• Title/Summary/Keyword: card board model

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Characteristics of Behavior of Brain Board - driven Clay Layers by Vacuum Loading (진공하중에 의한 Drain Board 타입 점토지반의 거동 특성)

  • Lee, Song;Yang, Tae-Seon;Park, Jong-Chan;Paik, Young-Shik
    • Geotechnical Engineering
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    • v.9 no.1
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    • pp.45-58
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    • 1993
  • Paper drain method is one of the methods used for the improvement of soft clay as hydraulic fill sites or the seaside industrial complex. This method adopts a card board as the drain materials instead of sand piles in sand drain method. In this paper 3 types of drain board are used to fond out the characteristics of consolidation by vacuum consolidation model test. So does the no drain board test. This test causes the reduction of pore water pressure to promote the settlement without change of ground water level. Conclusively, the vacuum consolidation shows 3-dimensional behaviors and pore water pressure reaches a negative value in a short time. In addition, it is expected to have a comparatively good consolidation effect using non -woven board, and vacuum loading results in increasing the shear strength at the bottom and top of call layers.

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A Model of Storytelling Board Game based on Motif (모티프를 활용한 스토리텔링 보드 게임 개발)

  • Ahn, Jin-kyoung;Park, Hyoung-eun
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.15-24
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    • 2016
  • The purpose of this study is to propose a storytelling board game model using cards, focusing on motif theory illustrated at , a type of software that supports story-making. First, the study categorizes storytelling board games into 4 types, then sets a development objective. Furthermore, after creating a 205 types of motif cards according to motif categorizing system, the study presents development model of both basic and expansion mode. The study aims to verify its game characteristics and elaborate its model through focus group tests henceforth.

Design for the Remote ECG Diagnosis System using LAN and MODEM (LAN 과 MODEM을 이용한 ECG 원격 진단 시스템 구현)

  • Ahn, S.H.;Yi, Y.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.171-175
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    • 1997
  • We have developed a remote diagnosis system using the LAN and MODEM which enables a routine check for a patient remotely. We used $LabVIEW^{TM}$ as the programing development tool and DAQ (Data Aquisition) board from National Instrument for data aquisition. The LAN card and MODEM are used for the transmission of patient's data. A patient data are aquired by DAQ board and signal processing is done by $LabVIEW^{TM}$, which is a graphical prgamming language. Two methods for the data of transmission. One is the Client-Server model using TCP/IP (Transmission Control Protocol / Internet Address) in the LAN (Local Area Network) Another is using MODEM to transmit the measured data from a patient. In this case, the data transmission is accomplished by the FTP (File Transfer Protocol).

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Analysis of Relative Importance of Board Game Development Models (보드게임 개발 모형의 상대적 중요도 분석)

  • Kim, Ji-Hye;Ho, Ryu Seuc
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.257-263
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    • 2022
  • In the current era of Corona, the positive potential of board games is emerging as the 'untact' is accelerating. This situation can be seen as an opportunity to have a positive impact on the development of the board game industry depending on how to develop board games in a more interesting, high-quality and educational way than before. To this end, this study intends to present a methodology for deriving the relative importance of important factors in board game development among the preceding studies and methodologies for more advanced board game development by board game developers and experts. This study is to derive the relative importance of important factors in board game development. To this end, important factors in board game development for board game developers and experts were derived through the Delphi method, and the Delphi method in the ranking format was used to rank the relative importance of the derived factors. This study focused on the development model of playing cards among board games. Priority analysis result, development and planning composition, prior research analysis, draft production, production, validation, application, and review in order of importance were derived(were derived in the order of importance). The results of this study are expected to provide practical guidelines for companies to prioritize and utilize development according to their importance when developing board games.

Development of Small Package Drop-Off System (PC 기반의 무인 소화물 접수장치 설계에 관한 연구)

  • Nam, Byong-Keun;Han, Kyong-Ho
    • Proceedings of the KIEE Conference
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    • 2001.11c
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    • pp.450-452
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    • 2001
  • In this paper, we proposed the automatic postal drop-off system based on the microprocessor board or PC. The weight of the small postal package is transmitted from the electronic scale and user-entered addresses and delivery rate are processed by the controller to calculate the fee. For 24 hour out-door operation and maintenance, non-cash payment methods such as credit card payment is used. The post stamp and receipt are printed by the thermal printer. For the electronic processing of the parcel, serial code is also printed on the stamp and receipts in bar code format. The parcel information obtained by the automatic postal drop-off system is transferred to remote central system by dial-up modem shared by the on site office. The proposed system and its control software are built for prototype model operation and the result met the design requirements. For real time processing, data reception through three serial ports is handled by interrupt routine. The proposed system is expected to be applied for commercial logistics system and pc automation system.

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Motion analysis for Home Surveillance of the Aged who Lives Alone based on Video Images (비디오 기반의 독거노인 위급 상황 탐지를 위한 행동 분석)

  • Kim, Young-Baek;Rhee, Sang-Yong
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.6
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    • pp.537-641
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    • 2007
  • In this paper, motion analysis algorithm is presented for home surveillance of the aged who lives alone. For the first step, we acquire images from a camera. To enhance the image, we use median filtering and binarize it to reduce processing time. And then morphological operations are performed to remove small blobs and small holes. At the forth step, blobs are analysed to extracts tor foreground region. Then, motions are predicted from these images by using optical tlow technique, and the predicted motion data are refined by comparing our cardboard models so as to judge behavior pattern.

Improvement and verification of the DeCART code for HTGR core physics analysis

  • Cho, Jin Young;Han, Tae Young;Park, Ho Jin;Hong, Ser Gi;Lee, Hyun Chul
    • Nuclear Engineering and Technology
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    • v.51 no.1
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    • pp.13-30
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    • 2019
  • This paper presents the recent improvements in the DeCART code for HTGR analysis. A new 190-group DeCART cross-section library based on ENDF/B-VII.0 was generated using the KAERI library processing system for HTGR. Two methods for the eigen-mode adjoint flux calculation were implemented. An azimuthal angle discretization method based on the Gaussian quadrature was implemented to reduce the error from the azimuthal angle discretization. A two-level parallelization using MPI and OpenMP was adopted for massive parallel computations. A quadratic depletion solver was implemented to reduce the error involved in the Gd depletion. A module to generate equivalent group constants was implemented for the nodal codes. The capabilities of the DeCART code were improved for geometry handling including an approximate treatment of a cylindrical outer boundary, an explicit border model, the R-G-B checker-board model, and a super-cell model for a hexagonal geometry. The newly improved and implemented functionalities were verified against various numerical benchmarks such as OECD/MHTGR-350 benchmark phase III problems, two-dimensional high temperature gas cooled reactor benchmark problems derived from the MHTGR-350 reference design, and numerical benchmark problems based on the compact nuclear power source experiment by comparing the DeCART solutions with the Monte-Carlo reference solutions obtained using the McCARD code.

Automatic Person Identification using Multiple Cues

  • Swangpol, Danuwat;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1202-1205
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    • 2005
  • This paper describes a method for vision-based person identification that can detect, track, and recognize person from video using multiple cues: height and dressing colors. The method does not require constrained target's pose or fully frontal face image to identify the person. First, the system, which is connected to a pan-tilt-zoom camera, detects target using motion detection and human cardboard model. The system keeps tracking the moving target while it is trying to identify whether it is a human and identify who it is among the registered persons in the database. To segment the moving target from the background scene, we employ a version of background subtraction technique and some spatial filtering. Once the target is segmented, we then align the target with the generic human cardboard model to verify whether the detected target is a human. If the target is identified as a human, the card board model is also used to segment the body parts to obtain some salient features such as head, torso, and legs. The whole body silhouette is also analyzed to obtain the target's shape information such as height and slimness. We then use these multiple cues (at present, we uses shirt color, trousers color, and body height) to recognize the target using a supervised self-organization process. We preliminary tested the system on a set of 5 subjects with multiple clothes. The recognition rate is 100% if the person is wearing the clothes that were learned before. In case a person wears new dresses the system fail to identify. This means height is not enough to classify persons. We plan to extend the work by adding more cues such as skin color, and face recognition by utilizing the zoom capability of the camera to obtain high resolution view of face; then, evaluate the system with more subjects.

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The Effects of Childrens' Perception of the Kodu Software Curriculum Model based on SCC Activity Strategy (SCC 활동 전략기반 Kodu SW교육과정 모델 적용을 통한 어린이 코딩 인지 효과)

  • Sung, Younghoon;Yoo, Seounghan
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.283-292
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    • 2016
  • Based on revised 2015 curriculum, diversified SW education methods for elementary school students are researched, developed and applied. However, as most of SW education is based on English text, its coding process may be difficult for low graders of elementary school who are not familiar with English and Math. Under this situation, Kodu game lab based 'icon card board' by which coding could be learnt with ease through game and icon was developed and story activity, coding activity and collaboration activity (SCC) strategy based 17th session SW curriculum was applied and verified. As a result of research, in terms of satisfaction of students for SW class, students more than 86% recognized such class positively and a significant effect was obtained from students' interest level and learning model for coding.

A Statistical Fitness Test of Newell's 3-detector Simplification Method for Unexpected Incident Detection in the Expressway Traffic Flow (고속도로 돌발상황 검지를 위한 삼연속검지기 단순화 해법의 통계적 적합성 검정)

  • OH, Chang-Seok;RHO, Jeong Hyun;PARK, Young Wook
    • Journal of Korean Society of Transportation
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    • v.34 no.2
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    • pp.146-157
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    • 2016
  • The objective of this study is to actualize a statistical model of the 3-detector simplification model, which was proposed to detect outbreak situations by Daganzo in 1997 and to verify the statistical appropriacy thereof. This study presents the calculation process of the 3-detector simplification model and realizes the process using a statistics program. Firstly, the model was applied using data on detector of the main highways on which there is no entrances or exits. Moreover, in order to statistically verify the 3-detector simplification model, accumulative traffics for 30 seconds period, which reflects the dynamic changes of traffics due to shock wave, were estimated for outbreak traffics and steady flow, and the error of acquired data was statistically compared with that of the actual accumulative traffics. As a result, the error ratio between steady and incident cumulative flows has reached its maximum after 2-3 hours from an accident. Moreover, the incident traffic flows by accidents and the stade flows are heterogeneous in terms of their dispersion and means.