• Title/Summary/Keyword: computer design

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A parameter sweep approach for first-cut design of 5 MW Ship propulsion motor

  • Bong, Uijong;An, Soobin;Im, Chaemin;Kim, Jaemin;Hahn, Seungyong
    • 한국초전도ㆍ저온공학회논문지
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    • 제21권1호
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    • pp.25-30
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    • 2019
  • This paper presents a conceptual design approach of air-cored synchronous machine with high temperature superconductor (HTS) field winding. With a given configuration of a target machine, boundary conditions are set in the cylindrical coordinate system and analytic field calculation is performed by solving a governing equation. To set proper boundary conditions, current distributions of the field winding and the armature winding are expressed by the Fourier expansion. Based on analytic magnetic field calculation results, key machine parameters are calculated: 1) inductance, 2) critical current of field winding, 3) weight, 4) HTS conductor consumption, and 5) efficiency. To investigate all potential design options, 6 sweeping parameters are determined to characterize the geometry of the machine and the parameter calculation process is performed for each design options. Among design options satisfying constraints including >80 % critical current margin and >95 % efficiency, in this paper, a first-cut design was selected in terms of overall machine weight and HTS conductor consumption to obtain a lightweight and economical design. The goal is to design a 5-MW machine by referring to the same capacity machine that was previously constructed by another group. Our design output is compared with finite element method (FEM) simulation to validate our design approach.

국내 실내건축 관련학과의 설계관련 컴퓨터이용과목 개설현황에 관한 조사연구 (A Study on the Investigation of the Current Situation Computer-using Subjects for Design in Department of Interior Architecture-related)

  • 정지석
    • 한국실내디자인학회논문집
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    • 제20권4호
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    • pp.126-135
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    • 2011
  • This study is investigation into the number of major subjects and computer-using subjects in department of interior architecture-related in 2008 & 2010 year. We arranged and analyzed collected data by searching homepages of subjects to survey and was able to reach conclusions as follows : Firstly, the number of department of interior architecture-related has decreased in colleges and universities at the same time in 2010 than 2008. Secondary, computer-using subjects tended to open lower grades than higher grades, so students used to control computer softwares easily. Thirdly, the purposes of computer-related subjects divide to four parts, 2dimensional-drafting, 2dimensional presentation, 3dimensional design, 3dimensional presentation(modeling and rendering included). Fourthly, from average 4.7 to 4.3 subjects have opened each the two year(2008, 2010) in college and from average 4.7 to 2.5 subjects in universities. and each 4(or5) subjects in college and 2(or 3) subjects in universities are opened mostly. Fifthly, Computer-related subjects tend to decrease the number of opening those subjects in universities, however it is necessary to be opened four computer-related subjects at least in order to design by using computer softwares.

PC에 의한 냉간단조 공정 및 금형설계의 자동화에 관한 연구 II (A Study on the Process Planning and Tool Design of Cold Forging Using Personal Computer (II))

  • 최재찬;김병민;김형섭;허만조
    • 대한기계학회논문집
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    • 제13권1호
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    • pp.190-198
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    • 1989
  • 본 연구는 PC(personal computer)를 이용한 냉간단조 프레스용 축대칭 1,2단 원형 컵 제품의 공정설계 및 금형설계를 위한 대화식 프로그램인 "CUP- FORMING"과 "CUP-DIE"의 개발에 대하여 설명한다.quot;의 개발에 대하여 설명한다.

함정용 전술 컴퓨터 콘솔의 방진 (Isolation Mount Design for the Combat Computer Console Installed in Surface Ship)

  • 권병현;김준;김진천;서송호
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2000년도 춘계학술대회논문집
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    • pp.1772-1777
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    • 2000
  • The Combat Computer Consoles installed in surface ships should endure harsh environment such as vibration from engine or propeller and shock from underwater explosion. Generally, commercial isolation mounts are selected and used for anti-vibration and anti-shock design. In this research, the environment of the Combat Computer Console was analyzed first. Selected proper mount was modeled and computer simulation was performed to emulate the environment test. The real environment test was conducted with a manufactured Combat Computer Console. The test results were same as the simulation and satisfied the performance requirements. The computer simulation proved to be a useful design tool to predict the performance before the final environment test.

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실험과 컴퓨터 모사 결과를 동시에 이용하여 직교배열표로 설계하는 방법 (A Design Methodology with Orthogonal Arrays Using Experiments and Computer Simulations)

  • 박경진
    • 대한기계학회논문집A
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    • 제28권7호
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    • pp.885-895
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    • 2004
  • Generally, automatic design is carried out with computer simulation and the simulation models are established by investigating the correlations between the simulation and real experiments. Therefore, the experiment results are utilized as complimentary data although they are considered to be precise. Orthogonal arrays have been adopted for discrete design. A method is proposed to directly exploit the experiment results in the design process with orthogonal arrays. Experiments are allocated to some rows of an orthogonal array and computer simulations are allocated to the others. A rule for the allocation is found to keep the orthogonality. Error analysis of the design results is performed. Mathematical examples are made to verify the validity of the proposed method. Error models are defined with the examples and the design solutions from the examples are discussed.

DESIGN OF A MODERN COMPUTER BRAND AS THE MAIN COMMUNICATION FACTOR IN THE WORLD CULTURAL SPACE

  • Zaitseva, Veronika;Bratus, Ivan;Sverdlyk, Zoriana;Gunka, Anna;Liezhniev, Olexandr
    • International Journal of Computer Science & Network Security
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    • 제21권9호
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    • pp.292-296
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    • 2021
  • The purpose of this article is to explore the modern branding - its nature, history, originality, spirit and value to consumers. In particular, graphic design of the brand is an important component in terms of the modern European culture. The scientific novelty of the work implies the study of the contemporary design, which widely embraces the sphere of cultural and social life and can contribute to the development of progressive phenomena in society, as the design can literally be defined as a rethinking, a search for new meanings. The design itself is a versatile means of communication at the level of feelings and meanings. One of its main goals is the harmonization, and even formation of perception of the world, creation of new images or rethinking the essence of ordinary things. Hence, the research in the field of the design development is topical in the worldwide cultural space..

레고 마인드스톰 NXT를 활용한 기초설계 교과목에서의 효과적인 공학설계과제 선정방안 연구 (A Study on Selection of Effective Engineering Design Problem based on LEGO Mindstorm NXT for Basic Design Education)

  • 신연순;손대근;이경호;홍성호;이강우;정진우
    • 공학교육연구
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    • 제19권2호
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    • pp.60-69
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    • 2016
  • This paper deals with the selection method of effective engineering design problem based on LEGO Mindstorm NXT for basic design education. By YouTube case study of various LEGO-based engineering designs for olympic sports, performance criteria have been developed including programming complexity, structural complexity, sensor/actuator complexity and variety of game operation. Programming complexity includes range of programming code length and possible program variety. Structural complexity includes variety of structural elements such as length, shape, weight, and volume to overcome design restrictions. Sensor/actuator complexity includes variety of sensor used and number of possible actuator assemblies. Variety of game operation includes game complexity and required creativity to make LEGO robots. Based on these performance criteria, four representative sports were selected as the candidates for effective engineering design problem. Finally, feasibility and attributes of each candidate were verified by real implementation examples.

컴퓨터 그래픽스의 색상체계에 관한 연구 (A Study on Computer Graphics Color System)

  • 홍석일
    • 디자인학연구
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    • 제11권1호
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    • pp.229-236
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    • 1998
  • 컴퓨터가 컬러 색 체계를 갖게됨에 따라 컴퓨터 그래픽스는 중요한 기술적 진보를 이루게 되었다. 그러나 컴퓨터에서 구현되는 색 체계는 컴퓨터 모니터 상에서 빛으로 존재하기 때문에 인쇄 잉크나 물감에 의한 기존의 색 체계와는 전혀 다른 구조로 되어 있다. 따라서 기존의 디자인 프로세스나 사진에서의 색 재현이나 호환성에 여러 문제가 제기되고 있다. 컴퓨터에 의해 디자인 프로세스가 통합되어 조절, 관리되는 현재의 디자인 시스템에서는 정확한 색의 재현과 관리는 매우 중요하다고 할 수 있다. 본 연구는 기존의 색 체계의 역할과 그 기능을 고찰하고, 컴퓨터 그래픽스에 있어 컴퓨터 색 체계의 특성을 전통적인 색 체계와 비교, 분석하여 컴퓨터의 기술적인 표현이 가져다주는 조형적 특성을 고찰함으로써 컴퓨터를 이용한 재현과 디자인 프로세스의 새로운 가능성을 탐구하는데 그 목적이 있다.

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컴퓨터를 이용한 internal 혼합기의 설계 (Computer Aided Design for Internal Mixer)

  • 김진국
    • 유변학
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    • 제2권2호
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    • pp.28-34
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    • 1990
  • 최근 고분자 산업의 발달과 함께 고분자 혼합공정에 대한연구와 더불어 internal 혼 합기에 대한 관심이 고조되어 왔다. 본문에서는 효율적인 로우터 고안을 위하여 수학적 모 델을 이용하는 computer aided design을 다루었다. Computer aided design 하기 위하여 고 려된 인자는 유변학적 성질, 작업조건, 로우터의 형상이었으며 고안된 혼합기의 평가는 로우 터 날에서의 응력과 순환시간을 사용하였다.

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