• 제목/요약/키워드: color sequence playing

검색결과 3건 처리시간 0.016초

Design and Implementation of an LED Mood Lighting System Using Personalized Color Sequence Generation

  • Jeong, Gu-Min;Yeo, Jong-Yun;Won, Dong Mook;Bae, Sung-Han;Park, Kyung-Joon
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제6권12호
    • /
    • pp.3182-3196
    • /
    • 2012
  • In this paper, we present a new LED (Light Emitting Diode) mood lighting system interacting with smartphones based on the generation of different light sequences. In the proposed system, one light sequence is considered to be one unit of the service contents, which is then transmitted through a network and played in an LED lighting system. To this end, we propose a novel generation scheme using a smartphone, and a decoding/playing mechanism in an LED lighting system. The lighting sequences have a fixed period divided into predefined time units. Two modes - basic and interpolation - are supported in each time unit when playing a color sequence. In the basic mode, the color is maintained for the entire time unit, whereas in the interpolation mode the color is interpolated. The sequence is decoded and played in the lighting circuit by changing the duty cycle of a PWM (Pulse Width Modulation) signal. A demonstration system of the overall proposed method was using smartphones, a server and an LED lighting system. The results from this experiment show the validity and applicability of the proposed scheme.

멀티모달 가이던스가 독보 기능 습득에 미치는 영향: 드럼 타격 시퀀스에서의 사례 연구 (Effects of Multi-modal Guidance for the Acquisition of Sight Reading Skills: A Case Study with Simple Drum Sequences)

  • 이인;최승문
    • 로봇학회논문지
    • /
    • 제8권3호
    • /
    • pp.217-227
    • /
    • 2013
  • We introduce a learning system for the sight reading of simple drum sequences. Sight reading is a cognitive-motor skill that requires reading of music symbols and actions of multiple limbs for playing the music. The system provides knowledge of results (KR) pertaining to the learner's performance by color-coding music symbols, and guides the learner by indicating the corresponding action for a given music symbol using additional auditory or vibrotactile cues. To evaluate the effects of KR and guidance cues, three learning methods were experimentally compared: KR only, KR with auditory cues, and KR with vibrotactile cues. The task was to play a random 16-note-long drum sequence displayed on a screen. Thirty university students learned the task using one of the learning methods in a between-subjects design. The experimental results did not show statistically significant differences between the methods in terms of task accuracy and completion time.

효율적인 장면전환 검출을 이용한 비디오 브라우징 서비스 (Video Browsing Service Using An Efficient Scene Change Detection)

  • Seong-Yoon Shin;Yang-Won Rhee
    • 인터넷정보학회논문지
    • /
    • 제3권2호
    • /
    • pp.69-77
    • /
    • 2002
  • 최근 디지털 비디오는 인터넷을 통해 제공되는 매우 중요한 정보 미디어의 하나이며 멀티미디어 분야에서 매우 중요한 역할을 수행하고 있다. 본 논문에서는 웹 상에서 실시간 사용자 인터페이스를 통해 비디오 내용 검색과 브라우징을 제공하는 비디오 브라우징 서비스를 제시한다. 비디오 시퀀스의 장면 분할과 키 프레임 추출을 위해서 RGB 컬러 히스토그램과 $x^2$(카이 스퀘어) 히스토그램을 합성한 효율적인 장면 전환 검출 방법을 제안한다. 이렇게 추출된 키 프레임들은 물리적인 방법과 논리적인 방법에 따라 색인 화된다. 이 시스템은 또한 비디오카세트리코더(VCR)가 갖고 있는 비디오 편집과 검색 기능을 포함한다. 비디오 브라우징을 위하여 날짜, 분야, 그리고 주제의 세 가지 요소가 사용되며, 비디오 브라우징 서비스는 아파치 웹서버에서 MySQL, PHP, 그리고 JMF를 이용하여 구현된다.

  • PDF