• Title/Summary/Keyword: combat simulation

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The hybrid method of Listen-Before-Talk and Adaptive Frequency Hopping for coexistence of Bluetooth and WLAN (블루투스 및 무선 LAN 시스템의 동시지원을 위해 Listen-Before-Talk 기법을 결합한 Adaptive Frequency Hopping 방식의 제안)

  • ;Bin Zhen
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.7B
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    • pp.706-718
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    • 2002
  • In bluetooth system, there are two kinds of interference. One is the frequency static interference, for example 802.11 direct sequence, the interferer uses fixed frequency band. Another is frequency dynamic interference, for example other piconets or 802.11 frequency hopping, the interferer uses dynamic frequency channel and cant be estimated. In this paper we introduce a novel solution of hybrid method of Listen-Before-Talk (LBT) and Adaptive Frequency Hopping (AFH) to address the coexistence of bluetooth and Direct Sequence of wireless local area network (WLAN). Before any bluetooth packet transmission, in the turn around time of the current slot, both the sender and receiver sense the channel whether there is any transmission going on or not. If the channel is busy, packet transmission is withdrawn until another chance. This is the LBT in Bluetooth. Because of asymmetry sense ability of WLAN and bluetooth, AFH is introduced to combat the left front-edge packet collisions. In monitor period of AFH, LBT is performed to label the channels with static interference. Then, all the labeled noisy channels are not used in the followed bluetooth frequency hopping. In this way, both the frequency dynamic and frequency static interference are effectively mitigated. We evaluate the solution through packet collision analysis and a detail realistic simulation with IP traffic. It turns out that the hybrid method can combat both the frequency dynamic and frequency static interference. The packet collision analysis shows it almost doubles the maximal system aggregate throughput. The realistic simulation shows it has the least packet loss.

Effective Test and Evaluation Approaches for Reliable Defense Systems Development examined through Domestic Defense Cases (국내 사례로 살펴보는 국방체계 개발의 신뢰성을 높이기 위한 시험평가 방안)

  • Seo, Kyung-Min;Lee, Chan Young;Bang, Kyoung Woon;Lee, Dong Chul;Choi, Woo Young;Kim, Tag Gon
    • Journal of the Society of Naval Architects of Korea
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    • v.53 no.2
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    • pp.127-134
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    • 2016
  • This paper presents practical issues for test and evaluation(T&E) methods to develop defense systems. Our argument is motivated by several domestic defense cases and the cases lead us to discuss two main factors for reliable defense systems development: 1) statistical approaches and 2) technical schemes. Specifically, statistical approaches enable to provide credible interpretations about T&E results in the decision-making process. With practical T&E results of the “Red Shark” torpedo, we performed statistical hypothesis tests and suggest a minimum sample size to accept the hypothesis. Next, technical schemes have more direct effects on improving reliability of developed defense systems and we shortly introduce tools development for systems verification that is required to integrate several sub-systems, e.g., combat, sensor, weapon, and communication systems, within a defense system. We additionally summary some domain cases using modeling and simulation techniques for successful T&E. In closing, we expect that the paper shows empirical investigation and lessons learned with these two practical issues, which provides a guide those who desire to make decisions about reliable defense systems development.

Development of Synthetic Signal Generator and Simulator for Performance Evaluation in Multiple Sonobuoy System (다중 소노부이 체계의 신호합성기 및 성능검증용 시뮬레이터 개발)

  • Lee, Su Hyoung;Park, Sang Bae;Han, Sang-Gyu;Kown, Bum Soo
    • Journal of the Korea Society for Simulation
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    • v.30 no.2
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    • pp.11-22
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    • 2021
  • Sonobuoy is widely used as a very important sensor in combat management system using P-3 patrol aircraft due to its advantages of rapid searching into wide exploration range. It is necessary to verify the performance of developed sonobuoy system using various maritime test data in order to be successfully applied in combat management system. But it is difficult to acquire various real maritime data because it needs much time and effort. Therefore we have developed in this paper a synthetic signal generator and a simulator that they can verify the performance of sonobuoy system and evaluate its operational effectiveness without conducting maritime test. We have synthesized target signals based on the characteristics of underwater sound sources, and then developed the synthesized signal generator which consider to sound propagation etc. like as underwater environment. And in the simulator development we use a HMI technique to enhance the convenience of operator, and design to verify the performance of sonobuoy system. The developed signal generator and simulator can be used as useful tools to evaluate the operational effectiveness such as optimal deployment of sonobuoy in combat management system using P-3 patrol aircraft.

Feasibility Study of Developing Ship Engineering Control System based on DDS Middle-ware (DDS 미들웨어 기반의 선박 통합기관감시제어체계 개발 가능성 연구)

  • Seongwon Oh
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.29 no.6
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    • pp.653-658
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    • 2023
  • In systems like the combat management system of a naval ship or smart city of civilians, where many sensors and actuators are connected, the middle-ware DDS (Data Distribution Service) is mainly used to transmit large amounts of data. It is scalable and can effectively respond to the increase in sensors or equipment connected to the system in the future. The engineering control system (ECS), which plays an important role similar to the combat management system of a naval ship, still uses Server-Client model with industrial protocols such as Modbus and CAN (Controller Area Network) bus, to transmit data, which is unfavorable in terms of scalability. However, as automation and unmanned systems advance, more sensors and actuators are expected to be added, necessitating substantial program modification. DDS can effectively address such situations. The purpose of this study is to confirm the development possibility of an integrated monitoring and control system of a ship by using OpenDDS, which follows the OMG (Object Management Group) standard among the middle-ware DDS used in the combat management system. To achieve this goal, field equipment simulators and an ECS server were configured to perform field equipment data input/output and simulation using DDS was performed. The ECS prototype successfully handled data transmission, confirming that DDS is capable of serving as the middle-ware for the ECS of a ship.

Battlefield Ontology for Communication Unit Mission (통신부대 임무수행을 위한 전장온톨로지)

  • Lee, Yujin;Lee, Kyong-Ho
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.667-672
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    • 2020
  • Defense M&S (Modeling&Simulation) is a tool that creates a virtual battle situation similar to the real world, measuring and evaluating the effects of war or combat elements. However, it is very challenging to consider all the possible outcomes on the battlefield. To solve this problem, we propose a battlefield ontology, which conceptualizes the data of battlefield situation with tactical considerations. The proposed battlefield ontology is evaluated based on various communication posts in war game scenarios. The battlefield ontology is expected to assist the process of quick and accurate command decisions in convoluted battlefield situations.

The Study on Anti-Submarine Search Pattern of the Surface Ship Considering the Torpedo Countermeasure Tactics (어뢰대항전술 영향을 고려한 수상함의 대잠탐색패턴 연구)

  • Lee, Min-Kyu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.13 no.2
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    • pp.204-210
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    • 2010
  • The tactical effectiveness, which is the result of applying decision-making algorithms to respond a specific situation with weapons and sensors, is required to analyze according to the integrated combat situation, because each situation, which is intimately involved with each other, influences the surface ship to complete missions successfully. However, the tactical effectiveness have been analyzed in separation of each tactical situation due to the complexity of the integrated tactical situation. This paper is originated from the needs for analyzing the anti-submarine search region of the surface ship after it evades the torpedo by operation of the torpedo countermeasure tactics. It also describes simulation results of effectiveness analysis for the search patterns in the search region.

Combat Efficiency Analysis Using JANUS Model (JANUS 모형을 이용한 전투 효율 분석)

  • 윤진석
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.178-181
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    • 1998
  • 워게임 모형을 이용하여 다양한 전장환경과 부대편제하에서 전투모의를 실시함으로써 개별 무기체계가 전투효율에 미치는 정도를 판단할 수 있다. 워게임은 부대간의 상호작용과 무기체계 효과, 전투력수준간의 비선형적인 요소들을 반영할 수 있다. 또한 모의 분석결과는 무기체계의 비용대 효과분석 및 소요 산출과 운영개념 정립 등에 활용될 수 있다. 특히, JANUS 모형은 개별 무기체계에 대한 상세한 특성자료를 반영하고 수십 미터 단위의 해상도를 갖는 수치지형자료를 사용할 뿐만 아니라, 세밀한 전투모의 논리로 구성되어 있기 때문에 지상 무기체계의 효과 분석에 매우 적합하다. 본 고에서는 JANUS 모형의 일반적인 특징과 모형 운용을 위해 필요한 입출력 자료를 소개하고 전투효율 분석 방법에 대해 설명하고자 한다.

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A Study on Agent based Simulation System Architecture for the Engagement of Ground Weapon Systems (지상무기체계 교전 모의를 위한 에이전트 기반 시뮬레이션 시스템 아키텍처 설계 연구)

  • Hwam, Won K.;Chung, Yongho;Na, Jaeho;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.21 no.4
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    • pp.81-90
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    • 2012
  • Presented in this paper is a study for construction of a simulation system for the engagement of ground weapon systems. This paper proposes architecture for the simulation system based on agent simulation design methodology. Every entity of the proposed architecture is developed by assembling modularized agent components, and it enhances the reusability and composability of the entity. Consequently, time, costs, and efforts that are required to develop a new simulation system is able to be reduced by the enhancement. In the case of ground engagement simulation, it is very important to reflect environmental effects. Synthetic battlefield of the proposed architecture has environmental data of the battlefield and interacts with entities in the simulation system. The proposed architecture based simulation system can build swiftly various simulation models by the objectives and derive reasonable results from behaviors of entities that include environmental effects. This paper contains the construction of an example system based on the proposed architecture to verify the advantages of the architecture.

Analysis and Application of Performance Improvement of a Real-time Simulation Visualization based on Multi-thread Pipelining Parallel Processing (다중 스레드 파이프라인 병렬처리를 통한 실시간 시뮬레이션 시각화의 성능 향상 해석 및 적용)

  • Lee, Jun Hee;Song, Hee Kang;Kim, Tag Gon
    • Journal of the Korea Society for Simulation
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    • v.26 no.3
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    • pp.13-22
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    • 2017
  • This research proposes and applies a pipelining parallel processing technique to enhance the speed of visualizing the results of real-time simulations. Generally, a simulation with real-time visualization consists of three processes: executing a simulation model, transmitting simulation result, and visualizing simulation result. If we have these processes in serial, the latency from simulation to visualization will be very long, which degrades the speed of visualization of data from real-time simulation. Thus, the main purpose of this research is maximizing performance by adapting pipelining parallel processing technique to the real-time simulation visualization. Also we show that performance is improved by adding multi-threading technique to each process. This paper proposes a theoretical performance model and simulation results of the techniques and then we applied this to an air combat simulation model as a case study. As the result, it shows that the performance is greatly enhanced than the original model's execution time.

Military Aircrafts Proper Quantity Decision Model Using Simulation Analysis (시뮬레이션 기법을 적용한 군용 항공기 소요 산정 모형)

  • Kim, Sang-Min;Lee, Moon-Gul
    • Journal of the Korea Society for Simulation
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    • v.23 no.4
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    • pp.151-161
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    • 2014
  • It is very important to evaluate proper acquisition of military aircraft against future threats in our military defense field. In previous studies, the evaluation has been determined in terms of tasking order or weapon power index. These methods compare the combat-effectiveness index and the number of aircraft. However, this study provides simulation analysis of proper quantity decision based on actual operational senarios of military aircraft using System Dynamics. The method reflects the properties of military aircraft operation concepts and considers the rate of failure of main systems on subsystems, as well as repair and crash rates caused by differentials in peacetime and wartime frame.