• Title/Summary/Keyword: computer based training

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Technological trend of VR/AR maintenance training and API Implementation Example based on Unity Engine (VR/AR 정비교육의 기술동향과 유니티 엔진기반의 API 구현사례)

  • Lee, Jee Sung;Kim, Byung Min;Choi, Kyu Hwa;Nam, Tae Hyun;Lim, Chang Joo
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.111-119
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    • 2018
  • National agencies and corporations are making a lot of efforts to educate mechanics from high school to university and enterprise training center to train as skilled mechanic. but the theoretical training using textbooks and the training using equipment not used in the field did not provide proper maintenance training. And education using special equipment or assuming dangerous situation was very dangerous, so we were carrying out education with video or photo. In recent, there have been a number of cases in which effective training simulations have been researched and developed in order to experience situations and solve problems safely through simulation from simple maintenance to special maintenance by combining VR and AR. This paper describes the comparative study of the existing APIs such as Danuri VR, DisTi Engine and Remote AR for general purpose AR/VR contents. We also proposed a AR/VR API based on Unity 3D Engine for AR/VR maintenance contents. The API can be used for maintenance contents developers efficiently.

ICT-oriented Training of Future HEI Teachers: a Forecast of Educational Trends 2022-2024

  • Olena, Politova;Dariia, Pustovoichenko;Hrechanyk, Nataliia;Kateryna, Yaroshchuk;Serhii, Nenko
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.387-393
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    • 2022
  • The article reflects short-term perspectives on the use of information and communication technologies in the training of teachers for higher education. Education is characterized by conservatism, so aspects of systematic development of the industry are relevant to this cluster of social activity. Therefore, forecasting the introduction of innovative elements of ICT training is in demand for the educational environment. Forecasting educational trends are most relevant exactly in the issues of training future teachers of higher education because these specialists are actually the first to implement the acquired professional skills in pedagogical activities. The article aims to consider the existing potential of ICT-based learning, its implementation in the coming years, and promising innovative educational elements that may become relevant for the educational space in the future. The tasks of scientific exploration are to show the optimal formats of synergy between traditional and innovative models of learning. Based on already existing experience, extrapolation of conditions of educational process organization with modeling realities of using information and communication technologies in various learning dimensions should be carried out. Educational trends for the next 3 years are a rather tentative forecast because, as demonstrated by the events associated with the COVID-19 pandemic, the socio-cultural space is very changeable. Consequently, the dynamism of the educational environment dictates the need for a value-based awareness of the information society and the practical use of technological advances. Thus, information and communication technologies are a manifestation of innovative educational strategies of today and become an important component along with traditional aspects of educational process organization. Future higher education teachers should develop a training strategy taking into account the expediency of the ICT component.

Implementation of JDAM virtual training function using machine learning

  • You, Eun-Kyung;Bae, Chan-Gyu;Kim, Hyeock-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.9-16
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    • 2020
  • The TA-50 aircraft is conducting simulated training on various situations, including air-to-air and air-to-ground fire training, in preparation for air warfare. It is also used for pilot training before actual deployment. However, the TA-50 does not have the ability to operate smart weapon forces, limiting training. Therefore, the purpose of this study is to implement the TA-50 aircraft to enable virtual training of one of the smart weapons, the Point Direct Attack Munition (JDAM). First, JDAM functions implemented in FA-50 aircraft, a model similar to TA-50 aircraft, were analyzed. In addition, since functions implemented in FA-50 aircraft cannot be directly utilized by source code, algorithms were extracted using machine learning techniques(TensorFlow). The implementation of this function is expected to enable realistic training without actually having to be armed. Finally, based on the results of this study, we would like to propose ways to supplement the limitations of the research so that it can be implemented in the same way as it is.

Small Sample Face Recognition Algorithm Based on Novel Siamese Network

  • Zhang, Jianming;Jin, Xiaokang;Liu, Yukai;Sangaiah, Arun Kumar;Wang, Jin
    • Journal of Information Processing Systems
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    • v.14 no.6
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    • pp.1464-1479
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    • 2018
  • In face recognition, sometimes the number of available training samples for single category is insufficient. Therefore, the performances of models trained by convolutional neural network are not ideal. The small sample face recognition algorithm based on novel Siamese network is proposed in this paper, which doesn't need rich samples for training. The algorithm designs and realizes a new Siamese network model, SiameseFacel, which uses pairs of face images as inputs and maps them to target space so that the $L_2$ norm distance in target space can represent the semantic distance in input space. The mapping is represented by the neural network in supervised learning. Moreover, a more lightweight Siamese network model, SiameseFace2, is designed to reduce the network parameters without losing accuracy. We also present a new method to generate training data and expand the number of training samples for single category in AR and labeled faces in the wild (LFW) datasets, which improves the recognition accuracy of the models. Four loss functions are adopted to carry out experiments on AR and LFW datasets. The results show that the contrastive loss function combined with new Siamese network model in this paper can effectively improve the accuracy of face recognition.

Biomedical Event Extraction based on Co-training wi th Co-occurrence Informal ion and Patterns (공기정보와 패턴 정보의 Co-training에 의한 바이오 이벤트 추출)

  • Chun, Hong-Woo;Hwang, Young-Sook;Rim, Hae-Chang
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2003.10a
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    • pp.53-60
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    • 2003
  • 생명과학 관련 문서에서의 이벤트 추출은 관련 연구자들의 연구에 많은 도움을 줄 수 있다. 기존의 연구에서는 주로 이벤트 동사에 대해 패턴을 정의한 후에 정의된 패턴에 의해서만 이벤트를 추출하고자하였다. 그러나 모든 패턴을 수동으로 정의하는 것은 너무 많은 비용이 들기 때문에 패턴을 자동 추출 또는 확장하는 방법이 필요하다. 또한 학습을 하기 위해서는 상당수의 학습 말뭉치가 있어야 하는데 그것 또한 충분하지 않은 실정이다. 본 논문에서는 초기 패턴에 의해 생성된 소량의 정답 이벤트로부터 학습한 후 공기정보와 패턴정보를 이용한 Co-training방법으로 패턴 확장 및 이벤트 추출을 시도하였다. 실험 결과, 이벤트 동사의 패턴 정보가 유용한 정보라는 것을 확인할 수 있었고, 후보 이벤트 내의 개체간 공기정보와 문법관계정보 또한 매우 중요한 정보라는 것을 새롭게 보일 수 있었다. GENIA 말뭉치에서 162개의 이벤트 동사에 대해 실험한 결과, 88.02%의 정확률, 79.25%의 재현율을 얻었다.

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Learning Fuzzy Rules for Pattern Classification and High-Level Computer Vision

  • Rhee, Chung-Hoon
    • The Journal of the Acoustical Society of Korea
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    • v.16 no.1E
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    • pp.64-74
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    • 1997
  • In many decision making systems, rule-based approaches are used to solve complex problems in the areas of pattern analysis and computer vision. In this paper, we present methods for generating fuzzy IF-THEN rules automatically from training data for pattern classification and high-level computer vision. The rules are generated by construction minimal approximate fuzzy aggregation networks and then training the networks using gradient descent methods. The training data that represent features are treated as linguistic variables that appear in the antecedent clauses of the rules. Methods to generate the corresponding linguistic labels(values) and their membership functions are presented. In addition, an inference procedure is employed to deduce conclusions from information presented to our rule-base. Two experimental results involving synthetic and real are given.

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A Practical Digital Video Database based on Language and Image Analysis

  • Liang, Yiqing
    • Proceedings of the Korea Database Society Conference
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    • 1997.10a
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    • pp.24-48
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    • 1997
  • . Supported byㆍDARPA′s image Understanding (IU) program under "Video Retrieval Based on Language and image Analysis" project.DARPA′s Computer Assisted Education and Training Initiative program (CAETI)ㆍObjective: Develop practical systems for automatic understanding and indexing of video sequences using both audio and video tracks(omitted)

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The Development of Serious Game for the Cognitive Ability Training using Smart Device (스마트디바이스를 활용한 인지 능력 훈련 기능성 게임 개발)

  • Yang, Yeong-Wook;Lim, Heui-Seok
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.23-31
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    • 2011
  • The cognitive abilities are functions in human brain. They are closely with the real life. The cognitive abilities are likely to be decreased when human gets older and older. Fortunately, due to the plasticity of human brain, it is possible to help recover and rehabilitate brain function. Those efforts are called brain training and cognitive ability training. The cognitive ability training needs continuous trials and efforts. But many users feel boring because of simple repetitive works. This paper proposes a cognitive training system implemented in a smart device. The proposed system is designed to make users to focus on the repetitive training by using game-based tasks on the smart device. It shows that the proposed system is effective to attention and flexible on cognitive training game.

A Study on Plant Training System Platform for the Collaboration Training between Operator and Field Workers (운전자와 현장조업자의 협동훈련을 위한 플랜트 훈련시스템 플랫폼 연구)

  • Lee, Gyungchang;Chung, Kyo-il;Mun, Duhwan;Youn, Cheong
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.420-430
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    • 2015
  • Operator Training Simulators (OTSs) provide macroscopic training environment for plant operation. They are equipped with simulation systems for the emulation of remote monitoring and controlling operations. OTSs typically provide 2D block diagram-based graphic user interface (GUI) and connect to process simulation tools. However, process modeling for OTSs is a difficult task. Furthermore, conventional OTSs do not provide real plant field information since they are based on 2D human machine interface (HMI). In order to overcome the limitation of OTSs, we propose a new type of plant training system. This system has the capability required for collaborative training between operators and field workers. In addition, the system provides 3D virtual training environment such that field workers feel like they are in real plant site. For this, we designed system architecture and developed essential functions for the system. For the verification of the proposed system design, we implemented a prototype training system and performed experiments of collaborative training between one operator and two field workers with the prototype system.

E-Mail Filtering with Co-training Based on Specific Features (특정 속성과 Co-training을 이용한 전자메일 분류)

  • Ryu, Je;Yoon, Sung-Hee;Han, Kwan-Rok
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.549-551
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    • 2003
  • 본 논문은 점점 증가되고 있는 SPAM 메일 문제를 해결하기 위한 방법으로써, 특정 속성에 기반을 둔 학습 알고리즘의 co-training을 통한 전자메일 분류 기법을 제안한다. 전자메일 분류는 결국 문서 분류 기술과 다르지 않다. 이미 많은 연구에서 학습 알고리즘을 이용한 문서 분류 기법은 많이 제안되고 검증되었다. 본 논문에서는 이러한 학습 알고리즘들을 co-training을 통하여 해당 메일이 SPAM인지 아닌지 구분하며, 학습의 효율성을 높이기 위하여 전자메일의 특정한 속성들, 예를 들면, 핵심문구나 기타 특정한 문구 및 전자메일의 헤더 정보 등을 학습 기반으로 이용하였다.

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