• Title/Summary/Keyword: camera streaming

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Traffic-Accident-in-Alley Prevention System by Object Tracking in Video Surveillance Camera Streaming Video (비디오 감시 카메라 내 사물 추적을 통한 골목길 교차로 사고 예방 시스템)

  • Kim, Hyungjin;Kim, Juneyoung;Park, Juhong;Shim, Jaeuk;Ko, Seokju;Kim, Jeongseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.536-539
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    • 2020
  • 길이 좁고 차도와 인도의 구분이 없는 골목길의 특성상 사각지대가 많고 보행자의 동선을 예측하기 힘들어 교통사고가 많이 발생하고 있다. 따라서 본 논문에서는 AI 를 활용, 영상 내 사물을 추적하여 골목길에서의 사고를 예방하는 시스템을 제안한다. 해당 시스템은 Object - Detection & Tracking 을 사용하여 보행자 및 차량을 식별·추적하여 두 개 이상의 사물이 동시에 교차로에 접근 시 사고 예방 알람을 발생시킨다. 이 시스템을 전국에 설치되어 있는 CCTV 에 활용하면 추가적인 비용과 설치 시간에 제한받지 않고 전국적으로 응용할 수 있을 것으로 기대된다.

The Design and Implementation of Internet Broadcasting Move Picture Solution apply to FlashVideo (FlashVideo를 적용한 인터넷 방송 동영상 솔루션의 설계 및 구현)

  • Kwon, O-Byung;Kim, Kyeong-Su
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.241-246
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    • 2012
  • In this paper, we apply the next generation Internet Broadcasting Move Picture solution, FlashVideo has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and customizing is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video contents and course management contents in real time via the Android phone and iPhone streaming service is available.

The Design and Implementation of Internet Broadcasting Solution applied to FLV (FLV를 적용한 인터넷 방송 솔루션의 설계 및 구현)

  • Kwon, O-Byoung;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.12 no.3
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    • pp.93-97
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    • 2012
  • In this paper, we apply the next generation Internet TV solution, FLV has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and Custer (customizing) is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video content and course management content in real time via the Android phone and iPhone streaming service is available.

Design and Implementation of Distributed QoS Management Architecture for Real-time Negotiation and Adaptation Control on CORBA Environments (CORBA 환경에서 실시간 협약 및 작응 제어를 위한 분사 QoS 관리 구조의 설계 및 구현)

  • Lee, Won-Jung;Shin, Chang-Sun;Jeong, Chang-Won;Joo, Su-Chong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.1C
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    • pp.21-35
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    • 2002
  • Nowadays, in accordance with increasing expectations of multimedia stream service on the internet, a lot of distributed applications are being required and developed. But the models of the existing systems have the problems that cannot support the extensibility and the reusability, when the QoS relating functions are being developed as an integrated modules which are suited on the centralized controlled specific-purpose application services. To cope with these problems, it is suggested in this paper to a distributed QoS management system on CORBA, an object-oriented middleware compliance. This systems we suggested can provides not only for efficient control of resources, various service QoS, and QoS control functions as the existing functions, but also QoS control real-time negotiation and dynamic adaptation in addition. This system consists of QoS Control Management Module(QoS CMM) in client side and QoS Management Module(QoS MM) in server side, respectively. These distributed modules are interfacing with each other via CORBA on different systems for distributed QoS management while serving distributed streaming applications. In phase of design of our system, we use UML(Unified Modeling Language) for designing each component in modules, their method calls and various detailed functions for controlling QoS of stream services. For implementation of our system, we used OrbixWeb 3.1c following CORBA specification on Solaris 2.5/2.7, Java language, Java Media Framework API 2.0 beta2, Mini-SQL 1.0.16 and the multimedia equipments, such as SunVideoPlus/Sun Video capture board and Sun Camera. Finally, we showed a numerical data controlled by real-time negotiation and adaptation procedures based on QoS map information to GUIs on client and server dynamically, while our distributed QoS management system is executing a given streaming service.

Implementation of Real-time Video Surveillance System based on Multi-Screen in Mobile-phone Environment (스마트폰 환경에서의 멀티스크린 기반의 실시간 비디오 감시 시스템 개발)

  • Kim, Dae-Jin
    • Journal of Digital Contents Society
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    • v.18 no.6
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    • pp.1009-1015
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    • 2017
  • Recently, video surveillance is becoming more and more common as many camera are installed due to crime, terrorism, traffic and security. And systems that control cameras are becoming increasingly general. Video input from the installed camera is monitored by the multiscreen at the central control center, it is essential to simultaneously monitor multiscreen in real-time to quickly respond to situations or dangers. However, monitoring of multiscreen in a mobile environment such as a smart phone is not applied to hardware specifications or network bandwidth problems. For resolving these problems, in this paper, we propose a system that can monitor multiscreen in real-time in mobile-phone environment. We reconstruct the desired multiscreen through transcoding, it is possible to monitor continuously video streaming of multiple cameras, and to have the advantage of being mobile in mobile-phone environment.

Child-to-school Vehicle Safety Accident Prevention System Utilizing Video and PIR Sensor (영상 및 인체 감지 센서를 활용한 어린이 통학 차량 안전사고 방지 시스템)

  • Park, Sang-Soo;Park, Hyun-Gyu;Park, Sung-Chul;Jeon, Moon-Pyo;Lee, Boong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1019-1024
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    • 2019
  • In this paper, we plan to design and manufacture a new sleeping child check system using image and PIR sensors. Therefore, it plans to implement a system that can prevent in-vehicle accidents that can occur due to presence of human and certain temperature inside the vehicle by collecting data from PIR sensors and temperature sensors with the main control device based on Arduino. In addition, the values of sensors can be linked with Bluetooth communication or Wi-Fi communication to send information to the mobile phone, and the sensor values can be printed by texting on the screen. It also plans to use raspberry pie and camera modules to build a display and smartphone streaming service inside the vehicle. Through this, the objective of this study is to prevent safety accidents in school vehicles by making experiments and research in this paper recognize 100% inside the vehicle with the quantitative goal of PIR sensors.

Study of Capturing Real-Time 360 VR 3D Game Video for 360 VR E-Sports Broadcast (360 VR E-Sports 중계를 위한 실시간 360 VR 3D Stereo 게임 영상 획득에 관한 연구)

  • Kim, Hyun Wook;Lee, Jun Suk;Yang, Sung Hyun
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.876-885
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    • 2018
  • Although e-sports broadcasting market based on VR(Virtual Reality) is growing in these days, technology development for securing market competitiveness is quite inadequate in Korea. Global companies such as SLIVER and Facebook already developed and are trying to commercialize 360 VR broadcasting technology which is able to broadcast e-sports in 4K 30FPS VR video. However, 2D video is too poor to use for 360 VR video in that it brings less immersive experience and dizziness and has low resolution in the scene. this paper, we not only proposed and implemented virtual camera technology which is able to capture in-game space as 360 video with 4K 3D by 60FPS for e-sports VR broadcasting but also verified feasibleness of obtaining stereo 360 video up to 4K/60FPS by conducting experiment after setting up virtual camera in sample games from game engine and commercial games.

A Study on the Image/Video Data Processing Methods for Edge Computing-Based Object Detection Service (에지 컴퓨팅 기반 객체탐지 서비스를 위한 이미지/동영상 데이터 처리 기법에 관한 연구)

  • Jang Shin Won;Yong-Geun Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.11
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    • pp.319-328
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    • 2023
  • Unlike cloud computing, edge computing technology analyzes and judges data close to devices and users, providing advantages such as real-time service, sensitive data protection, and reduced network traffic. EdgeX Foundry, a representative open source of edge computing platforms, is an open source-based edge middleware platform that provides services between various devices and IT systems in the real world. EdgeX Foundry provides a service for handling camera devices, along with a service for handling existing sensed data, which only supports simple streaming and camera device management and does not store or process image data obtained from the device inside EdgeX. This paper presents a technique that can store and process image data inside EdgeX by applying some of the services provided by EdgeX Foundry. Based on the proposed technique, a service pipeline for object detection services used core in the field of autonomous driving was created for experiments and performance evaluation, and then compared and analyzed with existing methods.

A Design and Implementation of Remote Video Monitoring System for the Mobile Internet (무선 인터넷에서의 원격 화상 모니터링 시스템의 설계 및 구현)

  • 공인엽
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.53-56
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    • 2001
  • It has been increasing that the use of Mobile Internet these days. And the demand of user is changing from the text based services to multimedia based data services like pictures, sounds and streaming videos in Mobile Internet. In this paper, It is proposed a remote monitoring system that .an transfer the video data through WAP(Wireless Application protocol) based Mobile Internet used generally in anywhere. And this system is a low-cost efficient system compared with a existing high-cost Internet Camera system, using video module connected to Internet directly and PC-based server. In this paper, It is explained a design and implementation of such WAP-based remote monitoring system.

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Real-Time Panorama Video Generation System using Multiple Networked Cameras (다중 네트워크 카메라 기반 실시간 파노라마 동영상 생성 시스템)

  • Choi, KyungYoon;Jun, KyungKoo
    • Journal of KIISE
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    • v.42 no.8
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    • pp.990-997
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    • 2015
  • Panoramic image creation has been extensively studied. Existing methods use customized hardware, or apply post-processing methods to seamlessly stitch images. These result in an increase in either cost or complexity. In addition, images can only be stitched under certain conditions such as existence of characteristic points of the images. This paper proposes a low cost and easy-to-use system that produces realtime panoramic video. We use an off-the-shelf embedded platform to capture multiple images, and these are then transmitted to a server in a compressed format to be merged into a single panoramic video. Finally, we analyze the performance of the implemented system by measuring time to successfully create the panoramic image.