• Title/Summary/Keyword: bluetooth communication

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Development a Mobile Transportation Payment System of Used Smartcard (스마트카드를 이용한 모바일 교통결재 시스템 개발)

  • Lee, Sang-Bum;Jung, Hyun-Ho;Choi, Lee-Kwon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.171-179
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    • 2011
  • In these days, various wireless internet services are possible since the advanced wireless networks enable to transfer more data than before and smarter devices have developed to display the multimedia information more efficiently. Therefore, Korean MIPS such as SKT and LGT provide many kinds of advanced services such as wireless on-line shopping, mobile banking system and etc using 2.5 generation wireless network technology and smartcards. In a transportation system, a cellular phone can be used as a useful payment tool since most people always keep it and a mobile payment system has developed as infrastructure for wireless on-line services. In this paper, a mobile transportation payment system is introduced. A driver needs to pay a toll fee when he/she uses the highways. Recently, a high pass system has introduced, in which a vehicle can pass a toll gate without stopping to pay the fee to a counter. The payment is done automatically by an attached payment device. We have developed an advanced mobile system in which a smartcard embedded cellular phone is used as a payment device. The personnel and financial information is stored at a smartcard and the communication between the phone and OBU(On Board Unit) is done by Bluetooth.

A TDMA-based Relay Protocol for Voice Communication on a Small Group (소규모 그룹에서의 음성 통신을 위한 TDMA 기반의 릴레이 프로토콜)

  • Hwang, Sangho;Park, Chang-Hyeon;Ahn, Byoungchul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.259-266
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    • 2013
  • Since the wireless communications have a limited transmission, the devices just around a master node can exchange data. Though Bluetooth and Zigbee support ad hoc, they are not appropriate for real-time voice communications. In this paper, we present a TDMA-based relay protocol for several users to communicate simultaneously. The proposed protocol can relay data or voice to other nodes in real-time by the multi-hop transmission method using TDMA. And the proposed protocol improves the network performance by allocating different frequencies to the slaves depending on the routing path scheduled by the routing table. NS-2 simulation shows that the performance of the proposed protocol is good in terms of the transmission delay and pecket loss probability in the real-time voice transmission.

Comparison of Efficiency Analysis of Device Energy Used in Object Communication (사물통신에 사용되는 디바이스 에너지의 효율화 분석 고찰)

  • Hwang, Seong-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.6
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    • pp.1106-1112
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    • 2017
  • As the Internet of Things (IOT) is evolving into an industry-wide service and expanded to the concept of Internet of Everything (IoE), services using IoT devices are easily accessible in everyday life. IoT requires more devices to collect information and is expected to increase the number of devices by 50 billion by 2020, and is about the number of devices currently available. Gradually, the number of mobile devices, smart devices, and Internet devices is increasing, and energy resources are required to operate such a large number of Internet devices, and the energy consumed by each device is small. In this paper, we consider the number of devices to be increased and generate a signal irrespective of transmission information so that power other than the energy required for signal transmission is consumed. When transmission information is generated and near to a receiver to receive information, The method to be used as an analysis is designed through experiments.

Design and Development of Virtual Reality Exergame using Smart mat and Camera Sensor (스마트매트와 카메라 센서를 이용한 가상현실 체험형 운동게임 시스템 설계 및 구현)

  • Seo, Duck Hee;Park, Kyung Shin;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.12
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    • pp.2297-2304
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    • 2016
  • In this study, we designed and developed the virtual reality Exergame using the smart mat and the camera sensor for exercises in indoor environments. For detecting the gestures of a upper body of users, the KINECT camera based the gesture recognition algorithm used angles between user's joint information system was adopted, and the smart mat system including a LED equipment and Bluetooth communication module was developed for user's stepping data during the exercises that requires the gestures and stepping of users. Finally, the integrated virtual reality Exergame system was implement along with the Unity 3D engine and different kinds of user' virtual avatar characters with entertainment game contents such as displaying gesture guideline and a scoring function. Therefore, the designed system will useful for elders who need to improve cognitive ability and sense of balance or general users want to improve exercise ability and the indoor circumstances such home or wellness centers.

Bicycle Accident Position Tracing and Alarm System (자전거 사고 위치 추적 및 알림 시스템)

  • Kim, Jang-Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.6
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    • pp.93-98
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    • 2014
  • Bicycle accidents increase as the number of people riding bicycles increases following the trend try to enhance health and looking for alternative energy sources in the era of high oil price. In bicycle accident cases, physical risk is higher because the impact of the accident has a direct effect on the body of the rider. Therefore, the bicycle rider in an accident might unable to report the accident by themselves, thus, unable to quickly respond to the accident situation. This study developed a system for informing bicycle accidents upon bicycle accident by reporting and texting the accident location using a smart phone application after identifying the accident location using a GPS equipment based on the signal that senses the accident through the system installed in the bicycle for the purpose to improve bicycle riders' safety. This study confirmed the effectiveness of the system developed to quickly respond to the accident to prevent secondary damage through an experiment.

Development of multi arcade game platform applying smart devices (스마트 디바이스 기반의 멀티 플랫폼 아케이드 게임 개발)

  • Yun, Chang Ok;Kim, Jun Hong;Ju, Woo Suk;Yun, Tae Soo
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.119-130
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    • 2015
  • In the recent gaming industry, the paradigm has been changed with upcoming core-platform as time goes by. Arcade, console, PC online and smart device platforms are representative ones. In recently, the platform is changed to multi-platform which connecting to smart device and other platforms. Besides, the multi-platform without PC is up-coming. This paper suggests that a kind of multi-platform which connecting from smart devices to arcade devices be aware of lack of continuous. It provides a new arcade gaming condition connecting to smart devices, then supplies online network conditions to the arcade gaming machine. The original arcade game was lack of continuous and the game platform was so simple, but now, it could be focused from players by connecting to smart devices to increase the gaming machines' continuity. Furthermore, Bluetooth communication module and wireless Wi-Fi communication module are used to adapt various communication environments. The Unity3D engine would make contents' expandability.

Man-Machine Interface Device for Dismantling Factory

  • Yi, Hwa-Cho;Park, Jung-Whan;Park, Myon Woong;Nam, Taek-Jun
    • Clean Technology
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    • v.23 no.3
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    • pp.248-255
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    • 2017
  • In dismantling factories for recycling, it is important to input actual working data to a personal computer (PC) in order to monitor the work results and related recycling rate of the inputs. This should be performed with a keyboard, a mouse, or other devices. But when a worker is working in the factory, it could be bothersome or time consuming to go to the PC. Especially, workers who works at dismantling factories have a generally low education level are scared to use a PC, which could be used as a pretext for not using the PC. In some cases, data input is performed by a worker after the day's job. In this case, it could take additional time, the worker can make more mistakes, and the data could be unreliable. In this study, we developed a man-machine interface (MMI) device using a safety helmet. A joystick-like device, pushbuttons, and a radio frequency (RF) device for wireless communication is equipped in a safety helmet. This MMI device has functions similar to a PC mouse, and it has a long communication distance. RF is used because it consumes less battery power than Bluetooth. With this MMI device, workers need not go to a PC to input data or to control the PC, and they can control the PC from a long distance. The efficiency of PCs in a factory could be increased by using the developed MMI system, and workers at the dismantling factories could have less reluctance in using the PC.

Information and Communication Management Systems (ICMS) in India -Connecting the Resource Poor Farmers to Knowledge and Institutions

  • Mudda, Suresh K;Ravikumar, NK;Giddi, Chitti B
    • Agribusiness and Information Management
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    • v.8 no.1
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    • pp.1-10
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    • 2016
  • Information and communication technologies (ICTs) have always mattered in agriculture too. In day-to-day practices of agriculture and allied sectors, the farmers often share their information. Changing weather patterns, soil conditions, pests and diseases always throw challenges to small and marginal farmers. So, the farmer needs up-dated information to cope with and even benefit from these changes. In the developing countries like India, where agriculture still plays a crucial role (over 58% of the rural households depend on agriculture as their livelihood) and the rising population from 1027 million to 1419 million during 2001-16 (a total rise of 38 percent or 1.3 percent per year) pose a lot of pressure on land and other resources to meet the food security needs on one hand and to meet the challenges of globalization on the other. Understanding and addressing these challenges are very crucial, in which ICT can play a major role. With the booming mobile, wireless, and Internet industries, ICT has found a foothold even in poor marginal and smallholder farms and in their activities. The survey conducted among the 120 farmers in Srikakulam district in India revealed that, ICT has revolutionized the agriculture in the modern days. Production and marketing information is accessed by 91% of the sample farmers through mobile in 2015, where it was only 5% in 2005. The extent of use of mobile phones by the farmers varied with the decision to be taken by them like Harvesting, packing, and storing (94%), Selling Decision (91%), Seed purchase (89%), Application of fertilizers and pesticides (88%) and Land preparation and planting (84%), other package of practices (77%). The farmers further opined that, 'Voice' was the dominating source of communication (96%) compared to Short Message Service (SMS) (only 27%) and Internet access (10%), as majority are illiterate. The use of camera (71%), Bluetooth (33%), Radio (61%) TV (41%) are the other means of sharing the information. In this context of importance of ICTs in Indian agriculture, greater attention justifies about the applications of ICT's to alleviate poverty and promote economic growth of the farming population.

A Study on LED Distance Recognition Measure Using Distance Measurement Correction Algorithm (거리계산 보정 알고리즘을 이용한 LED 거리 인식 측정에 관한 연구)

  • Kim, Ji-Seong;Jung, Dae-Chul;Kim, Yong-Kab
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.2
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    • pp.63-68
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    • 2017
  • In this paper, Distance recognition measurement using distance calculation correction algorithm, was realization through LED dimming control. The calculation values for the RSSI average filtering and the RSSI feedback filtering were calculated and applied to reduce the error of the RSSI value measured from a long distance. It was confirmed that the RSSI values through the average filtering and the RSSI values measured by setting the coefficient value of the feedback filtering to 0.5 were ranged from -61 dBm to - 52.5 dBm, which shows irregular and high values decrease slightly as much as about -2 dBm to -6 dBm as compared to general measurements. A distance calculation correction algorithm to improve the accuracy was applied, which confirmed that as the distance increases, the range of errors decreases. In conclusion, unstable signals were corrected using the RSSI measurement result filtering, and the distance calculation correction algorithm was applied and performed to reduce the range of errors. In addition, RGB colors were implemented by LED to indicate the distance determination and the signal stability.

A Study on the Application Design for Wireless Communication Control and Development of Stepping-motor Microcontroller Unit capable of Wireless Communication Control (무선통신 제어 가능한 스테핑모터 마이크로컨트롤러유닛 개발과 무선통신 제어를 위한 어플리케이션 디자인에 관한 연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.17 no.12
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    • pp.503-508
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    • 2019
  • In recent years, among the IoT products that are used in various ways in everyday life, motorized products are increasing. This study aims to develop a microcontroller unit that can easily control multiple motors and develop an application that makes use of this microcontroller unit. The basis of the hardware developed by the research was the Arduino board, and to it, the Bluetooth module, Zigbee module, and a motor driver were connected. To control the device, an application was designed. The final microcontroller unit and its application may be applied to electric curtains, electric blinds, robots, and other various IoT products. Further research will lead to hardware development that can control various types of motors other than stepping motors.