• Title/Summary/Keyword: color images

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Completion of Occluded Objects in a Video Sequence using Spatio-Temporal Matching (시공간 정합을 이용한 비디오 시퀀스에서의 가려진 객체의 복원)

  • Heo, Mi-Kyoung;Moon, Jae-Kyoung;Park, Soon-Yong
    • The KIPS Transactions:PartB
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    • v.14B no.5
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    • pp.351-360
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    • 2007
  • Video Completion refers to a computer vision technique which restores damaged images by filling missing pixels with suitable color in a video sequence. We propose a new video completion technique to fill in image holes which are caused by removing an unnecessary object in a video sequence, where two objects cross each other in the presence of camera motion. We remove the closer object from a camera which results in image holes. Then these holes are filled by color information of some others frames. First of all, spatio-temporal volumes of occluding and occluded objects are created according to the centroid of the objects. Secondly, a temporal search technique by voxel matching separates and removes the occluding object. Finally. these holes are filled by using spatial search technique. Seams on the boundary of completed pixels we removed by a simple blending technique. Experimental results using real video sequences show that the proposed technique produces new completed videos.

A Real Time Flame and Smoke Detection Algorithm Based on Conditional Test in YCbCr Color Model and Adaptive Differential Image (YCbCr 컬러 모델에서의 조건 검사와 적응적 차영상을 이용한 화염 및 연기 검출 알고리즘)

  • Lee, Doo-Hee;Yoo, Jae-Wook;Lee, Kang-Hee;Kim, Yoon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.5
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    • pp.57-65
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    • 2010
  • In this paper, we propose a new real-time algorithm detecting the flame and smoke in digital CCTV images. Because the forest fire causes the enormous human life and damage of property, the early management according to the early sensing is very important. The proposed algorithm for monitoring forest fire is classified into the flame sensing and detection of smoke. The flame sensing algorithm detects a flame through the conditional test at YCbCr color model from the single frame. For the detection of smoke, firstly the background range is set by using differences between current picture and the average picture among the adjacent frames in the weighted value, and the pixels which get out of this range and have a gray-scale are detected in the smoke area. Because the proposed flame sensing algorithm is stronger than the existing algorithms in the change of the illuminance according to the quantity of sunshine, and the smoke detection algorithm senses the pixel of a gray-scale with the smoke considering the amount of change for unit time, the effective early forest fire detection is possible. The experimental results indicate that the proposed algorithm provides better performance than existing algorithms.

Model-based Dithering Using Dot Pattern Selection (도트 패턴 선택을 이용한 모델 기반 디더링)

  • Lee, Chae-Soo;Park, Yang-Woo;Uam, Tae-Uk;Jang, Joo-Seok;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.3
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    • pp.247-257
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    • 2001
  • New methods are proposed for printing a full resolution image on a limited output device. The proposed algorithm uses a dot-pattern database that models overlapping phenomena among neighbor printing dots. To solve the problem of dot-overlap, the gray levels of dot-pattern sets were calculated using a circular dot-overlap model and then measured by a spectrometer. Thereafter, in order to improve the visual quality of the color dithering, the contrast sensitivity function of the human visual system was used. As a result, the optimal dot-pattern can be selected from the database. Consequently, the proposed algorithm can produce high quality images while using low-cost color devices.

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A Study on Basalization of the Classification in Mountain Ginseng and Plain Ginseng Images in Artificial Intelligence Technology for the Detection of Illegal Mountain Ginseng (불법 산양삼 검출을 위한 인공지능 기술에서의 산양삼과 인삼 이미지의 분류 기저화 연구)

  • Park, Soo-Kyoung;Na, Hojun;Kim, Ji-Hye
    • The Journal of Bigdata
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    • v.5 no.1
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    • pp.209-225
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    • 2020
  • This study tried to establish a base level for the form of ginseng in order to prevent fraud in which novice consumers, who have no information on ginseng and mountain ginseng, regard ginseng as mountain ginseng. To that end, researchers designed a service design in which when a consumer takes a picture of ginseng with an APP dedicated to a smartphone, the photo is sent remotely and the determined results are sent to the consumer based on machine learning data. In order to minimize the difference between the data set in the research process and the background color, location, size, illumination, and color temperature of the mountain ginseng when consumers took pictures through their smartphones, the filming box exclusively for consumers was designed. Accordingly, the collection of mountain ginseng samples was made under the same controlled environment and setting as the designed box. This resulted in a 100% predicted probability from the CNN(VGG16) model using a sample that was about one-tenth less than widley required in machine learning.

Monitoring of Floating Green Algae Using Ocean Color Satellite Remote Sensing (해색위성 원격탐사를 이용한 부유성 녹조 모니터링)

  • Lee, Kwon-Ho;Lee, So-Hyun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.3
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    • pp.137-147
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    • 2012
  • Recently, floating green algae (FGA) in open oceans and coastal waters have been reported over wide area, yet accurate detection of these using traditional ground based measurement and chemical analysis in the laboratory has been difficult or even impossible due to the lack of spatial resolution, coverage, and revisit frequency. In contrast, spectral reflectance measurement makes it possible to quickly assess the chlorophyll content in green algae. Our objectives are to investigate the spectral reflectance of the FGA observed in the Yellow Sea and to develop a new index to detect FGA from satellite imagery, namely floating green algae index (FGAI), which uses relatively simple reflectance ratio technique. The Moderate Resolution Imaging Spectroradiometer (MODIS) and Geostationary Ocean Color Imager (GOCI) satellite images at 500m spatial resolution were utilized to produce FGAI which is defined as the ratio between reflectance at 860nm and 660nm bands. Both FGAI results yielded reasonable green algae detection at the regional scale distribution. Especially houly GOCI observations can present more detaield information of FGAI than low-orbit satellite.

HIGH REDSHIFT QUASAR SURVEY WITH IMS

  • JEON, YISEUL;IM, MYUNGSHIN
    • Publications of The Korean Astronomical Society
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    • v.30 no.2
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    • pp.405-407
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    • 2015
  • We describe a survey of quasars in the early universe, beyond z ~ 5, which is one of the main science goals of the Infrared Medium-deep Survey (IMS) conducted by the Center for the Exploration of the Origin of the Universe (CEOU). We use multi-wavelength archival data from SDSS, CFHTLS, UKIDSS, WISE, and SWIRE, which provide deep images over wide areas suitable for searching for high redshift quasars. In addition, we carried out a J-band imaging survey at the United Kingdom InfraRed Telescope with a depth of ~23 AB mag and survey area of ${\sim}120deg^2$, which makes IMS a suitable survey for finding faint, high redshift quasars at z ~ 7. In addition, for the quasar candidates at z ~ 5.5, we are conducting observations with the Camera for QUasars in EArly uNiverse (CQUEAN) on the 2.1m telescope at McDonald Observatory, which has a custom-designed filter set installed to enhance the efficiency of selecting robust quasar candidate samples in this redshift range. We used various color-color diagrams suitable for the specific redshift ranges, which can reduce contaminating sources such as M/L/T dwarfs, low redshift galaxies, and instrumental defects. The high redshift quasars we are confirming can provide us with clues to the growth of supermassive black holes since z ~ 7. By expanding the quasar sample at 5 < z < 7, the final stage of the hydrogen reionization in the intergalactic medium (IGM) can also be fully understood. Moreover, we can make useful constraints on the quasar luminosity function to study the contribution of quasars to the IGM reionization.

Development of Campus-Wear Product Design that Utilizes UI - A Case Study of G National University - (UI를 활용한 캠퍼스의류 상품디자인 개발 - G 국립대학교의 사례를 중심으로 -)

  • Um, So-Hee;Kim, Nan
    • The Research Journal of the Costume Culture
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    • v.20 no.1
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    • pp.83-98
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    • 2012
  • In 2009, two national universities were integrated into one and the following was newly named Gangneung- Wonju National University. Therefore, this university requires consolidation and promotion of UI(University Identity) as a college brand in order to secure and enhance its competitiveness. The purpose of this study was to design and develop campus-wear, ultimately, it can be used as a part of the Gangeung-Wonju University's UIP policy. A qualitative approach of searching==incorporating books, dissertations, and web-based information==was taken to investigate theoretical backgrounds. The campus-wears were collected from the selected universities in Korea and abroad for the distinct design development. The result of the research are as follows. The concept for the design planning was "wit, exciting & challenge for campus life". The developed UI had focused on expressing positive images of the University. Six items were chosen for the campus-wear design. The goal was to demonstrate practicality and fashion trend. The color arrangement primarily focused on the University's official color and pursued a bright, breeze look. The detailed techniques used for the actual production were printing, embroidery, and accessories. The UI products may not only instill the members of the university with the spirit and pride by strengthening the sense of belonging, but also create a synergistic effect in education by boosting the university promotion and by newly establishing standing as the integrated university.

A Detection System of Drowsy Driving based on Depth Information for Ship Safety Navigation (선박의 안전운항을 위한 깊이정보 기반의 졸음 감지 시스템)

  • Ha, Jun;Yang, Won-Jae;Choi, Hyun-Jun
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.20 no.5
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    • pp.564-570
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    • 2014
  • This paper propose a method to detect and track a human face using depth information as well as color images for detection of drowsy driving. It consists of a face detection procedure and a face tracking procedure. The face detection procedure basically uses the Adaboost method which shows the best performance so far. But it restricts the area to be searched as the region where the face is highly possible to exist. The face detected in the detection procedure is used as the template to start the face tracking procedure. The experimental results showed that the proposed detection method takes only about 23 % of the execution time of the existing method. In all the cases except a special one, the tracking error ratio is as low as about 1 %.

Implementation of Game Interface using Human Head Motion Recognition (사람의 머리 모션 인식을 이용한 게임 인터페이스 구현)

  • Lee, Samual;Lee, Chang Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.19 no.5
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    • pp.9-14
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    • 2014
  • Recently, various contents using human motion are developed in computer vision and game industries. If we try to apply human motion to application programs and contents, users can experience a sense of immersion getting into it so that the users feel a high level of satisfaction from the contents. In this research, we analyze human head motion using images captured from an webcam and then we apply the result of motion recognition to a game without special devices as an interface. The proposed method, first, segments human head region using an image composed of MHI(Motion History Image) and the result of skin color detection, and then we calculate the direction and distance by the MHI sequence. In experiments, the proposed method for human head motion recognition was tested for controlling a game player. From the experimental results we proved that the proposed method can make a gammer feel more immersed into the game. Furthermore, we expect the proposed method can be an interface of a serious game for medical or rehabilitation purposes.

The Change Characteristic of the Stimulation and Satisfaction of the Brain Wave Reaction to the Visual Stimulation in the Space - Focus on the Influence of the Halogen and Wall - (시각적 공간자극에 나타난 뇌파반응의 자극 정도와 만족도 변화특성 - 할로겐 조명과 벽의 영향을 중심으로 -)

  • Seo, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.24 no.5
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    • pp.99-107
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    • 2015
  • The purpose of this study is to analyze the change of visual stimulus of users to the space through the experiment of EEG and the satisfaction of users depends on the lighting. To do that, the results measured with EEG experiment focusing on Beta ${\beta}$ were compared to each other to figure out difference in the changes of the activation of human brain on lighting's situation as the lighting off and on in the same space. The difference in the results was verified according to the characteristic of users which classified with 4 types of the spatial sensitivities. The results of this study are as following. Firstly, the spacial sensitivity of user is to communicate well with the different senses with stimulus through interaction among the elements. At this time, the brain plays a major role in build the spacial sensitivity of users as the place to make form. Secondly, there are the differences in the activation of brain depends on lighting situation even in the same space. The stimulus into the brain became generally stronger in images with lighting on than off. Especially, the response in the occipital lobe which connected with the visual center turn out strongly in the image of 'modern natural'. Because the visual stimulus interact well with the bright color, the reflectional texture and the rough texture painted the dark color. Thirdly, the satisfaction of users changed with lighting in the space. But we could know that the satisfaction of users isn't be related to the visual stimulus through the results of this study. Finally, there isn't the difference in the activation degree of brain according to the characteristic which are preference of users into 4 types of the spatial sensitivity through the results came from ANCOVA(analysis of covariance) with SPSS Program 22.