• 제목/요약/키워드: computer-based technology

검색결과 8,923건 처리시간 0.034초

Local Similarity based Discriminant Analysis for Face Recognition

  • Xiang, Xinguang;Liu, Fan;Bi, Ye;Wang, Yanfang;Tang, Jinhui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권11호
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    • pp.4502-4518
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    • 2015
  • Fisher linear discriminant analysis (LDA) is one of the most popular projection techniques for feature extraction and has been widely applied in face recognition. However, it cannot be used when encountering the single sample per person problem (SSPP) because the intra-class variations cannot be evaluated. In this paper, we propose a novel method called local similarity based linear discriminant analysis (LS_LDA) to solve this problem. Motivated by the "divide-conquer" strategy, we first divide the face into local blocks, and classify each local block, and then integrate all the classification results to make final decision. To make LDA feasible for SSPP problem, we further divide each block into overlapped patches and assume that these patches are from the same class. To improve the robustness of LS_LDA to outliers, we further propose local similarity based median discriminant analysis (LS_MDA), which uses class median vector to estimate the class population mean in LDA modeling. Experimental results on three popular databases show that our methods not only generalize well SSPP problem but also have strong robustness to expression, illumination, occlusion and time variation.

Region Classification and Image Based on Region-Based Prediction (RBP) Model

  • Cassio-M.Yorozuya;Yu-Liu;Masayuki-Nakajima
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.165-170
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    • 1998
  • This paper presents a new prediction method RBP region-based prediction model where the context used for prediction contains regions instead of individual pixels. There is a meaningful property that RBP can partition a cartoon image into two distinctive types of regions, one containing full-color backgrounds and the other containing boundaries, edges and home-chromatic areas. With the development of computer techniques, synthetic images created with CG (computer graphics) becomes attactive. Like the demand on data compression, it is imperative to efficiently compress synthetic images such as cartoon animation generated with CG for storage of finite capacity and transmission of narrow bandwidth. This paper a lossy compression method to full-color regions and a lossless compression method to homo-chromatic and boundaries regions. Two criteria for partitioning are described, constant criterion and variable criterion. The latter criterion, in form of a linear function, gives the different threshold for classification in terms of contents of the image of interest. We carry out experiments by applying our method to a sequence of cartoon animation. We carry out experiments by applying our method to a sequence of cartoon animation. Compared with the available image compression standard MPEG-1, our method gives the superior results in both compression ratio and complexity.

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A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment

  • Guo, Wanwan;Zhao, Mengkai;Cui, Zhihua;Xie, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제16권11호
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    • pp.3565-3583
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    • 2022
  • The task scheduling problem has received a lot of attention in recent years as a crucial area for research in the cloud environment. However, due to the difference in objectives considered by service providers and users, it has become a major challenge to resolve the conflicting interests of service providers and users while both can still take into account their respective objectives. Therefore, the task scheduling problem as a bi-objective game problem is formulated first, and then a task scheduling model based on the bi-objective game (TSBOG) is constructed. In this model, energy consumption and resource utilization, which are of concern to the service provider, and cost and task completion rate, which are of concern to the user, are calculated simultaneously. Furthermore, a many-objective evolutionary algorithm based on a partitioned collaborative selection strategy (MaOEA-PCS) has been developed to solve the TSBOG. The MaOEA-PCS can find a balance between population convergence and diversity by partitioning the objective space and selecting the best converging individuals from each region into the next generation. To balance the players' multiple objectives, a crossover and mutation operator based on dynamic games is proposed and applied to MaPEA-PCS as a player's strategy update mechanism. Finally, through a series of experiments, not only the effectiveness of the model compared to a normal many-objective model is demonstrated, but also the performance of MaOEA-PCS and the validity of DGame.

지능형 자동차를 위한 비디오 기반의 교통 신호등 인식 시스템 (A Video based Traffic Light Recognition System for Intelligent Vehicles)

  • 추연호;이복주;최영규
    • 반도체디스플레이기술학회지
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    • 제14권2호
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    • pp.29-34
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    • 2015
  • Traffic lights are common in cities and are important cues for the path planning of intelligent vehicles. In this paper, we propose a robust and efficient algorithm for recognizing traffic lights from video sequences captured by a low cost off-the-shelf camera. Instead of using color information for recognizing traffic lights, a shape based approach is adopted. In learning and detection phase, Histogram of Oriented Gradients (HOG) feature is used and a cascade classifier based on Adaboost algorithm is adopted as the main classifier for locating traffic lights. To decide the color of the traffic light, a technique based on histogram analysis in HSV color space is utilized. Experimental results on several video sequences from typical urban environment prove the effectiveness of the proposed algorithm.

Interactive Genetic Algorithm for Content-based Image Retrieval

  • Lee, Joo-Young;Cho, Sung-Bae
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1998년도 The Third Asian Fuzzy Systems Symposium
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    • pp.479-484
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    • 1998
  • As technology in a computer hardware and software advances, efficient information retrieval from multimedia database gets highly demanded. Recently, it has been actively exploited to retrieve information based on the stored contents. However, most of the methods emphasize on the points which are far from human intuition or emotion. In order to overcome this shortcoming , this paper attempts to apply interactive genetic algorithm to content-based image retrieval. A preliminary result with subjective test shows the usefulness of this approach.

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UTrustDisk: An Efficient Data Protection Scheme for Building Trusted USB Flash Disk

  • Cheng, Yong;Ma, Jun;Ren, Jiangchun;Mei, Songzhu;Wang, Zhiying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권4호
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    • pp.2276-2291
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    • 2017
  • Data protection of removable storage devices is an important issue in information security. Unfortunately, most existing data protection mechanisms are aimed at protecting computer platform which is not suitable for ultra-low-power devices. To protect the flash disk appropriately and efficiently, we propose a trust based USB flash disk, named UTrustDisk. The data protection technologies in UTrustDisk include data authentication protocol, data confidentiality protection and data leakage prevention. Usually, the data integrity protection scheme is the bottleneck in the whole system and we accelerate it by WH universal hash function and speculative caching. The speculative caching will cache the potential hot chunks for reducing the memory bandwidth pollution. We adopt the symmetric encryption algorithm to protect data confidentiality. Before mounting the UTrustDisk, we will run a trusted virtual domain based lightweight virtual machine for preventing information leakage. Besides, we prove formally that UTrustDisk can prevent sensitive data from leaking out. Experimental results show that our scheme's average writing throughput is 44.8% higher than that of NH scheme, and 316% higher than that of SHA-1 scheme. And the success rate of speculative caching mechanism is up to 94.5% since the access pattern is usually sequential.

Factors Influencing Teachers' Use of Technology and PBL in Middle School Science Classrooms

  • LIM, Kyu Yon;LEE, Hyeon Woo;NGUYEN, Hien;GRABOWSKI, Barbara
    • Educational Technology International
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    • 제11권1호
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    • pp.69-92
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    • 2010
  • The purpose of this study is to examine middle school teachers' use of technology and problem-based learning (PBL) in their teaching practice. Factors related to teachers' use of technology and PBL are also investigated including: teachers' computer and Internet skills, feelings of preparedness to use the Internet, attitudes toward the use of web resources, pedagogical beliefs, science teaching efficacy, and the use of general teaching strategies. Twenty-seven middle school science, math, and technology teachers participated in the study. Research results describe the participants as slightly proficient in computer and Internet skills, positive toward use of web resources, and neutral on feelings of preparedness toward use of computer and the Internet. Participants also tended toward constructivist pedagogical beliefs and used various teaching strategies. They, however, reported low science teaching efficacy. Teachers' use of computers and the Internet correlated with pedagogical beliefs and feelings of preparedness toward the use of computers and the Internet. The study also found the relationships between the use of PBL and teachers' computer and internet skills, pedagogical beliefs, and the use of general teaching strategies. Also discussed are meaningful implications for teachers' professional development, especially for the programs designed to facilitate the use of web-enhanced PBL.

프로젝션 TV에서의 광학적 왜곡 보정 알고리즘 (Digital Video Warping for Convergence of Projection TV Receivers)

  • Hwang, Kyu-Young;Shin, Hyun-Chool;Woong Seo;Song, Woo-Jin
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 제14회 신호처리 합동 학술대회 논문집
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    • pp.535-538
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    • 2001
  • In this paper, we present a novel method to solve the inevitable RGB beam mismatch problem in projection TV receivers. Conventional methods solve the mismatch problem by directly controlling the cathode ray tube (CRT) using the convergence yoke (CY). Unlike conventional methods, the proposed method is based on digital video processing using image warping techniques. Firstly RGB beam projection paths are mathematically modeled. Then based on the modeling, the input video signal to CRT is prewarped so that RGB beams are landed at the same point on the screen. Since the proposed method is based on a digital video processing instead of using CY, it can outperform the conventional method in terms of quality and cost. The experimental results with a real 60´projection TV demonstrate that the proposed method indeed produces converged images on the projection TV screen.

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Intelligent Diagnosis of Broken Bars in Induction Motors Based on New Features in Vibration Spectrum

  • Sadoughi, Alireza;Ebrahimi, Mohammad;Moallem, Mehdi;Sadri, Saeid
    • Journal of Power Electronics
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    • 제8권3호
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    • pp.228-238
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    • 2008
  • Many induction motor broken bar diagnosis methods are based on evaluating special components in machine signals spectrums. Current, power, flux, etc are among these signals. Frequencies related to a broken rotor fault are slip dependent, therefore, correct diagnosis of fault - especially when obtrusive frequency components are present - depends on accurate determination of motor velocity and slip. The traditional methods typically require several sensors that should be pre-installed in some cases. This paper presents a diagnosis method based on only a vibration sensor. Motor velocity oscillation due to a broken rotor causes frequency components at twice slip frequency difference around speed frequency in vibration spectrum. Speed frequency and its harmonics as well as twice supply frequency, can easily and accurately be found in a vibration spectrum, therefore th motor slip can be computed. Now components related to rotor fault can be found. It is shown that a trained neural network - as a substitute for an expert person - can easily categorize the existence and the severity of a fault according to the features extracted from the presented method. This method requires no information about th motor internal and has been able to diagnose correctly in all the laboratory tests.

GOP Adaptation Coding of H.264/SVC Based on Precise Positions of Video Cuts

  • Liu, Yunpeng;Wang, Renfang;Xu, Huixia;Sun, Dechao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권7호
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    • pp.2449-2463
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    • 2014
  • Hierarchical B-frame coding was introduced into H.264/SVC to provide temporal scalability and improve coding performance. A content analysis-based adaptive group of picture structure (AGS) can further improve the coding efficiency, but damages the inter-frame correlation and temporal scalability of hierarchical B-frame to different degrees. In this paper, we propose a group of pictures (GOP) adaptation coding method based on the positions of video cuts. First, the cut positions are accurately detected by the combination of motion coherence (MC) and mutual information (MI); then the GOP is adaptively and proportionately set by the analysis of MC in one scene. In addition, we propose a binary tree algorithm to achieve the temporal scalability of any size of GOP. The results for test sequences and real videos show that the proposed method reduces the bit rate by up to about 15%, achieves a performance gain of about 0.28-1.67 dB over a fixed GOP, and has the advantages of better transmission resilience and video summaries.