• Title/Summary/Keyword: computer based estimation

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Performance Improvement of Sound Direction of Arrival Estimation by Applying Threshold to CPSP (CPSP 문턱값 설정을 통한 음원도달 방향 추정 성능 개선)

  • Quan, Xingri;Bae, Keun-Sung
    • Phonetics and Speech Sciences
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    • v.3 no.3
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    • pp.109-114
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    • 2011
  • To estimate sound direction of arrival with a pair of microphones, a method based on Time Difference of Arrival (TDOA) estimation using the Cross Power Spectrum Phase (CPSP) function is largely used due to its simplicity and good performance. In this paper, we investigate CPSP maximum values for various SNRs and adverse environments, and propose a novel method to improve the estimation performance of sound direction of arrival. The proposed method applies a threshold to the CPSP values and increases the reliability of the estimated sound direction. Through computer simulation for various SNRs, we validate the effectiveness of the proposed method. When the threshold was set to 0.1, more than 90% of success rate of sound direction of arrival estimation has been achieved for directions of $10^{\circ}$, $40^{\circ}$, $70^{\circ}$ from the source location even with reverberation times of 0.1s.

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Motion detection and compensation in object-oriented coding based on combined mapping parameter estimation using hierarchical structure (물체지향 부화화에서 계층적 구조를 이용한 결합형 변환 파라미터 추정 기법에 의한 움직임 검출 및 보상)

  • 이창범;김준식;박래홍
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.33A no.3
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    • pp.163-175
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    • 1996
  • This paper invetigates estimation methods of mapping parameters in object-oriented coding. In this paper, we propose a fast parameter estimation method with its performance similar to that of the conventional methods. We employ hierarchical structure in difference images to redcue the computational complexity and also combine conventional six- and eight-mapping parameter estimation methods to compensate for the performance degradation caused by employment of hierarchical structure. Computer simulation shows that the proposed mehtod gives results similar to conventional methods with greatly reduced computational complexity.

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Estimation of Soil Resistivity Parameter for Optimal Grounding Design (최적 접지설계를 위한 대지파라메터의 추정)

  • Lee, Hyung-Soo;Lee, Kwan-Hyung;Lee, Bong-Yong;Shim, Keon-Bo
    • Proceedings of the KIEE Conference
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    • 1994.11a
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    • pp.61-63
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    • 1994
  • Accurate estimation of soil resistivity parameters are very important in the design of grounding systems. This paper presents a useful methodology for the optimal estimation of soil parameters based on the weighted least square concepts using a set of earth resistivity measurements by Wenner method. And, this paper developes a computer simulation programming for the estimation of soil parameters. Results are presented and compared with the results of other methods.

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A Variable Step Size LMS Algorithm Using Normalized Absolute Estimation Error

  • Kim, D. W.;S. H. Han;H. K. Hong;H. B. Kang;Park, J. S.
    • Journal of Electrical Engineering and information Science
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    • v.1 no.2
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    • pp.119-124
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    • 1996
  • Variable step size LMS(VS-LMS) algorithms improve performance of LMS algorithm by means of varying the step size. This paper presents a new VS-LMS algorithm using normalized absolute estimation error. Normalizing the estimation error to the expected valus of the desired signal, we determined the step size using the relative size of estimation error, Because parameters and computational load are less, our algorithm is easy to implement in hardware. The performance of the proposed algorithm is analyzed theoretically and estimated through simulations. Based on the theoretical analysis and computer simulations, the proposed algorithm is shown to be effective compared to conventional VS-LMS algorithms.

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Fast Light Source Estimation Technique for Effective Synthesis of Mixed Reality Scene (효과적인 혼합현실 장면 생성을 위한 고속의 광원 추정 기법)

  • Shin, Seungmi;Seo, Woong;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.3
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    • pp.89-99
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    • 2016
  • One of the fundamental elements in developing mixed reality applications is to effectively analyze and apply the environmental lighting information to image synthesis. In particular, interactive applications require to process dynamically varying lighting sources in real-time, reflecting them properly in rendering results. Previous related works are not often appropriate for this because they are usually designed to synthesize photorealistic images, generating too many, often exponentially increasing, light sources or having too heavy a computational complexity. In this paper, we present a fast light source estimation technique that aims to search for primary light sources on the fly from a sequence of video images taken by a camera equipped with a fisheye lens. In contrast to previous methods, our technique can adust the number of found light sources approximately to the size that a user specifies. Thus, it can be effectively used in Phong-illumination-model-based direct illumination or soft shadow generation through light sampling over area lights.

High-quality Texture Extraction for Point Clouds Reconstructed from RGB-D Images (RGB-D 영상으로 복원한 점 집합을 위한 고화질 텍스쳐 추출)

  • Seo, Woong;Park, Sang Uk;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.61-71
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    • 2018
  • When triangular meshes are generated from the point clouds in global space reconstructed through camera pose estimation against captured RGB-D streams, the quality of the resulting meshes improves as more triangles are hired. However, for 3D reconstructed models beyond some size threshold, they become to suffer from the ugly-looking artefacts due to the insufficient precision of RGB-D sensors as well as significant burdens in memory requirement and rendering cost. In this paper, for the generation of 3D models appropriate for real-time applications, we propose an effective technique that extracts high-quality textures for moderate-sized meshes from the captured colors associated with the reconstructed point sets. In particular, we show that via a simple method based on the mapping between the 3D global space resulting from the camera pose estimation and the 2D texture space, textures can be generated effectively for the 3D models reconstructed from captured RGB-D image streams.

Efficient Method for Recovering Spectral Reflectance Using Spectrum Characteristic Matrix (스펙트럼 특성행렬을 이용한 효율적인 반사 스펙트럼 복원 방법)

  • Sim, Kyudong;Park, Jong-Il
    • Journal of Korea Multimedia Society
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    • v.18 no.12
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    • pp.1439-1444
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    • 2015
  • Measuring spectral reflectance can be regarded as obtaining inherent color parameters, and spectral reflectance has been used in image processing. Model-based spectrum recovering, one of the method for obtaining spectral reflectance, uses ordinary camera with multiple illuminations. Conventional model-based methods allow to recover spectral reflectance efficiently by using only a few parameters, however it requires some parameters such as power spectrum of illuminations and spectrum sensitivity of camera. In this paper, we propose an enhanced model-based spectrum recovering method without pre-measured parameters: power spectrum of illuminations and spectrum sensitivity of camera. Instead of measuring each parameters, spectral reflectance can be efficiently recovered by estimating and using the spectrum characteristic matrix which contains spectrum parameters: basis function, power spectrum of illumination, and spectrum sensitivity of camera. The spectrum characteristic matrix can be easily estimated using captured images from scenes with color checker under multiple illuminations. Additionally, we suggest fast recovering method preserving positive constraint of spectrum by nonnegative basis function of spectral reflectance. Results of our method showed accurately reconstructed spectral reflectance and fast constrained estimation with unmeasured camera and illumination. As our method could be conducted conveniently, measuring spectral reflectance is expected to be widely used.

Web-based Design Support System for Automotive Steel Pulley (웹 기반 자동차용 스틸 풀리 설계 지원 시스템)

  • Kim, Hyung-Jung;Lee, Kyung-Tae;Chun, Doo-Man;Ahn, Sung-Hoon;Jang, Jae-Duk
    • Transactions of the Korean Society of Automotive Engineers
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    • v.16 no.6
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    • pp.39-47
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    • 2008
  • In this research, a web-based design support system is constructed for the design process of automotive steel pulley to gather engineering knowledge from pulley design data. In the design search module, a clustering tool for design data is proposed using K-means clustering algorithm. To obtain correlational patterns between design and FEA (Finite Element Analysis) data, a Multi-layer Back Propagation Network (MBPN) is applied. With the analyzed patterns from a number of simulation data, an estimation of minimum von mises can be provided for given design parameters of pulleys. The case study revealed fast estimation of minimum stress in the pulley within 12% error.

A Digital Twin Software Development Framework based on Computing Load Estimation DNN Model (컴퓨팅 부하 예측 DNN 모델 기반 디지털 트윈 소프트웨어 개발 프레임워크)

  • Kim, Dongyeon;Yun, Seongjin;Kim, Won-Tae
    • Journal of Broadcast Engineering
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    • v.26 no.4
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    • pp.368-376
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    • 2021
  • Artificial intelligence clouds help to efficiently develop the autonomous things integrating artificial intelligence technologies and control technologies by sharing the learned models and providing the execution environments. The existing autonomous things development technologies only take into account for the accuracy of artificial intelligence models at the cost of the increment of the complexity of the models including the raise up of the number of the hidden layers and the kernels, and they consequently require a large amount of computation. Since resource-constrained computing environments, could not provide sufficient computing resources for the complex models, they make the autonomous things violate time criticality. In this paper, we propose a digital twin software development framework that selects artificial intelligence models optimized for the computing environments. The proposed framework uses a load estimation DNN model to select the optimal model for the specific computing environments by predicting the load of the artificial intelligence models with digital twin data so that the proposed framework develops the control software. The proposed load estimation DNN model shows up to 20% of error rate compared to the formula-based load estimation scheme by means of the representative CNN models based experiments.

An Ad-hoc Routing Protocol for High-speed Multimedia Traffic Based on Path Quality and Bandwidth Estimation in Wireless Ad Hoc Networks (무선 애드혹 네트워크에서 경로 품질 및 잔여 대역폭 예측에 기반한 고속 멀티미디어 데이터 전송의 라우팅 프로토콜)

  • Shohel, Ahmed Md.;Yoon, Seokhoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.203-210
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    • 2013
  • Majority of the wireless ad hoc routing protocols are proposed to find feasible routes without considering the network load, end-to-end link quality and bandwidth requirements of the application. Therefore, protocol may not provide sufficient quality of service (QoS) to a high speed traffic such as multimedia. In this paper, we propose a path-quality and bandwidth-estimation based routing protocol (PBBR) for the high quality multimedia stream that can meet the application's bandwidth requirements and find the best reliable route. The novelty of this protocol is to select a reliable path to respond the application's requirements based on available bandwidth at each intermediate node and end-to-end path loss ratio. Obtained results from the simulation demonstrates that our protocol can achieve sufficient performance in terms of throughput and end-to-end delay.