간경호업체들의 문헌과 통계자료 등에 의존한 2차 문헌검토를 위주로 하였다.

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가상대학 구현에 관한 연구 (A study on the developing and implementation of the Cyber University)

  • 최성;유갑상
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 1998년도 제13회 하계학술발표회 논문집
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    • pp.116-127
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    • 1998
  • The Necessity of Cyber University. Within the rapidly changing environment of global economics, the environment of higher education in the universities, also, has been, encountering various changes. Popularization on higher education related to 1lifetime education system, putting emphasis on the productivity of education services and the acquisition of competitiveness through the market of open education, the breakdown of the ivory tower and the Multiversitization of universities, importance of obtaining information in the universities, and cooperation between domestic and oversea universities, industry and educational system must be acquired. Therefore, in order to adequately cope wi th these kinds of rapid changes in the education environment, operating Cyber University by utilizing various information technologies and its fixations such as Internet, E-mail, CD-ROMs, Interact ive Video Networks (Video Conferencing, Video on Demand), TV, Cable etc., which has no time or location limitation, is needed. Using informal ion and telecommunication technologies, especially the Internet is expected to Or ing about many changes in the social, economics and educational area. Among the many changes scholars have predicted, the development and fixations of Distant Learning or Cyber University was the most dominant factor. In the case of U. S. A., Cyber University has already been established and in under operation by the Federate Governments of 13 states. Any other universities (around 500 universities has been opened until1 now), with the help of the government and private citizens have been able to partly operate the Cyber University and is planning on enlarging step-by-step in the future. It could be seen not only as U. S. A. trying to elevate its higher education through their leading information technologies, but also could be seen as their objective in putting efforts on subordinating the culture of the education worldwide. UTRA University in U. S. A., for example, is already exporting its class lectures to China, and Indonesia regions. Influenced by the Cyber University current in the U.S., the Universities in Korea is willing .to arrange various forms of Cyber Universities. In line with this, at JUNAM National University, internet based Cyber University, which has set about its work on July of 1997, is in the state of operating about 100 Cyber Universities. Also, in the case of Hanam University, the Distant Learning classes are at its final stage of being established; this is a link in the rapid speed project of setting an example by the Korean Government. In addition, the department of education has selected 5 universities, including Seoul Cyber Design University for experimentation and is in the stage of strategic operation. Over 100 universities in Korea are speeding up its preparation for operating Cyber University. This form of Distant Learning goes beyond the walls of universities and is in the trend of being diffused in business areas or in various training programs of financial organizations and more. Here, in the hope that this material would some what be of help to other Universities which are preparing for Cyber University, I would 1ike to introduce some general concepts of the components forming Cyber University and Open Education System which has been established by JUNAM University. System of Cyber University could be seen as a general solution offered by tile computer technologies for the management on the students, Lectures On Demand, real hour based and satellite classes, media product ion lab for the production of the multimedia Contents, electronic library, the Groupware enabling exchange of information between students and professors. Arranging general concepts of components in the aspect of Cyber University and Open Education, it would be expressed in the form of the establishment of Cyber University and the service of Open Education as can be seen in the diagram below.

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개인의 업무 네트워크 특성에 따른 동시적 CMC의 영향 : 매체 동시성 이론 관점 (The Effect of Synchronous CMC Technology by Task Network: A Perspective of Media Synchronicity Theory)

  • 김민수;박철우;양희동
    • Asia pacific journal of information systems
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    • 제18권3호
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    • pp.21-43
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    • 2008
  • The task network which is formed of different individuals can be recognized as a social network. Therefore, the way to communicate with people inside or outside the network has considerable influence on their outcome. Moreover, the position on which a member stands in a network shows the different effects of the information systems supporting communication with others. In this paper, it is to be studied how personal CMC (computer-mediated communication) tools affect the mission that those who work for a network perform through diverse task networks. Especially, we focused on synchronicity of CMC. On this score, the perspective of Media Synchronicity Theory was taken that had been suggested by criticizing Media Richness Theory. It is the objective, from this perspective, to find which characteristics of networks make the value of IT supporting synchronicity high. In the research trends of social networks, there have been two traditional perspectives to explain the effect of network: embeddedness and diversity ones. These differ from the aspect which type of social network can provide much more economic benefits. As similar studies have been reported by various researchers, these are also divided into the bonding and bridging views which are based on internal and external tie, respectively, Size, density, and centrality were measured as the characteristics of personal task networks. Size means the level of relationship between members. It is the total number of other colleagues who work with a specific member for a certain project. It means, the larger the size of task network, the more the number of coworkers who interact each other through the job. Density is the ratio of the number of relationships arranged actually to the total number of available ones. In an ego-centered network, it is defined as the ratio of the number of relationship made really to the total number of possible ones between members who are actually involved each other. The higher the level of density, the larger the number of projects on which the members collaborate. Centrality means that his/her position is on the exact center of whole network. There are several methods to measure it. In this research, betweenness centrality was adopted among them. It is measured by the position on which one member stands between others in a network. The determinant to raise its level is the shortest geodesic that represents the shortest distance between members. Centrality also indicates the level of role as a broker among others. To verify the hypotheses, we interviewed and surveyed a group of employees of a nationwide financial organization in which a groupware system is used. They were questioned about two CMC applications: MSN with a higher level of synchronicity and email with a lower one. As a result, the larger the size of his/her own task network, the smaller its density and the higher the level of his/her centrality, the higher the level of the effect using the task network with CMC tools. Above all, this positive effect is verified to be much more produced while using CMC applications with higher-level synchronicity. Among the a variety of situations under which the use of CMC gives more benefits, this research is considered as one of rare cases regarding the characteristics of task network as moderators by focusing ITs for the operation of his/her own task network. It is another contribution of this research to prove empirically that the values of information system depend on the social, or comparative, characteristic of time. Though the same amount of time is shared, the social characteristics of users change its value. In addition, it is significant to examine empirically that the ITs with higher-level synchronicity have the positive effect on productivity. Many businesses are worried about the negative effect of synchronous ITs, for their employees are likely to use them for personal social activities. However. this research can help to dismiss the concern against CMC tools.