• Title/Summary/Keyword: compute simulation

Search Result 471, Processing Time 0.029 seconds

Simulation of low-enriched uranium burnup in Russian VVER-1000 reactors with the Serpent Monte-Carlo code

  • Mercatali, L.;Beydogan, N.;Sanchez-Espinoza, V.H.
    • Nuclear Engineering and Technology
    • /
    • v.53 no.9
    • /
    • pp.2830-2838
    • /
    • 2021
  • This work deals with the assessment of the burnup capabilities of the Serpent Monte Carlo code to predict spent nuclear fuel (SNF) isotopic concentrations for low-enriched uranium (LEU) fuel at different burnup levels up to 47 MWd/kgU. The irradiation of six UO2 experimental samples in three different VVER-1000 reactor units has been simulated and the predicted concentrations of actinides up to 244Cm have been compared with the corresponding measured values. The results show a global good agreement between calculated and experimental concentrations, in several cases within the margins of the nuclear data uncertainties and in a few cases even within the reported experimental uncertainties. The differences in the performances of the JEFF3.1.1, ENDF/B-VII.1 and ENDF/B-VIII.0 nuclear data libraries (NDLs) have also been assessed and the use of the newly released ENDF/B-VIII.0 library has shown an increased accuracy in the prediction of the C/E's for some of the actinides considered, particularly for the plutonium isotopes. This work represents a step forward towards the validation of advanced simulation tools against post irradiation experimental data and the obtained results provide an evidence of the capabilities of the Serpent Monte-Carlo code with the associated modern NDLs to accurately compute SNF nuclide inventory concentrations for VVER-1000 type reactors.

Molecular Dynamics Simulation Design and Implementation for Nozzles and Turbines (노즐과 터빈에 대한 분자동력학 시뮬레이션 설계 및 구현)

  • Kim, Su-Hee
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.14 no.1
    • /
    • pp.147-154
    • /
    • 2019
  • In this research, a molecular dynamics system was designed and developed to calculate trajectories of molecules in nozzles and turbin blades. The Lennard-Jones potential model was used to approximate the interaction between a pair of molecules and the Verlet integration is used as a numerical method to integrate Newton's equations of motion. To compute Lennard-Jones potential functions, for the number of molecules N, the computation complexity $O(N^2)$ for interactions of all pairs of molecules is reduced to O(N) by using cutoff radius $r_c$. This was implemented to save CPU times.

Performance Analysis of Physical Layer Security using Partial Relay Selection in Cooperative Communication based on Decode-and-Forward with Multi-Relay (다수의 중계기가 존재하는 복호 후 재전송 기반 협력 통신 시스템에서 부분적인 중계기 선택을 사용하는 물리 계층 보안의 성능 분석)

  • Park, Sol;Kong, Hyung-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.1
    • /
    • pp.21-27
    • /
    • 2019
  • In this paper, we investigate the secrecy outage probability when using a partial relay selection scheme in cooperative communication systems based on decode-and-forward with multi-relay. It is assumed that both the receiving node and the eavesdropping node receive signals at both the transmitting node and the relaying node. The two received signals are used to obtain the diversity gain using the MRC scheme. In this paper, we compute the theoretical formula of secrecy outage probability and compare the theoretical value with the simulation value to prove that equation is valid. The simulation results show how the secrecy outage probability varies with the number of relays.

Strategy for Task Offloading of Multi-user and Multi-server Based on Cost Optimization in Mobile Edge Computing Environment

  • He, Yanfei;Tang, Zhenhua
    • Journal of Information Processing Systems
    • /
    • v.17 no.3
    • /
    • pp.615-629
    • /
    • 2021
  • With the development of mobile edge computing, how to utilize the computing power of edge computing to effectively and efficiently offload data and to compute offloading is of great research value. This paper studies the computation offloading problem of multi-user and multi-server in mobile edge computing. Firstly, in order to minimize system energy consumption, the problem is modeled by considering the joint optimization of the offloading strategy and the wireless and computing resource allocation in a multi-user and multi-server scenario. Additionally, this paper explores the computation offloading scheme to optimize the overall cost. As the centralized optimization method is an NP problem, the game method is used to achieve effective computation offloading in a distributed manner. The decision problem of distributed computation offloading between the mobile equipment is modeled as a multi-user computation offloading game. There is a Nash equilibrium in this game, and it can be achieved by a limited number of iterations. Then, we propose a distributed computation offloading algorithm, which first calculates offloading weights, and then distributedly iterates by the time slot to update the computation offloading decision. Finally, the algorithm is verified by simulation experiments. Simulation results show that our proposed algorithm can achieve the balance by a limited number of iterations. At the same time, the algorithm outperforms several other advanced computation offloading algorithms in terms of the number of users and overall overheads for beneficial decision-making.

Component-Based System Reliability using MCMC Simulation

  • ChauPattnaik, Sampa;Ray, Mitrabinda;Nayak, Mitalimadhusmita;Patnaik, Srikanta
    • Journal of information and communication convergence engineering
    • /
    • v.20 no.2
    • /
    • pp.79-89
    • /
    • 2022
  • To compute the mean and variance of component-based reliability software, we focused on path-based reliability analysis. System reliability depends on the transition probabilities of components within a system and reliability of the individual components as basic input parameters. The uncertainty in these parameters is estimated from the test data of the corresponding components and arises from the software architecture, failure behaviors, software growth models etc. Typically, researchers perform Monte Carlo simulations to study uncertainty. Thus, we considered a Markov chain Monte Carlo (MCMC) simulation to calculate uncertainty, as it generates random samples through sequential methods. The MCMC approach determines the input parameters from the probability distribution, and then calculates the average approximate expectations for a reliability estimation. The comparison of different techniques for uncertainty analysis helps in selecting the most suitable technique based on data requirements and reliability measures related to the number of components.

Numerical simulation of a toroidal single-phase natural circulation loop with a k-kL-ω transitional turbulence model

  • Yiwa Geng;Xiongbin Liu;Xiaotian Li;Yajun Zhang
    • Nuclear Engineering and Technology
    • /
    • v.56 no.1
    • /
    • pp.233-240
    • /
    • 2024
  • The wall friction correlations of oscillatory natural circulation loops are highly loop-specific, making it difficult to perform 1-D system simulations before obtaining specific experimental data. To better predict the friction characteristics, the nonlinear dynamics of a toroidal single-phase natural circulation loop were numerically investigated, and the transition effect was considered. The k-kL-ω transitional turbulence and k-ω SST turbulence models were used to compute the flow characteristics of the loop under different heating powers varying from 0.48 to 1.0 W/cm2, and the results of both models were compared with previous experiments. The mass flow rates and friction factors predicted by the k-kL-ω model showed a better agreement with the experimental data than the results of the k-ω SST model. The oscillation frequencies calculated using both models agreed well with the experimental data. The k-kL-ω transitional turbulence model provided better friction-factor predictions in oscillatory natural circulation loops because it can reproduce the temporal and spatial variation of the wall shear stress more accurately by capturing the movement of laminar, transition turbulent zones inside unstable natural circulation loops. This study shows that transition effects are a possible explanation for the highly loop-specific friction correlations observed in various oscillatory natural circulation loops.

Client-Centered Mobile Augmented Reality System for Virtual Building Simulation (가상 건축물 시뮬레이션을 위한 클라이언트 중심의 모바일 증강현실 시스템)

  • Kim, Eun-Mi;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.2
    • /
    • pp.228-236
    • /
    • 2008
  • Recently augmented reality technology has been researched to view the virtual shape of buildings before construction or cultural heritages under recovery. Those researches used special devices or markers that are not applicable in long distanced outdoor environment. Also the server had to compute a lot of transformations for the location changes of virtual objects. This paper proposed a mobile augmented reality system that uses GPS and accelerometer sensors in order to compute the virtual object's locations without using markers. The server determines the position and orientation by comparing the GPS data obtained from the client with the predefined 3D object informations in the server. If the server sends the virtual object informations such as the position, orientation and matching information, then the client matches the virtual object on the screen of mobile camera phone. In addition, the client computes the transformations of location change detected by the accelerometer derived from the user's movement without additional connection to the server.

  • PDF

Design and Analysis of an Impedance-Tuned Monopole Microstrip Patch Antenna using the Finite Difference Time Domain Method (유한 차분 시간 영역 해석법을 이용한 임피던스 정합 모노폴 마이크로스트립 안테나 설계 및 해석)

  • Jung, Young-Ho;Lee, Dong-Cheol;Lee, Mun-Soo
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.39 no.11
    • /
    • pp.28-33
    • /
    • 2002
  • In this paper, the impedance-tuned monopole microstrip antenna designed for PCS is analyzed using finite difference time domain(FDTD) method. The perfectly matched layer(PML) absorbing material condition proposed by Berenger is used for the truncation of finite difference time domain lattice. A Gaussian pulse is selected as an excitation signal and a resistive voltage source model is used to reduce the error caused by the reflection waves. The FDTD method is inherently a near field technique. Therefore, the near field to far field transformation is need to compute far field antenna parameters such as radiation patterns and gain. The near field to far field transformation can be done both in the time domain and the frequency domain. We use the frequency domain transformation to compute the far field radiation patterns at single frequency. All the numerical results obtained by the FDTD method are compared with simulation results using the HFSS software. Good agreements are obtained in all cases.

A Dual Modeling Method for a Real-Time Palpation Simulator

  • Kim, Sang-Youn;Park, Se-Kil;Park, Jin-Ah
    • Journal of Information Processing Systems
    • /
    • v.8 no.1
    • /
    • pp.55-66
    • /
    • 2012
  • This paper presents a dual modeling method that simulates the graphic and haptic behavior of a volumetric deformable object and conveys the behavior to a human operator. Although conventional modeling methods (a mass-spring model and a finite element method) are suitable for the real-time computation of an object's deformation, it is not easy to compute the haptic behavior of a volumetric deformable object with the conventional modeling method in real-time (within a 1kHz) due to a computational burden. Previously, we proposed a fast volume haptic rendering method based on the S-chain model that can compute the deformation of a volumetric non-rigid object and its haptic feedback in real-time. When the S-chain model represents the object, the haptic feeling is realistic, whereas the graphical results of the deformed shape look linear. In order to improve the graphic and haptic behavior at the same time, we propose a dual modeling framework in which a volumetric haptic model and a surface graphical model coexist. In order to inspect the graphic and haptic behavior of objects represented by the proposed dual model, experiments are conducted with volumetric objects consisting of about 20,000 nodes at a haptic update rate of 1000Hz and a graphic update rate of 30Hz. We also conduct human factor studies to show that the haptic and graphic behavior from our model is realistic. Our experiments verify that our model provides a realistic haptic and graphic feeling to users in real-time.

Development of a Cartesian-based Code for Effective Simulation of Flow Around a Marine Structure - Integration of AMR, VOF, IBM, VIV, LES (효율적인 해양구조물 유동 해석을 위한 직교좌표계 기반의 코드 개발 - AMR, VOF, IBM, VIV, LES의 통합)

  • Lee, Kyongjun;Yang, Kyung-Soo
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.51 no.5
    • /
    • pp.409-418
    • /
    • 2014
  • Simulation of flow past a complex marine structure requires a fine resolution in the vicinity of the structure, whereas a coarse resolution is enough far away from it. Therefore, a lot of grid cells may be wasted, when a simple Cartesian grid system is used for an Immersed Boundary Method (IBM). To alleviate this problems while maintaining the Cartesian frame work, we adopted an Adaptive Mesh Refinement (AMR) scheme where the grid system dynamically and locally refines as needed. In this study, We implemented a moving IBM and an AMR technique in our basic 3D incompressible Navier-Stokes solver. A Volume Of Fluid (VOF) method was used to effectively treat the free surface, and a recently developed Lagrangian Dynamic Subgrid-scale Model (LDSM) was incorporated in the code for accurate turbulence modeling. To capture vortex induced vibration accurately, the equation for the structure movement and the governing equations for fluid flow were solved at the same time implicitly. Also, We have developed an interface by using AutoLISP, which can properly distribute marker particles for IBM, compute the geometrical information of the object, and transfer it to the solver for the main simulation. To verify our numerical methodology, our results were compared with other authors' numerical and experimental results for the benchmark problems, revealing excellent agreement. Using the verified code, we investigated the following cases. (1) simulating flow around a floating sphere. (2) simulating flow past a marine structure.