• 제목/요약/키워드: button design

검색결과 203건 처리시간 0.024초

QFD를 이용한 식기세척기의 감성기반 사용성 평가 연구 (A Study on Usability Evaluation with QFD on Customers' Sensation of Dishwasher)

  • 진범석;최계연;지용구;조길수;김경록;이창희
    • 대한인간공학회지
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    • 제26권3호
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    • pp.101-109
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    • 2007
  • This research is for developing a usability evaluation model based on customer sensation using Quality Function Deployment, which evaluates the relationship between consumer sensation and usability among the physical design factors of dishwashers. Four aspects of the evaluation model; overall sensation factors, detail sensation factors, usability evaluation factors and physical design factors of products were analyzed in three sequential processes of QFD. The sensation evaluation factors and the usability evaluation factors were created from regression analysis of the results of the sensation and usability test. Moreover, thirty-one physical design factors selected through group discussion of ergonomist and manufacturers. Among them, 19 physical design factors according to priority were applied to evaluation model using QFD. With the evaluation model using four aspects, physical design factors influencing user sensation were generated. These factors were 'alarm sound', 'dishwasher size', 'button size' and 'display size'. Consequently, the degree of influences was tested. Design guidelines for dishwashers were derived from finally generated physical design factors.

주거용 소화기의 사용성 증대를 위한 디자인 제안 (Design Proposal for Usability Enlargement of a household Fire Extinguisher)

  • 강병환;김덕남
    • 한국안전학회지
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    • 제29권1호
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    • pp.70-79
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    • 2014
  • This paper is on a new design of a household fire extinguisher with an increased initial responsiveness in case of fire. A public survey was taken prior to the new design and 133 faithfully answered surveys among the respondents were used as the research material. The survey was divided into the contents on the recognition of the fire extinguisher, the general requirements and improvement, and it was carried out to be classified on the basis of the results. Design summaries based on the results of surveys conducted are: First, the distance of fire distinguishing material to reach was made to be controlled for more responsiveness in terms of functionality. Second, the head of the fire extinguisher is in red and the spray button is in luminous paint to glow in the dark in terms of visibility. Third, it is made smaller and added a separate handle for bigger sized fire extinguishers in terms of mobility. Fourth, it is made in an aerosol type and has a friendly character on it in terms of approachability. Finally, colors of vivid tones, harmonious pastel tones or light greyish tones were used in terms of aesthetics. With the above study results applied to existing fire extinguisher design, it may contribute to reducing any fire damage.

체형에 적합한 시각효과를 위한 중년남성 정장디자인(제2보) (The Formal Suit Design for Visual Effect of Mid-Aged Men's Shape (Part II))

  • 박순천;이순홍
    • 한국의류학회지
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    • 제27권11호
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    • pp.1260-1269
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    • 2003
  • This paper endeavors to examine the most suitable formal dress design for mid-aged men who lives in Kwangju, the Republic of Korea. Visual effect in associate design is considered with adjustment, figured and the body type. There are partly similarity differences in associate design visual effect by one's shape and clothes design. Firstly, in thin type, striped figured suit is the most attractive. Single adjustment suit with striped figured tend to be attractive, young and modernistic. Single adjustment without figured is felt the mellowest. Secondly, in standard type, the suit without figured is perceived the most attractive and masculine. The suit with striped figured is looked more young. Single adjustment suit without figured is the most attractive and mellow also single adjustment with figured is felt the youngest. Double adjustment without figured is felt mellow and with striped figured is felt the most modernistic and familiar. Also double adjustment suit with check figured is felt more modernistic. Thirdly, in pyknic type, the solid figured and striped figured of the suits are felt more masculine and single without figured is thought attractive. Single adjustment with check figured is common image. Also, double adjustment with stripe figured is perceived attractive. In conclusion, the adjustment, number of button and figure are very important facts for the clothes for giving whole visual effect of men's suit.

모바일제품을 위한 청각 아이콘 설계에 관한 연구 (Design of Auditory Icons in Mobile Applications)

  • 박동현;명노해
    • 대한인간공학회지
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    • 제24권3호
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    • pp.29-34
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    • 2005
  • Little research has been performed regarding auditory icons even though auditory icons have great potentials as a strategy for creating informative, intuitively accessible, and unobtrusive interface. Therefore, this study was conducted to design new auditory icons through the iconic mapping for ten most frequently used mobile phone menus, and to show the usability of auditory icons. Two most familiar auditory sounds for each menu were collected and compared to the current button-pressing sound. The results show that the newly designed auditory icons had shorter recognition times, better satisfaction than the current icons. In other words, auditory icons could be an effective interface to provide a redundant feedback along with visual feedbacks in navigating mobile devices.

Multi-line display 제품의 메뉴 설계 방안

  • 유승무;한성호;곽지영
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 추계학술대회논문집
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    • pp.41-45
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    • 1995
  • Menu-driven interfaces are frequently employed for user -system interfaces on many electronic products. Due to the space and budget constraint, a single or multi-line display is used to show menu items. Single or Multi-line display present 8 .approx. 21 characters on an LCD screen and users select items using a series of button pushes. Multi-line displays are different from the single-line ones in the following aspects. First, they can present multiple menu items at the same time. Second, they can present menu items in a various way, for example, same-depth presentation, sub-depth presentation, previous selection, etc. In this study, a human factors experiment is being conducted to examine the effects of three independent variables on the design of a multi-line display. Factors investigated include menu structure, number of lines on the display, item presentation methodl. Usability of the multi-line display is being measured quantitatively in terms of four different aspects: task completion time, accuracy, inefficiency, user preference. A set of design guidelines will be drawn from this study which can be applied to usef-system interfaces of a various types of consumer products.

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청대 피령의 조형적 특성 (Formal Characteristics of Pi-Ling(披領) of Qing Dynasty)

  • 박현정
    • 한국의상디자인학회지
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    • 제7권1호
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    • pp.65-75
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    • 2005
  • The purpose of this paper is to understand the formal characteristics of Pi-Ling by investigating the Pi-Ling(披領)'s system of Qing Dynasty. As a research document, Qing-Huidian-Tu(淸會典圓) has been used. The following results were found out in this research; 1) The form of Pi-Ling was horizontally wide and both sides were narrow and sharp. There was a circular hole in the center of Pi-Ling. It was worn around the neck by a button in its front center. 2) materials: The materials of Pi-Ling were the leather of marten or sea-lion, satins, and silk. 3) The color of Pi-Ling was purple or blue. 4) Moving dragons(行龍) were used on the pattern of Pi-Ling. And the Pi-Ling of low level officials had no patterns.

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3D 수화 애니메이션을 위한 팔과 손의 키 프레임 에디터 (A Keyframe Editor of Arms and Hands for 3D Sign-Language Animation)

  • 이종우;김상운
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.548-551
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    • 1999
  • We design a keyframe editor of arms and hands for 3D sign-language animation using inverse kinematics. In the previous study, we acquired only the joint angles of two arms after selecting arbitrarily the shapes of hands. In this paper, both joint angles of arms and hands are calculated by the same transformation matrix of the inverse kinematics. In the method, the design window of arm gestures can be converted into that of hand shapes by clicking a button. Experimental results show a possibility that the proposed method could be used for building up the sign-language communication dictionaries.

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프리텐셔너가 장착된 시트벨트 시스템의 관성잠김 안전버클 개발 (Development of Inertial Locking Anti-G Buckle of A Seatbelt System With Pre-tensioner)

  • 탁태오;국민구;김대희;박재순;신승언;최석
    • 산업기술연구
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    • 제26권A호
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    • pp.47-54
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    • 2006
  • To improve passenger safety, seat belt systems with pre-tensioner that tightens seat belt webbing using explosive just before collision are widely used these days. Even though seatbelt must not unlatched without passengers' operation. explosive power of pre-tensioner can cause unlocking of a buckle. To prevent the unlocking, an anti-g mass that blocks displacement of the release button has been attached to the buckle. In this study, the dynamics and statics of locking mechanism associated with operation of anti-g buckle has been theoretically investigated, and important design variables that affect the operation of anti-g buckle have been identified. Through the total seat belt system's dynamic simulation using force and displacement inputs obtained from seat belt sled test, design of the proposed anti-g buckle has been validated.

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외출용 수유복 개발에 관한 연구 (A Development of Outer Wears for Breast-Feeding Mothers)

  • 이은혜;조진숙
    • 한국의류학회지
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    • 제30권4호
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    • pp.595-606
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    • 2006
  • Benefits of breast-feeding are so well known that mothers want to breast-feed their children. However there are a few difficulties to breast-feed when they are out for the purpose of work, visit and other social activities. The exposure of the breast is one of them. With the results of 2 surveys, 6 designs were developed. The extinguishing design features were breast openings, which were developed using various fastenings such as elastic tape, buckle, zipper, velcro, snap and button. Three outer wear designs of selected breast openings were developed. These three researched designs were made of proper materials. The purpose of this study is to develop outer wears of functionality and good design for breast-feeding mothers.

손가락 고정구를 이용한 휴대용 전자제품의 증강현실기반 감각형 상호작용 (AR-based Tangible Interaction Using a Finger Fixture for Digital Handheld Products)

  • 박형준;문희철
    • 한국CDE학회논문집
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    • 제16권1호
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    • pp.1-10
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    • 2011
  • In this paper, we propose an AR-based tangible interaction using a finger fixture for virtual evaluation of digital handheld products. To realize tangible interaction between a user and a product in a computer-vision based AR environment, we uses two types of tangible objects: a product-type object and a finger fixture. The product-type object is used to acquire the position and orientation of the product, and the finger fixture is used to recognize the position of a finger tip. The two objects are fabricated by RP technology and AR markers are attached to them. The finger fixture is designed to satisfy various requirements with an ultimate goal that the user holding the finger fixture in his or her index finger can create HMI events by touching specified regions (buttons or sliders) of the product-type object with the finger tip. By assessing the accuracy of the proposed interaction, we have found that it can be applied to a wide variety of digital handheld products whose button size is not less than 6 mm. After performing the design evaluation of several handheld products using the proposed AR-based tangible interaction, we received highly encouraging feedback from users since the proposed interaction is intuitive and tangible enough to provide a feeling like manipulating products with human hands.