• Title/Summary/Keyword: cache storage

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A Design of 4×4 Block Parallel Interpolation Motion Compensation Architecture for 4K UHD H.264/AVC Decoder (4K UHD급 H.264/AVC 복호화기를 위한 4×4 블록 병렬 보간 움직임보상기 아키텍처 설계)

  • Lee, Kyung-Ho;Kong, Jin-Hyeung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.5
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    • pp.102-111
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    • 2013
  • In this paper, we proposed a $4{\times}4$ block parallel architecture of interpolation for high-performance H.264/AVC Motion Compensation in 4K UHD($3840{\times}2160$) video real time processing. To improve throughput, we design $4{\times}4$ block parallel interpolation. For supplying the $9{\times}9$ reference data for interpolation, we design 2D cache buffer which consists of the $9{\times}9$ memory arrays. We minimize redundant storage of the reference pixel by applying the Search Area Stripe Reuse scheme(SASR), and implement high-speed plane interpolator with 3-stage pipeline(Horizontal Vertical 1/2 interpolation, Diagonal 1/2 interpolation, 1/4 interpolation). The proposed architecture was simulated in 0.13um standard cell library. The maximum operation frequency is 150MHz. The gate count is 161Kgates. The proposed H.264/AVC Motion Compensation can support 4K UHD at 72 frames per second by running at 150MHz.

Access Frequency Based Selective Buffer Cache Management Strategy For Multimedia News Data (접근 요청 빈도에 기반한 멀티미디어 뉴스 데이터의 선별적 버퍼 캐쉬 관리 전략)

  • Park, Yong-Un;Seo, Won-Il;Jeong, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2524-2532
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    • 1999
  • In this paper, we present a new buffer pool management scheme designed for video type news objects to build a cost-effective News On Demand storage server for serving users requests beyond the limitation of disk bandwidth. In a News On Demand Server where many of users request for video type news objects have to be serviced keeping their playback deadline, the maximum numbers of concurrent users are limited by the maximum disk bandwidth the server provides. With our proposed buffer cache management scheme, a requested data is checked to see whether or not it is worthy of caching by checking its average arrival interval and current disk traffic density. Subsequently, only granted news objects are permitted to get into the buffer pool, where buffer allocation is made not on the block basis but on the object basis. We evaluated the performance of our proposed caching algorithm through simulation. As a result of the simulation, we show that by using this caching scheme to support users requests for real time news data, compared with serving those requests only by disks, 30% of extra requests are served without additional cost increase.

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Block Replacement Scheme based on Reuse Interval for Hybrid SSD System (Hybrid SSD 시스템을 위한 재사용 간격 기반 블록 교체 기법)

  • Yoo, Sanghyun;Kim, Kyung Tae;Youn, Hee Yong
    • Journal of Internet Computing and Services
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    • v.16 no.5
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    • pp.19-27
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    • 2015
  • Due to the advantages of fast read/write operation and low power consumption, SSD(Solid State Drive) is now widely adopted as storage device of smart phone, laptop computer, server, etc. However, the shortcomings of SSD such as limited number of write operations and asymmetric read/write operation lead to the problem of shortened life span of SSD. Therefore, the block replacement policy of SSD used as cache for HDD is very important. The existing solutions for improving the lifespan of SSD including the LARC scheme typically employ the LRU algorithm to manage the SSD blocks, which may increase the miss rate in SSD due to the replacement of frequently used block instead of rarely used block. In this paper we propose a novel block replacement scheme which considers the block reuse interval to effectively handle various data read/write patterns. The proposed scheme replaces the block in SSD based on the recency decided by reuse interval and age along with hit ratio. Computer simulation using workload trace files reveals that the proposed scheme consistently improves the performance and lifespan of SSD by increasing the hit ratio and decreasing the number of write operations compared to the existing schemes including LARC.

XML View Indexing Using an RDBMS based XML Storage System (관계 DBMS 기반 XML 저장시스템 상에서의 XML 뷰 인덱싱)

  • Park Dae-Sung;Kim Young-Sung;Kang Hyunchul
    • Journal of Internet Computing and Services
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    • v.6 no.4
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    • pp.59-73
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    • 2005
  • Caching query results and reusing them in processing of subsequent queries is an important query optimization technique. Materialized view and view indexing are the representative examples of such a technique. The two schemes had received much attention for relational databases, and have been investigated for XML data since XML emerged as the standard for data exchange on the Web. In XML view indexing, XML view xv which is the result of an XML query is represented as an XML view index(XVI), a structure containing the identifiers of xv's underlying XML elements as well as the information on xv. Since XVI for xv stores just the identifiers of the XML elements not the elements themselves, when xv is requested, its XVI should be materialized against xv's underlying XML documents. In this paper, we address the problem of integrating an XML view index management system with an RDBMS based XML storage system. The proposed system was implemented in Java on Windows 2000 Server with each of two different commercial RDBMSs, and used in evaluating performance improvement through XML view indexing as well as its overheads. The experimental results revealed that XML view indexing was very effective with an RDBMS based XML storage system while its overhead was negligible.

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A Scheme of Efficient Contents Service and Sharing By Associating Media Server with Location-Aware Overlay Network (미디어 서버와 위치-인지 오버레이 네트워크를 연계한 효율적 콘텐츠 공유 및 서비스 방법)

  • Chung, Won-Ho;Lee, Seung Yeon
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.26-35
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    • 2018
  • The recent development of overlay network technology enables distributed sharing of various types of contents. Although overlay network has great advantages as a huge content repository, it is practically difficult to directly provide such Internet service as streaming of contents. On the other hand, the media server, which is specialized in content services, has excellent service capabilities, but it suffers from the huge contents that are constantly created and requires large expansion of severs and storages, and thus requires much effort for efficient management of the huge repository. Hence, the association of an overlay network of huge storage with a media server of high performance content service will show a great synergy effect. In this paper, a location-aware scheme of constructing overlay networks and associating it with media server is proposed, and then cache-based contents management and service policy are proposed for efficient content service. The performance is analysed for one of the content services, streaming service.

Playback Quantity-based Proxy Caching Scheme for Continuous Media Data (재생량에 기반한 연속미디어 데이터 프록시 캐슁 기법)

  • Hong, Hyeon-Ok;Im, Eun-Ji;Jeong, Gi-Dong
    • The KIPS Transactions:PartB
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    • v.9B no.3
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    • pp.303-310
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    • 2002
  • In this paper, we propose a proxy caching scheme that stores a portion of a continuous media object or an entire object on the Internet. The proxy stores the initial fraction of a continuous media object and determines the optimal size of the initial fraction of the continuous media object to be cached based on the object popularity. Under the proposed scheme, the initial latency of most clients and the data transferred from a remote server can be reduced and limited cache storage space can be utilized efficiently. Considering the characteristics of continuous media, we also propose the novel popularity for the continuous media objects based on the amount of the data of each object played by the clients. Finally, we have performed trace-driven simulations to evaluate our caching scheme and the popularity for the continuous media objects. Through these simulations, we have verified that our caching scheme, PPC outperforms other well-known caching schemes in terms of BHR, DSR and replacement and that popularity for the continuous media objects based on the amount of the playback data can enhance the performance of caching scheme.

Server network architectures for VOD service (프록시 서버를 이용한 DAVIC VOD 시스템의 설계)

  • Ahn, Kyung-Ah;Choi, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.5
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    • pp.1229-1240
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    • 1998
  • In this paper, we provide a design of DAVIC VOD service system with proxy servers which perform caching of video streams. Proxy servers are placed between a service provider system and service consumer systems. They provide video services to consumers on behalf of the service provider, therefore they reduce the loads of service providers and network. The operation of a proxy server depends on whether the requested program is in its storage. If this is the case, the prosy servere takes all the controls, but if the proxy does not have the program, it forwards the service request the proxy server takes all the controls, but if the prosy does not have the program, it forwards the service request to a service provider. While the service provider system provides the program to the consumer, the proxy copies and caches the program. The proxy server executes cache replacement, if necessary. We show by simultion that the LFU is the most efficiency caching replacement algorithm among the typical algorithms such as LRU, LFU, FIFO.

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Efficient Method to Support Mobile Virtualization-based Cloud Resource Management (모바일 가상화기반 클라우드 자원관리를 지원하는 효율적 방법)

  • Kang, Yongho;Jang, Changbok;Lee, Wanjik;Heo, Seokyeol;Kim, Jooman
    • Journal of Digital Convergence
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    • v.12 no.2
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    • pp.277-283
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    • 2014
  • Recently, various cloud service has been being provided on mobile devices as well as desktop pc and server computer. Also, Smartphone users are very rapidly increasing, and they are using it for enjoying various services(cloud service, game, banking service, mobile office, etc.). So, research to utilize resources on mobile device has been conducted. In this paper, We have suggested efficient method of cloud resource management by using information of available physical resources(CPU, memory, storage, etc.) between mobile devices, and information of physical resource in mobile device. Suggested technology is possible to guarantee real-time process and efficiently manage resources.

An Efficient Peer-to-Peer Web Caching Model with the Dynamic Participation of Peers (네트워크 동적 참여 기반의 효율적인 피어-투-피어 웹 캐슁 모델)

  • Ryu Young-Suk;Yang Sung-Bong
    • Journal of KIISE:Information Networking
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    • v.32 no.6
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    • pp.705-715
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    • 2005
  • A peer-to-peer web caching has been studied recently as it can reduce the traffic converged on the server side and can support the traditional web caching model. Although the peer-to-peer web caching has the merit of having additional cache space from the local caches of peers without additional infrastructure, several constraints such as dynamic participation and local caching strategy caused by the autonomy of peers in peer-to-peer networks nay limit the performance of the peer-to-peer web caching. To overcome these limitations, we propose an efficient directory-based peer-to-peer web caching system under dynamic participation of peers. In the proposed caching system, we present new peer selection and replica management schemes by introducing the concept of the object lifetime in P2P networks. We evaluate the effectiveness of the proposed system through trace-driven simulations with a web log dataset. Simulation results show that the proposed system has higher accuracy and fewer redirection failures than the conventional directory-based P2P web caching system in feasible peer-to-peer networks.

Adaptive Image Converting for More Efficient Mobile Web Service (모바일 웹 서비스를 효율적으로 제공하기 위한 적응적 이미지 변환 기법)

  • Sim, Kun-Ho;Ko, Hee-Ae;Kim, Jong-Keun;Zhao, Mei-Hua;Lim, Yung-Hwan
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.37-46
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    • 2011
  • The importance of data service with mobile is becoming more and more significant with the development of wireless network. However, due to the several type of mobile devices and contents, there is a problem that mobile contents should be edited according to the features of the mobile devices and the service providers. Fortunately, there is some solutions that convert mobile contents automatically according to mobile operator. Nevertheless, it has some issues that the response time of content service is delayed when converting mobile contents in real-time. In this paper, we propose an image cache replacement algorithm for minizing the volume of the real-time image transformation. Also, using both of the pre-conversion method and the real-time conversion method to improve storage space and response time.