• Title/Summary/Keyword: communication and dialogue

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Development of Linguistic Contents for Contextual Dialogue

  • Moon, Sang-Ho
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.116-121
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    • 2010
  • New teaching and studying methods using educational contents are gradually widespread with the advancement of information and communication technology. As educational contents, in this paper, we design and implement linguistic contents for studying essential expressions applied to various situations of real life. In detail, the linguistic contents are run on web environments, and have suitable animations for learning essential expressions based on several foreign languages in contextual dialogues. Also, useful functions are included in contents to reinforce what users have learned.

Anaphora Resolution for Dialogue System (대화 시스템에서의 조응어 해석)

  • Jo, Eun-Kyoung;Seo, Jung-Yun
    • Annual Conference on Human and Language Technology
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    • 2004.10d
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    • pp.283-289
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    • 2004
  • 조응어 해석(Anaphora Resolution)은 여러 응용 분야에 적절히 적용됨으로써 자연어 이해에서의 양적. 질적 향상을 가져 올 수 있다. 구어에서 조응어(anaphor)는 화자와 청자간에 공유된 정보를 간략하게 나타내는 형태이다. 특히, 구어를 주된 사용 언어로 하는 대화 시스템에서의 조응어의 양상을 살피고 해석하는 문제는 인간과 기계간의 의사소통(man-machine communication)을 온전히 하는 과제이다. 이 논문에서는 인간과 기계간의 대화 시스템(man-machine dialogue system)에서 흔히 쓰일 수 있는 조응 표현에 중점을 두어 그 유형을 살피고 해석의 방식을 제시하도록 한다.

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A Conversational Analysis about Patient's Discomfort between a Patient with Cancer and a Nurse (불편감을 가진 암환자와의 간호대화 분석)

  • Lee, Hwa-Jin
    • Journal of Korean Academy of Nursing
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    • v.37 no.1
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    • pp.145-155
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    • 2007
  • Purpose: The purpose of this study was to describe and to analyze real communication about a patient's discomfort between a patient with cancer and a nurse. Method: A dialogue analysis method was utilized. Fifteen patients and 4 nurses who participated in this research gave permission to be videotaped. The data was collected from January, 3 to February 28, 2006. Results: The communication process consisted of 4 functional stages: 'introduction stage', 'assessment stage', 'intervention stage' and 'final stage'. After trying to analyze pattern reconstruction in the 'assessment stage' and 'intervention stage', sequential patterns were identified. In the assessment stage, if the nurse lead the communication, the sequential pattern was 'assessment question-answer' and if the patient lead the communication, it was 'complaint-response'. In the intervention stage, the sequential pattern was 'nursing intervention-acceptance'. Conclusion: This research suggests conversation patterns between patients with cancer and nurses. Therefore, this study will provide insight for nurses in cancer units by better understanding communication behaviors.

A Virtual World Communication Framework Using Avatar Spatial Information (아바타의 공간 정보를 이용한 가상세계 커뮤니케이션 프레임워크)

  • Park, Soo-Hyun;Ji, Seung-Hyun;Ryu, Dong-Sung;Cho, Hwan-Gue
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.12
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    • pp.552-559
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    • 2008
  • Computing technologies are extending the means by which people communicate. Especially, virtual worlds have recently become successful, due to rapidly improving Information Technologies. Chat is a crucial function in current virtual worlds. We need a realistic and efficient communication framework for multi-agents participating in a virtual world. The main contribution of our work is twofold. First, we propose a realistic communication framework which enables 'Complete Talk' and 'Partial Talk' in terms of spatial relationships between avatar agents. Second, our system reconstructs a dialogue graph which maintains all transcripts in the form of directed graphs with temporal(dialogue sequences) and spatial information(physical positions) about communicating agents.

Preliminary Study of Developing the Curriculum Supervision Model Based on the Narrative (내러티브에 기반한 교육과정 장학 모형 개발의 예비적 탐색)

  • Shin, Young-Su;Kang, Hyeon-Suk
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.3
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    • pp.486-502
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    • 2011
  • The purpose of this study is to investigate the model of curriculum supervision that can substantialize the educational value by studying actual condition and problems of present curriculum supervision. And this study focuses on reciprocal actions based on communication and dialogs. As the model of supervision mentioned above, this research proposes the supervision model of curriculum based on narrative. We need to move the view point of bureaucratic administrative supervision to new vision. For the supervision matched with this new approach, the teachers' experience has to be reinforced by dialogs and communication between school members and the person in charge of supervision in the mood of respect. The educative value of school can be recovered by the narrative through interaction, respecting school members' experience and meanings in their life according to personal practical knowledge based on teacher's experience, forming the school community by mutual communication, and constructing school culture coping with change of new environment.

Design of HCI System of Museum Guide Robot Based on Visual Communication Skill

  • Qingqing Liang
    • Journal of Information Processing Systems
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    • v.20 no.3
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    • pp.328-336
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    • 2024
  • Visual communication is widely used and enhanced in modern society, where there is an increasing demand for spirituality. Museum robots are one of many service robots that can replace humans to provide services such as display, interpretation and dialogue. For the improvement of museum guide robots, the paper proposes a human-robot interaction system based on visual communication skills. The system is based on a deep neural mesh structure and utilizes theoretical analysis of computer vision to introduce a Tiny+CBAM mesh structure in the gesture recognition component. This combines basic gestures and gesture states to design and evaluate gesture actions. The test results indicated that the improved Tiny+CBAM mesh structure could enhance the mean average precision value by 13.56% while maintaining a loss of less than 3 frames per second during static basic gesture recognition. After testing the system's dynamic gesture performance, it was found to be over 95% accurate for all items except double click. Additionally, it was 100% accurate for the action displayed on the current page.

Database Interface System with Dialog (대화를 통한 데이타베이스 인터페이스 시스템)

  • Woo, Yo-Seop;Kang, Seok-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.417-428
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    • 1996
  • In this paper, a database interface system with natural language dialogue is designed and implemented. The system is made up of language analysis, context processing, dialogue processing and DB processing unit. The method for classifying and processing an undefined word in language analysis is proposed. It reduces the dictionary size, which gives difficulties in DB Interface. And the current DB Interfaces dealt with an input utterance independently. But the system in this paper provides a user with the interface environment in which he or she can have a continuous conversation with the system and retrieve DB information. Thus in this paper, speech acts which include user's inattentions well as propositional contents are defined, and user action hierarchical model for library DB retrieval is constructed. And the system uses the defined knowledge to recognize-user's plan, effectively understanding and managing the ongoing dialogue. And the system is implemented in the domain of library database in order to prove the proposed methods in this paper.

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Workshop : IMEC and Computer Dialogue Teaching Approach in VHF Communication

  • Park, Jin-Su;Choe, Seung-Hui
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.10a
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    • pp.233-236
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    • 2015
  • 전 세계 해기교육기관에서 해사영어(Maritime English, ME)를 가르치고 있는 교원들이 모여 매년 개최하는 IMEC (International Maritime English Conference)을 소개하고, 2015년에 개최된 제27차 컨퍼런스의 프로그램을 우리 회원들에게 안내하고자 하며, IMEC 27에서 소개된 ChatBot를 가지고 참석한 회원들과 함께 진행하는 워크숍을 개최하고자 한다.

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Typography as Discourse (담론으로서의 타이포그래피)

  • 김지현
    • Archives of design research
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    • v.14
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    • pp.33-41
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    • 1996
  • Typography has two aspects, form and meaning. It is a collaboration of elements both to be read and to be seen. Typographer has to consider that typography has a meaning from only visual form as well as various meanings from every receiver. Because meaning could be differently translated through their cultures, experiences and so on. New visual communication style, typography as discourse, is not one-way communication, but dialogue communication.

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A Scheme of Standard M2M and FIPA based Agent Communication in M2M Environment (M2M(Machine to Machine) 모델 표준화 개요 및 M2M 환경에서의 FIPA 기반 Agent 간 통신에 대한 연구)

  • Kim D.H.;Song J.Y.;Lee S.W.;Lim S.J.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.1887-1892
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    • 2005
  • In the future, a machine-tool will be more improved in the form of a knowledge evolution based device. In order to develop the knowledge evolution based machine-tool, this paper proposes the structure of standard M2M(Machine To Machine) and the scheme of agent communication in environment. The communication agent such as dialogue agent has a role of interfacing with another machine for cooperation. To design of the communication agent module in M2M environment, FIPA(Foundation of Intelligent Physical Agent) and ping agent based on JADE(Java Agent Development Framework) or FIPA-OS(Open Source) are analyzed in this study. Through this, it is expected that the agent communication can be more efficiently designed and the knowledge evolution based machine-tool can be hereafter more easily implemented.

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