• Title/Summary/Keyword: completion time algorithm

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A Bottleneck Search Algorithm for Digraph Using Maximum Adjacency Merging Method (최대 인접 병합 방법을 적용한 방향 그래프의 병목지점 탐색 알고리즘)

  • Lee, Sang-Un
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.129-139
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    • 2012
  • Given digraph network $D=(N,A),n{\in}N,a=c(u,v){\in}A$ with source s and sink t, the maximum flow from s to t is determined by cut (S, T) that splits N to $s{\in}S$ and $t{\in}T$ disjoint sets with minimum cut value. The Ford-Fulkerson (F-F) algorithm with time complexity $O(NA^2)$ has been well known to this problem. The F-F algorithm finds all possible augmenting paths from s to t with residual capacity arcs and determines bottleneck arc that has a minimum residual capacity among the paths. After completion of algorithm, you should be determine the minimum cut by combination of bottleneck arcs. This paper suggests maximum adjacency merging and compute cut value method is called by MA-merging algorithm. We start the initial value to S={s}, T={t}, Then we select the maximum capacity $_{max}c(u,v)$ in the graph and merge to adjacent set S or T. Finally, we compute cut value of S or T. This algorithm runs n-1 times. We experiment Ford-Fulkerson and MA-merging algorithm for various 8 digraph. As a results, MA-merging algorithm can be finds minimum cut during the n-1 running times with time complexity O(N).

A Scheduling Algorithm for Performance Enhancement of Science Data Center Network based on OpenFlow (오픈플로우 기반의 과학실험데이터센터 네트워크의 성능 향상을 위한 스케줄링 알고리즘)

  • Kong, Jong Uk;Min, Seok Hong;Lee, Jae Yong;Kim, Byung Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.9
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    • pp.1655-1665
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    • 2017
  • Recently data centers are being constructed actively by many cloud service providers, enterprises, research institutes, etc. Generally, they are built on tree topology using ECMP data forwarding scheme for load balancing. In this paper, we examine data center network topologies like tree topology and fat-tree topology, and load balancing technologies like MLAG and ECMP. Then, we propose a scheduling algorithm to efficiently transmit particular files stored on the hosts in the data center to the destination node outside the data center, where fat-tree topology and OpenFlow protocol between infrastructure layer and control layer are used. We run performance analysis by numerical method, and compare the analysis results with those of ECMP. Through the performance comparison, we show the outperformance of the proposed algorithm in terms of throughput and file transfer completion time.

Customer Order Scheduling Problems with a Fixed Machine-Job Assignment

  • Yang, Jae-Hwan;Rho, Yoo-Mi
    • Management Science and Financial Engineering
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    • v.11 no.2
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    • pp.19-43
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    • 2005
  • This paper considers a variation of the customer order scheduling problem, and the variation is the case where the machine-job assignment is fixed. We examine the parallel machine environment, and the objective is to minimize the sum of the completion times of the batches. While a machine can process only one job at a time, different machines can simultaneously process different jobs in a batch. The recognition version of this problem is known to be NP-complete in the strong sense even if there exist only two parallel machines. When there are an arbitrary number of parallel machines, we establish three lower bounds and develop a dynamic programming (DP) algorithm which runs in exponential time on the number of batches. We present two simple but intuitive heuristics, SB and GR, and find some special cases where SB and GR generate an optimal schedule. We also find worst case upper bounds on the relative error. For the case of the two parallel machines, we show that GR generates an optimal schedule when processing times of all batches are equal. Finally, the heuristics and the lower bounds are empirically evaluated.

Geometry Cutting Solution using Vector Dot Product (벡터 내적연산을 이용한 지오메트리 절삭 솔루션)

  • Hwang, Min Sik
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1337-1344
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    • 2016
  • As the visual effect frequently used in movies or animations, special effects are well suited for the creation of buildings or materials' destruction and collapse scenes. With the relevant programs developing technologically, the adoption of a real-time physically based-system makes it possible to realistically express dynamic simulations. In the large scale, the visual expression of such effects of destroying is satisfying enough, but most common programs of those effects fail to maximize visual effect generated with the cutting of small materials. Besides, to perform a heavy simulation process needs high-performance hardware and programs, where high costs would become a serious issue. For this reason, this paper suggests a solution optimized for the effect of small materials-cutting. The progress of each step shows technologies which trace movement with the state of the completion of the character's motions and then cut the material in real-time, finally led to the very realistic visual effect. Besides, using vector inner calculation to follow the motions of object and to realize cutting effect, this study provides an experiment that constructs visual effect for visualization from the basis of mathematical algorithm and it would be certainly as an educational material used for further researches.

Multi-Objective Job Scheduling Model Based on NSGA-II for Grid Computing (그리드 컴퓨팅을 위한 NSGA-II 기반 다목적 작업 스케줄링 모델)

  • Kim, Sol-Ji;Kim, Tae-Ho;Lee, Hong-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.13-23
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    • 2011
  • Grid computing is a new generation computing technology which organizes virtual high-performance computing system by connecting and sharing geographically distributed heterogeneous resources, and performing large-scaled computing operations. In order to maximize the performance of grid computing, job scheduling is essential which allocates jobs to resources effectively. Many studies have been performed which minimize total completion times, etc. However, resource costs are also important, and through the minimization of resource costs, the overall performance of grid computing and economic efficiency will be improved. So in this paper, we propose a multi-objective job scheduling model considering both time and cost. This model derives from the optimal scheduling solution using NSGA-II, which is a multi objective genetic algorithm, and guarantees the effectiveness of the proposed model by executing experiments with those of existing scheduling models such as Min-Min and Max-Min models. Through experiments, we prove that the proposed scheduling model minimizes time and cost more efficiently than existing scheduling models.

Task Allocation and Path Planning for Multiple Unmanned Vehicles on Grid Maps (격자 지도 기반의 다수 무인 이동체 임무 할당 및 경로 계획)

  • Byeong-Min Jeong;Dae-Sung Jang;Nam-Eung Hwang;Joon-Won Kim;Han-Lim Choi
    • Journal of Aerospace System Engineering
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    • v.18 no.2
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    • pp.56-63
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    • 2024
  • As the safety of unmanned vehicles continues to improve, their usage in urban environments, which are full of obstacles such as buildings, is expected to increase. When numerous unmanned vehicles are operated in such environments, an algorithm that takes into account mutual collision avoidance, as well as static and dynamic obstacle avoidance, is necessary. In this paper, we propose an algorithm that handles task assignment and path planning. To efficiently plan paths, we construct a grid-based map and derive the paths from it. To enable quick re-planning in dynamic environments, we focus on reducing computational time. Through simulation, we explain obstacle avoidance and mutual collision avoidance in small-scale problems and confirm their performance by observing the entire mission completion time (Makespan) in large-scale problems.

Delay Tolerant Information Dissemination via Coded Cooperative Data Exchange

  • Tajbakhsh, Shahriar Etemadi;Sadeghi, Parastoo
    • Journal of Communications and Networks
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    • v.17 no.2
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    • pp.133-144
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    • 2015
  • In this paper, we introduce a system and a set of algorithms for disseminating popular content to a large group of wireless clients spread over a wide area. This area is partitioned into multiple cells and there is a base station in each cell which is able to broadcast to the clients within its radio coverage. Dissemination of information in the proposed system is hybrid in nature: Each base station broadcasts a fraction of information in the form of random linear combinations of data blocks. Then the clients cooperate by exchanging packets to obtain their desired messages while they are moving arbitrarily over the area. In this paper, fundamental trade-offs between the average information delivery completion time at the clients and different parameters of the system such as bandwidth usage by the base stations, average energy consumption by the clients and the popularity of the spread information are studied. Moreover different heuristic algorithms are proposed to control and maintain a balance over these trade-offs. Also, the more complicated case of multiple sessions where each client is interested in an arbitrary subset of sessions is considered and two variants of the basic dissemination algorithm are proposed. The performance of all the proposed algorithms is evaluated via extensive numerical experiments.

Resource-constrained Scheduling at Different Project Sizes

  • Lazari, Vasiliki;Chassiakos, Athanasios;Karatzas, Stylianos
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.196-203
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    • 2022
  • The resource constrained scheduling problem (RCSP) constitutes one of the most challenging problems in Project Management, as it combines multiple parameters, contradicting objectives (project completion within certain deadlines, resource allocation within resource availability margins and with reduced fluctuations), strict constraints (precedence constraints between activities), while its complexity grows with the increase in the number of activities being executed. Due to the large solution space size, this work investigates the application of Genetic Algorithms to approximate the optimal resource alolocation and obtain optimal trade-offs between different project goals. This analysis uses the cost of exceeding the daily resource availability, the cost from the day-by-day resource movement in and out of the site and the cost for using resources day-by-day, to form the objective cost function. The model is applied in different case studies: 1 project consisting of 10 activities, 4 repetitive projects consisting of 40 activities in total and 16 repetitive projects consisting of 160 activities in total, in order to evaluate the effectiveness of the algorithm in different-size solution spaces and under alternative optimization criteria by examining the quality of the solution and the required computational time. The case studies 2 & 3 have been developed by building upon the recurrence of the unit/sub-project (10 activities), meaning that the initial problem is multiplied four and sixteen times respectively. The evaluation results indicate that the proposed model can efficiently provide reliable solutions with respect to the individual goals assigned in every case study regardless of the project scale.

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LiDAR-based Mobile Robot Exploration Considering Navigability in Indoor Environments (실내 환경에서의 주행가능성을 고려한 라이다 기반 이동 로봇 탐사 기법)

  • Hyejeong Ryu;Jinwoo Choi;Taehyeon Kim
    • The Journal of Korea Robotics Society
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    • v.18 no.4
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    • pp.487-495
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    • 2023
  • This paper presents a method for autonomous exploration of indoor environments using a 2-dimensional Light Detection And Ranging (LiDAR) scanner. The proposed frontier-based exploration method considers navigability from the current robot position to extracted frontier targets. An approach to constructing the point cloud grid map that accurately reflects the occupancy probability of glass obstacles is proposed, enabling identification of safe frontier grids on the safety grid map calculated from the point cloud grid map. Navigability, indicating whether the robot can successfully navigate to each frontier target, is calculated by applying the skeletonization-informed rapidly exploring random tree algorithm to the safety grid map. While conventional exploration approaches have focused on frontier detection and target position/direction decision, the proposed method discusses a safe navigation approach for the overall exploration process until the completion of mapping. Real-world experiments have been conducted to verify that the proposed method leads the robot to avoid glass obstacles and safely navigate the entire environment, constructing the point cloud map and calculating the navigability with low computing time deviation.

A Multi-Node Channel Rendezvous Algorithm in Cognitive Radio Ad-hoc Networks (인지 무선 애드혹 네트워크에서의 멀티노드 채널 랑데부 알고리즘)

  • Seong, Jin-uk;Lee, Bong-Hwan;Yang, Dongmin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.453-461
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    • 2019
  • In this paper, we focus on the study of multi-node rendezvous on one common channel among multiple channels before transmitting in CRAHNs (Cognitive Radio Ad-hoc Networks) for the efficient use of inefficient frequency resources. Most existing researches have dealt with the channel rendezvous between two nodes. But, it can be time-consuming to apply them to three or more nodes. In addition, it cab be impossible to communicate with each other. Therefore, in this paper, we propose a Multi-Node Sequence (MNSEQ), which allows three or more nodes to rendezvous on a single common channel in a short period of time. And, CSMA/CA was applied for data exchange after rendezvous. By performance evaluation through very extensive simulations, we have demonstrated that the proposed MNSEQ outperforms the existing scheme in terms of communication completion time and transmission efficiency.