• Title/Summary/Keyword: collaborative control

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The Effects of Scientific Inquiry Class Using Data Measured with Digital Inquiry Tools on Elementary School Students' Competencies (디지털 탐구도구로 측정한 데이터를 활용하는 과학 탐구 수업이 초등학생의 역량에 미치는 영향)

  • Jeong, Eunju;Son, Jeongwoo
    • Journal of Science Education
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    • v.44 no.2
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    • pp.205-213
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    • 2020
  • The purpose of this study is to investigate the effects of elementary school students' knowledge and information processing competence and collaborative problem-solving ability in scientific inquiry class using data measured with digital inquiry tools. To this end, three classes of 5th grade elementary schools in S-city, Gyeongnam were selected as experimental groups and three classes as control groups. The control group conducted traditional lecture-style classes, and the experimental group conducted scientific inquiry classes using scientific data. The following results were obtained through questionnaires after class. First, science inquiry classes using scientific data helped elementary school students improve their knowledge and information processing competence. Second, scientific inquiry classes using scientific data improved elementary school students' cooperative problem-solving ability. From the above results, it was found that scientific inquiry classes using scientific data are needed to improve the knowledge information processing competence and cooperative problem solving ability of elementary school students. Based on this research, it is necessary to study a specific teaching and learning environment that can activate scientific inquiry class using data measured with digital inquiry tools in the future.

Development of Collaborative Robot Control Training Medium to Improve Worker Safety and Work Convenience Using Image Processing and Machine Learning-Based Hand Signal Recognition (작업자의 안전과 작업 편리성 향상을 위한 영상처리 및 기계학습 기반 수신호 인식 협동로봇 제어 교육 매체 개발)

  • Jin-heork Jung;Hun Jeong;Gyeong-geun Park;Gi-ju Lee;Hee-seok Park;Chae-hun An
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.543-553
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    • 2022
  • A collaborative robot(Cobot) is one of the production systems presented in the 4th industrial revolution and are systems that can maximize efficiency by combining the exquisite hand skills of workers and the ability of simple repetitive tasks of robots. Also, research on the development of an efficient interface method between the worker and the robot is continuously progressing along with the solution to the safety problem arising from the sharing of the workspace. In this study, a method for controlling the robot by recognizing the worker's hand signal was presented to enhance the convenience and concentration of the worker, and the safety of the worker was secured by introducing the concept of a safety zone. Various technologies such as robot control, PLC, image processing, machine learning, and ROS were used to implement this. In addition, the roles and interface methods of the proposed technologies were defined and presented for using educational media. Students can build and adjust the educational media system by linking the introduced various technologies. Therefore, there is an excellent advantage in recognizing the necessity of the technology required in the field and inducing in-depth learning about it. In addition, presenting a problem and then seeking a way to solve it on their own can lead to self-directed learning. Through this, students can learn key technologies of the 4th industrial revolution and improve their ability to solve various problems.

A Study Mode of Synchronous & Asynchronous for Multimedia Distance Education System (동기 및 비동기 겸용모드의 멀티미디어 원격교육 시스템 개발에 관한 연구)

  • Kim, Sang-Jin;Kim, Seok-Soo;Park, Gil-Cheol;Hwang, Dae-Joon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.2985-2995
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    • 1997
  • In this paper, we proposed the "synchronous & asynchronous distance education system" which is able to interact among teachers and students for open education in cyberspace, and it is based telecommunication technology and multimedia technology. Specially, This system gets rid of the nufamiliarity and inconvenient feeling during the distance education. Also it supports the mediation of floor mode, for a group lecture and supports the synchronous mode for face-to-face effective and asynchronous mode for self-learning. The asynchronous mode has the down load function and the consultant mode (between teacher and student). The element technologies of this system consists of application sharing technique, whiteboard, various video window display, audio support, user interface, environment setup, session management, access control, network control and media control for collaborative distance education.

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Version Control System for BIM-based Collaborative Architectural Design (BIM 기반의 협력적인 건축 설계를 위한 Version Control 시스템)

  • Bae, Hong-Min;Kim, Byung-Seo;Chung, Jae-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.3
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    • pp.275-282
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    • 2017
  • Revit program is one of the architectural design programs based on the BIM (Building Information Modeling) technology, which is attracting attention as a next-generation three-dimensional architectural design technique. Revit is a program that enhances the information input side and makes it easy to understand components by making it an object called an information family of components from the design stage, but there is no program that easily compares the drawing output files extracted from this program. It is difficult to analyze the changes to the same drawings modified at the time of collaboration and easily share the drawing information. In this paper, we propose and implement a version management system for the output files on the same drawing, so that the parallel collaboration work of output drawing files through Revit can be efficiently performed. We propose an improved KMP algorithm.

Prevalence of Helminthic Infections among Inhabitants of Lao PDR

  • Eom, Keeseon S.;Yong, Tai-Soon;Sohn, Woon-Mok;Chai, Jong-Yil;Min, Duk-Young;Rim, Han-Jong;Jeon, Hyeong-Kyu;Banouvong, Virasack;Insisiengmay, Bounnaloth;Phommasack, Bounlay
    • Parasites, Hosts and Diseases
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    • v.52 no.1
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    • pp.51-56
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    • 2014
  • The prevalence of helminthic infections was surveyed on a total of 6,178 residents (males 2,549 and females 3,629) in 102 villages of 9 provinces in Lao PDR between 2007 and 2011 under the project of Korea-Laos Collaborative Project for Control of Foodborne Trematode Infections in Lao PDR. Fecal specimens were collected and examined by the Kato-Katz thick smear and Stoll's egg counting techniques. The overall liver/intestinal helminth egg positive rate was 71.9% with a single or mixed infections with Opisthorchis viverrini and minute intestinal flukes (Ov/MIF), Ascaris lumbricoides, hookworms, Trichuris trichiura, Trichostrongylus sp., echinostomes, Taenia spp., and others. Ov/MIF revealed the highest prevalence (55.6%) followed by hookworms (27.8%) and T. trichiura (6.5%). The endemic regions with the highest prevalence of Ov/MIF were Savannakhet, Khammouane, Vientiane (Nam Ngum), Champasak (Khong Island), and Saravane Province. High prevalences of A. lumbricoides (33.8%), hookworms (47.8%), and T. trichiura (32.6%) were observed in Phongsaly, Luang Prabang, and Vientiane (Nam Ngum) areas, respectively. The results of this study highlight helminth parasites of current public health significance in different areas of Lao PDR.

A Dynamic Event Filtering Technique using Multi-Level Path Sampling in a Shared Virtual Environment (공유가상공간에서 다중경로샘플링을 이용한 동적 이벤트 필터링 기법)

  • Yu, Seok-Jong;Choe, Yun-Cheol;Go, Gyeon
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1306-1313
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    • 1999
  • 본 연구는 인터넷 기반 공유가상공간에서 시스템의 확장성을 유지하기 위하여 이동객체를 대상으로 하는 이벤트 필터링 기법을 제안하고자 한다. 제안된 다중격자 모델 기법은 이동객체의 경로 상에서 대표적인 이벤트를 샘플링하는 방식을 사용한다. 이 방식은 메시지 트래픽의 양을 동적으로 조절하기 위하여 이동객체 간의 관심정도 정보를 수치적으로 변환하여 이벤트 갱신빈도에 반영한다. 대량의 이동객체를 생성하여 제안된 기법을 적용한 성능평가 실험에서 기존의 방식에 비하여 평균 메시지 전송량이 50%이상 감소하는 것으로 확인할 수 있었다. 다중격자 모델은 참여자의 수와 메시지 트래픽 상황에 따라 가상환경의 공유 QoS를 동적으로 조절할 수 있으며, 인터넷 상에서 다수 사용자를 위한 3차원 가상사회 구축 및 온라인 네트워크 게임 개발 등에 활용될 수 있을 것이다.Abstract This paper proposes an event filtering technique that can dynamically control a large amount of event messages produced by moving objects like avatars or autonomous objects in a distributed virtual environment. The proposed multi-level grid model technique uses the method that extracts the representative events from the paths of moving objects. For dynamic control of message traffics, this technique digitizes the DOIs of the avatars and reflects the interest information controlling the frequency of message transmission. For the performance evaluation, a large number of moving objects were created and the model was applied to these avatar groups. In the experiments, more than 50% of messages have been reduced in comparison with the existing AOI-based filtering techniques. The proposed technique can dynamically control the QoS in proportion to the number of users and the amount of messages where a large number of users share a virtual space. This model can be applied to the development of 3D collaborative virtual societies and multi-user online games in the Internet.

Research on User-Centric Inter-Organizational Collaboration (UCICOIn) framework (사용자 제어 기반 다중 도메인 접근 제어에 대한 연구)

  • Sunghyuck Hong
    • Journal of Industrial Convergence
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    • v.21 no.12
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    • pp.37-43
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    • 2023
  • In today's business landscape, collaboration and interoperability are crucial for organizational success and profitability. However, integrating operations across multiple organizations is challenging due to differing roles and policies in Identity and Access Management (IAM). User-centric identity (UCI) adopts a personalized approach to digital identity management, centering on the end-user for authentication and access control. It provides a decentralized system that ensures secure and customized access for each user. UCI aims to address complex security challenges by aligning access privileges with individual user requirements. This research delves into UCI's ability to streamline resource access amidst conflicting IAM roles and protocols across various organizations. The study presents a UCI-based multi-domain access control (MDAC) framework, which encompasses an ontology, a unified method for articulating access roles and policies across domains, and software services melding with UCI infrastructure. The goal is to enhance organizational resource management and decision-making by offering clear guidelines on access roles and policy management across diverse domains, ultimately boosting companies' return on investment.

A Study on a Real-Time Aerial Image-Based UAV-USV Cooperative Guidance and Control Algorithm (실시간 항공영상 기반 UAV-USV 간 협응 유도·제어 알고리즘 개발)

  • Do-Kyun Kim;Jeong-Hyeon Kim;Hui-Hun Son;Si-Woong Choi;Dong-Han Kim;Chan Young Yeo;Jong-Yong Park
    • Journal of the Society of Naval Architects of Korea
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    • v.61 no.5
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    • pp.324-333
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    • 2024
  • This paper focuses on the cooperation between Unmanned Aerial Vehicle (UAV) and Unmanned Surface Vessel (USV). It aims to develop efficient guidance and control algorithms for USV based on obstacle identification and path planning from aerial images captured by UAV. Various obstacle scenarios were implemented using the Robot Operating System (ROS) and the Gazebo simulation environment. The aerial images transmitted in real-time from UAV to USV are processed using the computer vision-based deep learning model, You Only Look Once (YOLO), to classify and recognize elements such as the water surface, obstacles, and ships. The recognized data is used to create a two-dimensional grid map. Algorithms such as A* and Rapidly-exploring Random Tree star (RRT*) were used for path planning. This process enhances the guidance and control strategies within the UAV-USV collaborative system, especially improving the navigational capabilities of the USV in complex and dynamic environments. This research offers significant insights into obstacle avoidance and path planning in maritime environments and proposes new directions for the integrated operation of UAV and USV.

The Development and Evaluation of Sidestream Smoke Collecting Apparatus Compatible for Linear Smoking Machine (다채널 선형자동흡연장치 부착형 부류연 포집장치의 개발과 평가)

  • Kim Hyo-Keum;Hwang Keon- Jung;Ji Sang-Un;Lee John-Tae;Rhee Moon-Soo
    • Journal of the Korean Society of Tobacco Science
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    • v.27 no.1 s.53
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    • pp.120-126
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    • 2005
  • The Fishtail Chimney system mounted on 1 channel smoking machine is not appropriate for the routine analysis of sidestream smoke, because of its low repeatability and very long time required for smoke collection. To overcome this inconvenience, we developed a new sidestream smoke collecting apparatus compatible for 8 channel linear smoking machine. An electric motor driven stroke and automatic control system were adopted in this device to maximize convenience and efficiency of its operation. Also, we carried out the international collaborative study on monitoring sidestream smoke analysis to test the performance of this system. From the statistical analysis of the data obtained in our laboratory and other participating labs, it has been indicated that the newly developed sidestream smoke collection apparatus could be applicable to the routine analysis of sidestream smoke.

The Directory Service System for Efficient Shared-Object Access in Collaborative-Authoring (공동저작에서의 효율적인 공유객체 액세스를 위한 디렉토리 서비스 시스템)

  • 전재우;오삼권
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.233-235
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    • 1999
  • 공동저작 관리 시스템은 효율적인 공동저작을 위해 공유객체관리기능, 세션관리기능, 텔리포인팅(telepointing) 기능, 그리고 공동저작 인지(collaboration awareness) 기능들을 제공해야 한다. 이 중 공유객체관리기능은 저작자로 하여금 등록된 공유객체들을 편리하게 액세스 할 수 있도록 하고 저작에 필요한 공유객체들을 등록, 변경, 그리고 삭제할 수 있도록 함으로써 작업효율을 증대시킬 수 있는 핵심기능이다. 최근의 연구는 주로 등록된 공유객체의 변경 및 불필요한 정보전송으로 인한 작업지연, 그리고 공유객체 액세스 권한의 효율적인 관리를 위한 플로어 제어(floor control)에 그 초점을 맞추고 있으나 공유객체관리를 위한 기법이나 구조에 관한 연구는 미흡하다. 편리한 공동저작을 위해서는 분산환경의 특징상 가 저작자들의 시스템에 자연스럽게 분산되어 있는 공유객체들을 저작자나 공유객체들의 실제 위치에 상관없이 액세스할 수 있도록 하고, 저작자로 하여금 공유객체의 등록 시에 유일명 부여(unique naming)를 가능하게 하여 필요한 공유객체를 쉽게 검색할 수 있도록 해야 한다. 이를 위해 본 논문은 공유객체 디렉토리 서비스(shared-object directory service)를 제안한다. 공유객체 디렉토리 서비스는 일반 디렉토리(normal directory)와 세션 디렉토리(session directory)를 저작자에게 제공하여 공유객체의 등록시에 유일명 부여를 가능하게 하고 필요한 공유객체 검색을 용이하게 한다.

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