• Title/Summary/Keyword: collision processing

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Design and Implementation of a 13.56 MHz RFID System (13.56 MHz RFID 시스템 설계 및 구현)

  • Lee, Sang-Hoon
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.1
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    • pp.46-53
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    • 2008
  • This paper presents a 13.56 MHz RFID reader that can be used as a door-lock system for smart home security. The RFID reader consists of a transmitter, a receiver, and a data processing block. To verify the operation of the developed RFID reader, we present both a PSPICE simulation for transmitter/receiver and a digital simulation for data processing block. In particular, a CRC block for error detection of received data and a Manchester decoding block for position detection of collided data are designed using VHDL. In addition, we applied a binary search algorithm for multi-tag anti-collision. The anti-collision procedure is carried out by PIC microcontroller on software. The experimental results show that the developed reader can provide the right multi-tag recognition.

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Boundary-RRT* Algorithm for Drone Collision Avoidance and Interleaved Path Re-planning

  • Park, Je-Kwan;Chung, Tai-Myoung
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1324-1342
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    • 2020
  • Various modified algorithms of rapidly-exploring random tree (RRT) have been previously proposed. However, compared to the RRT algorithm for collision avoidance with global and static obstacles, it is not easy to find a collision avoidance and local path re-planning algorithm for dynamic obstacles based on the RRT algorithm. In this study, we propose boundary-RRT*, a novel-algorithm that can be applied to aerial vehicles for collision avoidance and path re-planning in a three-dimensional environment. The algorithm not only bounds the configuration space, but it also includes an implicit bias for the bounded configuration space. Therefore, it can create a path with a natural curvature without defining a bias function. Furthermore, the exploring space is reduced to a half-torus by combining it with simple right-of-way rules. When defining the distance as a cost, the proposed algorithm through numerical analysis shows that the standard deviation (σ) approaches 0 as the number of samples per unit time increases and the length of epsilon ε (maximum length of an edge in the tree) decreases. This means that a stable waypoint list can be generated using the proposed algorithm. Therefore, by increasing real-time performance through simple calculation and the boundary of the configuration space, the algorithm proved to be suitable for collision avoidance of aerial vehicles and replanning of local paths.

A Logical Model of Collision Response for Simulation of the Virtual Environment (가상환경의 시뮬레이션을 위한 충돌반응 양상의 논리적 모델링)

  • Kim Byung-Ju;Park Jong-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.7 s.96
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    • pp.821-830
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    • 2004
  • In this paper, we model the downward collision of a falling object to the base. We aim to provide maximum diversity of response to physical. collision. To this end, the primary design concern of the model is to unfold the collision phenomenon in a logical and natural manner, detailed enough to construct an immersive virtual environment. To achieve these requirements, first we determine domains for the characteristic of the material of the falling objects, and select the dominant force of the collision. We formulate the collision phenomena with combination of primitive attributes and their relationships. The formulated function evaluates the results of the collision in qualitative aspects as well as in quantitative aspects. Between the collision issues, 'Collision Detection' and 'Collision Response', this paper focuses on Collision Response issue.

Moving Obstacles Collision Avoidance of a Mobile Robot using an Intelligent Network (지능형 네트워크를 이용한 이동 로봇의 이동장애물 회피 응용)

  • 박윤명;하달영;최부귀
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.2
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    • pp.64-70
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    • 2002
  • This paper proposes a new construction method of neural networks. The construction method consists of two fundmental ideas, which are a parallel selection-style evaluation and rules evolution. A new collision avoidance algorithm using genetic and neural network is proposed to avoid moving obstacles such as mobile robots. The input parameters of this algorithm is position of moving obstacles and target. Output is a regenerated direction of mobile robot. This algorithm is very simple and so, it is available to application of real time process. The pattern of collision avoidance is learned through test execution.

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Enhanced FFD-AABB Collision Algorithm for Deformable Objects

  • Jeon, JaeHong;Choi, Min-Hyung;Hong, Min
    • Journal of Information Processing Systems
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    • v.8 no.4
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    • pp.713-720
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    • 2012
  • Unlike FEM (Finite Element Method), which provides an accurate deformation of soft objects, FFD (Free Form Deformation) based methods have been widely used for a quick and responsive representation of deformable objects in real-time applications such as computer games, animations, or simulations. The FFD-AABB (Free Form Deformation Axis Aligned Bounding Box) algorithm was also suggested to address the collision handling problems between deformable objects at an interactive rate. This paper proposes an enhanced FFD-AABB algorithm to improve the frame rate of simulation by adding the bounding sphere based collision test between 3D deformable objects. We provide a comparative analysis with previous methods and the result of proposed method shows about an 85% performance improvement.

An Automatic Collision Avoidance System for Drone using a LiDAR sensor (LiDAR 센서를 이용한 드론 자동 충돌방지 시스템)

  • Chong, Ui-Pil;An, Woo-Jin;Kim, Yearn-Min;Lee, Jung-Chul
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.2
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    • pp.54-60
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    • 2018
  • In this paper, we propose an efficient automatic control method for the collision avoidance of drones. In general, the drones are controlled by transmitting to the flight control (FC) module the received PWM signals transmitted from a RC controller which transduce movements of the knob into PWM signal. We implemented the collision avoidance module in-between receiver and FC module to monitor and change the throttle, pitch and roll control signals to avoid drone collision. In order to avoid the collision, a LiDAR distance sensor and a servo-motor are installed and periodically measure the obstacle distance within -45 degrees from 45 degrees in flight direction. If the collision is predicted, the received PWM signal is changed and transmitted to the FC module to prevent the collision. We applied our proposed method to a hexacopter and the experimental results show that the safety is improved because it can prevent the collision caused by the inadvertency or inexperienced maneuver.

A Scheduling Algorithm for the Synthesis of a Pipelined Datapath using Collision Count (충돌수를 이용한 파이프라인 데이타패스 합성 스케쥴링 알고리즘)

  • Yu, Dong-Jin;Yoo, Hee-Jin;Park, Do-Soon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.11
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    • pp.2973-2979
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    • 1998
  • As this paper is a scheduling algorithm for the synthesis of a pipelined datapath under resource constraints in high level synthesis, the proposed heuristic algorithm uses a priority function based on the collision count of resourecs. In order to schedule the pipelined datapath under resource constraints, we define the collision count and the priority function based on the collision count, a number of resource, and the mobility of operations to resolve a resource collision. The proposed algorithm supports chaining, multicycling, and structural pipelining to design the realistic hardware. The evaluation of the Performance is compared with other systems using the results of the synthesis for a 16point FIR filter and a 5th order elliptic wave filter, where in most cases, the optimal solution is obtained.

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A Study on Performance Enhancement of RFID Anti-Collision Protocols (RFID 충돌방지 프로토콜의 성능 개선에 관한 연구)

  • Kim, Young-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.4
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    • pp.281-285
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    • 2011
  • One of the key issues in implementing RFID systems is to design anti-collision protocols for identifying all the tags in the interrogation zone of a RFID reader with the minimum identification delay. In this paper, Furthermore, in designing such protocols, the limited resources in tags and readers in terms of memory and computing capability should be fully taken into consideration. we first investigate two typical RFID anti-collision algorithms, namely RFID Gen2 Q algorithm (accepted as the worldwide standard in industrial domain) and FAFQ algorithm including their drawbacks and propose a new RFID anti-collision algorithm, which can improve the performance of RFID systems in terms of tag identification time considerably. Further, we compared performance of the proposed algorithm with Q algorithm and FAFQ algorithm through computer simulation.

A Study on Mariners' Standard Behavior for Collision Avoidance (3) - Modeling of the execution process of an avoiding action based on human factors -

  • Park, Jung-Sun;Kobayashi, Hiroaki;Yea, Byeong-Deok
    • Journal of Navigation and Port Research
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    • v.32 no.4
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    • pp.279-285
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    • 2008
  • We have proposed modeling methods of mariners' standard behavior for collision avoidance by analyzing mariners' recognition process in a previous study. As a subsequent study, the aim of this study is to build a model of mariners' execution process which is one of six processes in the condition of collision avoidance. In this study, thus, the structure of mariners' information processing on the process of taking avoiding actions is described and the relation between mariners' behavior and necessary factors in the process is analyzed. And then we have built a model of mariners' standard behavior for execution process based on the characteristics of mariners in ship-handling, which are obtained from the international collaborative research on human factors. It is tried to define the contents of execution process based on the standard behavior of mariners for collision avoidance and to formulate information processing of mariners.

A Collision detection from division space for performance improvement of MMORPG game engine (MMORPG 게임엔진의 성능개선을 위한 분할공간에서의 충돌검출)

  • Lee, Sung-Ug
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.567-574
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    • 2003
  • Application field of third dimension graphic is becoming diversification by the fast development of hardware recently. Various theory of details technology necessary to design game such as 3D MMORPG (Massive Multi-play Online Role Flaying Game) that do with third dimension. Cyber city should be absorbed. It is the detection speed that this treatise is necessary in game engine design. 3D MMORPG game engine has much factor that influence to speed as well as rendering processing because it express huge third dimension city´s grate many building and individual fast effectively by real time. This treatise nay get concept about the collision in 3D MMORPG and detection speed elevation of game engine through improved detection method. Space division is need to process fast dynamically wide outside that is 3D MMORPG´s main detection target. 3D is constructed with tree construct individual that need collision using processing geometry dataset that is given through new graph. We may search individual that need in collision detection and improve the collision detection speed as using hierarchical bounding box that use it with detection volume. Octree that will use by division octree is used mainly to express rightly static object but this paper use limited OSP by limited space division structure to use this in dynamic environment. Limited OSP space use limited space with method that divide square to classify typically complicated 3D space´s object. Through this detection, this paper propose follow contents, first, this detection may judge collision detection at early time without doing all polygon´s collision examination. Second, this paper may improve detection efficiency of game engine through and then reduce detection time because detection time of bounding box´s collision detection.