• Title/Summary/Keyword: block-adaptive

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System Level Network Simulation of Adaptive Array with Dynamic Handoff and Power Control (동적 핸드오프와 전력제어를 고려한 적응배열 시스템의 네트워크 시뮬레이션)

  • Yeong-Jee Chung;Jeffrey H. Reed
    • Journal of the Korea Society for Simulation
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    • v.8 no.4
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    • pp.33-51
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    • 1999
  • In this study, the system level network simulation is considered with adaptive array antenna in CDMA mobile communication system. A network simulation framework is implemented based on IS-95A/B system to consider dynamic handoff, system level network behavior, and deploying strategy into the overall CDMA mobile communication network under adaptive array algorithm. Its simulation model, such as vector channel model, adaptive beam forming antenna model, handoff model, and power control model, are described in detail with simulation block. In order to maximize SINR of received signal at antenna, Maximin algorithm is particularly considered, and it is computed at each simulation snap shot with SINR based power control and handoff algorithm. Graphic user interface in this system level network simulator is also implemented to define the simulation environments and to represent simulation results on real mapping system. This paper also shows some features of simulation framework and simulation results.

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Design of Adaptive Reed-Solomon Encoder for Multi QoS Services or Time-Varying Channels (다중 QoS 서비스와 시변 채널을 위한 적응형 RS 부호기의 설계)

  • 공민한;송문규;김응배;정찬복
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.113-116
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    • 2001
  • Reed-Solomon(RS) code is the most powerful burst error correcting code. In Ois paper, the architecture for the adaptive RS encoder adaptable for multi QoS requirements or time-varying channel environments has been designed. In the adaptive RS code, the message length k and the error correction capability t are allowed to be variable so that the block length n is also variable. We proposed the architecture of the adaptive RS encoder by designing the optimal structure of Galois fields multiplier with comparison of fixed multiplier and variable multiplier. The proposed architecture is implemented in VHDL and verified with the simulation tool

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FFT-Based Block Least Mean Squares Adaptive Equalizer using Antenna Arrays for High Speed Wireless Communications. (안테나 배열을 이용한 FFT-Block LMS 방식의 적응형 등화기)

  • 류원형;오성근
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.167-170
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    • 1998
  • 본 논문에서는 주파수 영역에서 구현되는 안테나 배열을 이용한 적응형 등화기의 구조를 제안하였다. 제안된 방식은 주파수 영역에서 블록 LMS (least mean squares) 방식을 사용하기 때문에 수렴 속도가 빠르고 계산량이 적다. 또한 안테나 배열을 사용함으로서 다중경로 환경에서 한 개의 안테나를 사용한 경우에 비해 특히 우수한 성능을 지닌다. 다중 경로를 통한 신호들을 분리하기 위해 학습신호를 사용하여 반복적으로 출력신호와의 오차를 최소화하는 방법을 사용하였다. 시뮬레이션을 통하여 안테나의 개수, 신호의 입사각, 세기 등에 따른 성능을 분석하고, 제안된 방식이 다이버시티 시스템에 사용되는 경우에 대하여도 성능을 분석하였다.

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Block-Adaptive Optimum Auto-Thresholding (블록 적응의 자동 최적 Thresholding)

  • Suh, Sang-Yong;Kim, Nam-Chul
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1418-1421
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    • 1987
  • An important problem in edge detection is to select a proper threshold that transforms the gradient picture to e two level picture containing optimum edges between regions, Such a threshold is determined depending on some measures of errors in tresholding. In this paper, an error criterion on extracting edges by thresholding the block gradient image is presented. Based on the error measure, the optimum threshold is chosen for the detection of acceptable edges.

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Wavelet based Embedded Video Coding with 3-D Block Partition (3-D 블록분할을 이용하는 웨이브렛 기반 임베디드 비디오 부호화)

  • 양창모;임태범;이석필
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.133-136
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    • 2003
  • In this paper, we propose a low bit-rate embedded video coding scheme with 3-D block partition in the wavelet domain. The proposed video coding scheme includes multi-level three dimensional dyadic wavelet decomposition, raster scanning within each subband, partitioning of blocks, and adaptive arithmetic entropy coding. Although the proposed video coding scheme is quite simple, it produces bit-streams with good features, including SNR scalability from the embedded nature. Experimental results demonstrate that the proposed video coding scheme is quite competitive to other good wavelet-based video coders in the literature.

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Edge-Preserving Image Restoration Using Block-Based Edge Classification (블록기반의 윤곽선 분류를 이용한 윤곽선 보존 영상복원 기법)

  • 이상광;호요성
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06a
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    • pp.33-36
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    • 1998
  • Most image restoration problems are ill-posed and need to e regularized. A difficult task in image regularization is to avoid smoothing of image edges. In this paper, were proposed an edge-preserving image restoration algorithm using block-based edge classification. In order to exploit the local image characteristics, we classify image blocks into edge and no-edge blocks. We then apply an adaptive constrained least squares (CLS) algorithm to eliminate noise around the edges. Experimental results demonstrate that the proposed algorithm can preserve image edges during the regularization process.

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Suboptimal Control of Nonlinear Systems via Block Pulse Transformation (블럭펄스 변환에 의한 비선형계의 준최적제어에 관한 연구)

  • Ahn, Doo-Soo;Kim, Jong-Boo;Lee, Seung
    • Proceedings of the KIEE Conference
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    • 1990.07a
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    • pp.81-84
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    • 1990
  • This paper presents a method of sub-optimal control for nonlinear systems via block pulse transformation. The adaptive optimal control scheme proposed by J.P. Matuszewski is introduced to minimize the performance index. The proposed method is simple and computationally advantageous. Viablity of the this method is established with simulation results for the van der Pole equation for comparision with other methods.

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Shot Boundary Detection Using Relative Difference between Two Frames (프레임간의 상대적인 차이를 이용한 비디오의 셔트 검출 기법)

  • 정인식;권오진
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.101-104
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    • 2001
  • This paper proposes a unique shot boundary detection algorithm for the video indexing and/or browsing. Conventional methods based on the frame differences and the histogram differences are improved. Instead of using absolute frame differences, block by block based relative frame differences are employed. Frame adaptive thresholding values are also employed for the better detection. for the cases that the frame differences are not enough to detect the shot boundary, histogram differences are selectively applied. Experimental results show that the proposed algorithm reduces both the “false positive” errors and the “false negative” errors especially for the videos of dynamic local and/or global motions

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Edge-Preserving Algorithm for Block Artifact Reduction and Its Pipelined Architecture

  • Vinh, Truong Quang;Kim, Young-Chul
    • ETRI Journal
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    • v.32 no.3
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    • pp.380-389
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    • 2010
  • This paper presents a new edge-protection algorithm and its very large scale integration (VLSI) architecture for block artifact reduction. Unlike previous approaches using block classification, our algorithm utilizes pixel classification to categorize each pixel into one of two classes, namely smooth region and edge region, which are described by the edge-protection maps. Based on these maps, a two-step adaptive filter which includes offset filtering and edge-preserving filtering is used to remove block artifacts. A pipelined VLSI architecture of the proposed deblocking algorithm for HD video processing is also presented in this paper. A memory-reduced architecture for a block buffer is used to optimize memory usage. The architecture of the proposed deblocking filter is verified on FPGA Cyclone II and implemented using the ANAM 0.25 ${\mu}m$ CMOS cell library. Our experimental results show that our proposed algorithm effectively reduces block artifacts while preserving the details. The PSNR performance of our algorithm using pixel classification is better than that of previous algorithms using block classification.

A Fast Block-Matching Motion Estimation Algorithm with Motion Modeling and Motion Analysis (움직임 모델링과 해석을 통한 고속 블록정합 움직임 예측 방법)

  • 임동근;호요성
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.41 no.2
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    • pp.73-78
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    • 2004
  • By modeling the block matching algorithm as a function of the correlation of image blocks, we derive search patterns for fast block matching motion estimation. The proposed approach provides an analytical support lot the diamond-shape search pattern, which is widely used in fast block matching algorithms. We also propose a new fast motion estimation algorithm using adaptive search patterns and statistical properties of the object displacement. In order to select an appropriate search pattern, we exploit the relationship between the motion vector and the block differences. By changing the search pattern adaptively, we improve motion prediction accuracy while reducing required computational complexity compared to other fast block matching algorithms.