• 제목/요약/키워드: behavior-based systems

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학습자 행위 선호도에 기반한 적응적 학습 시스템 (An Adaptive Learning System based on Learner's Behavior Preferences)

  • 김용세;차현진;박선희;조윤정;윤태복;정영모;이지형
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.519-525
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    • 2006
  • Advances in information and telecommunication technology increasingly reveal the potential of computer supported education. However, most computer supported learning systems until recently did not pay much attention to different characteristics of individual learners. Intelligent learning environments adaptive to learner's preferences and tasks are desired. Each learner has different preferences and needs, so it is very crucial to provide the different styles of learners with different learning environments that are more preferred and more efficient to them. This paper reports a study of the intelligent learning environment where the learner's preferences are diagnosed using learner models, and then user interfaces are customized in an adaptive manner to accommodate the preferences. In this research, the learning user interfaces were designed based on a learning-style model by Felder & Silverman, so that different learner preferences are revealed through user interactions with the system. Then, a learning style modeling is done from learner behavior patterns using Decision Tree and Neural Network approaches. In this way, an intelligent learning system adaptive to learning styles can be built. Further research efforts are being made to accommodate various other kinds of learner characteristics such as emotion and motivation as well as learning mastery in providing adaptive learning support.

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Vision-based multipoint measurement systems for structural in-plane and out-of-plane movements including twisting rotation

  • Lee, Jong-Han;Jung, Chi-Young;Choi, Eunsoo;Cheung, Jin-Hwan
    • Smart Structures and Systems
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    • 제20권5호
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    • pp.563-572
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    • 2017
  • The safety of structures is closely associated with the structural out-of-plane behavior. In particular, long and slender beam structures have been increasingly used in the design and construction. Therefore, an evaluation of the lateral and torsional behavior of a structure is important for the safety of the structure during construction as well as under service conditions. The current contact measurement method using displacement meters cannot measure independent movements directly and also requires caution when installing the displacement meters. Therefore, in this study, a vision-based system was used to measure the in-plane and out-of-plane displacements of a structure. The image processing algorithm was based on reference objects, including multiple targets in Lab color space. The captured targets were synchronized using a load indicator connected wirelessly to a data logger system in the server. A laboratory beam test was carried out to compare the displacements and rotation obtained from the proposed vision-based measurement system with those from the current measurement method using string potentiometers. The test results showed that the proposed vision-based measurement system could be applied successfully and easily to evaluating both the in-plane and out-of-plane movements of a beam including twisting rotation.

클릭스트림 데이터를 활용한 전자상거래에서 상품추천이 고객 행동에 미치는 영향 분석 (Effects of Product Recommendations on Customer Behavior in e-Commerce : An Empirical Analysis of Online Bookstore Clickstream Data)

  • 이홍주
    • 한국경영과학회지
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    • 제33권3호
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    • pp.59-76
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    • 2008
  • Studies of recommender systems have focused on improving their performance in terms of error rates between the actual and predicted preference values. Also, many studies have been conducted to investigate the relationships between customer information processing and the characteristics of recommender systems via surveys and web-based experiments. However, the actual impact of recommendation on product pages for customer browsing behavior and decision-making in the commercial environment has not, to the best of our knowledge, been investigated with actual clickstream data. The principal objective of this research is to assess the effects of product recommendation on customer behavior in e-Commerce, using actual clickstream data. For this purpose, we utilized an online bookstore's clickstream data prior to and after the web site renovation of the store. We compared the recommendation effects on customer behavior with the data. From these comparisons, we determined that the relevant recommendations in product pages have positive relationships with the acquisition of customer attention and elaboration. Additionally, the placing of recommended items in shopping cart is positively related to suggesting the relevant recommendations. However, the frequencies at which the recommended items were purchased did not differ prior to and after the renovation of the site.

Improved Dual Sinc Pulses to Reduce ICI Power and PAPR in OFDM-based Systems

  • Kamal, Shaharyar;Kang, Hojin;Meza, Cesar A. Azurdia;Kim, Dong Seong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권12호
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    • pp.4927-4945
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    • 2020
  • A newfangled family of Nyquist-I pulses is proposed and named improved dual sinc pulse (IDSP). The IDSP is designed to improve performance in orthogonal frequency division multiplexing (OFDM)-based systems. The IDSP is a generalization of the dual sinc pulse (DSPP). This is because the DSP was formulated for α = 1 whereas the IDSPP is valid for 0 ≤ α ≤ 1. The behavior of the IDSP is promising in terms of its frequency and time domain responses. Theoretical and numerical outcomes indicate that the IDSP outperformed other existing pulses applied in OFDM-based systems for various key evaluation metrics.

A Systems Engineering Approach to Implementing Hardware Cybersecurity Controls for Non-Safety Data Network

  • Ibrahim, Ahmad Salah;Jung, Jaecheon
    • 시스템엔지니어링학술지
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    • 제12권2호
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    • pp.101-114
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    • 2016
  • A model-based systems engineering (MBSE) approach to implementing hardware-based network cybersecurity controls for APR1400 non-safety data network is presented in this work. The proposed design was developed by implementing packet filtering and deep packet inspection functions to control the unauthorized traffic and malicious contents. Denial-of-Service (DoS) attack was considered as a potential cybersecurity issue that may threaten the data availability and integrity of DCS gateway servers. Logical design architecture was developed to simulate the behavior of functions flow. HDL-based physical architecture was modelled and simulated using Xilinx ISE software to verify the design functionality. For effective modelling process, enhanced function flow block diagrams (EFFBDs) and schematic design based on FPGA technology were together developed and simulated to verify the performance and functional requirements of network security controls. Both logical and physical design architectures verified that hardware-based cybersecurity controls are capable to maintain the data availability and integrity. Further works focus on implementing the schematic design to an FPGA platform to accomplish the design verification and validation processes.

프로세스 대수에서 이동성과 상호작용을 분석하기 위한 행위 온톨로지를 이용한 추상화 방법 (Abstraction Method for Analysis of Mobility and Interaction in Process Algebra Using Behavioral Ontology)

  • 우수정;온진호;이문근
    • 한국콘텐츠학회논문지
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    • 제11권9호
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    • pp.63-75
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    • 2011
  • 분산 이동 실시간 시스템을 개발하기 위해 pi-Calculus, Mobile Ambients Calculus, Bigraph 등의 수많은 프로세스 대수가 존재한다. 하지만 시스템이 방대해지고 복잡해질수록 시스템을 구성하는 프로세스들의 통신과 이동 역시 방대해지고 복잡해지므로 프로세스 대수로 이를 이해하는데 어려움이 존재한다. 그러므로 방대하고 복잡한 시스템을 체계적으로 이해할 수 있는 방법이 필요하다. 본 논문에서는 방대하고 복잡한 시스템을 프로세스들의 통신과 이동의 순서화된 추상화 방법 즉, 계층적으로 구조화된 격자(Lattice)들의 형태인 프리즘(Prism)으로 다룬다. 이는 액티브 온톨로지(Active Ontology)에서 확장된 새로운 개념인 행위 온톨로지(Behavior Ontology)를 기반으로 한다. 프리즘은 시스템을 체계적으로 이해하기 위해 시스템을 계층적으로 구성된 행위적 속성을 지닌 격자들 관점에서 분석하는 것을 허용한다. 이러한 방법은 통신과 이동의 복잡함을 의미적이고 계층적으로 구성된 행위의 구조로 체계적으로 이해할 수 있게 한다.

고령자의 스마트폰 활용행동에 영향을 미치는 요인: 통합기술수용모델(UTAUT)을 중심으로 (Factors Affecting the Usage of Elderly People's Smartphones: Based on UTAUT Model)

  • 장현용;고준
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권1호
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    • pp.143-169
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    • 2017
  • Purpose With the increase of the elderly population, the growth of its information system related market is increasing. However, empirical studies for the usage of elderly people's smartphones are still limited. This study aims to investigate the factors that affect the seniors' smartphone usage behaviors. Design/Methodology/Approach First, a preliminary study was conducted with targeting seniors who have visited Gwangju Senior Technology Center(GSTC) in order to understand the factors that affect the intention of utilizing smartphones. Next, based on the preliminary study results and literature reviews including the UTAUT model, performance expectancy, effort expectancy and social influence were considered for the major factors affecting the usage of elderly people's smartphones. Also, the moderate effects of personal innovativeness and usage function were discussed. A questionnaire survey of 181 seniors visiting GSTC was analyzed to empirically test the research model. Findings By the empirical tests, the performance expectancy and the effort expectancy of the seniors had significant impacts on their smartphone usage behavior. While the moderating effect of personal innovativeness was not significant, the moderating effect of the usage function was significant in the relationship between performance expectancy and the smartphone usage behavior. The results of this study are expected to provide guidelines to excavate the technical development and the niche market targeting the elderly people.

온라인 환경에서 프라이버시 의사결정에 영향을 미치는 요인에 관한 연구: 이중계산모델을 중심으로 (A Study on Factors Influencing Privacy Decision Making on the Internet: Focus on Dual-Calculus Model)

  • 김상희;김종기
    • 한국정보시스템학회지:정보시스템연구
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    • 제25권3호
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    • pp.197-215
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    • 2016
  • Purpose This study aims to investigate the factors that influence decision making in relation to providing personal information on the internet with respect to the integration of the privacy calculus theory and protection motivation theory based on the dual-calculus model proposed by Li(2012). Design/methodology/approach The privacy calculus theory and protection motivation theory have been applied to explain privacy behavior to a certain degree but few studies have been conducted to explain privacy behavior based on the integration of these two theories. Although Li(2012) proposed the dual-calculus model, he only proposed its framework and did not carry out an empirical study. Therefore, this study proposes a research model that integrates these two theories and examines the relationship between the two theories through an empirical study. Findings According to the results of empirical analysis, it was found that all relations have statistically significant explanatory power except the relation between coping appraisal and privacy risk in the risk calculus process. Thus, the results verify that external threat played a decisive role in increasing the risk level of a consumer's privacy. It can be discussed the ways to enhance the privacy behavior of consumer on the internet through these findings.

온라임 게임의 전유가 게임 성과에 미치는 영향 : 대규모 다중사용자 온라인 역할수행게임을 중심으로 (The Influence of Appropriation and on Performance in Online Game: Focusing on MMORPG)

  • 이응규;권정일
    • Asia pacific journal of information systems
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    • 제16권4호
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    • pp.103-119
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    • 2006
  • One of the most important reasons for using online game is intrinsic motivation which relates the drive to perform a behavior for perceptions of pleasure and satisfaction from the behavior itself. Therefore, most studies for using online game have been based on theories for intrinsic motivation such as flow. However, such theories have some limitations for explaining social aspects of online games such as Massively Multiplayer Online Role Game (MMORPG), which provides a society for game players by using a virtual space for playing games so called 'persistent world'. Adaptive structuration theory (AST) is one of trying to capture the change of using IT due to social interactions between users and system. In order to explain online game players' behavior considering social interaction, we suggest a research model based on AST. Our model aims to investigate the relationship between appropriation which is determined by faithfulness of appropriation (FOA) and consensus on appropriation (COA) and performance which is represented by the relationship among perceived winning, flow, and intention of reuse. An empirical test of our model for 125 MMORPG users which is analyzed by Partial Least Square method shows very satisfactory and interesting results. While hypotheses suggested in our model are supported, the influence of COA on game performance is shown to be stronger than that of FOA.