• Title/Summary/Keyword: combined users

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Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation (증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.3
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

Design and Implementation of a Web Crawler System for Collection of Structured and Unstructured Data (정형 및 비정형 데이터 수집을 위한 웹 크롤러 시스템 설계 및 구현)

  • Bae, Seong Won;Lee, Hyun Dong;Cho, DaeSoo
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.199-209
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    • 2018
  • Recently, services provided to consumers are increasingly being combined with big data such as low-priced shopping, customized advertisement, and product recommendation. With the increasing importance of big data, the web crawler that collects data from the web has also become important. However, there are two problems with existing web crawlers. First, if the URL is hidden from the link, it can not be accessed by the URL. The second is the inefficiency of fetching more data than the user wants. Therefore, in this paper, through the Casper.js which can control the DOM in the headless brwoser, DOM event is generated by accessing the URL to the hidden link. We also propose an intelligent web crawler system that allows users to make steps to fine-tune both Structured and unstructured data to bring only the data they want. Finally, we show the superiority of the proposed crawler system through the performance evaluation results of the existing web crawler and the proposed web crawler.

Evaluation of Point Positioning Using the Global Positioning System and the Quasi-Zenith Satellite System as Measured from South Korea

  • Choi, Byung-Kyu;Cho, Chang-Hyun;Cho, Jung Ho
    • Journal of Astronomy and Space Sciences
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    • v.32 no.4
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    • pp.403-409
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    • 2015
  • The Quasi-Zenith Satellite System (QZSS), a dedicated regional Japanese satellite system currently under development, was designed to complement the performance of the Global Positioning System (GPS). The high elevation angle of the QZSS satellite is expected to enhance the effectiveness of GPS in urban environments. Thus, the work described in this paper, aimed to investigate the effect of QZSS on GPS performance, by processing the GPS and QZSS measurements recorded at the Bohyunsan reference station in South Korea. We used these data, to evaluate the satellite visibility, carrier-to-noise density (C/No), performance of single point positioning, and Dilution of Precision (DOP). The QZSS satellite is currently available over South Korea for 19 hours at an elevation angle of more than 10 degrees. The results showed that the impact of the QZSS on users' vertical positioning is greatest when the satellite is above 80 degrees of elevation. As for Precise Point Positioning (PPP) performance, the combined GPS/QZSS kinematic PPP was found to improve the positioning accuracy compared to the GPS only kinematic PPP.

LEGO House Multi Interaction Space Collaboration (레고하우스 : 멀티 인터렉션 공간에서의 협업)

  • Irawati, Sylvia;Ahn, Sang-Chul;Ahn, Jong-Gil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.481-486
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    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

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Dynamic Selection of Candidate Device for the Seamless Service Using User Location Prediction (세션 모빌리티를 위한 사용자 위치 예측 통한 동적 후보 장치 선택)

  • Jung, E.-Gun;Lee, Seung-Hoon;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.510-516
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    • 2008
  • In ubiquitous environment, there are no limits to utilize networks whenever and wherever you are. That pervasive networks are combined with the information devices and then create various services such as car navigation of LBS(location based service) and DMB(Digital Multimedia Broadcasting). As these kinds of services are getting more various, the complexity is also getting higher and ultimately the convergence will make people feel frustrated. One of the solutions is Context-Awareness[1] technology. User interface with context-awareness filters unnecessary information and prevents users from being blocked due to the massive information. In this paper, we describe the seamless service system based on location-awareness, which is a type of context-awareness. We developed the system based on UPnP AV Framework. This system provides the automatic terminal device selection for the nomadic user. The system establishes new connections for the ongoing streaming playback session with the new AV devices without substantial loss of playback so that the user can enjoy the seamless service. The AV device selection based on the user's location needs no user's intervention or notification so it achieves the improvement of usability and complexity.

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Development of an Educational Java Applet for Understanding Fuzzy Logic Controller (퍼지 논리 제어기의 이해를 위한 교육용 자바 애플릿의 개발)

  • Kim Dong-Sik;Seo Sam-Jun;Kim Yoon-Bae
    • Journal of Engineering Education Research
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    • v.3 no.1
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    • pp.21-26
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    • 2000
  • The World Wide Web provides new opportunities for cyber education over the Internet. The web, when combined with other network tools, can be used to provide useful educational information to learners. Thus, the objective of this paper is to develop Java applet for understanding the concept of Fuzzy Logic Controller (FLC) on the Internet. The developed Java Applet is composed of four frames: fuzzifier, rulebase, inference engine and defuzzifier. Since data transmission can be achieved from one frame to other frames, users can easily observe and understand the process of FLC. The results of this paper can be used to improve the efficiency of lectures in the cyber university.

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Multi Parameter Design in AIML Framework for Balinese Calendar Knowledge Access

  • Sukarsa, I Made;Buana, Putu Wira;Yogantara, Urip
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.1
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    • pp.114-130
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    • 2020
  • Balinese calendar is defined as a unique calendar system for combining solar-based and lunar-based system and assuming local system. It is considered as guidance of Balinese societies' activities management, starting from meeting arrangement, wedding ceremony, to religious ceremonies. Practically, it has developed in the form of printed Balinese calendar and electronic Balinese calendar, either web or mobile application. The core of the function is to find out the day with its various characteristics in the Balinese Calendar. In general, society usually asks the religious leader to find out the day in detail. The technology of NLP combined with models of pattern discoveries supports the arrangement of the interaction model in searching the good day in Balinese Calendar to equip the conventional searching system in the previous applications. This study will design a dialog model with AIML method in multi-parameter basis; therefore, the users will be dynamically able to use the searching content in various ways by chatting in similar with consulting to a religious leader. This model will be applied in a chatbot basis service in telegram machine. The addition of the context recognition section into 4 paterns has been successfully improve the ability of AIML to recognize input patterns with many criteria. Based on the testing with 50 random input patterns obtained a success rate of 92.5%.

Virtual Fitting Solutions for Digital Fashion in the Ubiquitous Environment (유비쿼터스 환경에서 디지털 패션을 위한 가상 피팅 서비스 솔루션)

  • Choi, Ja-Ryoung;Lim, Soon-Bum
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.299-306
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    • 2010
  • According to development of Internet and computer graphics technology, Digital fashion technology makes virtual fitting service capable by reappearing of clothes in 3D. In this paper, We suggest that combined solution which you could use virtual fitting service with various device. For example, imaginary mirror(such as digital information display), pc, mobile in different situations such as store, internet shopping market, commercial. Users can experience imaginary mirror that is located in store or 3D virtual fitting service for digital fashion in internet shopping market, mobile application. In addition, We proposed the solution that user can send experienced virtual fitting service results to other person by image file form of MMS.

A Study on the Development of Internet Purchase Support Systems Based on Data Mining and Case-Based Reasoning (데이터마이닝과 사례기반추론 기법에 기반한 인터넷 구매지원 시스템 구축에 관한 연구)

  • 김진성
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.3
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    • pp.135-148
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    • 2003
  • In this paper we introduce the Internet-based purchase support systems using data mining and case-based reasoning (CBR). Internet Business activity that involves the end user is undergoing a significant revolution. The ability to track users browsing behavior has brought the vendor and end customer's closer than ever before. It is now possible for a vendor to personalize his product message for individual customers at massive scale. Most of former researchers, in this research arena, used data mining techniques to pursue the customer's future behavior and to improve the frequency of repurchase. The area of data mining can be defined as efficiently discovering association rules from large collections of data. However, the basic association rule-based data mining technique was not flexible. If there were no inference rules to track the customer's future behavior, association rule-based data mining systems may not present more information. To resolve this problem, we combined association rule-based data mining with CBR mechanism. CBR is used in reasoning for customer's preference searching and training through the cases. Data mining and CBR-based hybrid purchase support mechanism can reflect both association rule-based logical inference and case-based information reuse. A Web-log data gathered in the real-world Internet shopping mall is given to illustrate the quality of the proposed systems.

A Charging Mechanism in the System Interworking between Wireless LANs and Cellular Networks (무선 LAN과 이동통신망을 연동하는 통합 시스템에서의 과금 방안)

  • 이완연;박찬영
    • Journal of KIISE:Information Networking
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    • v.31 no.1
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    • pp.53-61
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    • 2004
  • In this paper, we investigate a charging mechanism for the system interworking between Wireless Local Area Networks(LANs) and Cellular Networks. Because the charging mechanisms of the two networks are different, a unified charging mechanism is required to correlate the charging informations of the two networks in the system interworking. Therefore, we propose a unified charging mechanism to collect charging information with a combined identifier. Also, we propose a decision method to control the interval of transferring accounting information according to the charging types of users (pre-paid, off-paid, and fixed-rate) and show that the proposed decision method improves the granularity and the communication efficiency of charging informations.