• 제목/요약/키워드: bottleneck problem

검색결과 211건 처리시간 0.018초

멀티 라디오 무선 메쉬 네트워크에서의 차등적 안테나 배치를 통한 구축비용 최소화 (A System Cost Minimization Through Differential Antenna Placement in Multi-radio Wireless Mesh Networks)

  • 이지수;유명식
    • 대한전자공학회논문지TC
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    • 제47권7호
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    • pp.51-58
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    • 2010
  • 무선 메쉬 네트워크 (Wireless Mesh Network)는 넓은 지역에 저렴한 비용으로 무선 인터넷 서비스를 제공할 수 있는 기술로 많은 관심을 받고 있다. 하지만 무선 메쉬 네트워크는 게이트웨이 주변 노드로 트래픽이 집중되는 병목현상이 발생하는 문제가 있다. 이러한 병목현상을 해결하기 위해서는 멀티 라디오를 사용하는 무선 메쉬 네트워크 구성이 필요하지만, 무분별한 안테나 설치는 전체 시스템 구축비용의 증가를 초래하게 된다. 이에 본 논문에서는 네트워크 트래픽 용량에 따라 최적화된 메쉬 클러스터 규모를 결정하고, 각 메쉬 라우터의 무선 채널 사용량에 따라 안테나 수의 차등적 배치를 통해 병목 현상 해소 및 시스템 구축비용의 최소화가 가능한 시스템 비용 최적화 모델을 제안한다. 제안 최적화 모델의 성능 분석을 위해 CPLEX를 사용해 사용자 트래픽과 게이트웨이 용량에 따른 네트워크 규모 및 최적의 안테나 수를 결정하는 최적해를 도출하였다. 그 결과 제안된 최적화 모델을 통해 멀티 라디오 무선 메쉬 네트워크 구성 시 병목 현상 해결 및 시스템 구축비용의 현저한 감소를 확인할 수 있었다.

Iterative time constraint addition algorithm for the crew scheduling problem

  • Peak, Gwan-Ho
    • 한국경영과학회지
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    • 제17권3호
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    • pp.159-170
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    • 1992
  • The size of time constaints is the critical bottleneck of the Crew Scheduling Problem (CSP). This paper deals with a method to extract the minimum required time constraints by k-shortest path algorithm. These time constraints are added as the "insurance constraints" to avoid the unnecessary tree search, which are very time-consuming procedures, for the integer solutions. The computational results show that the problem size in LP formulation could be reduced by our method.

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게임 트래픽 부하에 따른 멀티캐스트 라우팅 전략 (Multicast Routing Strategy Based on Game Traffic Overload)

  • 이창조;이광재
    • 게임&엔터테인먼트 논문지
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    • 제2권1호
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    • pp.8-16
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    • 2006
  • 인터넷에서 게임 트래픽과 같은 대용량 데이터의 부하를 분산하고 안정적인 전송을 위해 멀티캐스트 라우팅 프로토콜을 사용한다. 다양한 멀티캐스트 알고리즘 중 최근 CBT(Core Based Tree) 방식이 널리 사용되고 있으나 코어 라우터로 트래픽 집중되는 병목현상과 코어라우터의 위치에 따라 푸어 코어(Poor core)현상이 발생한다. 본 논문에서는 코어 라우터의 병목현상을 초래하는 링크 레이트(Link Rate)에 따라 코어 라우터의 상태를 SS(Steady State), NS(Normal State), BS(Bottleneck State)로 구분하였으며, 코어 라우터의 과부하에 따라 멀티캐스트 라우팅 전략을 CBT에서 Anycast로 전환하는 방식을 제안하였다. 온라인 게임에서 교환되는 주요 패킷의 크기에 준하여 두 가지 라우팅 방식을 비교하고 트래픽의 증가에 따라 Anycast 라우팅 방식의 성능개선을 보였다.

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Performance Impact of Large File Transfer on Web Proxy Caching: A Case Study in a High Bandwidth Campus Network Environment

  • Kim, Hyun-Chul;Lee, Dong-Man;Chon, Kil-Nam;Jang, Beak-Cheol;Kwon, Tae-Kyoung;Choi, Yang-Hee
    • Journal of Communications and Networks
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    • 제12권1호
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    • pp.52-66
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    • 2010
  • Since large objects consume substantial resources, web proxy caching incurs a fundamental trade-off between performance (i.e., hit-ratio and latency) and overhead (i.e., resource usage), in terms of caching and relaying large objects to users. This paper investigates how and to what extent the current dedicated-server based web proxy caching scheme is affected by large file transfers in a high bandwidth campus network environment. We use a series of trace-based performance analyses and profiling of various resource components in our experimental squid proxy cache server. Large file transfers often overwhelm our cache server. This causes a bottleneck in a web network, by saturating the network bandwidth of the cache server. Due to the requests for large objects, response times required for delivery of concurrently requested small objects increase, by a factor as high as a few million, in the worst cases. We argue that this cache bandwidth bottleneck problem is due to the fundamental limitations of the current centralized web proxy caching model that scales poorly when there are a limited amount of dedicated resources. This is a serious threat to the viability of the current web proxy caching model, particularly in a high bandwidth access network, since it leads to sporadic disconnections of the downstream access network from the global web network. We propose a peer-to-peer cooperative web caching scheme to address the cache bandwidth bottleneck problem. We show that it performs the task of caching and delivery of large objects in an efficient and cost-effective manner, without generating significant overheads for participating peers.

On Fair Window Control For TCP With ECN Using Congestion Pricing

  • Hai Ngo Dong;Phan Vu Ngoc
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 ICEIC The International Conference on Electronics Informations and Communications
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    • pp.189-192
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    • 2004
  • This paper focuses on a TCP window-based flow control mechanism with Explicit Congestion Notification (ECN). We investigate the fundamental problem of achieving a fair window control for TCP, which cooperates with ECN. This is done by using feedback congestion pricing as a means of estimating the state of bottleneck router. The problem is solved by achieving network optimal performance, which maximize the total user utilities. We then look at the simulation of such scheme.

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초저속 부호화를 위한 계층적 구조와 대조를 이용한 영역 병합에 의한 영상 분할 (Image segmentation based on hierarchical structure and region merging using contrast for very low bit rate coding)

  • 송근원;김기석;박영식;이호영;하영호
    • 전자공학회논문지S
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    • 제34S권11호
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    • pp.102-113
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    • 1997
  • In this paepr, a new image segmentation method reducing efficiently contour information causing bottleneck problem at segmentatio-based very low bit rate codingis proposed, while preserving objective and subjective quality. It consists of 4-level hierarchical image segmentation based on mathematical morphology and 1-leve region merging structure using contast of two adjacent regions. For two adjacent region pairs at the fourth level included in each region of the thid level, contrast is calculated. Among the pairs of two adjacent regions with less value than threshold, two adjacent regions having the minimum contrast are merged first. After region merging, texture of the merged region is updated. The procedure is performed recursively for all the adjacent region pairs at the fourth level included in each region of the third level. Compared with the previous method, the objective and subjective image qualities are similar. But it reduces 46.65% texture information on the average by decreasing total region number to be tansmitted. Specially, it shows reduction of the 23.95% contour information of the average. Thus, it can improve efficiently the bottleneck problem at segementation-based very low bit rate coding.

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An Efficient Load Balancing Scheme for Multi-Gateways in Wireless Mesh Networks

  • Liu, Junping;Chung, Sang-Hwa
    • Journal of Information Processing Systems
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    • 제9권3호
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    • pp.365-378
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    • 2013
  • In Wireless Mesh Networks (WMNs), we usually deploy multiple Internet Gateways (IGWs) to improve the capacity of WMNs. As most of the traffic is oriented towards the Internet and may not be distributed evenly among different IGWs, some IGWs may suffer from bottleneck problem. To solve the IGW bottleneck problem, we propose an efficient scheme to balance the load among different IGWs within a WMN. Our proposed load-balancing scheme consists of two parts: a traffic load calculation module and a traffic load migration algorithm. The IGW can judge whether the congestion has occurred or will occur by using a linear smoothing forecasting method. When the IGW detects that the congestion has occurred or will occur, it will firstly select another available IGW that has the lightest traffic load as the secondary IGW and then inform some mesh routers (MPs) which have been selected by using the Knapsack Algorithm to change to the secondary IGW. The MPs can return to their primary IGW by using a regression algorithm. Our Qualnet 5.0 experiment results show that our proposed scheme gives up to 18% end-to-end delay improvement compared with the existing schemes.

시간대별 차등 전기요금을 고려한 최소비용 장비운용계획 (Optimal Machine Operation Planning under Time-based Electricity Rates)

  • 김인호;옥창수
    • 산업경영시스템학회지
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    • 제37권4호
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    • pp.63-71
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    • 2014
  • As power consumption increases, more power utilities are required to satisfy the demand and consequently results in tremendous cost to build the utilities. Another issue in construction of power utilities to meet the peak demand is an inefficiency caused by surplus power during non-peak time. Therefore, most power company considers power demand management with time-based electricity rate policy which applies different rate over time. This paper considers an optimal machine operation problem under the time-based electricity rates. In TOC (Theory of Constraints), the production capacities of all machines are limited to one of the bottleneck machine to minimize the WIP (work in process). In the situation, other machines except the bottleneck are able to stop their operations without any throughput loss of the whole manufacturing line for saving power utility cost. To consider this problem three integer programming models are introduced. The three models include (1) line shutdown, (2) block shutdown, and (3) individual machine shutdown. We demonstrate the effectiveness of the proposed IP models through diverse experiments, by comparing with a TOC-based machine operation planning considered as a current model.

New Two-Level L1 Data Cache Bypassing Technique for High Performance GPUs

  • Kim, Gwang Bok;Kim, Cheol Hong
    • Journal of Information Processing Systems
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    • 제17권1호
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    • pp.51-62
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    • 2021
  • On-chip caches of graphics processing units (GPUs) have contributed to improved GPU performance by reducing long memory access latency. However, cache efficiency remains low despite the facts that recent GPUs have considerably mitigated the bottleneck problem of L1 data cache. Although the cache miss rate is a reasonable metric for cache efficiency, it is not necessarily proportional to GPU performance. In this study, we introduce a second key determinant to overcome the problem of predicting the performance gains from L1 data cache based on the assumption that miss rate only is not accurate. The proposed technique estimates the benefits of the cache by measuring the balance between cache efficiency and throughput. The throughput of the cache is predicted based on the warp occupancy information in the warp pool. Then, the warp occupancy is used for a second bypass phase when workloads show an ambiguous miss rate. In our proposed architecture, the L1 data cache is turned off for a long period when the warp occupancy is not high. Our two-level bypassing technique can be applied to recent GPU models and improves the performance by 6% on average compared to the architecture without bypassing. Moreover, it outperforms the conventional bottleneck-based bypassing techniques.

A Study on Adhesive for High Efficiency LED Light Using Nano Silver

  • Kim, Sungsu;Park, Hyunbum
    • International Journal of Aerospace System Engineering
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    • 제1권1호
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    • pp.44-47
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    • 2014
  • This study proposes a development for the nano silver adhesive, which is applicable to high efficiency LED(light-emitting diode) light. The important issue of LED light is heat exhaust from LED. Generally, the middle area of LED light is increased up to 380K. Therefore, the bottleneck between LED chip and heat sink are caused by high temperature. In this work, the adhesive material between LED Chip and heat sink was newly developed for improvement of bottleneck. The nano silver was adopted to solve heat problem of chip on board package for LED light. In order to evaluate the performance of the nano silver adhesive, the thermal analysis was performed. Moreover both adhesive performance and heat exhaust were verified through the prototype test. From the experimental test results, it is found that the developed nano silver adhesive has the high performance.