• Title/Summary/Keyword: computer device

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A Power Line Proximity Detecter for Mobile Crane (크레인의 고압 전선로 접근 경보장치)

  • Choi, Sam-Jin;Kim, Hyun-Sik;Lee, Jong-Ho;Kim, Il-Hwan;Park, Chan-Won
    • Proceedings of the KIEE Conference
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    • 2001.07d
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    • pp.2374-2376
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    • 2001
  • In this paper we have developed a Power Line Proximity Detecting device for Mobile Crane by using a Derivation Electric-Potential Detection method. A mobile crane worker can be easily exposed to a dangerous electrical shock and the electrocution while they are working at near the high-voltage electrical lines. The derivation electric-potential of the power lines have been simulated in our experiment, Also, microprocessor-based detecting device and transmitter/receiver modules are introduced to show a solution for the dangerous mobile crane working environment. As a result, It has been shown a good functional field test.

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Integral-floating Display with 360 Degree Horizontal Viewing Angle

  • Erdenebat, Munkh-Uchral;Baasantseren, Ganbat;Kim, Nam;Kwon, Ki-Chul;Byeon, Jina;Yoo, Kwan-Hee;Park, Jae-Hyeung
    • Journal of the Optical Society of Korea
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    • v.16 no.4
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    • pp.365-371
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    • 2012
  • A three-dimensional integral-floating display with 360 degree horizontal viewing angle is proposed. A lens array integrates two-dimensional elemental images projected by a digital micro-mirror device, reconstructing three-dimensional images. The three-dimensional images are then relayed to a mirror via double floating lenses. The mirror rotates in synchronization with the digital micro-mirror device to direct the relayed three-dimensional images to corresponding horizontal directions. By combining integral imaging and the rotating mirror scheme, the proposed method displays full-parallax three-dimensional images with 360 degree horizontal viewing angle.

Home device control using hand motion recognition for the disabled (장애인을 위한 손 동작 인식을 이용한 홈 디바이스 제어)

  • Lee, Se-Hoon;Im, So-Jung;Kim, Hyun-A
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.259-260
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    • 2019
  • 장애인은 비장애인보다 극한 상황에 쉽게 노출될 수 있어 큰 주의가 필요하다. 본 논문에서는 OpenCV 라이브러리를 기반으로한 손동작 인식 시스템을 제안한다. 장애인을 비롯한 몸이 불편한 사람들이 간단한 동작만으로 집 안의 모듈을 제어할 수 있도록 시스템을 구현하였다. OpenCV 라이브러리를 기반으로 카메라 촬영을 통해 손동작을 인식하여 물체를 제어하는 시스템을 설계하였다.

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Design of Intellignet Wearable Device for the Hearing-impaired (청각장애인용 지능형 웨어러블 디바이스 설계)

  • Lee, Se-Hoon;Lee, Jong-hyeon;Sim, Gun-woo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.15-16
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    • 2019
  • 본 논문은 청각 장애인들이 듣지 못하는 위험한 상황에 대해 목걸이 형태의 웨어러블 기기를 통해 소리를 감지 및 분류하고 알림을 주는 시스템을 구현하였다. 구현한 시스템은 소리를 감지 및 녹음하고 녹음 된 소리의 종류를 분류하여 소리의 정보를 진동과 함께 시각적으로 사용자에게 보여주어 위험한 상황을 대비할 수 있는 웨어러블 시스템이다.

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Design and Implementation of Book Inventory Management System Interworking with Web and Android Mobile Device (웹과 안드로이드 모바일 연동 도서 재고 관리 시스템 설계 및 구현)

  • Yoon, Byoungjin;Lee, Hyeongseok;Lee, Dohee;Park, Bongkyun;Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.2 no.4
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    • pp.27-34
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    • 2016
  • In this paper, we designed and implemented a system to easily check and manage book inventory using web and Android mobile device. In the previous conventional method, the user visits the bookstore directly and then checks the inventory. However, in this case, the user accessibility is inconvenient, and it is troublesome to check or reconfirm the inventory. In order to solve these inconveniences, we provide book inventory management system for requesting book purchase and inquiring bulletin board by book field, and then providing real time inventory check with book application and purchase functions. In addition, through the push notification function, we can catch up with the purchase status of the ordered books on the web and Android mobile device in real time. Therefore, we designed and implemented a function that enables bookstore operators and users to easily and conveniently manage by providing statistical information on inventory data.

Proposition of System Algorithm for Implement Machine Socialization Environment (Machine Socialization 환경 구현을 위한 시스템 알고리즘 제안)

  • Kim, Wung-Jun;Im, Hyeok;Hwang, Jong-Seon;Jeong, Ji-O;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.595-597
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    • 2015
  • In recent years, global Internet of Things is being fostered by strategic industry in major countries (IoT: Internet of Things) technology is the future Internet -based context-aware infrastructure capable of communication between objects and things. Existing technology was only a single device control via P2M (Puman to Machine) method and simple sensor data to someone directly control the devices down command. However, a kind of IoT Machine Socialization of devices, each device uses an internal feature information, and M2M (Machine to Machine) devices in ways that expand the overall scenario collaboration system through the Device Manager. In this paper, an algorithm of the whole system of the Machine Socialization for changing the system of the conventional system of P2M by M2M, and analysis.

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Device Management Systems using the schema of the Machine Socialization (Machine Socialization 스키마를 활용한 기기 관리 시스템)

  • Kim, Wung-Jun;Yoo, Sang-keun;Jung, Young-Sik;Kim, Yong-Un;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.673-675
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    • 2015
  • In recent years, communication between objects is made possible due to the development of IoT(Internet of Things) to the specified business strategy of major countries around the world. However, the standard for representing information of the device is difficult not been set the communication between the devices with different platforms. This paper shows the Conventional people instrument using the method and the simple sensor to the command directly to the machine control system and the information of the devices utilizing different Socialization expression language, XML Schema, information on the job, relationship information of the equipment and devices Machine Socialization proposes a scheme and use them to propose a device management system for managing devices.

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A Design and Implementation of SpO2 Wearable Device for Companion Animals in PPG Signals

  • Kim, Woo-Chan;Chang, Jin-Wook;Kwon, Hoon;Lee, Won Joo;Kwak, Ho-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.11
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    • pp.191-198
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    • 2022
  • The most basic thing to measure the condition of a companion animal is to check the breathing and pulse. There are several methods to measure the breathing and pulse of a companion animal, and the PPG method is generally used to measure the oxygen saturation (SpO2) in a companion animal. However, since the input PPG signal is inputted with various information as well as oxygen saturation, it is necessary to separate and extract oxygen saturation information from the PPG signal in order to measure the oxygen saturation. Therefore, in this paper, a wearable measuring device for companion animals that can be measured by applying the PPG method was designed and implemented, and an algorithm for separating oxygen saturation information from the PPG signal input through the wearable measuring device was proposed.

Performance Analysis of a Dense Device to Device Network

  • Kim, Seung-Yeon;Lim, Chi-Hun;Cho, Choong-Ho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.9
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    • pp.2967-2981
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    • 2014
  • Device-to-Device (D2D) communication is a technology component for long-term evolution-advanced (LTE-A). In D2D communication, users in close proximity to each other can communicate directly without going through a base station; such direct communication can improve spectral efficiency. Although D2D communication brings improvement in spectral efficiency, it also causes interference to the cellular network as a result of spectrum sharing. In particularly, D2D communication can generate interference for each D2D pair when the common wireless medium in a co-located limited area is accessed. Even though the interference management for between the D2D pair and cellular networks has been proposed, the interference reducing methods have still not been fully studied for the D2D pairs. In this paper, we investigate the problem of D2D pair coexistence in which interference is considered between D2D pairs. Using a signal to interference model for a target D2D pair, we provide an analysis of the aggregated throughput of a dense D2D network. For a target D2D pair, we assume that the desired signal and interference signals obey multipath fading and shadow fading. Through analysis, we demonstrate the effect of cluster size such as the number of D2D pairs and the size of the considered area on the network performance. The analytical results are compared with computer simulations. Our work can be used for a rough guideline for controlling the system throughput in a dense D2D network environment.

NBAS: NFT-based Bluetooth Device Authentication System (NBAS: NFT를 활용한 블루투스 장치 인증시스템)

  • Hwang, Seong-Uk;Son, Sung-Moo;Chung, Sung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.793-801
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    • 2022
  • Most Bluetooth devices are commonly used in various ways these days, but they can be often lost due to small-size devices. However, most Bluetooth protocol do not provide authentication functions to legitimate owners, and thus someone who obtains the lost Bluetooth device can easily connect to their smart devices to use it. In this paper, we propose NBAS can authenticates legitimate owners using NFT on lossy Bluetooth devices.NBAS generates a digital wallet on the blockchain using the decentralized network Ethereum blockchain and facilitating the MAC address of the Bluetooth device in the digital wallet. The owner of the wallet uses a private key to certify the Bluetooth device using NFT. The initial pairing time of NBAS was 10.25 sec, but the reconnection time was 0.007 sec similar to the conventional method, and the pairing rejection time for unapproved users was 1.58 sec on average. Therefore, the proposed NBAS effectively shows the device authentication over the conventional Bluetooth.