• 제목/요약/키워드: character-industry

검색결과 522건 처리시간 0.025초

방송콘텐츠의 OSMU사례고찰을 통한 애니메이션산업의 육성방안 연구 (A Study of the Development of Domestic Animation Industry through the Analysis of the OSMU cases in TV Contents)

  • 방기천;오성석;조현일
    • 디지털콘텐츠학회 논문지
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    • 제7권3호
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    • pp.211-217
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    • 2006
  • 디지털콘텐츠는 가장 주목받는 21세기형 산업중 하나이다. 그중 애니메이션은 문화부가적 상품으로 지적재산권을 활용한 OSMU의 확장성이 강한 산업이다. 그러나 국내 애니메이션 산업이 높은 가치를 지닌 부가가치산업임에도 불구하고 몇몇 성공사례를 제외하고는 세계시장을 공략하기엔 아직도 부족함이 많은 실정이다. 국내외 방송사들의 제작비지원감소정책으로 OSMU(One Source Multi-Use), 즉 파생문화 상품의 수익을 얻지 않고서는 애니메이션산업의 혹자 전환은 불가능하다고 판단된다. 따라서 본 연구를 통해 국내 애니메이션 산업의 발전 방안을 방송콘텐츠를 중심으로 OSMU 실태 조사연구를 통해 고찰한다.

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드론의 문화산업분야 활용방안에 관한 연구 (Use of Drones in the cultural industries)

  • 윤홍근
    • 디지털산업정보학회논문지
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    • 제11권4호
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    • pp.99-112
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    • 2015
  • Drones are more formally known as unmanned aerial vehicles without a human pilot aboard. Its flight is controlled either autonomously by onboard computers or by the remote control of a pilot on the ground. This research aims to analyze market trends and technological developments of drones, use cases and constraints of drones in the cultural industries take advantage of the possibility of future drones. Drones are looking for broadcasting, movie, theater, games, toys drones and racing games in a variety of cultural industry. The biggest problem of drone shall provide penalties for breaches of privacy and security issues in the debate. Drones performances are required such as battery capacity and compactness because of the technical limitations. The drones are expected to be used in various fields such as journalism drone, performance tools, augmented reality games, kidult culture. The drones can create a new cultural industry market such as the combination of robotics and drone journalism, drone crowded theater, utilizing drones character games, racing games etc. In conclusion, drones help reduce manpower, time and costs dramatically and will contribute to creating added value in the cultural industries.

4차 산업혁명 제조업 혁신을 위한 글로벌 R&D 과제 트렌드 분석 연구 (Analysis of Global Project Trends for the Industry 4.0 Manufacturing Innovation)

  • 정윤모;박혜진;허요섭
    • 한국산업융합학회 논문집
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    • 제22권5호
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    • pp.583-589
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    • 2019
  • One of the core pillars of the Fourth Industrial Revolution is the innovation of the manufacturing industry. From the beginning, the 4th Industrial Revolution appeared in Germany under the concept of 'Industrial 4.0', which means a radical change in the manufacturing industry that can provide super intelligent product production and services based on artificial intelligence and big data. Since manufacturing innovation is a change in the industrial character of the entire nation, the initial role of government is important. Korea also has various policies related to the 4th Industrial Revolution, but there are still various problems to be solved. Therefore, this paper monitors and analyzes the public R&D projects of the advanced countries on manufacturing innovations in the background mentioned above, and through this, the policy implications are drawn.

SI 계약의 법적 성격에 대한 연구 (A Study on the Legal System of SI Contract)

  • 계경문
    • 한국IT서비스학회지
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    • 제2권2호
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    • pp.31-38
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    • 2003
  • The rapid growth of Korean SI (System Integration) industries have established the largest marketplaces in Korea. Due to the characteristics and importance of SI industry, SI contract between developer and outsourcer is very much important. SI contract have the specific legal characters of undertaking, trust, mandate and etc. However, this paper attempts to establish the particular legal system of SI contract.

중국관강객 유치전략으로서의 현대중국식문화에 관한 연구 (I)

  • 김미자
    • 한국조리학회지
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    • 제4권
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    • pp.95-127
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    • 1998
  • Recently the number of Chinese tourist in increasing. The purpose of this study is understanding of Chinese tourist's character and food culture. The tourist food service industry has become an important factor in choice tourist destination, This study is composed of six chapter as follow: Chapter Ⅰ : The purpose and the method of study Chapter Ⅱ : Change of Chinese Life Level & Environment Progress and situation of Chapter Ⅲ : Chinese Food culture and dining out trend Chapter Ⅳ : Alternatives of strategic food service environment Chapter Ⅴ : Conclusion

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The Partnership between PM and Manufacturers of Shock Absorbers, a Success History

  • Romero, Antonio
    • 한국분말야금학회:학술대회논문집
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    • 한국분말야금학회 2006년도 Extended Abstracts of 2006 POWDER METALLURGY World Congress Part 1
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    • pp.592-593
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    • 2006
  • Manufacturers of shock absorbers are continuously innovating for improving safety and enhance comfort in cars. The PM industry, as important supplier of components for shock absorbers, has gone along with this evolution by developing the required technology. This paper presents examples of components and technology to meet demanding market requirements. They have been selected by their representative character but there are many other interesting components that we cannot show because of the limited extension of a paper.

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영상미디어(게임, 애니메이션, 영화 분야)의 확장에 따른 피규어 산업에 대한 고찰 (Investigation about Figure Industry by Extension of Image Media (Game, Animation, Motion Picture))

  • 손종남;이종한
    • 한국콘텐츠학회논문지
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    • 제8권3호
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    • pp.67-74
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    • 2008
  • 게임, 애니메이션, 영화와 같은 다양한 영상 미디어가 발전함에 따라 한 가지의 콘텐츠 소스를 여러 형태로 이용을 하는 확장으로서 피규어(Figure)라 일컬어지는 상품이 만들어 졌으며, 오늘날 많은 인기를 모으고 있다. 하지만 국내에서는 어린이들의 단순한 장난감 취급을 받으며 관련 산업의 발전이 더디게 이루어지고 있는 반면 외국의 경우 콘텐츠 산업에 있어서 마케팅의 수단으로 중요성을 인정받고 있다. 본 논문에서는 피규어에 대한 의미와 종류를 알아보고 철학적 사상과 이론을 통하여 피규어가 지닌 성격을 학문적고찰(발터 벤야민, 프로이드 및 심리학자들의 이론)을 통하여 분석하였다. 현재 국내 외 피규어 산업은 발전을 지속하고 있으며, 특히 한류 스타라는 콘텐츠를 활용한 피규어는 문화 아이템으로서 많은 가치를 지니고 있으며 발전성이 있음을 알 수 있다.

Developing a Best-Evidence Pre-employment Medical Examination: An Example from the Construction Industry

  • Gouttebarge, Vincent;van der Molen, Henk F.;Frings-Dresen, Monique H.W.;Sluiter, Judith K.
    • Safety and Health at Work
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    • 제5권3호
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    • pp.165-167
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    • 2014
  • The Dutch construction industry has introduced a compulsory preemployment medical examination (PE-ME). Best-evidence contents related to specific job demands are, however, lacking and need to be gathered. After the identification of job demands and health problems in the construction industry (systematic literature search and expert meeting), specific job demands and related requirements were defined and instruments proposed. Finally, a work ability assessment was linked to the instruments' outcomes, resulting in the modular character of the developed PE-ME. Twenty-two specific job demands for all Dutch construction jobs were identified, including kneeling/squatting, working under time pressure, and exposure to hazardous substances. The next step was proposing self-report questions, screening questionnaires, clinical tests, and/or performance-based tests, leading to a work ability judgment. "Lifting/carrying" is described as an example. The new modular PE-ME enables a job-specific assessment of work ability to be made for more than 100 jobs in the Dutch construction industry.

Smart Study's Strategy in the Kids Content Industry: VRIO Framework

  • LEE, Jun-Ho;KIM, Taejoong;PARK, Hyunjun
    • 융합경영연구
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    • 제8권3호
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    • pp.1-8
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    • 2020
  • Purpose: Korea has a long history of kid's content industries. Also, Korea's kid's content market has been thriving for a long time, but recently, a company called Smart Study has sharply raised Korea's status because of its competitive advantage and capability in the kid's content industry. Research design, data and methodology: This research has explored and examined how Smart Study was successful in kid's content industries. Also, the research examined the present and potential competitors in the kid's content industry. Results: We investigated and explored how they were different from other Korean kid industries through value, rare, inimitability, and organization (VRIO) framework. Conclusions: One of the primary reasons for their success is because Smart Study has strengths in marketing that brand character and making consumers loyal to the company. Lastly, this paper attempted to explain how they have promoted their company and investigated how other companies promote themselves in the kid's content industry. This paper has limitations. We could not explain all the fields of kid content. The kids' content has developed tremendously, but there are many hidden parts. It has been successful in Korea and is still growing and proliferating. Also, there is a slight lack of scarcity in distribution methods.

An Evaluation for Comparative Advantage in the Steel Industry

  • Lee, Jae-Sung
    • 융합경영연구
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    • 제6권3호
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    • pp.1-9
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    • 2018
  • Purpose - Current society is competitive society. Rules of the game is applied to every kind of aspects not only business but also academic matters. This research is to analyze competitiveness between China and USA by use of trade related data together with revealed comparative advantage index(RCA) including trade specialization index(TSI). Research design, data, methodology - Per economic phase, both China-USA have mutually complementary character. That's why it is significant to analyze this 2 country's important industry. From our economic viewpoint, Both 2 economic powers should cooperate to achieve partnership in the steel business industry under the severe business competition. Results - This paper will provide which country is more comparatively advantage in case international business is held. Especially, steel industry is in a sense technology related business. Therefore, tied-up up-to-date advanced know-how and technology should be developed to be a leader for one of major industries in the world market. Conclusion - Among those various phenomena, this paper categorizes international business and research boundary is international trade contract. It is available to find out how to cooperate securing permanent and reliable business provider and supplier is essential and eminent for the successful accomplishment in the world steel market.