• 제목/요약/키워드: communication abilities

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중소기업 특성화고 인력양성사업과 취업맞춤반의 성과 목표에 대한 타당도 및 만족도 분석 연구 (An Analysis of Validity and Satisfaction for Objectives of Small and Medium Business(SMB) Administration Subsidy the Human Resource Development Program(HRDP) and the Customized Employment Program(CEP) in Specialized High Schools)

  • 이병욱;안재영;강철민
    • 대한공업교육학회지
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    • 제41권1호
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    • pp.68-87
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    • 2016
  • 이 연구에서는 중소기업 특성화고 인력양성사업과 취업맞춤반의 성과 목표에 대한 타당도와 만족도를 분석함으로써 중소기업 특성화고 인력양성사업과 취업맞춤반의 효과적인 운영을 위한 시사점을 제시하기 위하여 107개 중소기업 특성화고 인력양성사업 참여 학교(공업 농업 계열)의 담당 교원 총 166명을 대상으로 설문조사를 시행하였다. 연구 결과는 다음과 같다. 첫째, 중소기업 특성화고 인력양성사업의 담당 교원은 본 사업의 목적을 특성화고의 취업 확대와 중소기업의 인력 제공으로 인식하고 있다. 그리고 본 사업이 학교 성과 향상에 중요하며 실제로도 성과 향상에 긍정적으로 영향을 미친다고 인식하고 있다. 둘째, 중소기업 특성화고 인력양성사업의 담당 교원은 중소기업에 대한 학생의 이해 증진, 중소기업에 대한 교원의 이해 증진, 특성화고에 대한 중소기업의 이해 증진, 학생의 직업관 함양, 취업 과정을 기반으로 한 진로지도 프로그램의 체계화, 산학협력 교육 강화, 학생의 기술수준 향상, 현장견학보다 현장체험 및 실습 위주의 현장학습 실시, 협약기업에 대한 맞춤형 기능인력 양성, 학생의 현장적응력 제고, 중소기업 취업률 제고, 중소기업 취업 기회 확대, 학교와 중소기업 간 취업 연계 기반 마련, 자기 조직(학교)의 외부에 대한 홍보, 산학협력 기회 확대, 산업 업종별 협회 및 단체와 학교 간 협력 체계 구축, 공동 교육 채용을 위한 취업 연계 모델 도입 및 운영, 교원의 현장 전문성 강화가 본 사업의 성과 목표로 타당하다고 인식하고 있다. 그러나 산학협력 교육 강화, 중소기업 취업률 제고를 제외한 나머지 성과 목표의 달성 정도에 대한 만족도는 타당도에 비해 상대적으로 낮다. 셋째, 중소기업 특성화고 인력양성사업의 담당 교원은 학생의 취업 기회 확대, 양질의 취업처 발굴, 산학협력 기회 확대, 현장 중심 교육 실시, 학생의 전공 기초 및 심화 기술 향상, 학생의 직무 수행에 필요한 문해 수리 팀워크 커뮤니케이션 능력 향상, 학생의 업무 태도 향상, 학생의 바람직한 진로 탐색 결정이 취업맞춤반의 성과 목표로 타당하다고 인식하고 있다. 그러나 성과 목표의 달성 정도에 대한 만족도는 타당도에 비해 상대적으로 낮다.

가상현실(Virtual Reality) 광고가 소비자 구매의도에 미치는 영향: 이성적인 반응과 감성적인 반응의 통합 (The Effects of Virtual Reality Advertisement on Consumer's Intention to Purchase: Focused on Rational and Emotional Responses)

  • 차재열;임건신
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.101-124
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    • 2009
  • According to Wikipedia, virtual reality (VR) is defined as a technology that allows a user to interact with a computer-simulated environment. Due to a rapid growth in information technology (IT), the cost of virtual reality has been decreasing while the utility of virtual reality advertisements has dramatically increased. Nevertheless, only a few studies have investigated the effects of virtual reality advertisement on consumer behaviors. Therefore, the objective of this study is to empirically examine the effects of virtual reality advertisement. Compared to traditional online advertisements, virtual reality advertisement enables consumers to experience products realistically over the Internet by providing high media richness, interactivity, and telepresence (Suh and Lee, 2005). Advertisements with high media richness facilitate consumers' understanding of advertised products by providing them with a large amount and a high variety of information on the products. Interactivity also provides consumers with a high level of control over the computer-simulated environment in terms of their abilities to adjust the information according to their individual interests and concerns and to be active rather than passive in their engagement with the information (Pimentel and Teixera, 1994). Through high media richness and interactivity, virtual reality advertisements can generate compelling feelings of "telepresence" (Suh and Lee, 2005). Telepresence is a sense of being there in an environment by means of a communication medium (Steuer, 1992). Virtual reality advertisements enable consumers to create a perceptual illusion of being present and highly engaged in a simulated environment, while they are in reality physically present in another place (Biocca, 1997). Based on the characteristics of virtual reality advertisements, a research model has been proposed to explain consumer responses to the virtual reality advertisements. The proposed model includes two dimensions of consumer responses. One dimension is consumers' rational response, which is based on the Information Processing Theory. Based on the Information Processing Theory, product knowledge and perceived risk are selected as antecedents of intention to purchase. The other dimension is emotional response of consumers, which is based on the Attitude-Structure Theory. Based on the Attitude-Structure Theory, arousal, flow, and positive affect are selected as antecedents of intention to purchase. Because it has been criticized to have investigated only one of the two dimensions of consumer response in prior studies, our research model has been built so as to incorporate both dimensions. Based on the Attitude-Structure Theory, we hypothesized the path of consumers' emotional responses to a virtual reality advertisement: (H1) Arousal by the virtual reality advertisement increases flow; (H2) Flow increases positive affect; and (H3) Positive affect increases intension to purchase. In addition, we hypothesized the path of consumers' rational responses to the virtual reality advertisement based on the Information Processing Theory: (H4) Increased product knowledge through the virtual reality advertisement decreases perceived risk; and (H5) Perceived risk decreases intension to purchase. Based on literature of flow, we additionally hypothesized the relationship between flow and product knowledge: (H6) Flow increases product knowledge. To test the hypotheses, we conducted a free simulation experiment [Fromkin and Streufert, 1976] with 300 people. Subjects were asked to use the virtual reality advertisement of a cellular phone on the Internet and then answer questions about the variables. To check whether subjects fully experienced the virtual reality advertisement, they were asked to answer a quiz about the virtual reality advertisement itself. Responses of 26 subjects were dropped because of their incomplete answers. Responses of 274 subjects were used to test the hypotheses. It was found that all of six hypotheses are accepted. In addition, we found that consumers' emotional response has stronger impact on their intention to purchase than their rational response does. This study sheds much light into practical implications for both IS researchers and managers. First of all, while most of previous research has analyzed only one of the customers' rational and emotional responses, we theoretically incorporated and empirically examined both of the two sides. Second, we empirically showed that mediators such as arousal, flow, positive affect, product knowledge, and perceived risk play an important role between virtual reality advertisement and customer's intention to purchase. In addition, the findings of this study can provide a basis of practical strategies for managers. It was found that consumers' emotional response is stronger than their rational response. This result indicates that advertisements using virtual reality should focus on the emotional side, and that virtual reality can be served as an appropriate advertisement tool for fancy products that require their online advertisements to give an impetus to customers' emotion. Finally, even if this study examined the effects of virtual reality advertisement of cellular phone, its findings could be applied to other products that are suited for virtual experience. However, this research has some limitations. We were unable to control different kinds of consumers and different attributes of products on consumers' intention to purchase. It is, therefore, deemed important for future research to control the consumer and product types for more reliable results. In addition to the consumer and product attributes, other variables could affect consumers' intention to purchase. Thus, the future research needs to find ways t control other variables.

포스트 코로나 시대 고고유산 교육의 가치와 지속가능성을 위한 전략 (Strategies for Increasing the Value and Sustainability of Archaeological Education in the Post-COVID-19 Era)

  • 김은경
    • 헤리티지:역사와 과학
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    • 제55권2호
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    • pp.82-100
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    • 2022
  • 코로나19 팬데믹이라는 위기 상황과 4차 산업혁명시대를 경험하게 되면서 고고유산 교육 역시 새로운 국면을 맞이하게 되었다. '비대면', '비접촉'이 일상이 된 현 상황과 각종 디지털기술이 발달하고 있는 시대를 맞이함에 따라 직접 경험하고, 조작적 체험이 주를 이루는 고고유산 교육은 여러모로 많은 변화가 발생하였다. 이 글은 포스트코로나 시대의 트렌드에 부응하는 한편, 4차 산업혁명시대에 필요한 고고유산 교육의 발전 방안과 지속가능한 전략을 모색해 본 것이다. 고고유산 교육은 4차 산업혁명시대에 필요한 역량은 물론 개인들의 정서적 만족감과 행복감을 고취시키는데 매우 적합한 교육 형태이다. 그중에서도 현 시대의 맥락을 반영한 창의적 인재양성 및 문제해결력, 자기효능감을 향상시킬 수 있는 교육의 형태로 고고유산 메이커교육이 주목된다. 이러한 메이커교육은 구성주의를 기반한 교육으로 진행될 필요가 있고, 다양한 연령별 특징을 고려하여 구체적인 학습목표 및 효과를 설정하여 설계되어야 한다. 또한 고고유산 역시 VR, AR, 클라우드, 드론 영상 기술을 적용한 다양한 ICT 활용 콘텐츠들이 개발 및 확대되고 있다. 그중에서도 온택트로 진행되는 고고유산 디지털 교육은 비대면이라는 상황 속에서도 쌍방향 소통이 가능한 커뮤니티 활성화 방안을 모색해야 한다. 아울러 온택트 교육은 교육이라는 측면을 고려해야 하므로 문화적 문해를 성장시키기 위한 목적이 추가적으로 설정되어야 한다. 이러한 고고유산 콘텐츠 개발은 온택트 교육에 최적화된 학술성을 담지한 스토리자원이 확보되어야 하는데, '문화콜라주'의 입장에서 다양한 융합적 콘텐츠를 제작하는 동시에 학습자의 흥미와 학습 능력, 학습 목적을 고려한 AI기능이 추가될 필요가 있다고 생각한다. 또한 온라인으로 진행되는 고고유산 콘텐츠 교육은 추후 실물을 접할 수 있는 동기부여나 현장학습을 고려한 선행학습, 보완학습으로 진행되어야 한다. 결국 고고유산 온택트 교육은 현재의 트렌드에 부응하는 최첨단 기술을 활용하여 진행되겠지만, 그와 연동하여 발견의 학습, 질문-탐구형 학습 모두가 가능한 구성주의학습을 위한 지속적인 노력이 필요하다.

대순사상과 진여사상의 포덕과 교화에 관한 비교연구 (A Comparative Study on Outspreading Virtues and Enlightenment Teaching Related to Daesoon Thought and Shinnyo Thought)

  • 김용환
    • 대순사상논총
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    • 제25_1집
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    • pp.121-155
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    • 2015
  • The purpose of this article is to study on the comparative relationship between mutual cooperation of the Dae-soon thought of Dae-soon jinrihoe and Shinnyo thought of Shinjo Ito. Dae-soon thought focuses on outspreading virtues and enlightenment teaching based on the saying of Jeong-san Sang Jae's Mutual cooperation without any grudge. According to the Buddha's nature thought of Shinjo Ito, 'Dharma kāya resident' is the source of touching upon buddhahood. The Shinyo-en is an outward manifestation of their deep resolve to help others by cultivating spiritual faculty and mind session. First, we can find the virtue action theory in the mutual cooperation of Dae-soon thought and the virtue nature theory in the Shinnyo thought of Shinjo Ito. From the perspective of comparative relationship, it was Jeong-san Sang Jae who laid foundation for the Posterior Grand Renewal. His idea is that the universe should be completed through the mutual communication between the earth and men following the Posterior Grand Renewal. It was Kyodoin-sama who laid the foundation for identifying the place Shinchoji was established. It was at the time that the power we call bakku-daiju as transversality and Shinnyo spiritual faculty were perfected through Shindoin-sama's passing. Second, based on Jeon-kyungn or Dae-soon Ji Chim, outspreading virtue is to awaken mutual cooperation without any grudge and the enlightenment teaching to practice according to mutual cooperation principle without any deceit toward one's own self. No deceit toward one's own self is to be sincere, to be respectful and to be faithful in Jeong-san Sang Jae. In the different context of Mahayana Buddhism, we can be aware that the immortal resident immortal of Dharma kāya is the source of permanent bliss in the Mahāyāna Mahāparinirvāṇa Sūtra' From the perspective of comparative relationship to pray toward Jeong-san Sang Jae and to participate in the Posterior Grand Renewal is to take part in Cheonji-Gongsa. It is a similar phenomena to be reflected suchness reality before the three personifications of buddhahood and the Shinnyo Stupa is the same meaning as meeting the ever present Buddha. Both of them, they focus to find religious altruism from real possibilities of mutual support. They argue that to dispense with altruism is to dispense with Sang Jae or Dharma for the divine transformation of human possibilities Third, Everybody possesses unique and wonderful abilities to be unified with Jeong-san Sang Jae. If we seek happiness by trying to get by without making much of an effort to take part in CheonjiGongsa, it will be difficult to attain the harmony and peace of mankind with outspreading virtues and enlightenment teaching. In the 'Mahāyāna Mahāparinirvāṇa Sūtra' tells us 'all sentient beings have Buddha nature' that could be the possibility to the fulfillment of buddhahood in the spiritual practice. From the comparative relationship, we can strive with open hearts and minds, in efforts that benefit others, and in ways we can work together to build a word of joy in which everyone can have an opportunity to cultivate spiritual faculty. This is based on mutually beneficial voluntary focused our principles into practice the spirit to build a mind session of Shinnyo as the civic clean precepts of 'Mahāyāna Mahāparinirvāṇa Sūtra'. Fourth, the disciples of Jeong-san Sang Jae are encouraged to acquire the Mutual cooperation manner of being considerate. It is important to accumulate virtue action by daily effort. It is the contrast to awaken virtue nature by daily practice. The Buddha's nature thought of Shinjo Ito is based on the thought of Mahāyāna Mahāparinirvāṇa Sūtra. It can be supported by the Shinnyo parents and the two Dojis to build a world of joy as the light dharma descending and the emphasis of Tathatā spiritual faculty. It's not that we can't do something we haven't attained a higher spiritual level. What counts is our continuos effort, act so we can cultivate our spiritual faculty through the way of mind session.