• Title/Summary/Keyword: block coding

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Reduced-Resolution Intra Block Coding Mode

  • Park, Sung-Jae;Nam, Jung-Hak;Sim, Dong-Gyu;Oh, Seoung-Jun;Hong, Jin-Woo
    • ETRI Journal
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    • v.31 no.1
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    • pp.80-82
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    • 2009
  • In this letter, a new intra-block coding mode is presented to improve the coding efficiency for band-limited signals. A band-limited block is sub-sampled, and the sub-sampled signal is coded on the basis of the conventional prediction/transform coding. The rest of the samples are reconstructed by interpolation at the decoder side without any side information. Experimental results show that the proposed algorithm achieves coding gains of 2.7% for common intermediate format (CIF), 4.29% for quarter CIF, and 6.39% for 720p60 sequences against the H.264/AVC JM10.2 reference software.

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Zoom Motion Estimation Method for Depth Video Coding (깊이 영상 부호화에서 신축 움직임 추정 방법)

  • Lee, Dong-Seok;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.20 no.11
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    • pp.1711-1719
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    • 2017
  • In this paper, we propose a method of the zoom motion estimation for the depth video coding. The proposed method calculates the zoom ratio using the average of the depth values in the current block and in the reference block. It resizes the reference block by the zoom ratio and interpolates the reference block to size of the current block. It compares the current block with the reference block that is obtained by subtracting the average of pixels from the current block to the reference block in order to find the reference block that is the best closest one to the current block. The results of the simulation for the proposed method show that the motion estimation errors are significantly reduced.

Development of Block Coding Educational Game Reflecting School Curriculum (학교 교육 과정을 반영한 블록 코딩 교육용 게임 개발)

  • Jin-Seo Yang;Bo-Mi Kang;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.5
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    • pp.229-234
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    • 2024
  • This study aims to develop an educational game that combines block coding and metacognitive education to help students learn coding effectively, given the increasing importance of coding education in the Fourth Industrial Revolution era. By utilizing the advantages of block coding, the study aims to facilitate natural coding learning and apply metacognitive elements to improve the learning process and student competence. Future plans include incorporating feedback from middle school student interviews to expand and supplement the study's findings. The game developed in this study is expected to be used as an actual coding education tool and as an auxiliary educational material for textbooks both inside and outside the school.

Real-time fractal coding implementation using the PC (PC를 이용한 실시간 프랙탈 부호화 구현)

  • 김재철;박종식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.11
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    • pp.2789-2800
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    • 1996
  • Real time fractal coding for successive QCIF 144*176 luminance images has been implemented on a 50MHz IBM 486 personal computer. To satisfy the frame encoding speed and data compression ratio, following algorithms are adopted. In order to minimize encoding time, extension SAS being not searching of domain blocks is used. for reducing the bits per pixel, conventioal 4*4 range block is extended to 8*8 range block. and range block extension decrease quality of decoded image. For improvement quality of decoded image, the paper apply quad-tree partition mothod. In order to divide **8 range block, self-simiarity is compared 8*8 range block with spatial contractive transformed 8*8 domain block. According to self-simiarity, the block is partitioned and owing to block partition, increased encoding time is minimized. According to self-simiarity of 8*8 range block and spatial contractive transformed 8*8 domain block, number of fractal factor is varied. Simultaneously with minimizing the decrement of decoded image's quality, transmittion rate and encoding time is shorted. The results enable us to process the real-time fractal coding. For the claire test image, the average PSNR was 32.4dB, 0.12 bit rates and 33ms coding time per frame.

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Scalable Video Coding Using Large Block and its Performance Analysis (Large Block을 적용한 SVC 부호화 및 성능분석)

  • Park, Un-Ki;Choi, Haechul;Kang, Jung Won;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.249-260
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    • 2013
  • Recently, High-Efficiency Video Coding (HEVC) has been developed as a new video coding standard mainly focusing on the coding of ultra high definition (UHD) videos as the high resolution and high quality videos are getting more popular. Furthermore, the scalable extension of HEVC is being standardized for more efficient provision of HD and UHD services in the communications-broadcasting convergence environment. In this paper, we propose an improved scalable video coding method of H.264/AVC to achieve high coding efficiency particularly for UHD and HD videos. The basic idea is to allow large block size in H.264/AVC SVC, which results in more efficient inter-layer prediction and syntax elements coding. The experimental results show that it achieves an average 4.53% reduction in BD-rate relative to H.264/AVC SVC.

Improved BVP Candidate Selection Algorithm for HEVC Screen Content Coding (HEVC기반 스크린 콘텐츠 코딩을 위한 개선된 BVP 후보 선정 방법)

  • Kim, Yu-Seon;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.1-7
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    • 2017
  • Joint Collaborative Team on Video Coding (JCT-VC) of ISO/IEC MPEG and ITU-T developed the HEVC Screen Content Coding (HEVC SCC) standard as the HEVC extension for the screen content video coding. The Intra Block Copy (IBC) is the most effective tool adopted in HEVC SCC and predicts current block from already reconstructed neighboring blocks in the same picture. To reduce the amount of data in BV (Block Vector) to be transmitted, a BV predictor (BVP) is used to generate the BV differences in the IBC BV coding. In this paper, we analyze the current BV prediction process using HEVC reference software SCM-2.0 and SCM-4.0. Based on the analysis results, we propose an improved BVP candidate selection algorithm by adding a search process for adjacent BVs in addition to the existing spatial BVP candidates. Experimental results show that the BD-rate reduction of our proposed improvements ranges from 0.2% to 1%.

Adaptive block tree structure for video coding

  • Baek, Aram;Gwon, Daehyeok;Son, Sohee;Lee, Jinho;Kang, Jung-Won;Kim, Hui Yong;Choi, Haechul
    • ETRI Journal
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    • v.43 no.2
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    • pp.313-323
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    • 2021
  • The Joint Video Exploration Team (JVET) has studied future video coding (FVC) technologies with a potential compression capacity that significantly exceeds that of the high-efficiency video coding (HEVC) standard. The joint exploration test model (JEM), a common platform for the exploration of FVC technologies in the JVET, employs quadtree plus binary tree block partitioning, which enhances the flexibility of coding unit partitioning. Despite significant improvement in coding efficiency for chrominance achieved by separating luminance and chrominance tree structures in I slices, this approach has intrinsic drawbacks that result in the redundancy of block partitioning data. In this paper, an adaptive tree structure correlating luminance and chrominance of single and dual trees is presented. Our proposed method resulted in an average reduction of -0.24% in the Y Bjontegaard Delta rate relative to the intracoding of JEM 6.0 common test conditions.

Effects of Variable Block Size Motion Estimation in Transform Domain Wyner-Ziv Coding

  • Kim, Do-Hyeong;Ko, Bong-Hyuck;Shim, Hiuk-Jae;Jeon, Byeung-Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.381-384
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    • 2009
  • In the Wyner-Ziv coding, compression performance highly depends on the quality of the side information since better quality of side information brings less channel noise and less parity bit. However, as decoder generates side information without any knowledge of the current Wyner-Ziv frame, it doesn't have optimal criterion to decide which block is more advantageous to generate better side information. Hence, in general, fixed block size motion estimation (ME) is performed in generating side information. By the fixed block size ME, the best coding performance cannot be attained since some blocks are better to be motion estimated in different block sizes. Therefore if there is a way to find appropriate ME block of each block, the quality of the side information might be improved. In this paper, we investigate the effects of variable block sizes of ME in generating side information.

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Block Truncation Coding using Reduction Method of Chrominance Data for Color Image Compression (색차 데이터 축소 기법을 사용한 BTC (Block Truncation Coding) 컬러 이미지 압축)

  • Cho, Moon-Ki;Yoon, Yung-Sup
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.3
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    • pp.30-36
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    • 2012
  • block truncation coding(BTC) image compression is known as a simple and efficient technology for image compression algorithm. In this paper, we propose RMC-BTC algorithm(RMC : reduction method chrominace data) for color image compression. To compress chrominace data, in every BTC block, the RMC-BTC coding employs chrominace data expressed with average of chrominace data and using method of luminance data bit-map to represented chrominance data bit-map. Experimental results shows efficiency of proposed algorithm, as compared with PSNR and compression ratio of the conventional BTC method.

Variable Block Size Transform Coding Using Segmented Information (영역 분할 정보를 이용한 가변 블록 크기 변환 부호화)

  • 오정수;김진태;최종수
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.1
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    • pp.72-80
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    • 1994
  • In this paper, a new variable block-size transform coding algorithm using information of segmentation is proposed. In general variable block-size transform coding algorithms, the information which is used to form variable blocks is thrown away, but in the proposed algorithm, the information of segmentation which is composed of texture and contour information is maintained for efficient coding. That is, the number of blocks can be reduced by contour information, a DC component of block can be predicted by texture information, and the region compensation, which reduces mean difference between regions, using texture and contour information can diminish the magnitude of AC components. The result is that the proposed algorithm has improved highly the coding efficiency of DC and AC components.

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