• Title/Summary/Keyword: computer music

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Suggestions on the Concept and Usage of Effects Needed for Vocal Recording -With focus on reverb- (보컬 녹음에 필요한 이펙트의 개념과 사용법에 관한 제언 - Reverb를 중심으로 -)

  • Cho, Tae-Seon;Choi, Won-Jun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.380-386
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    • 2018
  • One of the most difficult technical aspects of music is vocals (the voice). Unlike ordinary musical instruments, it is difficult to apply common values because the tone (that is, the color) varies greatly depending on the singer, and therefore, it is necessary to properly mix in various effects. Therefore, this study is intended to suggest concepts, the current state, and effective usage of reverberation (or reverb), which is the most typical of vocal effects, using wave renaissance reverb, which is one of the effects that are the most commonly used by students. The most important part of the mixing process in popular music is how to enhance the voice. Since the spatial impression of sound makes music more beautiful, the role of reverb as a vocal effect is absolute. Computer technology has made it easier to create music, but it has produced a side effect in which individual technique falls short, such as using predetermined presets only. Studies on the use of reverb by musicians through more detailed efforts are expected to contribute to creating good music.

Performance analysis of DoA estimation algorithm using a circular array antenna (원형 배열 안테나의 DoA 추정 알고리즘 성능 분석)

  • Lim, Seung-Gag;Kang, Dae-Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.2
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    • pp.395-400
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    • 2008
  • This paper relates to the performance analysis of DoA estimation algorithm in 2-dimensional circular array antenna for the receiving of GPS signal which is used for the performance improvement by elimination of jammer signal. By performing the spatial filtering after the DoA estimation in array antenna, the quality of receiving signal can improve by the nulling of jammer signal from the undesired direction and the forming of beam from the desired direction. In this paper, the MUSIC and MinNorm algorithm used for DoA estimation were applied after fixing the angle and power of jammer signal in 4 element and 7 element circular array antenna. In order to performance analysis, the estimation result and estimation error were computed by computer simulation. As a result, the MUSIC and MinNorm were fairly good in azimuth and elevation angle estimation of DoA in case of good signal to noise ratio and the MUSIC has better performance compared to MinNorm in case of poor signal to noise ratio.

Real Time AOA Estimation Using Analog Neural Network Model (아날로그 신경망 모델을 이용한 실시간 도래방향 추정 알고리즘의 개발)

  • Jeong, Jung-Sik
    • Journal of Navigation and Port Research
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    • v.27 no.4
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    • pp.465-469
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    • 2003
  • It has well known that MUSIC and ESPRIT algorithms estimate angle of arrival(AOA) with high resolution by eigenvalue decomposition of the covariance matrix which were obtained from the array antennas, However, the disadvantage of MUSIC and ESPRIT is that they are computationally ineffective, and then they are difficult to implement in real time. the other problem of MUSIC and ESPRIT is to require calibrated antennas with uniform features, and are sensitive ti the manufacturing fault and other physical uncertainties. To overcome these disadvantages, several method using neural model have been study. For multiple signals, those methods require huge training data prior to AOA estimation. This paper proposes the algorithm for AOA estimation by interconnected Hopfield neural model. Computer simulations show the validity of the proposed algorithm. It follows that the proposed method yields better AOA estimates than MUSIC. Moreover, out method does not require huge training procedure and only assigns interconnected coefficients to the neural network prior to AOA estimation.

Deep Learning Music Genre Classification System Model Improvement Using Generative Adversarial Networks (GAN) (생성적 적대 신경망(GAN)을 이용한 딥러닝 음악 장르 분류 시스템 모델 개선)

  • Bae, Jun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.842-848
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    • 2020
  • Music markets have entered the era of streaming. In order to select and propose music that suits the taste of music consumers, there is an active demand and research on an automatic music genre classification system. We propose a method to improve the accuracy of genre unclassified songs, which was a lack of the previous system, by using a generative adversarial network (GAN) to further develop the automatic voting system for deep learning music genre using Softmax proposed in the previous paper. In the previous study, if the spectrogram of the song was ambiguous to grasp the genre of the song, it was forced to leave it as an unclassified song. In this paper, we proposed a system that increases the accuracy of genre classification of unclassified songs by converting the spectrogram of unclassified songs into an easy-to-read spectrogram using GAN. And the result of the experiment was able to derive an excellent result compared to the existing method.

Cascade AOA Estimation Algorithm Based on FMCCA Antenna (FMCCA 안테나 기반 캐스케이드 도래각 추정 알고리즘)

  • Kim, Tae-Yun;Hwang, Suk-Seung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1081-1088
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    • 2021
  • The modern wireless communication system employes the beamforming technique based on a massive array antenna with a number of elements, for supporting the smooth communication services. A reliable beamforming technology requires the Angle-of-Arrival(: AOA) information for the signal incident to the receiving antenna, which is generally estimated by the high-resolution AOA estimation algorithm such as Multiple Signal Classification(: MUSIC). Although the MUSIC algorithm has the excellent estimation performance, it is difficult to estimate AOA in real time for the massive array antenna due to the extremely high computational complexity. In order to enhance this problem, in this paper, we propose the cascade AOA estimation algorithm based on a Flexible Massive Concentric Circular Array(: FMCCA) antenna with the On/Off function for antenna elements. The proposed cascade algorithm consists of the CAPON algorithm using some elements among entire antenna elements and the Beamspace MUSIC algorithm using entire elements. We provide computer simulation results for various scenarios to demonstrate the AOA estimation performance of the proposed approach.

A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game (BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구)

  • Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.15-26
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    • 2013
  • In recent years, studies in BCI game with popular BCI devices are progressing actively by the development of BCI(Brain Computer Interface) techniques. Most of BCI games have developed as experimental contents for researching. On the game control paradigm, it is insufficient to conduct a study about induced methods of proper barinwave to control the BCI game. In this study, we suggest a rhythm game using BCI which has a new play element that visualizes the rhythm of music and represents the notes of music in sound and a generation method of visual-auditory feedback through the synchronization of the tempo of music with brainwave. Experimental Results make certain that our suggestion is possible for the improvement of game score through the induction of brainwave that is necessary to control the game.

Linguistic and Stylistic Markers of Influence in the Essayistic Text: A Linguophilosophic Aspect

  • Kolkutina, Viktoriia;Orekhova, Larysa;Gremaliuk, Tetiana;Borysenko, Natalia;Fedorova, Inna;Cheban, Oksana
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.163-167
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    • 2022
  • The article explores linguo-stylistic influence markers in essayistic texts. The novelty of this investigation is provided by its perspective. Essayism is looked at as a style of thinking and writing and studied as a holistic philosophical and cultural phenomenon, as a revalent form of comprehension of reality that features non-lasting author's judgements and enhancement of the author's voice in the text. Based on the texts by V. Rosanov, G.K. Chesterton, and D. Dontsov, the remarkable English, Russian, and Ukrainian essay-writers of the first party of the 20th century, the article tracks the typical ontological-and-existentialist correlation at the content, stylistic, and semantic levels. It is observed in terms of the ideas presented in the texts of these publicists and the lexicostylistic markers of the influence on the reader that enable these ideas to implement. The explored poetic syntax, key lexemes, dialogueness, intonational melodics, specific language, free associations, aphoristic nature, verbalization of emotions and feeling in the psycholinguistic form of their expression, stress, heroic elevation, metaphors and evaluative linguistic units in the ontological-and-existentialist aspects contribute to extremely delicate and demanding nature of the essayistic style. They create a "lacework" of unpredictable properties, intellectual illumination, unexpected similarity, metaphorical freshness, sudden discoveries, unmotivated unities.

An Efficient Direct Signal-Based Direction of Arrival Estimation Using Uniform Rectangular Array

  • Cho, Seokhyang
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.89-94
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    • 2022
  • This paper proposes a computationally efficient 2-D direction-of-arrival (DoA) estimation method with a uniform rectangular array (URA). This method is called the direct signal-based method in the sense that it is based directly on the phase relationships among the signals arriving at each antenna of an antenna array rather than their correlation matrix. According to the simulation results, it has be shown that the direct signal-based method, with much less computations than any existing methods, yields the performance comparable to that of the MUSIC (MUltiple SIgnal Classification) method in terms of the root-mean-squared error (RMSE) and the maximum absolute error.

Improved Lexicon-driven based Chord Symbol Recognition in Musical Images

  • Dinh, Cong Minh;Do, Luu Ngoc;Yang, Hyung-Jeong;Kim, Soo-Hyung;Lee, Guee-Sang
    • International Journal of Contents
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    • v.12 no.4
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    • pp.53-61
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    • 2016
  • Although extensively developed, optical music recognition systems have mostly focused on musical symbols (notes, rests, etc.), while disregarding the chord symbols. The process becomes difficult when the images are distorted or slurred, although this can be resolved using optical character recognition systems. Moreover, the appearance of outliers (lyrics, dynamics, etc.) increases the complexity of the chord recognition. Therefore, we propose a new approach addressing these issues. After binarization, un-distortion, and stave and lyric removal of a musical image, a rule-based method is applied to detect the potential regions of chord symbols. Next, a lexicon-driven approach is used to optimally and simultaneously separate and recognize characters. The score that is returned from the recognition process is used to detect the outliers. The effectiveness of our system is demonstrated through impressive accuracy of experimental results on two datasets having a variety of resolutions.

Factors Affecting the Continuous Use of Mobile Music Contents (모바일 음악콘텐츠의 지속적 사용에 영향을 미치는 요인에 관한 연구)

  • Yang, Seung-Kyu;Park, Seong-Won;Lee, Choong-C.
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.291-305
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    • 2008
  • Previous study about Mobile Music Contents was mainly focused on Industry factors & enterprise factors like Technology. This study is not only focused on Technology factors, but also Customer & System factors like TAM of original, and also, this study first tried to find the Mobile Internet medium's customer purchase by each property's Mobile Music Contents from assorting the Mobile music Contents property and defining them. So to speak of this study have tried to concretely verify the factors of purchase. And also, I proposed an transformated model, and added independent variable factors, 'distinction', 'speed of system', 'speed of network', 'a career of use', 'amount of use', 'preservation', 'customization', 'information', 'confidence', 'omni presentation', 'potential possibility of reproduce'. By applying TAM this study has measured how the product property. user property, and system property causes effect to customer purchase of Mobile Music Contents. In results, First, success 8 factors were determined to be the purchase of 'Ringtone'. Second, 8 factors were determined to be the purchase of 'Ring-Back tone', but, 'The use of convenience' was not influenced 'Intention of Purchase'. Third, 6 factors were determined to be the purchase of 'Full Track Download of Music'. At the Conclusion this study presented a scheme that these study results could be applied in actual company and academic world.

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