• Title/Summary/Keyword: collision tree

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A New RFID Multi-Tag recognition Algorithm using Collision-Bit (RFID 충돌 비트를 이용한 다중 태그 인식 알고리즘)

  • Ji, Yoo-Kang;Cho, Mi-Nam;Hong, Sung-Soo;Park, Soo-Bong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.55-58
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    • 2008
  • RFID(Radio frequency IDentification) leader is collision of data, when recognizing the multiple tag the inside area. This collision became the cause which delays the tag recognition time of the leader. The protocol which prevents the delay of tag recognition time of the leader the place where representative it uses QT(Query Tree) algorithms, it uses a collision bit position from this paper and are improved QT-MTC(Query Tree with Multi-Tag Cognition) algorithms which it proposes. This algorithm stored the bit position which bit possibility and the collision where the collision happens occurs in the stack and goes round a tree the number of time which, it reduced could be identified two tags simultaneously in order, it was planned. A result of performance analysis, It compared in QT protocols and the this algorithm against the tag bit which is continued a tush efficiency improvement effect was visible.

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A New RFID Multi-Tag recognition Algorithm using Collision-Bit (RFID 충돌 비트를 이용한 다중 태그 인식 알고리즘)

  • Ji, Yoo-Kang;Cho, Mi-Nam;Hong, Sung-Soo;Park, Soo-Bong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.6
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    • pp.999-1005
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    • 2008
  • RFID(Radio Frequency IDintification) leader is collision of data, when recognizing the multiple tag the inside area. This collision became the cause which delays the tag recognition time of the leader. The protocol which prevents the delay of tag recognition time of the leader the place where representative it uses QT(Query Tree) algorithms, it uses a collision bit position from this paper and are improved QT-MTC(Query Tree with Multi-Tag Cognition) algorithms which it proposes. This algorithm stored the bit position which bit possibility and the collision where the collision happens occurs in the stack and goes round a tree the number of time which, it reduced could be identified two tags simultaneously in order, it was planned. A result of performance analysis, It compared in QT protocols and the this algorithm against the tag bit which is continued a high efficiency improvement effect was visible.

Boundary-RRT* Algorithm for Drone Collision Avoidance and Interleaved Path Re-planning

  • Park, Je-Kwan;Chung, Tai-Myoung
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1324-1342
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    • 2020
  • Various modified algorithms of rapidly-exploring random tree (RRT) have been previously proposed. However, compared to the RRT algorithm for collision avoidance with global and static obstacles, it is not easy to find a collision avoidance and local path re-planning algorithm for dynamic obstacles based on the RRT algorithm. In this study, we propose boundary-RRT*, a novel-algorithm that can be applied to aerial vehicles for collision avoidance and path re-planning in a three-dimensional environment. The algorithm not only bounds the configuration space, but it also includes an implicit bias for the bounded configuration space. Therefore, it can create a path with a natural curvature without defining a bias function. Furthermore, the exploring space is reduced to a half-torus by combining it with simple right-of-way rules. When defining the distance as a cost, the proposed algorithm through numerical analysis shows that the standard deviation (σ) approaches 0 as the number of samples per unit time increases and the length of epsilon ε (maximum length of an edge in the tree) decreases. This means that a stable waypoint list can be generated using the proposed algorithm. Therefore, by increasing real-time performance through simple calculation and the boundary of the configuration space, the algorithm proved to be suitable for collision avoidance of aerial vehicles and replanning of local paths.

Hybrid anti-collision method for RFID System with the consideration of the average throughput (평균 처리율을 고려한 RFID 시스템의 하이브리드 충돌 방지 기법)

  • Choi, Sung-Yun;Lee, Je-Ho;Kim, Sung-Hyun;Tchah, Kyun-Hyon
    • Journal of IKEEE
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    • v.14 no.2
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    • pp.24-32
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    • 2010
  • Slotted-ALOHA and Binary-tree method are researched for the anti-collision for RFID system. However, it is required of the rapid recognition time for all tags and the reduction of the system complexity. In this paper. the hybrid anti-collision method is proposed to solve the problems. The RFID reader with the hybrid anti-collision method groups the tags with the number which makes the maximum system throughput, then it reads each group by slotted-ALOHA method. By the computer simulation results, it is found that the hybrid method improves the tag identification time and the system throughput together with the comparison to other anti-collision methods. Therefore, the proposed hybrid anti-collision method will enhance the RFID system performance.

A New RFID Tag Identification Protocol Utilizing Collision Patterns (충돌 패턴을 고려한 RFID 태그 인식 프로토콜)

  • Park, Young-Jae;Kim, Young-Beom
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.11 no.1
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    • pp.98-104
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    • 2012
  • In RFID Systems, collisions between multiple tags frequently arise due to simultaneous responses from multiple tags using the same communication channel. Most of anti-collision protocols such as QT regard these collisions as useless cycles, thereby wasting the channel bandwidth. In this paper, we propose a new anti-collision protocol, namely ASP (Adjustable splitting by patterns of collisions) protocol that utilizes the patterns collision for noticeable performance enhancements.

Enhanced Anti-Collision Protocol for Identification Systems: Binary Slotted Query Tree Algorithm

  • Le, Nam-Tuan;Choi, Sun-Woong;Jang, Yeong-Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9B
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    • pp.1092-1097
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    • 2011
  • An anti-collision protocol which tries to minimize the collision probability and identification time is the most important factor in all identification technologies. This paper focuses on methods to improve the efficiency of tag's process in identification systems. Our scheme, Binary Slotted Query Tree (BSQT) algorithm, is a memoryless protocol that identifies an object's ID more efficiently by removing the unnecessary prefixes of the traditional Query Tree (QT) algorithm. With enhanced QT algorithm, the reader will broadcast 1 bit and wait the response from the tags but the difference in this scheme is the reader will listen in 2 slots (slot 1 is for 0 bit Tags and slot 2 is for 1 bit Tags). Base on the responses the reader will decide next broadcasted bit. This will help for the reader to remove some unnecessary broadcasted bits which no tags will response. Numerical and simulation results show that the proposed scheme decreases the tag identification time by reducing the overall number of request.

Improvement and Performance Analysis of Hybrid Anti-Collision Algorithm for Object Identification of Multi-Tags in RFID Systems (RFID 시스템에서 다중 태그 인식을 위한 하이브리드 충돌방지 알고리즘의 개선 및 성능 분석)

  • Choi, Tae-Jeong;Seo, Jae-Joon;Baek, Jang-Hyun
    • IE interfaces
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    • v.22 no.3
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    • pp.278-286
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    • 2009
  • The anti-collision algorithms to identify a number of tags in real-time in RFID systems are divided into the anti-collision algorithms based on the Framed slotted ALOHA that randomly select multiple slots to identify the tags, and the anti-collision algorithms based on the Tree-based algorithm that repeat the questions and answer process to identify the tags. In the hybrid algorithm which is combined the advantages of these algorithms, tags are distributed over the frames by selecting one frame among them and then identified by using the Query tree frame by frame. In this hybrid algorithm, however, the time of identifying all tags may increase if many tags are concentrated in a few frames. In this study, to improve the performance of the hybrid algorithm, we suggest an improved algorithm that the tags select a specific group of frames based on the earlier bits of the tag ID so that the tags are distribute equally over the frames. By using the simulation and mathematical analysis, we show that the suggested algorithm outperforms traditional hybrid algorithm from the viewpoint of the number of queries per frame and the time of identifying all tags.

An Efficient Collision Detection in the Dynamic Spatial Subdivisions for an MMORPG Engine

  • Lee, Sung-Ug;Park, Kyung-Hwan
    • Journal of Korea Multimedia Society
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    • v.7 no.12
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    • pp.1729-1736
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    • 2004
  • This paper proposes an efficient collision detection method in the dynamic spatial subdivisions for the MMORPG engine which requires realtime interactions. An octree is a suitable structure for static scenes or terrain processing. An octree spatial subdivision enhances rendering speed of scenes. Current spatial subdivisions tend to be highly optimized for efficient traversal, but are difficult to update quickly for a changing geometry. When an object moves to the outside extent for the spatial subdivisions, the acceleration structure would normally have to be rebuilt. The OSP based on a tree is used to divide dynamically wide outside which is the subject of 3D MMORPG. TBV does not reconstruct all tree nodes of OSP and has reduced rebuilding times by TBV information of a target node. A collision detection is restricted to those objects contained in the visibility range of sight by using the information established in TBV. We applied the HBV and ray tracing for an efficient collision detection.

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Multi-Channel Time Division Scheduling for Beacon Frame Collision Avoidance in Cluster-tree Wireless Sensor Networks (클러스트-트리 무선센서네트워크에서 비콘 프레임 충돌 회피를 위한 멀티채널 시분할 스케줄링)

  • Kim, Dongwon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.107-114
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    • 2017
  • In beacon-enabled mode, beacon collision is a significant problem for the scalability of cluster-tree wireless sensor networks. In this paper, multi-channel time division scheduling (MCTS) is proposed to prevent beacon collisions and provide scalability. A coordinator broadcasts a beacon frame, including information on allocated channels and time-slots, and a new node determines its own channel and time-slot. The performance of the proposed method is evaluated by comparing the proposed approach with a typical ZigBee. MCTS prevents beacon collisions in cluster-tree wireless sensor networks. It enables large-scale wireless sensor networks based on a cluster tree to be scalable and effectively constructed.

Collision Reduction Using Modified Q-Algorithm with Moving Readers in LED-ID System

  • Huynh, Vu Van;Le, Nam-Tuan;Choi, Sun-Woong;Jang, Yeong-Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.5A
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    • pp.358-366
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    • 2012
  • LED-ID (Light Emitting Diode - Identification) is one of the key technologies for identification, data transmission, and illumination simultaneously. This is the new paradigm in the identification technology environment. There are many issues are still now challenging to achieve high performance in LED-ID system. Collision issue is one of them. Actually this is the most significant issue in all identification system. LED-ID system also suffers from collision problem. In our system, collision occurs when two or more readers transmit data to tag at the same time or vice versa. There are many anti-collision protocols to resolve this problem; such as: Slotted ALOHA, Basic Frame Slotted ALOHA, Query Tree, Tree Splitting, and Q-Algorithm etc. In this paper, we propose modified Q-Algorithm to resolve collision at tag. The proposed protocol is based on Q-Algorithm and used the information of arrived readers to a tag from neighbor. The information includes transmitting slot number of readers and the number of readers that can be arrived in next slot. Our proposed protocol can reduce the numbers of collision slot and the successful time to identify all readers. In this paper our simulation and theoretical results are presented.