• Title/Summary/Keyword: code reuse

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JarBot: Automated Java Libraries Suggestion in JAR Archives Format for a given Software Architecture

  • P. Pirapuraj;Indika Perera
    • International Journal of Computer Science & Network Security
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    • v.24 no.5
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    • pp.191-197
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    • 2024
  • Software reuse gives the meaning for rapid software development and the quality of the software. Most of the Java components/libraries open-source are available only in Java Archive (JAR) file format. When a software design enters into the development process, the developer needs to select necessary JAR files manually via analyzing the given software architecture and related JAR files. This paper proposes an automated approach, JarBot, to suggest all the necessary JAR files for given software architecture in the development process. All related JAR files will be downloaded from the internet based on the extracted information from the given software architecture (class diagram). Class names, method names, and attribute names will be extracted from the downloaded JAR files and matched with the information extracted from the given software architecture to identify the most relevant JAR files. For the result and evaluation of the proposed system, 05 software design was developed for 05 well-completed software project from GitHub. The proposed system suggested more than 95% of the JAR files among expected JAR files for the given 05 software design. The result indicated that the proposed system is suggesting almost all the necessary JAR files.

Performance evaluation of diversity reception of underwater acoustic code division multiple access using lake experiment (저수지 실험을 통한 수중 음향 코드 분할 다중 접속 방식의 다이버시티 수신 성능 검증)

  • Seo, Bo-Min;Cho, Ho-Shin
    • The Journal of the Acoustical Society of Korea
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    • v.36 no.1
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    • pp.39-48
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    • 2017
  • CDMA (Code Division Multiple Access) is promising medium access control schemes for underwater acoustic sensor networks because of its robustness against frequency-selective fading and high frequency-reuse efficiency. In this paper, we design diversity schemes of underwater CDMA transceiver for the forward and reverse links. User data are multiplexed by Walsh code and a pseudo random noise code acquisition process is added for phase error correction before decoding the user data at the receiver. Then, the diversity reception using equal gain combining and maximal ratio combining is performed in order to minimize performance degradation caused by rich multipath fading of underwater acoustic channel. We evaluated the performance of diversity transceiver through lake experiment, which was performed at Lake Kyungcheon, Mungyeong city using two transmitters and two receivers placed 460 m apart at an average depth of 40 m. The lake experiment results show that user data are recovered with error-free in both of the forward and reverse links.

Constructing an Open Source Based Software System for Reusable Module Extraction (재사용 모듈 추출을 위한 오픈 소스 기반 소프트웨어 시스템 구축)

  • Byun, Eun Young;Park, Bokyung;Jang, Woosung;Kim, R. Young Chul;Son, Hyun Seung
    • KIISE Transactions on Computing Practices
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    • v.23 no.9
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    • pp.535-541
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    • 2017
  • Today, the scale of the computer software market has increased, and massive sized software has been developed to satisfy diverse requirements. In this context, software complexity is increasing and the quality of software is becoming more difficult to manage. In particular, software reuse is important for the improvement of the environments of legacy systems and new system development. In this paper, we propose a method to reuse modules that are certified by quality. Reusable levels are divided into code area (method, class, and component), project domain, and business levels. Based on the coupling and cohesion of software complexity, we propose a reusable module extraction mechanism with reusability metrics, which constructs a visualization of the "reusable module's chunk" based on the method and class levels. By applying reverse engineering to legacy projects, it is possible to identify reusable modules/objects/chunks. If these modules/objects/chunks are to be reused to develop an extension system or similar new system, we need to ensure software reliability in order to reduce the time and cost of software development.

A Study on the Standardization of System Support Software in the Combat Management System

  • Heo, Young-Dong
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.147-155
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    • 2020
  • System support software is one of the software that makes up ship combat management system and has the characteristics of being mounted in the combat management systems of all ships but with little functional change. However, despite these characteristics, software modifications due to equipment, etc. are inevitable in the application of new ships. Modification of software causes software reliability testing which is a key factor in increasing development costs. In this paper, the structure of the existing system support software was analyzed to identify and supplement the code change factors, and the system support standardization architecture was designed. The feature model elicited common and variable elements of system support software, and applied white-box reuse to improve software design. In addition, the results of comparing existing system support software with the new architecture in terms of development elements and time to perform reliability test were presented to verify the effectiveness of the new one.

A Search Method for Components Based-on XML Component Specification (XML 컴포넌트 명세서 기반의 컴포넌트 검색 기법)

  • Park, Seo-Young;Shin, Yoeng-Gil;Wu, Chi-Su
    • Journal of KIISE:Software and Applications
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    • v.27 no.2
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    • pp.180-192
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    • 2000
  • Recently, the component technology has played a main role in software reuse. It has changed the code-based reuse into the binary code-based reuse, because components can be easily combined into the developing software only through component interfaces. Since components and component users have increased rapidly, it is necessary that the users of components search for the most proper components for HTML among the enormous number of components on the Internet. It is desirable to use web-document-typed specifications for component specifications on the Internet. This paper proposes to use XML component specifications instead of HTML specifications, because it is impossible to represent the semantics of contexts using HTML. We also propose the XML context-search method based on XML component specifications. Component users use the contexts for the component properties and the terms for the values of component properties in their queries for searching components. The index structure for the context-based search method is the inverted file indexing structure of term-context-component specification. Not only an XML context-based search method but also a variety of search methods based on context-based search, such as keyword, search, faceted search, and browsing search method, are provided for the convenience of users. We use the 3-layer architecture, with an interface layer, a query expansion layer, and an XML search engine layer, of the search engine for the efficient index scheme. In this paper, an XML DTD(Document Type Definition) for component specification is defined and the experimental results of comparing search performance of XML with HTML are discussed.

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A Study on Construction of Reverse Engineering Environment in Forth Generation Language (4세대 언어에서의 역공학 환경 구성)

  • Jin, Yeong-Bae;Wang, Chang-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.4
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    • pp.509-523
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    • 1995
  • With the diversified and enlarged softwares, the issue of software maintenance became more complex and difficult consequently, the cost of software maintenance took up the highest portion in the software life cycle. At the same time, in order to develop or use software for general computers the development environment will be changed to incorporate user-friendly 4GL (Fourth generation Language). Therefore, it is required to take a closer look at the languages such as COBOL, C, FORTRAN, PASCAL which have source code comprised of 4GL and investigate the method of analysis and reuse for program understanding since a lot of research has been done with these languages in program maintenance. The purpose of this paper is to propose reverse engineering tool in 4GL and find an effective way of understanding and maintaining the program by transforming source code comprised of 4GL to meta language and designing and implementing Document Generator, Report Generator, Module Generator, Code Translator for program understanding.

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Performance Evaluation of Underwater Code Division Multiple Access Scheme on Forward-Link through Water-Tank and Lake Experiment (수조 및 저수지 실험을 통한 수중 코드 분할 다중 접속 기법 순방향 링크 성능 분석)

  • Seo, Bo-Min;Son, Kweon;Cho, Ho-Shin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.199-208
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    • 2014
  • Code division multiple access (CDMA) is one of the promising medium access control (MAC) schemes for underwater acoustic sensor networks because of its robustness against frequency-selective fading and high frequency-reuse efficiency. As a way of performance evaluation, sea or lake experiment has been employed along with computer simulation.. In this study, we design the underwater CDMA forward-link transceiver and evaluate the feasibility aginst harsh underwater acoustic channel in water-tank first. Then, based on the water-tank experiment results, we improved the transceiver and showed the improvements in a lake experiment. A pseudo random noise code acquisition process is added for phase error correction before decoding the user data by means of a Walsh code in the receiver. Interleaving and convolutional channel coding scheme are also used for performance improvement. Experimental results show that the multiplexed data is recovered by means of demultiplexing at receivers with error-free in case of two users while with less than 15% bit error rate in case of three and four users.

The Creational Patterns Application to the Game Design Using the DirectX (DirectX를 이용한 게임 설계에서의 생성 패턴 적용 기법)

  • Kim, Jong-Soo;Kim, Tai-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.536-543
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    • 2005
  • 3D online game, with its striking realistic value, is leading the entire Korean game market which has various game genres. Technology sharing is very hard within the Korean game industry. That is because 1)there are few professionals, 2)most of the companies are small-scaled, and 3)there are security reasons. Therefore, it should be significant if we have software design techniques which make it possible to reuse the existing code when developing a network game so that we could save a lot of efforts. In this paper, the author analyzes the demand through the case in the client's design of the network game based on DirectX and proposes the effective software design methods for reusable code based on the creative patterns application in the GoF in the class design.

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Development of catering system using 3-Tier architectures (3-Tier 구조를 이용한 케이터링 시스템 개발)

  • Kim, Hyeock-Jin
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.421-426
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    • 2006
  • Because the 3-Tier structure cia share a business logic, the reuse of existing code could be guaranteed Al so tiny and little client application in charge of user interface can he made that it doesn't need plenty of client memory and calculation capability. Catering system that capable of meal material code management autom atic production of requiring quantity, purchase and shipping management menu management, account management was developed for grafting 3-Tire structure technology using database language and ADO(ActiveX Dat a Object). This system improved production in field of school lunch program and saved o(poises. finally, this system is suitable to the service environment of school lunch program and lots of utilizations would be anticipated.

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Closed-Loop Power Control for Code Division Multiple Access in Time-Varying Underwater Acoustic Channel (시변 수중 음향 채널에서 코드 분할 다중 접속 방식의 폐루프 전력 제어 기법)

  • Seo, Bo-Min;Cho, Ho-Shin
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.12
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    • pp.32-40
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    • 2015
  • Code division multiple access (CDMA) is one of the promising medium access control scheme for underwater acoustic sensor networks due to its beneficial features such as robustness against frequency-selective fading and high frequency-reuse efficiency. In this paper, we design a closed-loop power control scheme for the underwater CDMA, to adapt time-varying acoustic channel. In the proposed scheme, sink node sends to sensor nodes the associated path loss which is acquired by uplink-channel analysis based on received packets from the sensor nodes. Then, sensor nodes adjust their transmission power in an adaptive manner to time-varying underwater acoustic channel, according to the informations sent by the sink node.