• Title/Summary/Keyword: communication networks

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An Implementation of Smart Dormitory System Based on Internet of Things (사물인터넷 기반의 스마트 기숙사 시스템 구현)

  • Lee, Woo-Young;Ko, Hwa-Mun;Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.26 no.4
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    • pp.295-300
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    • 2016
  • Internet of things which helps communication between human and thing and between things by connecting networks on them is developing. Develops of Internet of things, network technique, and smart machine result interest on home network system. In this paper, we suggested a system with the home network to the dormitory using pressure sensors, infrared sensor, ultrasonic sensor, switch, arduino, raspberrypi, android application. Smart dormitory system based on the internet of things provide information whether public things in dormitory like laundry machine, computer, treadmill is being used now, and package is arrived through android application.

A Study on MAC Protocol for Packet Data Services in Next-Generation Wireless Networks (차세대 무선망에서 패킷 데이터 서비스를 위한 MAC 프로토콜 연구)

  • 임인택
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.6
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    • pp.1115-1120
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    • 2004
  • In this paper, a CSSMA/AI MAC protocol for data services in packet CDMA network is presented. The main features of this protocol are the code status sensing and code reservation for reducing the packet collision. The base station broadcasts the code status on a frame-by-frame basis just before the beginning of each preamble transmission, and the mobile station transmits a preamble for reserving a randomly selected code based on the received code status. After having transmitted the preamble, the mobile station listens to the downlink of the selected code and waits for the base station reply. If this reply indicates that the code has been correctly acquired, it continues the packet transmission for the rest of the frame. If there are other packets waiting for transmission, the base station broadcasts the status of the code as reserved, and the mobile station transmits a packet on a reserved code for the successive frames.

Implementation and Performance Analysis of UDP/IP Header Compression Protocol in Wired Networks (유선망에서의 UDP/IP 헤더압축 프로토콜의 구현 및 성능분석)

  • 나종민;이종범;이인성;신병철
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.6
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    • pp.1076-1085
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    • 2004
  • Recently, the demands for real-time service and multimedia data are rapidly increasing. There are significant redundancies between header fields both within the same packet header and in consecutive packets belonging to the same packet stream. And there are many overheads in using the current UDP/IP protocol. Header compression is considered to enhance the transmission efficiency for the payload of small size. By sending the static field information only once initially and by utilizing dependencies and predictability for other fields, the header size can be significantly reduced for most packets. This work describes an implementation for header compression of the headers of IP/UDP protocols to reduce the overhead on Ethernet network. Typical UDP/IP Header packets can be compressed down to 7 bytes and the header compression system is designed and implemented in Linux environment. Using the Header compression system designed between a server and clients provides have the advantage of effective data throughput in network. Since the minimum packet size in Ethernet is 64 bytes, the amount of reduction by header compression in practical chatting environment was 6.6 bytes.

Dynamic Gesture Recognition for the Remote Camera Robot Control (원격 카메라 로봇 제어를 위한 동적 제스처 인식)

  • Lee Ju-Won;Lee Byung-Ro
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1480-1487
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    • 2004
  • This study is proposed the novel gesture recognition method for the remote camera robot control. To recognize the dynamics gesture, the preprocessing step is the image segmentation. The conventional methods for the effectively object segmentation has need a lot of the cole. information about the object(hand) image. And these methods in the recognition step have need a lot of the features with the each object. To improve the problems of the conventional methods, this study proposed the novel method to recognize the dynamic hand gesture such as the MMS(Max-Min Search) method to segment the object image, MSM(Mean Space Mapping) method and COG(Conte. Of Gravity) method to extract the features of image, and the structure of recognition MLPNN(Multi Layer Perceptron Neural Network) to recognize the dynamic gestures. In the results of experiment, the recognition rate of the proposed method appeared more than 90[%], and this result is shown that is available by HCI(Human Computer Interface) device for .emote robot control.

Design of Collaborative Response Framework Based on the Security Information Sharing in the Inter-domain Environments (도메인간 보안 정보 공유를 통한 협력 대응 프레임워크 설계)

  • Lee, Young-Seok;An, Gae-Il;Kim, Jong-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.605-612
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    • 2011
  • Recently, cyber attacks against public communications networks are getting more complicated and varied. Moreover, in some cases, one country could make systematic attacks at a national level against another country to steal its confidential information and intellectual property. Therefore, the issue of cyber attacks is now regarded as a new major threat to national security. The conventional way of operating individual information security systems such as IDS and IPS may not be sufficient to cope with those attacks committed by highly-motivated attackers with significant resources. In this paper, we discuss the technologies and standard trends about actual cyber threat and response methods, design the collaborative response framework based on the security information sharing in the inter-domain environments. The computation method of network threat level based on the collaborative response framework is proposed. The network threats are be quickly detected and real-time response can be executed using the proposed computation method.

Design of Operation-Level Simulator for Wireless Sensor Network (무선센서네트워크용 동작레벨 시뮬레이터 설계)

  • Lee, Doo-Wan;Kim, Min-Je;Lee, Kang-Whan;Jang, Kyung-Sik
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.733-739
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    • 2011
  • Recently, a lots of research proposals and results on mobile sensor network are actively announced. The most of such works are based on general-purposed network simulators such as ns-2, mathlab, etc. But, It is not easy to model and simulate the detail activities of each sensor node, data deliveries between them, and its cost such as power consumption and resource utilization, so that the simulation results of those simulators show the limited aspects of overall networks features or performance metrics. In this paper proposed, power consumption of each node, performance, mobility, and location information in operation-level of the network that can simulate a wireless sensor network simulator platform. Because the network routing algorithm analysis of being developed in an existing becomes available, the proposed simulator can usability in the new network routing algorithm development.

Multiple Dimension User Motion Detection System base on Wireless Sensors (무선센서 기반 다차원 사용자 움직임 탐지 시스템)

  • Kim, Jeong-Rae;Jeong, In-Bum
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.700-712
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    • 2011
  • Due to recently advanced electrical devices, human can access computer network regardless of working location or time restriction. However, currently widely used mouse, joystick, and trackball input system are not easy to carry and they bound user hands exclusively within working space. Those make user inconvenient in Ubiquitous environments.. In this paper, we propose multiple dimension human motion detection system based on wireless sensor networks. It is a portable input device and provides easy installation process and unbinds user hands during input processing stages. Our implemented system is comprised of three components. One is input unit that senses user motions and transmits collected data to receiver. Second is receiver that conveys the received data to application, which runs on server computer. Third is application that performs command operations according to received data. Experiments shows that proposed system accurately detect the characteristics of user arm motions and fully support corresponding input requests.

Fast-Handover Mechanism for Heterogeneous Network Using MIH in PMIPv6 (PMIPv6에서 MIH 기반의 이기종 네트워크의 연동을 위한 빠른 핸드오버 기법 연구)

  • Kim, Cheol-Joong;Yi, Myung-Kyu;Park, Seok-Cheon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.831-840
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    • 2010
  • While Wireless Internet services were activated, many users got possible to use various Internet services without limitation in location. In particular, the demands to Wireless Internet Services are getting expanded because mobile devices that support high mobility are getting smarter. However, if a user uses various wireless networks, much limitation occurs in network setting when they move to another network. This is because there are few appropriate Handover Mechanisms to support Heterogeneous Network. So, this paper propose that Fast-Handover for Vertical Network Handover with MIH in PMIPv6 to support heterogeneous network and to reduce the handover latency time. Analysis result presented in this paper shows that by carefully selecting suitable system configuration model and parameters, suggestion has reduced latency time of 26% and packet losses of 90% (Avg.) at the maximum in comparison with original PMIPv6 handover.

Congestion Control Scheme for Efficient Multimedia Transmission in Broadband Wireless Networks (광대역 무선 네트워크에서 효율적인 멀티미디어 전송을 위한 혼잡 제어 기법)

  • Lee, Eunjae;Chung, Kwangsue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1599-1609
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    • 2014
  • TCP does not ensure the bandwidth and delay bound required for multimedia streaming services in broadband wireless network environments. In this paper, we propose a new congestion control scheme for efficient multimedia transmission, called COLO TCP (Concave Increase Slow Start Logarithmic Increase Congestion Avoidance TCP). The COLO TCP prevents the burst packet loss by applying the concave increase algorithm in slow start phase. In the congestion avoidance phase, COLO TCP uses the logarithmic increase algorithm that quickly recovers congestion window after packet loss. To highly utilize network bandwidth and reduce packet loss ratio, COLO TCP uses additive increase algorithm and adaptive decrease algorithm. Through simulation results, we prove that our COLO TCP is more robust for random loss. It is also possible for efficient multimedia transmission.

Efficient New Routing Protocol for Mobile Ad Hoc Networks (이동 애드혹 네트워크을 위한 새로운 라우팅 프로토콜 기법)

  • Ngo, Van-Vuong;Jang, Jaeshin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.815-818
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    • 2015
  • AODV routing protocol, one of the most studied routing protocols for the Mobile Ad hoc Network (MANET), uses the number of hops as the metric to choose a path from a source node to a destination node. If the path is deteriorated, it will cause many problems to the communication. In order to improve the performance of the network, we propose AuM-AODV routing protocol that contains an auxiliary metric besides the number of hops. Nodes using AuM-AODV use control packets such as Route Request (RREQ), Route Reply (RREP), and HELLO to exchange information about network topology like AODV routing protocol. AuM-AODV routing protocol is implemented in NS-3 for performance evaluation. We use three performance metrics, that is to say, throughput, packet delivery ratio, and average end-to-end delay. According to numerical results, the new AuM-AODV routing protocol has better performance over three performance metrics than AODV routing protocol.

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