• Title/Summary/Keyword: computer music

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Level of User Awareness for Illegal Downloading of Movie Content (영상 컨텐츠 불법 복제에 관한 사용자 의식 수준)

  • Rhee, Hae-Kyung;Kim, Hee-Wan
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.212-224
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    • 2009
  • Proliferation of high performance internet infrastructures finally allows their users download a single copy of regular movie just within in a couple of seconds. Ease of accesses to the software for downloading consequently leads them insensitive to the ethics or legitimacy of their conduct. Thus, strong legal action is enforced for piracy over nationally through strengthen the copyright law. We in this paper conducted a survey to see whether netizens prefer to download just for the matter of their convenience. Whilst the level of awareness is addressed even in a far-fetched manner in the area of music piracy and computer software piracy, the case of movie is much different in that we even fail to find any survey that has been made for movie piracy. The survey has been made by devising questionnaires for netizens and it was posted web WorldSurvey, which is the most prominent online survey site in Korea. To our surprise, 9 out of 10 respondents expressed they actually resort to illegal downloading for the reason of convenience. We realized one more surprise. More than 95% of netizens conspicuously aware of their downloading behaviors are mischievous and illegal without reservation.

Design, Development and Testing of the Modular Unmanned Surface Vehicle Platform for Marine Waste Detection

  • Vasilj, Josip;Stancic, Ivo;Grujic, Tamara;Music, Josip
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.195-204
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    • 2017
  • Mobile robots are used for years as a valuable research and educational tool in form of available open-platform designs and Do-It-Yourself kits. Rapid development and costs reduction of Unmanned Air Vehicles (UAV) and ground based mobile robots in recent years allowed researchers to utilize them as an affordable research platform. Despite of recent developments in the area of ground and airborne robotics, only few examples of Unmanned Surface Vehicle (USV) platforms targeted for research purposes can be found. Aim of this paper is to present the development of open-design USV drone with integrated multi-level control hardware architecture. Proposed catamaran - type water surface drone enables direct control over wireless radio link, separate development of algorithms for optimal propulsion control, navigation and communication with the ground-based control station. Whole design is highly modular, where each component can be replaced or modified according to desired task, payload or environmental conditions. Developed USV is planned to be utilized as a part of the system for detection and identification of marine and lake waste. Cameras mounted to the USV would record sea or lake surfaces, and recorded video sequences and images would be processed by state-of-the-art computer vision and machine learning algorithms in order to identify and classify marine and lake waste.

GPS AOA Choosing Algorithm in Environment of High-Power Interference Signals (고 전력 간섭 환경에서의 GPS AOA 선택 알고리즘)

  • Hwang, Suk-Seung
    • Journal of Advanced Navigation Technology
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    • v.16 no.4
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    • pp.649-656
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    • 2012
  • The Global Positioning System (GPS) is widely utilized for commercial and military applications to estimate the location of the user or object. The GPS suffers from various intentional or unintentional interferers and it requires estimating the accurate angle-of-arrival (AOA) of the GPS signal to suppress interference signals and to efficiently detect GPS data. Since the power of GPS signal is very low comparing with the noise and interference signals, it is extremely difficult to estimate GPS AOA before despreading. Although AOA of GPS signal is usually estimated after despreading, it requires choosing the GPS AOA among results of AOA estimation because they include AOAs of interference and GPS signals when existing high-power interferers. In this paper, we propose the efficient choosing algorithm of the GPS signal among the estimated AOAs. The proposed algorithm compares the estimated results before despreading and after despreading for choosing AOA of GPS signal. Computer simulation examples are presented to illustrate the performance of the proposed algorithm.

A Study on the Space Composition of the Educational Cultural Center for Students (학생교육문화회관의 공간구성에 관한 연구)

  • Jeong, Gwan-Yeong;Lim, Jang-Lyul;Kim, Yong-Hwan
    • Journal of the Korean Institute of Educational Facilities
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    • v.12 no.5
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    • pp.25-34
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    • 2005
  • The Educational Cultural Center for Students is a new mixed-cultural space which made around 1997 for students' education of humanism and talent with the 7th revision of educational course. This Educational Cultural Center for Students is different to the existing one because the subject of the culture is students who make creation and performance by themselves while the former ones were for seeing, hearing and feeling things. There are seven Educational Cultural Center for Students all over the country and will be built more in the future. Comparing to the former Educational Cultural Centers for Students, functional rooms in the Educational Cultural Centers for Students are an outdoor performance room, a large performance room, a small performance room of performance facility, a gallery of display facility, a gymnasium, a swimming pool, a fitness room, a table-tennis room of physical facility, a library and a reading room of a book facility, and a group room, a computer room, a singing room, a billiard room, an art room, a musical room, a dancing room, a manner room, a playing room, a cultural lecture room and a seminar room of a interest-activity facility. The result of analyzing the usage frequency is that a performance room has the highest frequency and a display room, a musical room, a music appreciation room and a physical room follow the frequency order. But this frequency does not fit for all area. By place and social situations, the frequency and space organization may be changed.

A Study on the Gifted Education System in North Korea (북한의 영재교육 제도 고찰)

  • 강경석
    • Journal of Gifted/Talented Education
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    • v.11 no.3
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    • pp.221-244
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    • 2001
  • The purpose of this study is to examine the gifted education system in North Korea. The study analysed various literature, articles, and internet resources concerning education in general and gifted education in North Korea. The findings of the study are as follows: First, in recent years North Korea has emphasized gifted education to advance the level of science and technology, especially in the field of information technology and computer science. Second, North Korea already introduced the gifted education system by establishing music schools, foreign language schools, art schools, dance schools, and athletics schools in 1960. Third, North Korea has established special schools for the gifted in science since 1984. The schools play an important role in advancing the country's science and technology. Fourth, in North Korea there are special courses in colleges and universities for the gifted in various fields. Fifth, North Korea has implemented the consistent and interrelated system of gifted education from kindergarten level to higher education level.

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Interactive Authoring Tool for Mobile Augmented Reality Content

  • Jeon, Jiyoung;Hong, Min;Yi, Manhui;Chun, Jiyoon;Kim, Ji Sim;Choi, Yoo-Joo
    • Journal of Information Processing Systems
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    • v.12 no.4
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    • pp.612-630
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    • 2016
  • As mobile augmented reality technologies are spreading these days, many users want to produce augmented reality (AR) contents what they need by themselves. To keep pace with such needs, we have developed a mobile AR contents builder (hereafter referred to as MARB) that enables the user to easily connect a natural marker and a virtual object with various interaction events that are used to manipulate the virtual object in a mobile environment so that users can simply produce an AR content using natural photos and virtual objects that they select. MARB consists of five major modules-target manger, virtual object manager, AR accessory manager, AR content manager, and AR viewer. The target manager, virtual object manager and AR accessory manager register and manage natural target markers, various virtual objects and content accessories (such as various decorating images), respectively. The AR content manger defines a connection between a target and a virtual object with enabling various interactions for the desired functions such as translation/rotation/scaling of the virtual object, playing of a music, etc. AR viewer augments various virtual objects (such as 2D images, 3D models and video clips) on the pertinent target. MARB has been developed in a mobile application (app) format in order to create AR contents simply using mobile smart devices without switching to a PC environment for authoring the content. In this paper, we present the detail organizations and applications of MARB. It is expected that MARB will enable ordinary users to produce diverse mobile AR contents for various purposes with ease and contribute to expanding the mobile AR market based on spread of a variety of AR contents.

The Study on the Application of Monotone in Contemporary Moving Image (현대영상에서 모노톤 활용에 관한 연구)

  • Kim, Seog-Jun
    • Cartoon and Animation Studies
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    • s.35
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    • pp.255-270
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    • 2014
  • There is a dazzling display of colors used in contemporary visual media. The flood of color image in films leads to the application of partial colors onto the monotonous image, which is one of the reverse phenomena in this field of visual media. Nowadays, it became possible to revise the colors of moving images through computer graphics, and the excessive use of colors has a tendency to make visual impact uninteresting. The attempt is applied in a variety of ways from making video commercials and music videos as well as films. In particular, the application of partial color in the monotonous image in films such as Schindler's List(1993) and Sin City(2005) gave scores of audiences a fresh shock and added the depth of moving image. The purpose of this study is to examine how the principles and properties of the color affect us and how the application of monotone shows its effectiveness in moving images. By analyzing various case studies, this paper will propose and validate the progressive value toward the application of moving images in combination in the future.

Effects of emotional states on information search pattern on small display (감정 상태가 작은 디스플레이의 정보 탐색에 미치는 효과)

  • Kim, Hyuk;Han, Kwang-Hee
    • Science of Emotion and Sensibility
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    • v.9 no.4
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    • pp.321-329
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    • 2006
  • Recently there has been interested in the role of emotion in human computer interaction fields. The present study investigated whether the users emotional state effects on information search pattern for decision making in small screen display. In experiment, to induce specific emotional states(positive and negative emotional state), the participants were asked to listen to music and imagine autobiographic events with different emotional impacts. Subsequently, they performed time limit search tasks with three travel information on small screen display and their search patterns were recorded on real time. The results indicated that a positive emotional state caused more wide and fast Information search pattern in comparison with neutral and negative emotional state. And neutral and negative emotional state caused more cognitive resource to details in comparison with positive emotional state.

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Highlight based Lyrics Search Considering the Characteristics of Query (사용자 질의어 특징을 반영한 하이라이트 기반 노래 가사 검색)

  • Kim, Kweon Yang
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.4
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    • pp.301-307
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    • 2016
  • This paper proposes a lyric search method to consider the characteristics of the user query. According to the fact that queries for the lyric search are derived from highlight parts of the music, this paper uses the hierarchical agglomerative clustering to find the highlight and proposes a Gaussian weighting to consider the neighbor of the highlight as well as highlight. By setting the mean of a Gaussian weighting at the highlight, this weighting function has higher weights near the highlight and the lower weights far from the highlight. Then, this paper constructs a index of lyrics with the gaussian weighting. According to the experimental results on a data set obtained from 5 real users, the proposed method is proved to be effective.

Pronunciation Variation Patterns of Loanwords Produced by Korean and Grapheme-to-Phoneme Conversion Using Syllable-based Segmentation and Phonological Knowledge (한국인 화자의 외래어 발음 변이 양상과 음절 기반 외래어 자소-음소 변환)

  • Ryu, Hyuksu;Na, Minsu;Chung, Minhwa
    • Phonetics and Speech Sciences
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    • v.7 no.3
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    • pp.139-149
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    • 2015
  • This paper aims to analyze pronunciation variations of loanwords produced by Korean and improve the performance of pronunciation modeling of loanwords in Korean by using syllable-based segmentation and phonological knowledge. The loanword text corpus used for our experiment consists of 14.5k words extracted from the frequently used words in set-top box, music, and point-of-interest (POI) domains. At first, pronunciations of loanwords in Korean are obtained by manual transcriptions, which are used as target pronunciations. The target pronunciations are compared with the standard pronunciation using confusion matrices for analysis of pronunciation variation patterns of loanwords. Based on the confusion matrices, three salient pronunciation variations of loanwords are identified such as tensification of fricative [s] and derounding of rounded vowel [ɥi] and [$w{\varepsilon}$]. In addition, a syllable-based segmentation method considering phonological knowledge is proposed for loanword pronunciation modeling. Performance of the baseline and the proposed method is measured using phone error rate (PER)/word error rate (WER) and F-score at various context spans. Experimental results show that the proposed method outperforms the baseline. We also observe that performance degrades when training and test sets come from different domains, which implies that loanword pronunciations are influenced by data domains. It is noteworthy that pronunciation modeling for loanwords is enhanced by reflecting phonological knowledge. The loanword pronunciation modeling in Korean proposed in this paper can be used for automatic speech recognition of application interface such as navigation systems and set-top boxes and for computer-assisted pronunciation training for Korean learners of English.