• Title/Summary/Keyword: block-adaptive

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The Design of Repeated Motion on Adaptive Block Matching Algorithm in Real-Time Image (실시간 영상에서 반복적인 움직임에 적응한 블록정합 알고리즘 설계)

  • Kim Jang-Hyung;Kang Jin-Suk
    • Journal of Korea Multimedia Society
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    • v.8 no.3
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    • pp.345-354
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    • 2005
  • Since motion estimation and motion compensation methods remove the redundant data to employ the temporal redundancy in images, it plays an important role in digital video compression. Because of its high computational complexity, however, it is difficult to apply to high-resolution applications in real time environments. If we have a priori knowledge about the motion of an image block before the motion estimation, the location of a better starting point for the search of an exact motion vector can be determined to expedite the searching process. In this paper presents the motion detection algorithm that can run robustly about recusive motion. The motion detection compares and analyzes two frames each other, motion of whether happened judge. Through experiments, we show significant improvements in the reduction of the computational time in terms of the number of search steps without much quality degradation in the predicted image.

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Receivers for Spatially Multiplexed Space-Time Block Coded Systems : Reduced Complexity (시공간블록부호화를 적용한 공간다중화 시스템 수신기 : 복잡도 감소 방안)

  • Hwang Hyeon Chyeol;Shin Seung Hoon;Lee Cheol Jin;Kwak Kyung Sup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11A
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    • pp.1244-1252
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    • 2004
  • In this paper, we derive some properties of linear detectors (zero forcing or minimum mean square error) at spatial multiplexing systems with alamouti's space-time block code. Based on the derived properies, this paper proposes low-complexity receivers. Implementing MMSE detector adaptively, the number of weight vectors to be calculated and updated is greatly reduced with the derived properties compared to the conventional methods. In the case of recursive least square algorithm, with the proposed approach computational complexity is reduced to less than the half. We also identify that sorted QR decomposition detector, which reduces the complexity of V-Blast detector, has the same properties for unitary matrix Q and upper triangular matrix R. A complexity reduction of about 50%, for sorted QR decomposition detector, can be achieved by using those properties without the loss of performance.

An Adaptive Garbage Collection Policy for NAND Flash Memory (낸드 플래시 메모리를 위한 적응형 가비지 컬렉션 정책)

  • Han, Gyu-Tae;Kim, Sung-Jo
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.5
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    • pp.322-330
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    • 2009
  • In order to utilize NAND flash memory as storage media which does not allow update-in-place and limits the number of block erase count, various garbage collection policies supporting wear-leveling have been investigated. Conventional garbage collection policies require cleaning-index calculation for the entire blocks to choose a block to be garbage-collected to support wear-leveling whenever a garbage collection is required, which results in performance degradation of system. This paper proposes a garbage collection policy which supports wear-leveling using a threshold value, which is in fact a variance of erase counts and by the maximum erase count of all blocks, without calculating the cleaning-index. During garbage collection, the erase cost is minimized by using the Greedy Policy if the variance is less than the threshold value. It achieves wear-leveling by excluding the block with the largest erase count from erase target blocks if the variance is larger than threshold value. The proposed scheme shows that a standard deviation approaches to zero as the erase count of blocks approaches to its upper limit and the measured speed of garbage collection is two times faster than the conventional schemes.

Adaptive Garbage Collection Policy based on Analysis of Page Ratio for Flash Memory (플래시 메모리를 위한 페이지 비율 분석 기반의 적응적 가비지 컬렉션 정책)

  • Lee, Soung-Hwan;Lee, Tae-Hoon;Chung, Ki-Dong
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.5
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    • pp.422-428
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    • 2009
  • NAND flash memory is widely used in embedded systems because of many attractive features, such as small size, light weight, low power consumption and fast access speed. However, it requires garbage collection, which includes erase operations. Erase operation is slower than other operations. Further, a block has a limited erase lifetime (typically 100,000) after which a block becomes unusable. The proposed garbage collection policy focuses on minimizing the total number of erase operations, the deviation value of each block and the garbage collection time. NAND flash memory consists of pages of three types, such as valid pages, invalid pages and free pages. In order to achieve above goals, we use a page ratio to decide when to do garbage collection and to select the target victimblock. Additionally, we implement allocating method and group management method. Simulation results show that the proposed policy performs better than Greedy or CAT with the maximum rate 85% of reduction in the deviation value of the erase operations and 6% reduction in garbage collection time.

Recursive Estimation of Euclidean Distance between Probabilities based on A Set of Random Symbols (랜덤 심볼열에 기반한 확률분포의 반복적 유클리드 거리 추정법)

  • Kim, Namyong
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.119-124
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    • 2014
  • Blind adaptive systems based on the Euclidean distance (ED) between the distribution function of the output samples and that of a set of random symbols generated at the receiver matching with the distribution function of the transmitted symbol points estimate the ED at each iteration time to examine its convergence state or its minimum ED value. The problem is that this ED estimation obtained by block?data processing requires a heavy calculation burden. In this paper, a recursive ED estimation method is proposed that reduces the computational complexity by way of utilizing the relationship between the current and previous states of the datablock. The relationship provides a ground that the currently estimated ED value can be used for the estimation of the next ED without the need for processing the whole new data block. From the simulation results the proposed recursive ED estimation shows the same estimation values as that of the conventional method, and in the aspect of computational burden, the proposed method requires only O(N) at each iteration time while the conventional block?processing method does $O(N^2)$.

Low Complexity Lattice Reduction for MIMO Detection using Time Correlation of the Fading Channels (페이딩 채널의 시간 상관성을 이용한 Lattice Reduction 기반 MIMO 수신기 계산량 감소 기법)

  • Kim, Han-Nah;Choi, Kwon-Hue;Kim, Soo-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6C
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    • pp.523-529
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    • 2010
  • We propose a very low complexity lattice reduction (LR) algorithm for MIMO detection in time varying channels. The proposed scheme reduces the complexity by performing LR in a block-wise manner. The proposed scheme takes advantage of the temporal correlation of the channel matrices in a block and its impact on the unimodular matrices during LR process. From this, the proposed scheme can skip a number of redundant LR processes for consecutive channel matrices and performs a single LR in a block. The simulation results investigated in this letter reveal that the proposed detection scheme requires only 43.4% multiplications and 17.3% divisions of LLL-LR and only 50.2% multiplications and 68.2% divisions of the conventional adaptive LR with almost no performance degradation.

A Postfiltering Algorithm for Enhancement in Block-based DCT Compressed Images (블록 기반 DCT 압축 영상의 화질 개선을 위한 후처리 필터링 알고리듬)

  • Kim, Yong-Hun;Jeong, Jong-Hyeog
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.22-27
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    • 2014
  • Blocking and ringing artifacts continue to be the most serious defects that occur in images and video streams compressed to low bit rates using block-based discrete cosine transform(DCT) compression standards. These artifacts contain the high frequency components near the block and the edge boundaries. Usually the lowpass filter can remove them. However, simple lowpass filter results into blur by removing important information such as edges at the same time. To overcome these problems, we propose a novel postfiltering algorithm that calculate the weight value based on the intensity similarity in the neighboring pixels and multiply this weight to the Gaussian lowpass filter coefficient. Experimental results show that the proposed technique provides satisfactory performance in both objective and subjective image quality.

DE-Based Adaptive Reversible Data Hiding Scheme (DE 기반의 적응적인 가역정보은닉기법)

  • Choi, Jang-Hee;Yoon, Eun-Jun;Yoo, Kee-Young
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.2
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    • pp.103-114
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    • 2012
  • The many DE based data hiding schemes and the many data hiding schemes based on Histogram shifting are researched in spatial domain. The data hiding scheme based on Histogram shifting have an advantage of low distortion of the stego image. But the capacity is low than other schemes. On the other hands, the DE based data hiding schemes have an advantage of high capacity. But the quality of the stego image is low. In this paper, new data hiding scheme which has the similar capacity but the increased quality of the stego image is proposed. The prediction error is divided into blocks to embed the secret data in this scheme. The prediction errors in the block are scanned before the secret data is embedded. If one prediction error is low than the threshold at least, the block is changed to embed the secret data. Otherwise the secret data is not embedded. The distortion of the stego image is minimized by this method. But the block that the secret data embedded is marked in location map. So the additional information to extract the secret data and recover the cover image is needed.

Block-based Motion Vector Smoothing for Nonrigid Moving Objects (비정형성 등속운동 객체의 움직임 추정을 위한 블록기반 움직임 평활화)

  • Sohn, Young-Wook;Kang, Moon-Gi
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.47-53
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    • 2007
  • True motion estimation is necessary for deinterlacing, frame-rate conversion, and film judder compensation. There have been several block-based approaches to find true motion vectors by tracing minimum sum-of-absolute-difference (SAD) values by considering spatial and temporal consistency. However, the algorithms cannot find robust motion vectors when the texture of objects is changed. To find the robust motion vectors in the region, a recursive vector selection scheme and an adaptive weighting parameter are proposed. Previous frame vectors are recursively averaged to be utilized for motion error region. The weighting parameter controls fidelity to input vectors and the recursively averaged ones, where the input vectors come from the conventional estimators. If the input vectors are not reliable, then the mean vectors of the previous frame are used for temporal consistency. Experimental results show more robust motion vectors than those of the conventional methods in time-varying texture objects.

The Modified Block Matching Algorithm for a Hand Tracking of an HCI system (HCI 시스템의 손 추적을 위한 수정 블록 정합 알고리즘)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.4
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    • pp.9-14
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    • 2003
  • A GUI (graphical user interface) has been a dominant platform for HCI (human computer interaction). A GUI - based interaction has made computers simpler and easier to use. The GUI - based interaction, however, does not easily support the range of interaction necessary to meet users' needs that are natural. intuitive, and adaptive. In this paper, the modified BMA (block matching algorithm) is proposed to track a hand in a sequence of an image and to recognize it in each video frame in order to replace a mouse with a pointing device for a virtual reality. The HCI system with 30 frames per second is realized in this paper. The modified BMA is proposed to estimate a position of the hand and segmentation with an orientation of motion and a color distribution of the hand region for real - time processing. The experimental result shows that the modified BMA with the YCbCr (luminance Y, component blue, component red) color coordinate guarantees the real - time processing and the recognition rate. The hand tracking by the modified BMA can be applied to a virtual reclity or a game or an HCI system for the disable.

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