• Title/Summary/Keyword: color simulation

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Construction of Simulation Environment for Line Tracer Using Gazebo In ROS (ROS에서 Gazebo를 이용한 라인 트레이서 시뮬레이션 환경 구축)

  • Seung Hwang-Bo
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.2_2
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    • pp.265-272
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    • 2023
  • In this paper, we directly implemented the Line Tracer ROS package that can detect and follow lines drawn on the map on Gazebo, an open-source that is widely used in autonomous driving research. For line detection, the cv_bridge package was used to enable OpenCV's image processing tools, and parameters such as robot speed, line color and ground material could be changed. In addition, proportional (P) and PID controls could be implemented using the color centroid obtained through image processing. Through this approach, the effect of proportional and differential coefficients on the robot's line tracer motion could be analyzed effectively. In addition, by displaying robot simulation results using various tools of ROS, an efficient development for control nodes could be established in ROS.

A Contrast-based Color Conversion Method for the Maintenance of Sense of the People with Color Vision Deficiency (색각 이상자들의 감각 유지를 위한 대비기반 색변환 방법)

  • An, Jihye;Park, Jinho
    • Journal of Digital Contents Society
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    • v.15 no.6
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    • pp.751-761
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    • 2014
  • Color deficient people do not have sufficient discernment for the colors with low saturation and brightness and at the same time express their negative emotions regarding emotion distortion. The purpose of recovering the distortion of the vision which is the basis for emotion is to increase positive emotions rather than negative ones that those with color vision deficiency feel when they experience digital culture contents. Contrast increases saturation and brightness by differing the direction of their conversion and by doing so, delivers emotion distortion such as dynamic vs. static and vivid vs. somber that the original images intend to convey to those with color vision deficiency by reducing such a contrast. In this respect, this study proposes a contrast-based color conversion method to convert saturation and brightness in the zone of color conversion and identifies if this method can reduce emotion distortion by using color conversion simulation and user test.

Design of an 8-bit Color Adjustor for SDTV Using Verilog HDL (Verilog HDL을 이용한 SDTV용 8bit 색상 보정기의 설계)

  • Jeon, Byoung-Woong;Song, In-Chae
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.801-804
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    • 2005
  • In this paper, we designed an 8-bit color adjustor for SDTV using Verilog HDL. The conversion block requires a lot of multiplication. So we adopted Booth algorithm to reduce amount of operation and processing time. To improve speed, we designed the system output as parallel structure. We synthesized the designed system using Xilinx ISE and verified the operation through simulation using Modelsim.

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Clustering 방법을 이용한 칼라영상의 Segmentation

  • 김정선;김종대;김성대;김재균
    • Proceedings of the Korean Institute of Communication Sciences Conference
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    • 1986.10a
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    • pp.83-86
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    • 1986
  • In this paper, we propose the new color image segmentation algorithm using clustering method in the normalized r,g,b coordinates. The number of intrinsic clusters which are included in color image is estimated by the clustering quality measure and the initial centers of clusters are calculated by a hierarchical way. The proposed algorithm was varified by the computer simulation.

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A Color Texture Feature For Natural Image Retrieval (자연영상 검색을 위한 색질감 특징)

  • 정재웅;권태완;박섭형
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.553-556
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    • 2003
  • In the field of content-based image retrieval, various mathematical low-level features have been proposed to describe the perceptual content of images. Since most of the features are assumed to be independent of each other, one feature is extracted from images without any consideration of the other features. Recently proposed CCE and SCFT taking advantage of the correlation between color and texture have shown relatively good performance. In this paper, the performance of CCE, SCFT, and the traditional regular weighted comparison method are evaluated. Simulation results with natural images have shown that CCE outperforms the other methods.

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Extraction of Automobile License Plate and Separation of Character Region Using Hue and saturation (색조와 순도를 이용한 차량번호판 검출 및 문자영역 분리)

  • 박종욱;엄재원;최태영
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.1081-1084
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    • 1999
  • This paper proposes a method of extracting automobile license plate information using color image processing and separation of character regions. The hue and saturation of color information is need for license plate extraction and the specified standard location ratio is need for character region separation. Simulation results show that the proposed algorithm can detect license plates and separate character regions successfully.

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Optical Characteristics of LGP with Nanometer-patterned Grating (나노미터 패턴 회절격자 도광판의 광특성)

  • Hong, Chin-Soo;Kim, Chang-Kyo;Lee, Byoung-Wook;Lee, Myoung-Rae
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.4
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    • pp.353-360
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    • 2008
  • The LGP with nanometer structures resulted in enhancement of optical efficiency. Its fundamental mechanism is to recycle the polarized light via one round-trip through QWP(Quarter-Wave Plate) but the maximum efficiency to reach with this method is limited up to 2. To get the larger efficiency than this limited one a LGP with nanometer-patterned grating is suggested. For its optimum design the computer simulation is performed and suggests a grating that the spatial frequency between adjacent patterns is 500nm, its height 250nm, duty cycle 50%, and its cross section is rectangular. On the basis of simulation results the LGP with nanometer-patterned grating is fabricated and its optical properties such as angular intensity distribution and CIE color coordinates are characterized. The angles of transmitted light are nearly the same as the results expected from the generalized Snell's law. Thus the Mathematica code, developed in this experiment, will be applied to designing the optimized LGP. The LGP with nanometer-patterened grating shows the enhancement of transmitted intensity distribution up to 4.9 times.

An Object Placement Method for War Game Synthetic Environment Using Color Channels of Image (이미지 컬러채널을 이용한 워게임 합성환경 객체 배치방법)

  • Ha, Dong-One;Lee, Tae-Eog
    • Journal of Korea Game Society
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    • v.13 no.2
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    • pp.111-118
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    • 2013
  • The US military is developing and improving SE-CORE and CVE to integrate war game between different kinds of systems, establish time-optimal CVE. Although South Korea is researching SEDRIS, etc. that is suitable for domestic circumstances, there are still many problems to be solved. The researchers suggest a way to semi-automate part of SNE process, by using the channel information of the image. This can help to improve speed of creating synthetic environment and facilitate information sharing to the others. If there is further research on the subject, it will be possible to develop automation technology to apply data from various information collection devices to synthetic battlefield environment (SBE).

Demosaicing Algorithm by Gradient Edge Detection Filtering on Color Component (컬러 성분 에지 기울기 검출 필터링을 이용한 디모자이킹 알고리즘)

  • Jeon, Gwan-Ggil;Jung, Tae-Young;Kim, Dong-Hyung;Kim, Seung-Jong;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12C
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    • pp.1138-1146
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    • 2009
  • Digital cameras adopting a single CCD detector collect image color by subsampling in three color planes and successively interpolating the information to reconstruct full-resolution color images. Therefore, to recovery of a full-resolution color image from a color filter array (CFA) like the Bayer pattern is generally considered as an interpolation issue for the unknown color components. In this paper, we first calculate luminance component value by combining R, G, B channel component information which is quite different from the conventional demosaicing algorithm. Because conventional system calculates G channel component followed by computing R and B channel components. Integrating the obtained gradient edge information and the improved weighting function in luminance component, a new edge sensitive demosaicing technique is presented. Based on 24 well known testing images, simulation results proved that our presented high-quality demosaicing technique shows the best image quality performance when compared with several recently presented techniques.

A Basic Study on the Conversion of Color Image into Musical Elements based on a Synesthetic Perception (공감각인지기반 컬러이미지-음악요소 변환에 관한 기초연구)

  • Kim, Sung-Il
    • Science of Emotion and Sensibility
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    • v.16 no.2
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    • pp.187-194
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    • 2013
  • The final aim of the present study is to build a system of converting a color image into musical elements based on a synesthetic perception, emulating human synesthetic skills, which make it possible to associate a color image with a specific sound. This can be done on the basis of the similarities between physical frequency information of both light and sound. As a first step, an input true color image is converted into hue, saturation, and intensity domains based on a color model conversion theory. In the next step, musical elements including note, octave, loudness, and duration are extracted from each domain of the HSI color model. A fundamental frequency (F0) is then extracted from both hue and intensity histograms. The loudness and duration are extracted from both intensity and saturation histograms, respectively. In experiments, the proposed system on the conversion of a color image into musical elements was implemented using standard C and Microsoft Visual C++(ver. 6.0). Through the proposed system, the extracted musical elements were synthesized to finally generate a sound source in a WAV file format. The simulation results revealed that the musical elements, which were extracted from an input RGB color image, reflected in its output sound signals.

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