• Title/Summary/Keyword: branch-bound

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The Cardinality Constrained Multi-Period Linear Programming Knapsack Problem (선수제약 다기간 선형계획 배낭문제)

  • Won, Joong-Yeon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.4
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    • pp.64-71
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    • 2015
  • In this paper, we present a multi-period 0-1 knapsack problem which has the cardinality constraints. Theoretically, the presented problem can be regarded as an extension of the multi-period 0-1 knapsack problem. In the multi-period 0-1 knapsack problem, there are n jobs to be performed during m periods. Each job has the execution time and its completion gives profit. All the n jobs are partitioned into m periods, and the jobs belong to i-th period may be performed not later than in the i-th period, i = 1, ${\cdots}$, m. The total production time for periods from 1 to i is given by $b_i$ for each i = 1, ${\cdots}$, m, and the objective is to maximize the total profit. In the extended problem, we can select a specified number of jobs from each of periods associated with the corresponding cardinality constraints. As the extended problem is NP-hard, the branch and bound method is preferable to solve it, and therefore it is important to have efficient procedures for solving its linear programming relaxed problem. So we intensively explore the LP relaxed problem and suggest a polynomial time algorithm. We first decompose the LP relaxed problem into m subproblems associated with each cardinality constraints. Then we identify some new properties based on the parametric analysis. Finally by exploiting the special structure of the LP relaxed problem, we develop an efficient algorithm for the LP relaxed problem. The developed algorithm has a worst case computational complexity of order max[$O(n^2logn)$, $O(mn^2)$] where m is the number of periods and n is the total number of jobs. We illustrate a numerical example.

Discrete Optimum Design of Ship Structures by Genetic Algorithm (유전적 알고리즘에 의한 선체 구조물의 이산적 최적설계)

  • Y.S. Yang;G.H. Kim;W.S. Ruy
    • Journal of the Society of Naval Architects of Korea
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    • v.31 no.4
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    • pp.147-156
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    • 1994
  • Though optimization method had been used for long time for the optimal design of ship structure, design variables in the most cases were assumed to be continuous real values or it was not easy to solve the mixed integer optimum design problems using the conventional optimization methods. Thus, it was often tried to use various initial starting points to locate the best optimum paint and to use special method such as branch and bound method to handle the discrete design variables in the optimization problems. Sometimes it had succeed, but the essential problems for dealing with the local optimum and discrete design variables was left unsolved. Hence, in this paper, Genetic Algorithms adopting the biological evolution process is applied to the ship structural design problem where the integer values for the number of stiffen design variables or the discrete values for the plate thickness variables would be more preferable in order to find out their effects on the final optimum design. Through the numerical result comparisons, it was found that Genetic Algorithm could always yield the global optimum for the discrete and mixed integer structural optimization problem cases even though it takes more time than other methods.

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Exact Algorithm for the Weapon Target Assignment and Fire Scheduling Problem (표적 할당 및 사격순서결정문제를 위한 최적해 알고리즘 연구)

  • Cha, Young-Ho;Jeong, BongJoo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.1
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    • pp.143-150
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    • 2019
  • We focus on the weapon target assignment and fire scheduling problem (WTAFSP) with the objective of minimizing the makespan, i.e., the latest completion time of a given set of firing operations. In this study, we assume that there are m available weapons to fire at n targets (> m). The artillery attack operation consists of two steps of sequential procedure : assignment of weapons to the targets; and scheduling firing operations against the targets that are assigned to each weapon. This problem is a combination of weapon target assignment problem (WTAP) and fire scheduling problem (FSP). To solve this problem, we define the problem with a mixed integer programming model. Then, we develop exact algorithms based on a dynamic programming technique. Also, we suggest how to find lower bounds and upper bounds to a given problem. To evaluate the performance of developed exact algorithms, computational experiments are performed on randomly generated problems. From the results, we can see suggested exact algorithm solves problems of a medium size within a reasonable amount of computation time. Also, the results show that the computation time required for suggested exact algorithm can be seen to increase rapidly as the problem size grows. We report the result with analysis and give directions for future research for this study. This study is meaningful in that it suggests an exact algorithm for a more realistic problem than existing researches. Also, this study can provide a basis for developing algorithms that can solve larger size problems.

Joint Optimization of Mobile Charging and Data Gathering for Wireless Rechargeable Sensor Networks

  • Tian, Xianzhong;He, Jiacun;Chen, Yuzhe;Li, Yanjun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.7
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    • pp.3412-3432
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    • 2019
  • Recent advances in radio frequency (RF) power transfer provide a promising technology to power sensor nodes. Adoption of mobile chargers to replenish the nodes' energy has recently attracted a lot of attention and the mobility assisted energy replenishment provides predictable and sustained power service. In this paper, we study the joint optimization of mobile charging and data gathering in sensor networks. A wireless multi-functional vehicle (WMV) is employed and periodically moves along specified trajectories, charge the sensors and gather the sensed data via one-hop communication. The objective of this paper is to maximize the uplink throughput by optimally allocating the time for the downlink wireless energy transfer by the WMV and the uplink transmissions of different sensors. We consider two scenarios where the WMV moves in a straight line and around a circle. By time discretization, the optimization problem is formulated as a 0-1 programming problem. We obtain the upper and lower bounds of the problem by converting the original 0-1 programming problem into a linear programming problem and then obtain the optimal solution by using branch and bound algorithm. We further prove that the network throughput is independent of the WMV's velocity under certain conditions. Performance of our proposed algorithm is evaluated through extensive simulations. The results validate the correctness of our proposed theorems and demonstrate that our algorithm outperforms two baseline algorithms in achieved throughput under different settings.

k-SAT Problem Algorithm Based on Maximum-Maximum Frequency (최대-최대 빈도수 k-SAT 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.125-132
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    • 2023
  • To NP-complete 3-SAT problem, this paper proposes a O(nm) polynomial time algorithm, where n is the number of literals and m is the total frequency of all literals in equation f. Conventionally well-known DPLLs should perform O(2𝑙) in the worst case by performing backtracking if they fail to find a solution in a brute-force search of a branch-and-bound for the number of literals 𝑙. DPLL forms the core of the SAT Solver by substituting true(T) or false(F) for a literal so that a clause containing the least frequency literal is true(T) and removing a clause containing that literal. Contrary to DPLL, the proposed algorithm selects a literal max𝑙 with the maximum frequency and sets $_{\max}({\mid}l{\mid},{\mid}{\bar{l}}{\mid})=1$. It then deletes 𝑙∈ci clause in addition to ${\bar{l}}$ from ${\bar{l}}{\in}c_i$ clause. Its test results on various k-SAT problems not only show that it performs less than existing DPLL algorithm, but prove its simplicity in satisfiability verification.

Pruning Algorithm for Spokes Puzzle (수레바퀴 살 퍼즐에 관한 전정 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.89-97
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    • 2024
  • The problem of the spokes puzzle(SP), which connects the spokes(edges) required by the wheel axis (hub, vertex) without intersection to form a network in which all the hubs are connected, can be said to be a wasteland of research. For this problem, there is no algorithm that presents a brute-force search or branch-and-bound method that takes exponential time. This paper proposes an algorithm to plot a lattice graph with cross-diagonal lines of m×n for a given SP and to pruning(delete) the surplus edges(spokes). The proposed algorithm is a simple way to select an edge of a hub whose number of edges matches the hub requirement and delete the edge crossing it. If there is no hub with an edge that meets the hub requirement, a strategy was adopted to preferentially delete(pruning) the edge of the hub with the maximum amount of spare. As a result of applying the proposed algorithm to 20 benchmarking experimental data, it was shown that a solution that minimizes the number of trials and errors can be obtained for all problems.

Path Matching Algorithm for Bridges Puzzle (가교 퍼즐에 관한 경로 매칭 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.4
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    • pp.99-106
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    • 2024
  • The problem of the bridges(Hasjiwokakero, Hasi) puzzle, which connects the bridge(edge) required by the island(vertex) without crossing the horizontal and vertical straight bridges except for the diagonal to form a connected network, is a barren ground for research without any related research. For this problem, there is no algorithm that presents a generalized exponential time brute-force or branch-and-bound method. This paper obtained the initial solution of the lattice graph by drawing a grid without diagonal lines for a given BP, removing unnecessary edges, and supplementing essential bridges. Next, through insufficient island pair path matching, the method of adding insufficient edges to the route and deleting the crossed surplus edges(bridges) was adopted. Applying the proposed algorithm to 24 benchmarking experimental data showed that accurate solutions can be obtained for all problems.

An Efficient Heuristic for Storage Location Assignment and Reallocation for Products of Different Brands at Internet Shopping Malls for Clothing (의류 인터넷 쇼핑몰에서 브랜드를 고려한 상품 입고 및 재배치 방법 연구)

  • Song, Yong-Uk;Ahn, Byung-Hyuk
    • Journal of Intelligence and Information Systems
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    • v.16 no.2
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    • pp.129-141
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    • 2010
  • An Internet shopping mall for clothing operates a warehouse for packing and shipping products to fulfill its orders. All the products in the warehouse are put into the boxes of same brands and the boxes are stored in a row on shelves equiped in the warehouse. To make picking and managing easy, boxes of the same brands are located side by side on the shelves. When new products arrive to the warehouse for storage, the products of a brand are put into boxes and those boxes are located adjacent to the boxes of the same brand. If there is not enough space for the new coming boxes, however, some boxes of other brands should be moved away and then the new coming boxes are located adjacent in the resultant vacant spaces. We want to minimize the movement of the existing boxes of other brands to another places on the shelves during the warehousing of new coming boxes, while all the boxes of the same brand are kept side by side on the shelves. Firstly, we define the adjacency of boxes by looking the shelves as an one dimensional series of spaces to store boxes, i.e. cells, tagging the series of cells by a series of numbers starting from one, and considering any two boxes stored in the cells to be adjacent to each other if their cell numbers are continuous from one number to the other number. After that, we tried to formulate the problem into an integer programming model to obtain an optimal solution. An integer programming formulation and Branch-and-Bound technique for this problem may not be tractable because it would take too long time to solve the problem considering the number of the cells or boxes in the warehouse and the computing power of the Internet shopping mall. As an alternative approach, we designed a fast heuristic method for this reallocation problem by focusing on just the unused spaces-empty cells-on the shelves, which results in an assignment problem model. In this approach, the new coming boxes are assigned to each empty cells and then those boxes are reorganized so that the boxes of a brand are adjacent to each other. The objective of this new approach is to minimize the movement of the boxes during the reorganization process while keeping the boxes of a brand adjacent to each other. The approach, however, does not ensure the optimality of the solution in terms of the original problem, that is, the problem to minimize the movement of existing boxes while keeping boxes of the same brands adjacent to each other. Even though this heuristic method may produce a suboptimal solution, we could obtain a satisfactory solution within a satisfactory time, which are acceptable by real world experts. In order to justify the quality of the solution by the heuristic approach, we generate 100 problems randomly, in which the number of cells spans from 2,000 to 4,000, solve the problems by both of our heuristic approach and the original integer programming approach using a commercial optimization software package, and then compare the heuristic solutions with their corresponding optimal solutions in terms of solution time and the number of movement of boxes. We also implement our heuristic approach into a storage location assignment system for the Internet shopping mall.

Acceptance of Classical Text in Interdisciplinarity - A case study of Nosongchwibyoung - (학제 간 연구에서 고전 텍스트의 수용 문제 - '노송취병(老松翠屛)'을 중심으로 -)

  • Jin, Gyoung-Hwan
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.33 no.4
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    • pp.77-86
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    • 2015
  • The Koreanology as well as a study of the classics should start from the correct understanding of certain words or concepts. Inaccurate or even misinterpreted explanation is bound to lead to failure. If you read a classic text, if the object does not come up to indicate clearly what the bar often. Bout, are seen refer to the translation or commentary, sometimes encounter cases of very serious misunderstanding. If a simple mistake or error, and if you recognize and fix it, but eopget a big problem, described by early to conclude identified by the fact that the amount of problem becomes serious. Besides, if the trend will spread to quote it, the situation is not out of control. One sample is "Nodongchwibyeong(老松翠屛)" in "Kyoungdojapji(京都雜誌)" "Poonsock(風俗)" "Jetaek(第宅). In some places, it is called "Booyeon(附椽), it has been described elsewhere as a kind of "chwibyeong(翠屛)". This short manuscript clarified by reviewing the old literature closely, it was "songcheom", "songboong(松棚), another expression of Bungga(棚架). More precisely, it was a nickname of Hanyang Yangban in the 18th and 19th century. However, the historical research is just not as having a meaning only one explanation for the particular word. Dare to be confident that these study are meaningful. In the extremely weak division in the understanding of the original text, the cases of applying blindly without a reflection occurs frequently. This short manuscript is to give warning to recent trends. Humanities and classical field researchers made very carefully, taking into account the impact of translation and annotations, and the other branch to accommodate the research of classical humanities disciplines should try to see this information must be verified meets the facts.

An ergonomic evaluation of the computer car (컴퓨터차의 인간공학적 평가)

  • 권영국
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.04a
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    • pp.483-492
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    • 1993
  • 미래의 차의 선택사항이 될 여행정보시스템을 설치하여 그 성능의 인간공학적 조사를 수행하였다. 이 시스템을 실제로 GM자동차 Oldsmobile Toronado형 100대에 설치하여 사용자가 얼마나 쉽게, 빨리 그리고 안락하게 갈 수 있고, 어떻게 하면 좀 더 이것을 인간공학적으로 향상시킬수 있는 가를 연구하였다. 100대중 23대는 대학교에서 연구를 하고 나머지는 AAA회사의 회원권을 가진 지역사용자들에게 AAA회사와 AVIS회사를 통하여 대여를 하여 컴퓨터차(TravTek시스템)의 성능과 효율성을 시험하였다. 그 내용을 살펴보면, 차에 부착된 컴퓨터의 컬러화면으로 사용자에게 도로를 보여주고, 컴퓨터가 최단거리를 제시하여 운전자에게 컴퓨터음성과 화면으로 길을 안내한다. 그 파급효과로 도로 체증현상을 막고, 기름의 낭비도 절약하고, 밤에도 안전하게 운행할 수 있게 할 뿐만아니라 처음보는 거리라고 하더라도 컴퓨터가 안내하면서 목적지까지 무사히 도착할 수 있게 하여 준다. 이러한 시스템을 설치한 차를 타고 여행할 때, 여행자가 과연 얼마나 안락하게 여행할 수 있으며, 도로의 체증현상을 줄이고, 사고를 예방하며, 차의 설계와 목적이 인간공학적으로 합당한 가를 알아보고자 하는 연구이다. 인간공학적 평가 인자들은 (1) 운전자의 수행도, (2) 사용자 선호도, (3) 사용자 인식, (4) 운행정보등이다. 그리고 컴퓨터음성을 사용하였을 때와 사용하지 않았을 때의 두가지 경우와 (1) 움직이는 컴퓨터지도를 사용하였을 때 (2) 단순화한 도로안내를 사용하였을 때, (3) 컴퓨터 지도를 사용하지 않았을 경우(종이지도사용)에 관해 위의 4가지 인간공학적 인자들을 평가하고자 한다. 이 연구는 아직도 진행중이라 발표하고자 하는 논문역시 현재까지의 연구결과를 토대로 발표하는 것이므로 완전한 결론을 내릴 수는 없고, 진행과 정의내용과 토의사항과 잠정적인 결론을 제시하고자 한다. 의거한 작업순서 결정을 위해 우선 BB의 상한을 구하는 연구를 행했다. 이를 위해 우선 단일작업장에서 야기될 수 있는 모든 상황을 고려한 최적 작업순서 결정규칙을 연구했으며, 이의 증명을 위해 이 규칙에 의거했을 때의 보완작업량이 최소가 된다는 것을 밝혔다. 보완작업 계산의 효율성을 제고하기 위해 과부하(violation)개념을 도입하였으며, 작업유형이 증가된 상황에서도 과부하 개념이 보완작업량을 충분히 반영할 수 있음을 밝혔다. 본 연구에서 제시한 최적 작업순서 규칙에 의거했을 때 야기될 수 있는 여러가지 경우의 과부하를 모두 계산했다. 앞에서 개발된 단일작업량의 최적 작업순서 결정규칙을 이용하여 다작업장의 문제를 실험했다. 이 문제는 규모가 매우 크므로 Branch & Bound를 이용하였으며, 각 가지에서 과부하량이 최적인 경우만을 고려하는 휴리스틱을 택하여 실험자료를 이용하여 여러 회 반복실험을 행했다. 그리고 본 연구의 성과를 측정하기 위해 휴리스틱 기법시 소요되는 평균 CPU time 범위에서, 랜덤 작업순서에 따른 작업할당을 반복실험하여 이중 가장 좋은 해와 비교했다. 그러나 앞으로 다작업장 문제를 다룰 때, 각 작업장 작업순서들의 상관관계를 고려하여 보다 개선된 해를 구하기 위한 연구가 요구된다. 또한, 준비작업비용을 발생시키는 작업장의 작업순서결정에 대해서도 연구를 행하여, 보완작업비용과 준비비용을 고려한 GMMAL 작업순서문제를 해결하기 위한 연구가 수행되어야 할 것이다.로 이루어 져야 할 것이다.태를 보다 효율적으로 증진시킬 수 있는 대안이 마련되어져야 한다고 사료된다.$\ulcorner$순응$\lrcorner$의 범위를 벗어나지 않는다. 그렇기 때문에도 $\ulcorner$순응$\lrcorner$$\ulcorner$표현$\lrcorner$

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