• Title/Summary/Keyword: bowling player

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Changes in cognitive, concentration and performance in Bowling player Associated with Magnesium Water Supplementation (마그네슘 음료 섭취에 따른 볼링선수들의 인지기능과 집중력 및 경기력의 변화)

  • Kim, Kwan Kyu;Chung, Young Hee;Nam, Jung Hoon;Cho, In Ho;Park, Noh Hwan;Lim, Byung Yun
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.333-339
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    • 2019
  • The purpose of this study is to clarify the effect of magnesium water on the cognitive function, concentration and performance of bowling players. The total number of subjects in this study was 42, and changes in blood magnesium concentration, cognitive ability, concentration and performance were identified during the four-week experiment period. Data distribution was analyzed using SPSS18.0 with Normality test and Repeated measure two way ANOVA. Studies show that the concentration of magnesium in the blood of bowling players has changed with the intake of magnesium drinks, and that the concentration of magnesium in the blood has a proportional relationship with the cognitive function, concentration and performance.

Emotion Changes during Virtual Bowling Game: An EEG Study on Hemispheric Asymmetry (가상현실볼링 수행에 따른 정서변화: 대뇌반구 비대칭 연구)

  • Shin, Kyeong-Sik;Kim, Jin-Gu;Ryu, Kwang-Min
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.49-56
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    • 2017
  • The purpose of this study was to investigate the effects of virtual reality bowling on emotional changes using EEG (Electroencephalogram). Sixteen bowling players who have at least three years of experiences in bowling participated in this study. Their aged ranged from 26 to 35 years old with a mean age of 29.6 years. The frontal lobes (Fp2-Fp1, F4-F3, F8-F7) of each player were measured while subjects were performing five games of bowling. And after performing every frame, their emotion was measured immediately with Visual Analogue Scale. The data were analyzed by one-way analysis of variance to test differences in the alpha value of each region of the frontal lobes. The dependent variable is the alpha power of the cerebral asymmetry. The results showed that players who scored a strike showed higher VAS values than those who missed the spares or cleared the spares; those who cleared spares showed higher VAS values than those who missed spares In addition, with respect to frontal R-L asymmetry score, the alpha-wave of the left frontal lobe was activated when scoring a strike and clearing spares and the alpha-wave of the right frontal lobe was activated when missing spares. In conclusion, the results of this study demonstrated that success or achievement in competition gives rise to positive emotions and vice versa. This study neurophysiologically proved that performance outcomes during a competition directly influence players' emotion and brain waves.