• Title/Summary/Keyword: communication latency

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Technical Trends of Ultra-Reliable Low-Latency Communication for 5G (5G URLLC 기술 동향)

  • Park, O.S.;Kim, S.K.;Park, G.Y.;Shin, W.R.;Shin, J.S.
    • Electronics and Telecommunications Trends
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    • v.34 no.6
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    • pp.42-50
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    • 2019
  • The fifth generation (5G) wireless technology is expected to be the trigger for the fourth industrial revolution. In particular, 5G ultra reliable low latency communication (URLLC) is expected to lead the wireless automation in vertical domains. In this paper, we analyze use cases, key metrics, and physical layer technologies for 5G URLLC standardized in $3^{rd}$ Generation Partnership Project Radio Access Network (3GPP RAN). Additionally, we discuss enabling RAN technologies towards beyond 5G to support high reliability and low latency.

Design and Implementation of On-Chip Network Architecture for Improving Latency Efficiency (지연시간 효율 개선을 위한 On-Chip Network 구조 설계 및 구현)

  • Jo, Seong-Min;Cho, Han-Wook;Ha, Jin-Seok;Song, Yong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.46 no.11
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    • pp.56-65
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    • 2009
  • As increasing the number of IPs integrated in a single chip and requiring high communication bandwidth on a chip, the trend of SoC communication architecture is changed from bus- or crossbar-based architecture to packet switched network architecture, NoC. However, highly complex control logics in routers require multiple cycles to switch packet. In this paper, we design low complex router to improve the communication latency. Our NoC design is verified by simulation platform modeled by ESL tool, SoC Designer. We also evaluate our NoC design comparing to the previous NoC architecture based on VC router. Our results show that our NoC architecture has less communication latency, even small throughput degradation (about 1-2%).

LLHS: Low Latency Handoff Scheme based on Buffering for Mobile Networks (이동망에서 버퍼링에 기반한 핸드오프 지연감소기법)

  • Rho, Kyung-Taeg;Chung, Dong-Kun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.105-111
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    • 2008
  • Mobility support for mobile networks will be important to minimize the packet overhead, to optimize routing, to reduce handoff latency, and to reduce the volume of handoff signals. Mobile IPv6 (MIPv6) and Hierarchical MIPv6 (HMIPv6) are one of mobility management protocols (MMPs) that provides network layer mobility over all access technologies. However, the communication quality of these candidates is severely degraded during handoffs. As another way to improve the handoff performance of a mobile network by conventional MMPs such as MIPv6 and HMIPv6, we propose a Low Latency Handoff Scheme (LLHS) combining Fast MIPv6 (FMIPv6) with HMIPv6 extension with buffering function, in which Mobility Anchor Points (MAPs) buffer packets destined to the Mobile Routers (MRs) or MNs within a mobile network during handoffs. The simulation results show that the proposed scheme reduces transmission delay and packet loss in UDP communication.

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A study on Handover Performance of Mobile IPv6 on Mobile IPv6 testbed (Mobile IPv6 테스트 베드 및 핸드오버 성능 평가에 관한 연구)

  • Kim, Dong-Il;Kim, Kwang-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.1961-1965
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    • 2008
  • During communication between wireless users, disconnection may occur during the handover process. The high handover latency during the process of handover degrades the service quality of the wireless communications. This problem becomes more crucial if the operation network is transmitting real-time multimedia applications. This paper studies the hanover procedure of mobile IPv6 and investigates various factors affecting the handover latency through mobile IPv6 testbed and evaluates the various parameters for reducing the handover latency.

A heterogeneous multicast communication for the network virtual reality system (다중 참여자 네트웍 가상현실 시스템을 위한 복수 멀티케스트 통신구조)

  • 성운재
    • Journal of the Korea Society for Simulation
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    • v.7 no.1
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    • pp.1-14
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    • 1998
  • In this paper, we propose an efficient network communication scheme tailored to the network virtual reality(NVR) system. We first present the architecture and implementation of CVRAT (collaborative virtual reality authoring tool). The design goal of CVRAT is to provide consistent and scalable shared virtual environments. To achieve this goal, we classify the network messages according to their reliability and latency requirements. These conflicting requirements lead us to conceive a heterogeneous communication scheme which provides the unicast and three different multicast transport services; unreliable multicast, receiver-driven reliable multicast, fast reliable multicast. Each protocol has trade-offs in reliability, latency and bandwidth usage. The characteristics are analyzed by several experiments. Finally, applying this communication method to multi-participant battle-field tank simulation, we show the efficacy of proposed heterogeneous transport mechanism.

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Ethernet-Based Avionic Databus and Time-Space Partition Switch Design

  • Li, Jian;Yao, Jianguo;Huang, Dongshan
    • Journal of Communications and Networks
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    • v.17 no.3
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    • pp.286-295
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    • 2015
  • Avionic databuses fulfill a critical function in the connection and communication of aircraft components and functions such as flight-control, navigation, and monitoring. Ethernet-based avionic databuses have become the mainstream for large aircraft owning to their advantages of full-duplex communication with high bandwidth, low latency, low packet-loss, and low cost. As a new generation aviation network communication standard, avionics full-duplex switched ethernet (AFDX) adopted concepts from the telecom standard, asynchronous transfer mode (ATM). In this technology, the switches are the key devices influencing the overall performance. This paper reviews the avionic databus with emphasis on the switch architecture classifications. Based on a comparison, analysis, and discussion of the different switch architectures, we propose a new avionic switch design based on a time-division switch fabric for high flexibility and scalability. This also merges the design concept of space-partition switch fabric to achieve reliability and predictability. The new switch architecture, called space partitioned shared memory switch (SPSMS), isolates the memory space for each output port. This can reduce the competition for resources and avoid conflicts, decrease the packet forwarding latency through the switch, and reduce the packet loss rate. A simulation of the architecture with optimized network engineering tools (OPNET) confirms the efficiency and significant performance improvement over a classic shared memory switch, in terms of overall packet latency, queuing delay, and queue size.

Performance Analysis of Cloud Rendering Based on Web Real-Time Communication

  • Lim, Gyubeom;Hong, Sukjun;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.3
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    • pp.276-284
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    • 2022
  • In this paper, we implemented cloud rendering using WebRTC for high-quality AR and VR services. Cloud rendering is an applied technology of cloud computing. It efficiently handles the rendering of large volumes of 3D content. The conventional VR and AR service is a method of downloading 3D content. The download time is delayed as the 3D content capacity increases. Cloud rendering is a streaming method according to the user's point of view. Therefore, stable service is possible regardless of the 3D content capacity. In this paper, we implemented cloud rendering using WebRTC and analyzed its performance. We compared latency of 100MB, 300MB, and 500MB 3D AR content in 100Mbps and 300Mbps internet environments. As a result of the analysis, cloud rendering showed stable latency regardless of data volume. On the other hand, the conventional method showed an increase in latency as the data volume increased. The results of this paper quantitatively evaluate the stability of cloud rendering. This is expected to contribute to high-quality VR and AR services

Empirical Performance Evaluation of Communication Libraries for Multi-GPU based Distributed Deep Learning in a Container Environment

  • Choi, HyeonSeong;Kim, Youngrang;Lee, Jaehwan;Kim, Yoonhee
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.3
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    • pp.911-931
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    • 2021
  • Recently, most cloud services use Docker container environment to provide their services. However, there are no researches to evaluate the performance of communication libraries for multi-GPU based distributed deep learning in a Docker container environment. In this paper, we propose an efficient communication architecture for multi-GPU based deep learning in a Docker container environment by evaluating the performances of various communication libraries. We compare the performances of the parameter server architecture and the All-reduce architecture, which are typical distributed deep learning architectures. Further, we analyze the performances of two separate multi-GPU resource allocation policies - allocating a single GPU to each Docker container and allocating multiple GPUs to each Docker container. We also experiment with the scalability of collective communication by increasing the number of GPUs from one to four. Through experiments, we compare OpenMPI and MPICH, which are representative open source MPI libraries, and NCCL, which is NVIDIA's collective communication library for the multi-GPU setting. In the parameter server architecture, we show that using CUDA-aware OpenMPI with multi-GPU per Docker container environment reduces communication latency by up to 75%. Also, we show that using NCCL in All-reduce architecture reduces communication latency by up to 93% compared to other libraries.

Game Theory-Based Scheme for Optimizing Energy and Latency in LEO Satellite-Multi-access Edge Computing

  • Ducsun Lim;Dongkyun Lim
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.7-15
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    • 2024
  • 6G network technology represents the next generation of communications, supporting high-speed connectivity, ultra-low latency, and integration with cutting-edge technologies, such as the Internet of Things (IoT), virtual reality, and autonomous vehicles. These advancements promise to drive transformative changes in digital society. However, as technology progresses, the demand for efficient data transmission and energy management between smart devices and network equipment also intensifies. A significant challenge within 6G networks is the optimization of interactions between satellites and smart devices. This study addresses this issue by introducing a new game theory-based technique aimed at minimizing system-wide energy consumption and latency. The proposed technique reduces the processing load on smart devices and optimizes the offloading decision ratio to effectively utilize the resources of Low-Earth Orbit (LEO) satellites. Simulation results demonstrate that the proposed technique achieves a 30% reduction in energy consumption and a 40% improvement in latency compared to existing methods, thereby significantly enhancing performance.

Advanced Fast Handover Scheme for Reliable Multimedia Communication in IP-based Wireless/Mobile Networks (안정적인 멀티미디어 통신을 위한 Mobile IPv6 네트워크에서 진보된 고속 핸드오버 기법)

  • Lee, Ki-Jeong;Park, Byung-Joo;Park, Gil-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.93-99
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    • 2009
  • The Internet Engineering Task Force (lETF)proposed the Mobile IPv6 protocol to provide host mobility in IPv6-based network and to offer a standardized technology. However, Mobile IPv6 (MIPv6) is not applied in actual network because of long handover latency and packet loss problems. Therefore, to compensate these drawbacks, many studies are in progress and FMIPv6 (Fast handover for Mobile IPv6) is one of the studies that has been proposed to supplement the shortcomings of MIPv6. But there are problems occurred in using router tunneling which causes packet loss and out of sequence problems. In this paper, we propose an Advanced Mobile IPv6 (AMIPv6) protocol to minimize the handover latency when Mobile Node frequently moves in each subnet. We compared the performance analysis of AMIPv6 handover latency with MIPv6 handover latency in the same network environment to prove that AMIPv6 is more efficient.

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