• Title/Summary/Keyword: casual effects

Search Result 173, Processing Time 0.222 seconds

Development of sensible Wool-like Polyester Woven Fabrics by Mellange Effects of Composite Textured Yarns (복합사의 멜란지효과에 의한 고감성 Wool-like 직물개발)

  • 권오경;김진아;김태규;고재운
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2000.04a
    • /
    • pp.394-399
    • /
    • 2000
  • Composite materials are drawing attention as the leading fabrics for casual wear. One reason for this is the shift in fashion trend to more casual apparel. Espectations of further acceleration in this area are so high that woven fabric movement are taking more and more of a new turn away from conventional materials made of fine denier filament to wool-like fabrics by mellange effects.

  • PDF

Korean Image Preferences in Casual Wear (캐쥬얼 웨어에서 선호하는 한국적 이미지에 관한 연구)

  • Hwang, Jin-Sook; Kim, Yun-Hee;Lee, Jin;Kwon, Sun-Jin
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.10 no.2
    • /
    • pp.179-191
    • /
    • 2008
  • This study investigated Korean image preferences in casual wear of women consumers and the effects of demographic characteristics on Korean image preferences in casual wear. The subjects of the study were 653 women consumers who lived in Seoul. Data were collected during July, 2007. Statistical analyses used in the study were frequency, ANOVA and Duncan test. The results showed that respondents preferred to express Korean image by color in their casual wear. When it comes to specific preferences for pattern, fabric, and color, circular shape was most preferred as pattern, cotton was most preferred as fabric, and white color was most preferred as color. In addition, there were demographic differences in regard to preferences for pattern, fabric, color, and types of casual wear. The results showed that there were differences in age, occupation, income, and residence. For example, in regard to age, there were differences in the preferences for fabric, color, and types of casual wear. The older respondents preferred natural fabrics more while the younger respondents seemed to accept synthetic fabrics in their casual wear. Also, women aged over 40 preferred cotton pants for their casual wear. This study showed that demographic characteristics are important variables in segmenting the preferences of Korean image for casual wear market.

  • PDF

A Study on the Development of the Cyber Ethic Educational Program Establishing Program for Establishing Cultural Framework in Cyber Spaces (건전한 사이버문화 형성을 위한 사이버 윤리교육 프로그램개발을 위한 기초연구)

  • 장진경
    • Journal of the Korean Home Economics Association
    • /
    • v.39 no.12
    • /
    • pp.15-35
    • /
    • 2001
  • This research aims to investigate the casual effects of not only the level of ethic awareness in general among internet users but also the level of internet skills on inadequate behaviors in cuber spaces. This research also try to develop the framework for the cyber ethic educational program in order to establishing adequate attitudes in cuber spaces. For accomplishing the purposes of this research, the data, 522, had been collected from both on-line and off-line. The major statistical methods for data analysis were frequency, factor analysis, multiple regression, and path analysis. The results of this casual effect analysis were as follows: 1. There were positive direct causal effects of sex, occupation, place for internet use, and internet skills on inadequate behaviors in cuber spaces. On the other hand, the negative casual effect of the awareness of legal ethics on inadequate behaviors in cuber spaces. 2. Such variables as sex, age, internet-related and the awareness of ethics in general had indirect causal effects on the inadequate behaviors in cuber spaces through the variable which is the awareness of cyber ethics. The implications of this findings were discussed.

  • PDF

The Influence of Consumer's Brand Loyalty, Competitor's Brand Price, and Discount on Brand Switching toy Apparel Products (소비자의 상표충성도, 경쟁상표의 가격, 그리고 가격할인이 의류제품의 상표전환에 미치는 영향)

  • Oh, Soo-Min;Hwang, Sun-Jin
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.31 no.3 s.162
    • /
    • pp.440-450
    • /
    • 2007
  • The purpose of this study was intended to investigate influence of consumer's brand loyalty, competitor's brand price and brand switching intention in condition of discount sale of casual apparel products. The data for the study was obtained through the use of an experimental design which was $2{\times}[2{\times}2]$ mixed factorial design. The subjects were 730 college students. The data were analyzed by cluster analysis, ANOVA, simple interaction analysis and simple main-effect analysis. The following results were founded: First, The results indicated that the 3-way interaction effects among consumer's brand loyalty competitor's brand price and discount on brand switching of casual apparel products. Second, the results indicated that the 3-way interaction effects among consumer's brand loyalty competitor's brand price and discount on consumer preference of casual apparel products. These results indicated that low brand loyalty group on casual products showed high preference and high brand switching on competitors brand when competitor's brand price was lower than preferred brand price and discount type was absolute frame. High bran loyalty group on casual apparel products preferred and switched high competitor's brand when discount type was absolute frame.

An Exploratory Study on Brand Personality : The Case of A Traditional Casual Brand in Korea

  • Lee, Mi-Young;Oh, Keun-Young
    • Journal of Fashion Business
    • /
    • v.10 no.6
    • /
    • pp.79-90
    • /
    • 2006
  • In order to build strong brand equity in the current market circumstances, it is essential to understand the core dimensions of brand image, which is brand personality. The objectives of this study were to identify the brand personality dimensions of a casual brand, "BeanPole," and to investigate the effects of the brand personality on BeanPole buyers' brand preference, satisfaction and loyalty. The data were collected via a web survey. The sample consists of 500 people between the ages of 18-45 who are familiar with Bean Pole casual clothing brand (male- 40%; female-60%). Sixty-six percent of the sample indicated that they had purchased the Bean Pole clothing during the last three years. A total of five factors were extracted from the brand personality index scale: They were excitement/sophistication, competence, sincerity, ruggedness, and smoothness. Compared to the B/P non-buyers, B/P buyers tended to rate excitement/sophistication, competence, sincerity, and the smoothness brand personality dimensions higher. Multiple regression analysis revealed that excitement/sophistication, competence, sincerity and ruggedness brand personality were significant predictors of respondents' casual clothing brand preference, satisfaction, and brand loyalty. Among these significant predictors, competence was the best predictor of casual clothing brand preference, satisfaction and brand loyalty. Based on these findings, strategic implications are discussed.

The Research of College Students' Sexual Culture in Convergence Ages (Focused on the effect of the types of love to casual sex) (융합시대의 대학생 성문화 연구 (사랑의 유형이 대학생의 캐주얼 섹스에 미치는 영향을 중심으로))

  • Kim, Young-Gi;Park, Mi-Sook
    • Journal of Digital Convergence
    • /
    • v.14 no.4
    • /
    • pp.295-301
    • /
    • 2016
  • This research is purposed to find the effects of casual sex for college students in order to understand the sexual culture of college students and to provide basic information to counsel the sexual education to college students. The participants of this research were 868 college students and the data were analyzed using the IBM/SPSS 20.0 program. As a result, the passion of college student affected the casual sex very positively. As the rate of responsibility increases, it affects negatively attitude and behavior of casual sex. To go further, the rates of passion influences positively the attitude and behavior of casual sex. For this kind of results, as the casual sex of college student in South Korea is behaved in the dating relationship different to America and the dating is very common in South Korea, it is also showing the criticalness and neediness of the sexual educations about the responsibility of sexual behaviors. Among the college students, the casual sex and casual relationships are already behaved through them. However, the researches of the casual sex is difficult to be found in South Korea. In now days, the casual sex is representing the sexuality of young adults in this united ages. Therefore, the following researches will be well applied to provide the basic informations for sexual counsels and sexual educations.

Tendency Analysis of Denim Styles Expressed through Women's Collection S/S 2011 (2011 S/S 여성복 컬렉션에 나타난 데님 스타일의 경향 분석)

  • Kim, Yang-Soo
    • The Research Journal of the Costume Culture
    • /
    • v.19 no.5
    • /
    • pp.1061-1074
    • /
    • 2011
  • This study was conducted based on a comparative analysis of design-specific features prevalent in the Women's Wear Collection S/S 2011. As the method of this study, the denim styles were classified by various fashion design factors consisting of silhouette, fit, color, and textile fabric, which were extracted from an image database. The properties of denim fabrics associated with each fashion image were investigated to inform fabric development and washing. The results of the study show that the dense and glossy surface of the denim fabric represent a modern trend, which can be achieved by blending lyocell, tencel and rayon or by using different textiles, such as lightweight plain weave and satin instead of twill. For casual look, various washing effects were utilized jean's casual feeling like freedom and activities, while in a modern image, washing effects was restricted. And a glossy textile offers a simple modern look. The Modern image represents a simple H-silhouette and wide or straight fit in bottoms as well. Brightness can be adjusted by washing-induced bleaching. High brightness gives an elegant image, while low brightness makes a casual image. The purpose of this study is to configure a database for the development of design in the growing women's casual wear market. In addition, This study, in which the elements for specific fashion image-making were analyzed, can be used as a reference for developing denim style and fabric.

Korean speakers hyperarticulate vowels in polite speech

  • Oh, Eunhae;Winter, Bodo;Idemaru, Kaori
    • Phonetics and Speech Sciences
    • /
    • v.13 no.3
    • /
    • pp.15-20
    • /
    • 2021
  • In line with recent attention to the multimodal expression of politeness, the present study examined the association between polite speech and acoustic features through the analysis of vowels produced in casual and polite speech contexts in Korean. Fourteen adult native speakers of Seoul Korean produced the utterances in two social conditions to elicit polite (professor) and casual (friend) speech. Vowel duration and the first (F1) and second formants (F2) of seven sentence- and phrase-initial monophthongs were measured. The results showed that polite speech shares acoustic similarities with vowel production in clear speech: speakers showed greater vowel space expansion in polite than casual speech in an effort to enhance perceptual intelligibility. Especially, female speakers hyperarticulated (front) vowels for polite speech, independent of speech rate. The implications for the acoustic encoding of social stance in polite speech are further discussed.

Characteristics of mobile casual games and their effects on flow experience and customer satisfaction, loyalty (모바일 캐주얼 게임 몰입이 만족도 및 충성도에 미치는 영향)

  • Baek, Youngsuk;Lee, Ho;Lee, Dong Hyun
    • Knowledge Management Research
    • /
    • v.16 no.4
    • /
    • pp.17-34
    • /
    • 2015
  • Mobile causal games have unique features differentiating itself with video or online games and a good understanding of user experience is important to save time, effort and money by focusing on key features. The purpose of this study is to empirically investigate relationships among flow experience, customer satisfaction, and customer loyalty in the context of mobile casual games. Fun, skillfulness, ease of use, instant connectivity, challenge were suggested as important characteristics of mobile casual games and included in the research model to see what factors might influence flow experience of mobile casual game users.

Analysis of the Organization of Trading Area and Fashion Trend in Gumi based on the Observation of Fashion Brand Stores (패션 브랜드 지점 조사를 통한 구미시 상권 구조 및 패션 동향 분석)

  • Jeong Yoo Jene;Kim Dong In;Park Sang Jin;Chung Ihn Hee
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.29 no.3_4 s.141
    • /
    • pp.511-522
    • /
    • 2005
  • The purpose of this study is to analyze the organization of trading area and fashion trend in Gumi based on the observation of fashion brand stores which had been undertaken on a regular basis from July 2001 through July 2004. Gumi has over 1,000 stores located in main trading streets, about $25\%$ of which was fashion retail stores. In July 2004, $64.6\%$ of them was selling branded products, and the number of unisex casual wear stores was the greatest, followed by women's casual wear stores, sportswear stores, and children's wear stores. On the main streets of Gumi, casual attires as well as casual wear stores can be easily observed because the population of eumi is young compared to that of other regions. Among casual wear brands, especially sensory, or trendy casual wear brands such like BNX, A6, Coax, Koolhaas, EXR, and Smex came into Gumi area in large numbers since fall of 2002. From the observation data, dynamic and systemic effects of economic state, population, seasonal elements, product characteristics, etc. on the organizations of trading area were identified.