• Title/Summary/Keyword: color images

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A Study on Aesthetic Characteristics of Fur Fashion (모피 패션의 미적 특성에 관한 연구)

  • Hwang, Jae-Yun;Kim, Jeong-Mee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.1
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    • pp.55-70
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    • 2017
  • This study researched transition process of fur costume from ancient times to 20th century, extracted esthetic characteristics, and then understood how the esthetic characteristics appear in the recent fur collection. The result is as follows. First, magical meaning was revealed on leopard fur that ancient chief priests wore on top of shenti to symbolize immorality and fur tunics to which christian symbol was added in Byzantine. During middle age and the Renaissance, extravagance appeared on sable and amin jackets that the noble decorated to show off their high status. During the rococo age and mid-20th century, sensuality and elegance appeared on the fur dresses that the female body was emphasized. Second, in recent collection, extravagance appeared on over-sized and voluminous fox-coat, sexsuality and elegance were revealed through mink-dresses and jackets with soft touch and gloss that curved-silhouette was emphasized. In addition, practicality and functionality were shown through short length and light, soft material, and activeness was in the mink jacket to which functional elements such as zippers and rubber were added. To pursue uniqueness and fun, fox jackets were made with over-sized vivid green color. Besides, abnormality and vulgarness appeared through the fashion with abnormal and distracted images with ambiguous forms and new processing methods applied.

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Indirect Illumination Algorithm with Mipmap-based Ray Marching and Denoising (밉맵기반 레이 마칭과 디노이징을 이용한 간접조명 알고리즘)

  • Zhang, Bo;Oh, KyoungSu
    • Journal of Korea Game Society
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    • v.20 no.3
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    • pp.75-84
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    • 2020
  • This paper introduces an interactive indirect illumination algorithm which considers indirect visibility. First, a small number of rays are emitted on hemisphere of the current pixel to obtain the first intersection. If this point is directly illuminated by the light source, its illuminated color is collected. Second, in order to approximate the indirect visibility, a 3D ray marching algorithm, which is based on a hierarchy structure, is used to accelerate the ray-voxel intersection. Third, the indirect images are denoised by an edge-avoiding filtering with a local means replacement method.

Preschool Education Programs In Ulsan Metropolitan City and the Actual Condition of Playroom Spaces (울산시 유치원의 교육 프로그램과 학습놀이공간의 실태 - 구성주의 교육을 중심으로 -)

  • 김정근;이원주
    • Korean Institute of Interior Design Journal
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    • no.39
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    • pp.100-107
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    • 2003
  • The purpose of this study is to help create environments for early childhood education according to the principles of Constructivism. Generally, preschools in Ulsan Metropolitan City were used as samples for this study More particularly, 116 kindergartens were surveyed by telephone to evaluate their education programs. Four kindergartens that completely or partially used Constructivism in their programs were chosen as primary subjects for this study The results of this study were as follows: First, it was discovered that preschool education in Ulsan uses an integrated education model based on activities and Montessorie. Constructivist programs were also present using Project Approach, Reggio Emilia and Piaget. Second, the number of infants per class averaged 29.3. The average infants per playroom was 2.38$m^2$. It seems, therefore, that there is a lack of sufficient space for activities. Playroom furniture is primarily used for storage and it lacks variety and flexibility of use. The interior of preschools in related to materials, color and images also showed little difference among schools. Third, it was found that virtually every play space did not have adequate water playing and sand playing sections. Instead, the space for the large-muscle activities of big groups was used for this purpose. Fourth, kindergartens that use the principles of Constructivism plan to specialize their activities. Those only partially using Constructivism showed conventional tendencies and small play spaces that would be defined as inadequate according to Constructivism. This study, therefore, demonstrates that preschool education based on Constructivism are not being well-implemented in concert with other programs.

Panorama Image Construction Method By Automatic Shot (자동 촬영에 의한 파노라마 영상 생성 방법)

  • Kim, Tae-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.6
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    • pp.1524-1529
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    • 2007
  • In this paper, automatic shot panorama construction method is presented. For construction of panorama image, conventional panoramic techniques manually took two panorama members, but the proposed method automatically takes panorama members according to moving camera and constructs panorama image. The panorama members are automatically selected and taken by tracking region over image stream form camera. Matching region for panorama including the tracking region in the members is selected and applied by invariant feature panoramic method. Our method can automatically shot panorama members and has merit of high processing speed. In the experiments, it was shown that the algorithm required about 0.89 second in processing time, about two times shorter than existing invariant feature based one(6), for color images of $320{\times}240$ size.

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A Study on the Growth and Burning of Anodic Oxide Films on Al6061 Alloy During Anodizing at Constant Voltages (Al6061 합금의 정전압 아노다이징 피막의 형성거동 및 버닝에 대한 연구)

  • Moon, Sanghyuck;Moon, Sungmo;Song, Pungkeun
    • Journal of Surface Science and Engineering
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    • v.53 no.1
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    • pp.15-21
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    • 2020
  • In this study, growth and burning behavior of 6061 aluminum alloy was studied under constant anodic voltages at various temperatures and magnetic stirring rates in 20% sulfuric acid solution by analysing I-t curves, measuring thickness and hardness of aluminum anodic oxide (AAO) films, observations of surface and cross-sectional images of AAO films. AAO films were grown continuously at lower voltages than 18.5V but burning occurred when a voltage more than 19V was applied in 20% H2SO4 solution at 20±0.5℃ and 200 rpm of magnetic stirring. The burning was always related with an extremely large increase of anodic current density with anodizing time, suggesting that high heat generation during anodizing causes deteriorations of AAO films by chemical reaction with acidic solutions. The burning resulted in decreases of film thickness and hardness, surface color brightened and formation of porous defects in the AAO films. The burning voltage was found to decrease with increasing solution temperature and decreasing magnetic stirring rate. The decreased burning voltages seem to be closely related with increased chemical reactions between AAO films and hydrogen ions.

2D-3D Pose Estimation using Multi-view Object Co-segmentation (다시점 객체 공분할을 이용한 2D-3D 물체 자세 추정)

  • Kim, Seong-heum;Bok, Yunsu;Kweon, In So
    • The Journal of Korea Robotics Society
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    • v.12 no.1
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    • pp.33-41
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    • 2017
  • We present a region-based approach for accurate pose estimation of small mechanical components. Our algorithm consists of two key phases: Multi-view object co-segmentation and pose estimation. In the first phase, we explain an automatic method to extract binary masks of a target object captured from multiple viewpoints. For initialization, we assume the target object is bounded by the convex volume of interest defined by a few user inputs. The co-segmented target object shares the same geometric representation in space, and has distinctive color models from those of the backgrounds. In the second phase, we retrieve a 3D model instance with correct upright orientation, and estimate a relative pose of the object observed from images. Our energy function, combining region and boundary terms for the proposed measures, maximizes the overlapping regions and boundaries between the multi-view co-segmentations and projected masks of the reference model. Based on high-quality co-segmentations consistent across all different viewpoints, our final results are accurate model indices and pose parameters of the extracted object. We demonstrate the effectiveness of the proposed method using various examples.

Extraction of Color Information from Images using Grid Kernel (지역적 유사도를 이용한 이미지 색상 정보 추출)

  • Son, Jeong-Woo;Park, Seong-Bae;Kim, Sang-Su;Kim, Ku-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06b
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    • pp.182-187
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    • 2007
  • 본 논문에서는 이미지 상에 나타난 색상 정보를 추출하기 위한 새로운 커널 메소드(Kernel method)인 Grid kernel을 제안한다. 제안한 Grid kernel은 Convolution kernel의 하나로 이미지 상에 나타나는 자질을 주변 픽셀에서 나타나는 자질로 정의 하고 이를 재귀적으로 적용함으로써 두 이미지를 비교한다. 본 논문에서는 제안한 커널을 차량 색상 인식 문제에 적용하여 차량 색상 인식 모델을 제안한다. 이미지 생성시 나타나는 주변 요인으로 인해 차량의 색상을 추출하는 것은 어려운 문제이다. 이미지가 야외에서 촬영되기 때문에 시간, 날씨 등의 주변 요인은 같은 차량이라 하더라도 다른 색상을 보이게 할 수 있다. 이를 해결하기 위해 Grid kernel이 적용된 차량 색상 인식 모델은 이미지를 HSV (Hue-Saturation-Value) 색상 공간으로 사상하여 명도를 배제하였다. 제안한 커널과 색상 인식 모델을 검증하기 위해 5가지 색상을 가진 차량 이미지를 이용하여 실험을 하였으며, 실험 결과 92.4%의 정확율과 92.0%의 재현율을 보였다.

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Pruning and Matching Scheme for Rotation Invariant Leaf Image Retrieval

  • Tak, Yoon-Sik;Hwang, Een-Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.6
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    • pp.280-298
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    • 2008
  • For efficient content-based image retrieval, diverse visual features such as color, texture, and shape have been widely used. In the case of leaf images, further improvement can be achieved based on the following observations. Most plants have unique shape of leaves that consist of one or more blades. Hence, blade-based matching can be more efficient than whole shape-based matching since the number and shape of blades are very effective to filtering out dissimilar leaves. Guaranteeing rotational invariance is critical for matching accuracy. In this paper, we propose a new shape representation, indexing and matching scheme for leaf image retrieval. For leaf shape representation, we generated a distance curve that is a sequence of distances between the leaf’s center and all the contour points. For matching, we developed a blade-based matching algorithm called rotation invariant - partial dynamic time warping (RI-PDTW). To speed up the matching, we suggest two additional techniques: i) priority queue-based pruning of unnecessary blade sequences for rotational invariance, and ii) lower bound-based pruning of unnecessary partial dynamic time warping (PDTW) calculations. We implemented a prototype system on the GEMINI framework [1][2]. Using experimental results, we showed that our scheme achieves excellent performance compared to competitive schemes.

Multi-view Human Recognition based on Face and Gait Features Detection

  • Nguyen, Anh Viet;Yu, He Xiao;Shin, Jae-Ho;Park, Sang-Yun;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.11 no.12
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    • pp.1676-1687
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    • 2008
  • In this paper, we proposed a new multi-view human recognition method based on face and gait features detection algorithm. For getting the position of moving object, we used the different of two consecutive frames. And then, base on the extracted object, the first important characteristic, walking direction, will be determined by using the contour of head and shoulder region. If this individual appears in camera with frontal direction, we will use the face features for recognition. The face detection technique is based on the combination of skin color and Haar-like feature whereas eigen-images and PCA are used in the recognition stage. In the other case, if the walking direction is frontal view, gait features will be used. To evaluate the effect of this proposed and compare with another method, we also present some simulation results which are performed in indoor and outdoor environment. Experimental result shows that the proposed algorithm has better recognition efficiency than the conventional sing]e view recognition method.

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Painterly Rendering using Density of Edges (에지 밀도를 이용한 회화적 렌더링)

  • Lee, Ho-Chang;Park, Young-Sup;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.2
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    • pp.187-199
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    • 2007
  • The purpose of painterly rendering is to express real painting work from input image. For expression of real pain ting impression, drawing condition is one of main element. In this paper, we propose new algorithm for using density of edges. Drawing condition of new algorithm uses color difference and density of edges. And for finding next position from current position, we used dynamic grid. We did direction interpolation for coherence direction. Also using various texture brush, we express the feel of a material effective. We show results of images rendered more realistic oil painting effect, and discuss long-term goals for more effective result.

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