• Title/Summary/Keyword: button design

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Usability Evaluation of a Window Button Arrangement (윈도우 버튼 배열 구조의 사용성 평가)

  • Kim, Tae-Hun;Han, Seong-Ho;Gwon, Min-Jeong;Lee, Seung-Hui
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.23-32
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    • 2006
  • Window buttons located on a task bar provide information about windows that have been open as well as active. When the number of buttons on the task bar increases, the button size gets smaller and as a result, it is more difficult to identify. This study proposes new alternatives of presenting window buttons to search for a target button efficiently. An experiment was conducted to evaluate the usability of the new. Factors manipulated in the experiment include 'button arrangement methods' and 'order of buttons'. The 'button arrangement methods' factor is composed of three levels, 'one line', 'changeable line', and 'grouping buttons'. The 'order of buttons' factor is composed of three levels, 'fixed order', 'click-right', and 'order control by user'. The results showed that the main effects were significant in search time. In subjective satisfaction, the interaction effect was also significant. The results could be applied to the design of small screens such as PDA or cellular phones.

A Design and Implementation of Control Application for Arduino Prime Smart Car

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.11
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    • pp.59-64
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    • 2016
  • In this paper, we design and implement an Application based on android platform, which can control arduino Prime Smart Car using Bluetooth communication. This Application consist of Bluetooth communication module, manual mode module, and line-tracer mode module. In the Bluetooth communication module, it checks the on/off status of Smartphone Bluetooth. If Bluetooth status is off, it activates Bluetooth, selects the corresponding device from Bluetooth device list, and connects with a pair. In order to reduce coding time, we implements Bluetooth communication using inherited class from android Bluetooth package. In the manual mode module, it implements six direction moving button and stop button, which can control arduino Prime Smart Car. In the line-tracer mode module, it implements Prime Smart Car with self-driving function using TCRT5000 sensor. And moving button and stop button is disabled.

A Study on the Symbolism of Buttns of 18.19 Century (18.19세기 단추의 상징성에 관한 연구)

  • 강두옥;김진구
    • Journal of the Korean Society of Costume
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    • v.18
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    • pp.225-245
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    • 1992
  • The button is a part of costume. But it has the symbolism of costume in itself and reflects the sociocultural phenomena. The purpose of this study is to clarify symbolism of button of eighteenth and nineteenth century which had been most popular. This study is based on the library research. Through this paper, I reached conclusions as follows. The symbolism of button is found in various ways. First, Aesthetics is found in material, color, design and type etc. of button. Especially Indian silver button of abstract type shows well distinctive aesthetics of Indians. Second, The material and the number of button vary with one's status and show off one's privilege. I England, there was the rule, in which the symbol of the King was a silver button with a figure of lion. The livery button represents his family to the nble and shows the meaning of obedience to the servant. Third, The button on uniform varies with ranks. This is prominent in a uniform of a soldier or a policeman. Fourth Material and craft of button show one's economic position. The button gives a Very good picture of what one's life was then. Precious button with gold, silver, and other jewels is an index to one's property. Fifth, The button of political event is used for election, which shows the face and the name of runner. Besides that, there were buttons designed for the flag or the slogan for political event. Sixth, The button of social event reflects a social phase of life in war or revolution, for example, it satirizes the burning of the Bastille in the French Revolution, or the taxpayer bearing the burden. Seventh, the buttons that symbolize a historic event are made to commemorante an epochal and critical occurrence or an important person's birth, death, visit to some place, etc., Eighth, there were well-known persons, for example, a president, a king, a queen, a singer, or an artist in the buton of personality. Nineth, The button of one's company shows one's community in figures or pictures, that is, this button is used as a symbol one's community. Tenth, The button varies with the development of science and technology. It gives a very good picture of what it was and what the technological level was. Eleventh, The buttons that symmbolize on occupation most impressively are uniform buttons. Symbolic marks related with a particular occupation are carved on the buttons of compary employees' uniforms. Twelfth, Various natural phenomena are designed to appear on buttons, Some express themselves simply as they are, and others appear as a symbolic form such as environmental relationship between men and nature, four seasons, a constellation and all other natural things occurring during a year. Finally, The button of rebus is a motto expressed by a combination with objects figures, letters, words, or phrases.

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A Study of the transitional Development of Buttons and Buttonholes (단추와 단추구멍의 변천에 관한 연구)

  • 구애리나;이순홍
    • Journal of the Korean Society of Costume
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    • v.18
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    • pp.247-268
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    • 1992
  • The Clothing expresses people's desire of beauty most directly of all cultural inheritances, and it teach us how the human culture has changed and developed. In this study researched the history of buttonholes which make the clothes more functional and beautiful. Buttons and Buttonholes is one of detailed elements they used as a fastener or as a decoration on clothing. Button have been used since ancient times, in early times long before buttons were used as fasteners they had significant decorative and symbolic value. In ancient times, clothes fastened with pins, brooches, fibular and ties. In medieval Europe, it was not until the 13th century that they used the button in functional use, and then Chong Ryung-Lk was introduced from orient, and they became popular as fasteners on clothing during the 13th century when fitted clothes replaced loose garments. Garments were laced together or fastened with buttons, until buttonholes were invented in the 13th century. But as early as the 14th century it appears that someone discovered that a loop slipped over a button, or button pushed through a slit in the cloth, would make a good clothes fastener. Many buttons made during the modern ages were convex medallions set in metal rims and decorated with partraits of famous men and women. During the modern ages, buttons, with ligh-ographed pictures, covered with celluloid of glass were popular. In the 19th century, the mass production by machine made people use the button easily, and many different material of button easily and many different material of button was made. With the begining of the 20th century. the development of plastics led to various and functional buttons. The type of buttonholes also became various, as bound buttonhole, Tailred buttonhole, Worked buttonhole, Loop buttonhole and so on. The button has many forms which were imitated by nature, or made geometrically and the appearance of the button from behind is classified by what has holes and what has holes and what has a shank, and I also classified the kinds of button by the quality of the material design and use. Like this, with the passing of the time buttons and buttonholes have changed in appearance with the change of clothes, and they have standed for something meaningful as well as fixed the opening and made clothes more beautiful.

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Patternmaking of slim-fit jacket sloper for men in their 30's according to numbers of jacket buttons Part 1 - Focusing on ease - (30대 남성복 슬림 핏 재킷의 버튼 수에 따른 재킷원형 개발 제1보 - 여유분을 중심으로 -)

  • Kim, Myoung-Ok;Kim, Kyung-A
    • The Research Journal of the Costume Culture
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    • v.23 no.5
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    • pp.835-845
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    • 2015
  • This study aims to suggest the proper ease for slim-fit jackets according to the number of buttons from a one-button jacket to four-button jackets for men in their 30's. The researchers carried out both an appearance evaluation and movement functionality evaluation. The results are as follows: When conducting the appearance evaluations, meaningful differences were found. The one-button jacket showed high scores for the 7.5 cm ease. The two-button jacket and the three-button jacket showed high scores for the 10.5 cm ease. The four-button jacket showed a high score for the 13.5 cm ease. Next, the results of the movement functionality evaluation showed the same trend; as the ease was increased from 7.5 cm to 13.5 cm, the scores increased. This is because if the garments offer more ease, this gives room for actions. Additionally, it showed that if there were fewer jacket buttons, then the results showed a high score. The researchers believe that if the number of jacket buttons is lower, then the area of the V-zone increases, so that there is more room for movement. The study suggests a proper chest ease of 7.5 cm for the one-button jacket, 10.5 cm for the two-button jacket and three-button jacket, and 13.5 cm for the four-button jacket, respectively.

The Study of Image Visual Effect by Mid-Aged Men's Suit Design (중년 남성 수트 디자인 요소에 따른 이미지의 시각적 효과에 관한 연구)

  • 박순천
    • The Research Journal of the Costume Culture
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    • v.10 no.6
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    • pp.697-708
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    • 2002
  • The purpose of this study deals with the profitable suit image design of middle-aged men by examining visual effects in physical design. The sample of this study is people who live in Kwangju, Korea and 20∼50age's men and women. And it is very variety in each population statistics factors the differences of physical design visual effect which considering the difference of sex and age, numbers of button, a figure and material pattern. The method of this study is experimentation. Accordingly, I used convenience sampling by considering sex and age distribution with the SPSS program for the data analysis. The difference of body design visual effect brought follow conclusion by demographics variability. The distinction of body design by sex and numbers of button, shoulders have similar differences only in men's group. The length has it both in man and woman's group. The dissimilarity of body design by age and the number of button, the shoulders have similar differences in 30 between 40 aged group and the abdomen has it in 30 aged group. The length has it in 20 between 40 and 50 aged group. In the three factors of body design by sex and shape either sex and pattern, both man and woman have similar differences by the pattern. Totally, number of button and pattern are very important clothes due to give an effect on whole visual effect man's suit. Also, these dues were felt differently by each types of body. Therefore, it is confirmed that the type of body is important that fluent to make people perceive.

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The manipulability of games in aspect of the button controlling complexity and fun : focusing on the adventure game (버튼 조작의 복잡성과 재미 측면에서의 게임 조작성 : 어드벤처 게임을 중심으로)

  • Son, Yeong-Lim;Ryoo, Han Young
    • Journal of Korea Game Society
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    • v.17 no.1
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    • pp.51-62
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    • 2017
  • Game is an activity for the tension, joy and fun. Playing the manipulative button for the game, gamers have unique experience for various ways to use the button. In this study, separating the manipulability of game into the complexity and the fun of button controlling, we tried to discuss the implication about the manipulability of game for the manipulability type to use the objects in adventure game. Namely, either complicated or simple, game has fun feature and needs to design the button controlling in consideration of action characteristics.

The Elderly's Error Characteristics in Some Human Interactions (자극에 대한 상호작용 관점에서의 노인의 오류 특성)

  • Jung, Kwang-Tae
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.1
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    • pp.109-115
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    • 2011
  • In this research, three topics were studied for the elderly. The first was the elderly's error characteristics for tracing task and the second was for depth perception. The characteristics were compared with the young's. Twenty two old people and twenty two young people participated in the tracing experiment, respectively. In the depth perception experiment, twenty three old people and twenty two young people participated. A depth perception apparatus and a tracing one were used in the experiment. In the depth perception error, a significant difference was not detected on gender. However significant differences were detected with age and viewing distance. In the tracing error, significant difference was detected with age, also. The third experiment was push-button operation and fifteen old people participated in the experiment. As the result, operation time error was increased with the button size and the moving distance. The result of this study will be able to be considered in its user interface design to reduce the elderly's error while using a product.

Evaluation of a Drill Bit Button Arrangement for Enhanced Drilling Efficiency (천공 효율 향상을 위한 드릴비트 버튼배열 성능평가 방법)

  • Kang, Hoon;Cho, Jung Woo;Jeong, Myeong Sik;Cho, Yong Jae;Lee, Sang Kon;Lee, Jae Wook
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.6
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    • pp.575-581
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    • 2015
  • The drill bit, which directly transmits percussive forces and torque to the rock, is the core part of a rock drilling machine. For effective drilling, the button arrangement of a drill bit should be optimized because it is the most important design factor in determining drilling efficiency. Furthermore, a quantitative method is necessary to evaluate the button arrangement for the optimization of the drill bit button. Therefore, we propose a new method for the evaluation of the drill bit button arrangement using new evaluation indices, which include the overlapped impact area, blank area, and moment. Moreover, we verify the suitability of the proposed evaluation method by applying it to the conventional button arrangement.

A User Satisfaction Based Touch Button Design (사용자 만족도를 고려한 터치 버튼 사이즈에 대한 연구)

  • Kim, Jin;Choi, Kwang-Soo
    • IE interfaces
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    • v.20 no.4
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    • pp.539-546
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    • 2007
  • This study has been conducted on touch screen interface design for mobile devices. It was intended to measure user’s satisfaction on one-handed thumb input mobile devices. Recent studies proposed the optimal touch button size, but it is inappropriate for mobile devices. Therefore, this study was focused on four touch key factors-width, height, the horizontal and vertical distance between touch keys-as independent variables. The ANOVA results showed that the user satisfaction of four touch key factors was significantly affected by the thumb input. It also apparent that the interactions between four factors were significant. As a result, the horizontal and vertical distance as well as the width and height affected the satisfaction of users. In addition, this study suggested satisfaction models which represent the top 30%, 50%, 70% of user satisfaction measurement. The results of this study could be used to design touch keys that are able to enhance the usability on touch screen based mobile devices.