• Title/Summary/Keyword: client/server architecture

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Realtime Digital Information Display System based on Web Server (웹 서버 연동의 실시간 디지털 정보 디스플레이 시스템)

  • Lee, Se-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.1
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    • pp.153-161
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    • 2009
  • In this paper, we designed and implemented realtime DID(digital information display) system based on web server that displayed multimedia contents. The contents are weather, news information on the internet web sites and public relations or advertisements data on local systems. The DID system has client/server architecture that the server send to client that schedule informations and multimedia contents received form web server and the client displayed the contents though scheduled information. Therefore the systems overcome network fault for the mean time. Also, the system has realtime services of web page filtering function that extract the partial information of specific web pages.

A study on remote monitoring system for tower Parking facility (엘리베이터식 주차설비 원격감시시스템 구현)

  • Lee, W.T.;Lee, J.J.;Kim, K.H.;Cha, J.S.;Jeong, Y.K.
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3206-3208
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    • 1999
  • This paper describes the remote fault monitoring system for tower parking facilities. This system consists of central station, remote monitoring equipments and communication equipments. The central station is developed under client-server architecture which composed a DB server, a fault detection client, a status collection client and a A/S client. And the remote monitoring systems are connected to central station by LAN using RAS(Remote Access Service) which is constructed PSTN(Public Switched Telephone Network). This system offers real-time fault detection and status data acquisition of tower parking system.

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A Provable One-way Authentication Key Agreement Scheme with User Anonymity for Multi-server Environment

  • Zhu, Hongfeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.2
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    • pp.811-829
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    • 2015
  • One-way authenticated key agreement protocols, aiming at solving the problems to establish secure communications over public insecure networks, can achieve one-way authentication of communicating entities for giving a specific user strong anonymity and confidentiality of transmitted data. Public Key Infrastructure can design one-way authenticated key agreement protocols, but it will consume a large amount of computation. Because one-way authenticated key agreement protocols mainly concern on authentication and key agreement, we adopt multi-server architecture to realize these goals. About multi-server architecture, which allow the user to register at the registration center (RC) once and can access all the permitted services provided by the eligible servers. The combination of above-mentioned ideas can lead to a high-practical scheme in the universal client/server architecture. Based on these motivations, the paper firstly proposed a new one-way authenticated key agreement scheme based on multi-server architecture. Compared with the related literatures recently, our proposed scheme can not only own high efficiency and unique functionality, but is also robust to various attacks and achieves perfect forward secrecy. Finally, we give the security proof and the efficiency analysis of our proposed scheme.

Classification of the Architectures of Web based Expert Systems (웹기반 전문가시스템의 구조 분류)

  • Lim, Gyoo-Gun
    • Journal of Intelligence and Information Systems
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    • v.13 no.4
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    • pp.1-16
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    • 2007
  • According to the expansion of the Internet use and the utilization of e-business, there are an increasing number of studies of intelligent-based systems for the preparation of ubiquitous environment. In addition, expert systems have been developed from Stand Alone types to web-based Client-Server types, which are now used in various Internet environments. In this paper, we investigated the environment of development for web-based expert systems, we classified and analyzed them according to type, and suggested general typical models of web-based expert systems and their architectures. We classified the web-based expert systems with two perspectives. First, we classified them into the Server Oriented model and Client Oriented model based on the Load Balancing aspect between client and server. Second, based on the degree of knowledge and inference-sharing, we classified them into the No Sharing model, Server Sharing model, Client Sharing model and Client-Server Sharing model. By combining them we derived eight types of web-based expert systems. We also analyzed the location problems of Knowledge Bases, Fact Bases, and Inference Engines on the Internet, and analyzed the pros & cons, the technologies, the considerations, and the service types for each model. With the framework proposed from this study, we can develop more efficient expert systems in future environments.

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Technology and Standardization in Telematics: Telematics Reference Model

  • Kim K. H.;Jang J. A.;Han E. Y.
    • Proceedings of the KSRS Conference
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    • 2004.10a
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    • pp.87-90
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    • 2004
  • Telematics is an emerging industrial field made up of the convergence of technologies. The key technologies for Telematics are server-side technology, terminal-side technology, communication-related technology, and positioning technology. Standardization in Telematics is now getting more notice these days. Domestic situation is explained for several related facilities such as ETRI, TTA, and Telematics Standardization Forum. In this paper, we will focus especially on the standard reference model that is the most fundamental framework of Telematics technology standardization. In the reference model, the Telematics system is composed of Telematics client part, communication part, and Telematics server part. The Telematics client part consists of terminal, positioning device, and car electronic devices. Communication part can be composed of various telecommunication channels such as CDMA, WLAN, DMB, WiBro, etc. which can guarantee the seamless two-way communication. Telematics server part is composed of TSP(Telematics Service Provider) server and CP(Contents Provider) servers gathering and managing the various Telematics services. This Telematics reference model is expected to be utilized as the base architecture in developing the technology and standards from now on.

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Network-based Feature Modeling in Distributed Design Environment (네트워크 기반 특징형상 모델링)

  • Lee, J.Y.;Kim, H.;Han, S.B.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.1
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    • pp.12-22
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    • 2000
  • Network and Internet technology opens up another domain for building future CAD/CAM environment. The environment will be global, network-centric, and spatially distributed. In this paper, we present an approach for network-centric feature-based modeling in a distributed design environment. The presented approach combines the current feature-based modeling technique with distributed computing and communication technology for supporting product modeling and collaborative design activities over the network. The approach is implemented in a client/server architecture, in which Web-enabled feature modeling clients, neutral feature model server, and other applications communicate with one another via a standard communication protocol. The paper discusses how the neutral feature model supports multiple views and maintains naming consistency between geometric entities of the server and clients. Moreover, it explains how to minimize the network delay between the server and client according to incremental feature modeling operations.

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Towards a Server-Centric Interaction Architecture for Wireless Applications

  • Saarinen, Jussi;Mikkonen, Tommi;Tarkoma, Sasu;Heikkinen, Jani;Pitkanen, Risto
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.2 no.2
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    • pp.103-119
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    • 2008
  • Traditional web-based services that require users to browse via documents and fill out forms, are difficult to use with mobile devices. Moreover, as the web paradigm assumes active clients, further complications are introduced in cases where the server is the active entity, instead of the client. This paper presents a Server-Centric Interaction Architecture (SCIA) for wireless applications. The architecture enables servers to initiate communication with clients as well as push secure targeted data to them, in a piecemeal fashion. It further enables the development of highly collaborative wireless services with interactive user interfaces.

A Scalable Hybrid P2P MMOG Cloud Architecture for Load Management in a Region (영역내 부하 관리를 위한 확장적 하이브리드 P2P MMOG 클라우드 구조)

  • Kim, Jin-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.83-91
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    • 2022
  • This paper proposes a scalable hybrid P2P(peer-to-peer) cloud architecture for MMOGs(massively multiplayer online games) which includes load management schemes for each region. A game world is divided into several game regions and each game region is serviced by at least one peer(player) in this MMOG cloud environment. The load must be managed regionally to support smooth interactions among them even in the presence of a high concentration of players in a specific region. In the proposed architecture where an efficient and effective provisioning of resources is realized, it is suitable for players to interact with cloud servers effectively and it avoids bottlenecks of the current client-server MMOG architecture. This architecture also relieves a lot of computational power and network traffic, the load on the servers in the cloud by exploiting the capacity of the players. Simulation results show that the proposed hybrid P2P cloud architecture can reduce the considerable bandwidth at the server compared to the client server architecture as the available resources grow with the number of players in crowding or hotspots.