• Title/Summary/Keyword: compute simulation

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Two-level Scheduling for Soft Real-Time Systems (소프트 실시간 시스템을 위한 두 단계 스케쥴링 알고리즘)

  • Kim, Jae-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.2
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    • pp.467-475
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    • 1999
  • This paper presents an algorithm for scheduling jobs in soft real-time systems. To simplify the scheduling for soft real-time systems, we introduce two-level deadline scheme. Each job in the system has two deadlines, which we call first-level and second-level deadlines, respectively. The first-level deadline is the same as the deadline in traditional real-time systems. The second-level deadline is later than the first-level deadline, and defines the latest point in time when the result is still acceptable. Partial-credit is given for jobs meeting the second-level deadline but missing the first-level deadline, whereas jobs meeting the latter are given full credit. We heuristically compute priorities of jobs in a dynamic way by combining the first-level adn second-level deadlines with the partial-credit. Simulation results indicate that our two-level scheduling algorithm is a viable approach for dealing with both soft real-time systems and temporary overloaded hard real-time systems.

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Comparison of Steady and Unsteady Water Quality Model (정상 및 비정상상태 하천수질모형의 비교)

  • Ko, Ick-Hwan;Noh, Joon-Woo;Kim, Young-Do
    • Journal of Korea Water Resources Association
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    • v.38 no.6 s.155
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    • pp.505-515
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    • 2005
  • Two representative river water quality models have been compared in this paper. The steady water quality model, QUAL2E, and the unsteady model, CE-QUAL-RIV1, have been chosen for comparative simulations. Under same reaction coefficients and boundary conditions, the water quality of the Geum river below the Daechung dam has been simulated using two different models, and the water quality equations are compared each other. Since basic model algorithm is very close, the input data required for model run is very similar. Upon the simulation under steady condition, the results of two models show very good agreement especially for BOD, DO, and $NH_3-N$, while the results of specific constituent such as dissolved P is quite different. As a result, dominant water quality parameters to compute each corresponding water quality variables are summarized and tablized through the sensitivity analysis.

Weight Adjustment Scheme Based on Hop Count in Q-routing for Software Defined Networks-enabled Wireless Sensor Networks

  • Godfrey, Daniel;Jang, Jinsoo;Kim, Ki-Il
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.22-30
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    • 2022
  • The reinforcement learning algorithm has proven its potential in solving sequential decision-making problems under uncertainties, such as finding paths to route data packets in wireless sensor networks. With reinforcement learning, the computation of the optimum path requires careful definition of the so-called reward function, which is defined as a linear function that aggregates multiple objective functions into a single objective to compute a numerical value (reward) to be maximized. In a typical defined linear reward function, the multiple objectives to be optimized are integrated in the form of a weighted sum with fixed weighting factors for all learning agents. This study proposes a reinforcement learning -based routing protocol for wireless sensor network, where different learning agents prioritize different objective goals by assigning weighting factors to the aggregated objectives of the reward function. We assign appropriate weighting factors to the objectives in the reward function of a sensor node according to its hop-count distance to the sink node. We expect this approach to enhance the effectiveness of multi-objective reinforcement learning for wireless sensor networks with a balanced trade-off among competing parameters. Furthermore, we propose SDN (Software Defined Networks) architecture with multiple controllers for constant network monitoring to allow learning agents to adapt according to the dynamics of the network conditions. Simulation results show that our proposed scheme enhances the performance of wireless sensor network under varied conditions, such as the node density and traffic intensity, with a good trade-off among competing performance metrics.

Pairwise fusion approach to cluster analysis with applications to movie data (영화 데이터를 위한 쌍별 규합 접근방식의 군집화 기법)

  • Kim, Hui Jin;Park, Seyoung
    • The Korean Journal of Applied Statistics
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    • v.35 no.2
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    • pp.265-283
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    • 2022
  • MovieLens data consists of recorded movie evaluations that was often used to measure the evaluation score in the recommendation system research field. In this paper, we provide additional information obtained by clustering user-specific genre preference information through movie evaluation data and movie genre data. Because the number of movie ratings per user is very low compared to the total number of movies, the missing rate in this data is very high. For this reason, there are limitations in applying the existing clustering methods. In this paper, we propose a convex clustering-based method using the pairwise fused penalty motivated by the analysis of MovieLens data. In particular, the proposed clustering method execute missing imputation, and at the same time uses movie evaluation and genre weights for each movie to cluster genre preference information possessed by each individual. We compute the proposed optimization using alternating direction method of multipliers algorithm. It is shown that the proposed clustering method is less sensitive to noise and outliers than the existing method through simulation and MovieLens data application.

Reinforcement Learning-based Dynamic Weapon Assignment to Multi-Caliber Long-Range Artillery Attacks (다종 장사정포 공격에 대한 강화학습 기반의 동적 무기할당)

  • Hyeonho Kim;Jung Hun Kim;Joohoe Kong;Ji Hoon Kyung
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.4
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    • pp.42-52
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    • 2022
  • North Korea continues to upgrade and display its long-range rocket launchers to emphasize its military strength. Recently Republic of Korea kicked off the development of anti-artillery interception system similar to Israel's "Iron Dome", designed to protect against North Korea's arsenal of long-range rockets. The system may not work smoothly without the function assigning interceptors to incoming various-caliber artillery rockets. We view the assignment task as a dynamic weapon target assignment (DWTA) problem. DWTA is a multistage decision process in which decision in a stage affects decision processes and its results in the subsequent stages. We represent the DWTA problem as a Markov decision process (MDP). Distance from Seoul to North Korea's multiple rocket launchers positioned near the border, limits the processing time of the model solver within only a few second. It is impossible to compute the exact optimal solution within the allowed time interval due to the curse of dimensionality inherently in MDP model of practical DWTA problem. We apply two reinforcement-based algorithms to get the approximate solution of the MDP model within the time limit. To check the quality of the approximate solution, we adopt Shoot-Shoot-Look(SSL) policy as a baseline. Simulation results showed that both algorithms provide better solution than the solution from the baseline strategy.

Isosurface Component Tracking and Visualization in Time-Varying Volumetric Data (시변 볼륨 데이터에서의 등위면 콤포넌트 추적 및 시각화)

  • Sohn, Bong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.10
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    • pp.225-231
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    • 2009
  • This paper describes a new algorithm to compute and track the deformation of an isosurface component defined in a time-varying volumetric data. Isosurface visualization is one of the most common method for effective visualization of volumetric data. However, most isosurface visualization algorithms have been developed for static volumetric data. As imaging and simulation techniques are developed, large time-varying volumetric data are increasingly generated. Hence, development of time-varying isosurface visualization that utilizes dynamic properties of time-varying data becomes necessary. First, we define temporal correspondence between isosurface components of two consecutive timesteps. Based on the definition, we perform an algorithm that tracks the deformation of an isosurface component that can be selected using the Contour Tree. By repeating this process for entire timesteps, we can effectively visualize the time-varying data by displaying the dynamic deformation of the selected isosurface component.

Edge perturbation on electronic properties of boron nitride nanoribbons

  • K.L. Wong;K.W. Lai;M.W. Chuan;Y. Wong;A. Hamzah;S. Rusli;N.E. Alias;S. Mohamed Sultan;C.S. Lim;M.L.P. Tan
    • Advances in nano research
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    • v.15 no.5
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    • pp.385-399
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    • 2023
  • Hexagonal boron nitride (h-BN), commonly referred to as Boron Nitride Nanoribbons (BNNRs), is an electrical insulator characterized by high thermal stability and a wide bandgap semiconductor property. This study delves into the electronic properties of two BNNR configurations: Armchair BNNRs (ABNNRs) and Zigzag BNNRs (ZBNNRs). Utilizing the nearest-neighbour tight-binding approach and numerical methods, the electronic properties of BNNRs were simulated. A simplifying assumption, the Hamiltonian matrix is used to compute the electronic properties by considering the self-interaction energy of a unit cell and the interaction energy between the unit cells. The edge perturbation is applied to the selected atoms of ABNNRs and ZBNNRs to simulate the electronic properties changes. This simulation work is done by generating a custom script using numerical computational methods in MATLAB software. When benchmarked against a reference study, our results aligned closely in terms of band structure and bandgap energy for ABNNRs. However, variations were observed in the peak values of the continuous curves for the local density of states. This discrepancy can be attributed to the use of numerical methods in our study, in contrast to the semi-analytical approach adopted in the reference work.

Stress Level Based Emotion Classification Using Hybrid Deep Learning Algorithm

  • Sivasankaran Pichandi;Gomathy Balasubramanian;Venkatesh Chakrapani
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.11
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    • pp.3099-3120
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    • 2023
  • The present fast-moving era brings a serious stress issue that affects elders and youngsters. Everyone has undergone stress factors at least once in their lifetime. Stress is more among youngsters as they are new to the working environment. whereas the stress factors for elders affect the individual and overall performance in an organization. Electroencephalogram (EEG) based stress level classification is one of the widely used methodologies for stress detection. However, the signal processing methods evolved so far have limitations as most of the stress classification models compute the stress level in a predefined environment to detect individual stress factors. Specifically, machine learning based stress classification models requires additional algorithm for feature extraction which increases the computation cost. Also due to the limited feature learning characteristics of machine learning algorithms, the classification performance reduces and inaccurate sometimes. It is evident from numerous research works that deep learning models outperforms machine learning techniques. Thus, to classify all the emotions based on stress level in this research work a hybrid deep learning algorithm is presented. Compared to conventional deep learning models, hybrid models outperforms in feature handing. Better feature extraction and selection can be made through deep learning models. Adding machine learning classifiers in deep learning architecture will enhance the classification performances. Thus, a hybrid convolutional neural network model was presented which extracts the features using CNN and classifies them through machine learning support vector machine. Simulation analysis of benchmark datasets demonstrates the proposed model performances. Finally, existing methods are comparatively analyzed to demonstrate the better performance of the proposed model as a result of the proposed hybrid combination.

Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.35-42
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    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.

Design and Performance Analysis of a Parallel Optimal Branch-and-Bound Algorithm for MIN-based Multiprocessors (MIN-based 다중 처리 시스템을 위한 효율적인 병렬 Branch-and-Bound 알고리즘 설계 및 성능 분석)

  • Yang, Myung-Kook
    • Journal of IKEEE
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    • v.1 no.1 s.1
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    • pp.31-46
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    • 1997
  • In this paper, a parallel Optimal Best-First search Branch-and-Bound(B&B) algorithm(pobs) is designed and evaluated for MIN-based multiprocessor systems. The proposed algorithm decomposes a problem into G subproblems, where each subproblem is processed on a group of P processors. Each processor group uses tile sub-Global Best-First search technique to find a local solution. The local solutions are broadcasted through the network to compute the global solution. This broadcast provides not only the comparison of G local solutions but also the load balancing among the processor groups. A performance analysis is then conducted to estimate the speed-up of the proposed parallel B&B algorithm. The analytical model is developed based on the probabilistic properties of the B&B algorithm. It considers both the computation time and communication overheads to evaluate the realistic performance of the algorithm under the parallel processing environment. In order to validate the proposed evaluation model, the simulation of the parallel B&B algorithm on a MIN-based system is carried out at the same time. The results from both analysis and simulation match closely. It is also shown that the proposed Optimal Best-First search B&B algorithm performs better than other reported schemes with its various advantageous features such as: less subproblem evaluations, prefer load balancing, and limited scope of remote communication.

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