• Title/Summary/Keyword: client services

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Technology and Standardization in Telematics: Telematics Reference Model

  • Kim K. H.;Jang J. A.;Han E. Y.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.87-90
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    • 2004
  • Telematics is an emerging industrial field made up of the convergence of technologies. The key technologies for Telematics are server-side technology, terminal-side technology, communication-related technology, and positioning technology. Standardization in Telematics is now getting more notice these days. Domestic situation is explained for several related facilities such as ETRI, TTA, and Telematics Standardization Forum. In this paper, we will focus especially on the standard reference model that is the most fundamental framework of Telematics technology standardization. In the reference model, the Telematics system is composed of Telematics client part, communication part, and Telematics server part. The Telematics client part consists of terminal, positioning device, and car electronic devices. Communication part can be composed of various telecommunication channels such as CDMA, WLAN, DMB, WiBro, etc. which can guarantee the seamless two-way communication. Telematics server part is composed of TSP(Telematics Service Provider) server and CP(Contents Provider) servers gathering and managing the various Telematics services. This Telematics reference model is expected to be utilized as the base architecture in developing the technology and standards from now on.

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Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

Implementation of an Open Artificial Intelligence Platform Based on Web and Tensorflow

  • Park, Hyun-Jun;Lee, Kyounghee
    • Journal of information and communication convergence engineering
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    • v.18 no.3
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    • pp.176-182
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    • 2020
  • In this paper, we propose a web-based open artificial intelligence (AI) platform which provides high convenience in input data pre-processing, artificial neural network training, and the configuration of subsequent operations according to inference results. The proposed platform has the advantages of the GUI-based environment which can be easily utilized by a user without complex installation. It consists of a web server implemented with the JavaScript Node.js library and a client running the tensorflow.js library. Using the platform, many users can simultaneously create, modify and run their projects to apply AI functionality into various smart services through an open web interface. With our implementation, we show the operability of the proposed platform. By loading a web page from the server, the client can perform GUI-based operations and display the results performed by three modules: the Input Module, the Learning Module and the Output Module. We also implement two application systems using our platform, called smart cashier and smart door, which demonstrate the platform's practicality.

Development of Three-Dimensional Flow Velocity Component Measurement System with Straight-Type Five-Hole Pressure Probe Using Ch Language (Ch를 이용한 직선형 5공 압력 프로브의 3차원 유동속도 계측시스템 개발)

  • Oh, S.H.;Kim, J.K.
    • Journal of Power System Engineering
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    • v.14 no.1
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    • pp.40-46
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    • 2010
  • This paper shows the development process for measuring three-dimensional flow velocity components in a web-browser. The system is developed in an embeddable C/C++ interpreter Ch and Ch-CGI toolkit. The interface for the web-based measurement system consists of a set of web HTML files and Ch files for CGI. All of data in web browser are passed to Ch-CGI script to generate the output of new HTML file. PC-Server and PC-Client can submit measurement parameters and receive the text/graphical results each other. PC-Client can control the test equipment by using a parameters that received from PC-Server. It also can pass the test results between the web-based measurement system. In summary, the designed measurement system is evaluated, the outputs shown well on the web browser.

Proactive Task Execution Using Data Sharing and Event Transition among Personal Devices

  • Jeon, Ho-Cheol;Kim, Tae-Hwan;Choi, Joong-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.6
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    • pp.1237-1252
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    • 2010
  • This paper proposes an intelligent technique for data sharing and event transition among personal devices including smart phones, laptops, and desktops. We implemented the PES (Personal Event Service) system that proactively executes appropriate tasks across multiple devices without explicit user requests by sharing the data used by the user and recognizing user intention based on the observed actions of the user for specific devices. The client module of PES installed on each device monitors the user actions and recognizes the intention of the user. The server provides data sharing and maintenance for clients. The connection between client and server is established by Java RMI (Remote Method Invocation). A series of experiments were performed to evaluate user satisfaction and system accuracy, and the results showed that the PES system can proactively provide appropriate, personalized services with a high degree of satisfaction to the user in an effective and efficient manner.

The computer system of Mutual Saving Finance service using GIS in Client/Server environment (C/S환경에서 GIS를 이용한 신용금고업무 전산화시스템)

  • 안병규
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.161-165
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    • 2000
  • In the past, the mutual saving finance service was managed by the Packages which consisted of the softwares managing data under the text mode environment. The data was mostly managed at only one place. So it becomes very important things that we efficiently deal various services and systematically support public-relation activities and efficient managements of a security mortgage. Therefor. we develope the system which efficiently manages customer service and management of a security mortgage by using GIS under the Client/server environment.

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The Development of Performance Measures in Railway Services (철도서비스 평가를 위한 항목 및 지표의 선정방안)

  • Kim Yeon-Kyu
    • Proceedings of the KSR Conference
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    • 2003.05a
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    • pp.222-231
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    • 2003
  • After the reform of rail industry, a system to evaluate service qualities is required for the continuous improvement of railway service and the strength of competitiveness. This research provides evaluation categories and indices which are considered to be suited to the evaluation of rail service qualities. This study provides 4 categories and 11 indices to assess the rail service qualities: provision-operation interval/average operation speed, reliability-regularity/operation cancellation rate, safety- train usage term/facilities for the weak, client satisfaction- easiness of reserving and purchasing of tickets/comfort of queuing facilities/ kindness of train crews/ pleasantness of trains/provision of information, etc.

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The Remote Access Algorithm by Object Replication (객체 복제 기법에 의한 원격 접근 알고리즘)

  • Yun, Dong-Sik;Lee, Byeong-Gwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.799-807
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    • 2000
  • In this paper, object replication Client/server under distributed computing system is design and implementation. Today many end-users have a computer communication by using internet in the distributed system of client/server. If many users request services to a specific remote server, the server should have got a overhead for hat service processing, delayed the speed for replay, and bring a bottleneck in communication network. Therefore object replication method was proposed to solve this problems. The growth of internet works and distributed applications has increased the need for large scale replicated systems. However, existing replication protocols do not address scale and autonomy issues adequately. Further, current application protocol require consistency of different levels, and therefore should be the selection function of consistency in them, in order to have particular semantics of each level. In this paper, server overhead and bottleneck happening in remote procedure call be using server object replication. Therefore access transparency can be improved by sharing object duplicately. So it will Keep up with the consistency within the replicated objects.

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Hybrid Video-on-Demand Service Using Dynamic Client Buffer (Dynamic Client Buffer를 이용한 결합형 Video-on-Demand 서비스)

  • Joe, Seong-Min;Kim, Yong-Hoon;Kim, Tae-Soo;Park, Sung-Kwon
    • 한국IT서비스학회:학술대회논문집
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    • 2006.11a
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    • pp.360-365
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    • 2006
  • VoD (Video-on-Demand) 서비스는 가입자가 원하는 컨텐츠를 실시간으로 전송하는 서비스의 형태이다. 오늘날은 방대한 양의 멀티미디어 데이터를 효율적으로 압축하고 보다 빠르게 전송할 수 있는 시스템의 발달이 가속화되고 있고 이는 VoD 서비스의 증가로도 이어지고 있다. 그러므로 가입자가 원하는 컨텐츠를 보다 효과적으로 제공할 수 있는 VoD 서비스의 방법을 찾는 것은 중요한 일이다. 본 논문에서는 기존의 NVoD (Near-VoD) 서비스 또는 TVoD (True-VoD) 서비스 만을 제공함으로서 생길 수 있는 단점을 없애고 장점만 살릴 수 있는 방법을 제안하였다. 이는 기존의 가입자단에 Buffer를 제공하여 NVoD를 TVoD화 함으로서 가능하게 하였다. 또한, 본 논문에서 제안한 방법이 필요한 버퍼의 크기를 제시하고 전체적인 알고리즘을 제시하여 이를 구체화 하였다.

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Design of Client-Server Model For Effective Processing and Utilization of Bigdata (빅데이터의 효과적인 처리 및 활용을 위한 클라이언트-서버 모델 설계)

  • Park, Dae Seo;Kim, Hwa Jong
    • Journal of Intelligence and Information Systems
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    • v.22 no.4
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    • pp.109-122
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    • 2016
  • Recently, big data analysis has developed into a field of interest to individuals and non-experts as well as companies and professionals. Accordingly, it is utilized for marketing and social problem solving by analyzing the data currently opened or collected directly. In Korea, various companies and individuals are challenging big data analysis, but it is difficult from the initial stage of analysis due to limitation of big data disclosure and collection difficulties. Nowadays, the system improvement for big data activation and big data disclosure services are variously carried out in Korea and abroad, and services for opening public data such as domestic government 3.0 (data.go.kr) are mainly implemented. In addition to the efforts made by the government, services that share data held by corporations or individuals are running, but it is difficult to find useful data because of the lack of shared data. In addition, big data traffic problems can occur because it is necessary to download and examine the entire data in order to grasp the attributes and simple information about the shared data. Therefore, We need for a new system for big data processing and utilization. First, big data pre-analysis technology is needed as a way to solve big data sharing problem. Pre-analysis is a concept proposed in this paper in order to solve the problem of sharing big data, and it means to provide users with the results generated by pre-analyzing the data in advance. Through preliminary analysis, it is possible to improve the usability of big data by providing information that can grasp the properties and characteristics of big data when the data user searches for big data. In addition, by sharing the summary data or sample data generated through the pre-analysis, it is possible to solve the security problem that may occur when the original data is disclosed, thereby enabling the big data sharing between the data provider and the data user. Second, it is necessary to quickly generate appropriate preprocessing results according to the level of disclosure or network status of raw data and to provide the results to users through big data distribution processing using spark. Third, in order to solve the problem of big traffic, the system monitors the traffic of the network in real time. When preprocessing the data requested by the user, preprocessing to a size available in the current network and transmitting it to the user is required so that no big traffic occurs. In this paper, we present various data sizes according to the level of disclosure through pre - analysis. This method is expected to show a low traffic volume when compared with the conventional method of sharing only raw data in a large number of systems. In this paper, we describe how to solve problems that occur when big data is released and used, and to help facilitate sharing and analysis. The client-server model uses SPARK for fast analysis and processing of user requests. Server Agent and a Client Agent, each of which is deployed on the Server and Client side. The Server Agent is a necessary agent for the data provider and performs preliminary analysis of big data to generate Data Descriptor with information of Sample Data, Summary Data, and Raw Data. In addition, it performs fast and efficient big data preprocessing through big data distribution processing and continuously monitors network traffic. The Client Agent is an agent placed on the data user side. It can search the big data through the Data Descriptor which is the result of the pre-analysis and can quickly search the data. The desired data can be requested from the server to download the big data according to the level of disclosure. It separates the Server Agent and the client agent when the data provider publishes the data for data to be used by the user. In particular, we focus on the Big Data Sharing, Distributed Big Data Processing, Big Traffic problem, and construct the detailed module of the client - server model and present the design method of each module. The system designed on the basis of the proposed model, the user who acquires the data analyzes the data in the desired direction or preprocesses the new data. By analyzing the newly processed data through the server agent, the data user changes its role as the data provider. The data provider can also obtain useful statistical information from the Data Descriptor of the data it discloses and become a data user to perform new analysis using the sample data. In this way, raw data is processed and processed big data is utilized by the user, thereby forming a natural shared environment. The role of data provider and data user is not distinguished, and provides an ideal shared service that enables everyone to be a provider and a user. The client-server model solves the problem of sharing big data and provides a free sharing environment to securely big data disclosure and provides an ideal shared service to easily find big data.