• Title/Summary/Keyword: battlefield

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A Study on a Secure Coding Library for the Battlefield Management System Software Development (전장정보체계 SW 개발을 위한 시큐어 코딩 라이브러리에 관한 연구)

  • Park, Sanghyun;Kim, Kwanyoung;Choi, Junesung
    • Journal of IKEEE
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    • v.22 no.2
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    • pp.242-249
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    • 2018
  • In this paper, we identify the code vulnerabilities that can be automatically detected through Visual Studio (VS) compiler and code analyzer based on a secure coding rule set which is optimized for development of battlefield information system. Then we describe a weak point item that can be dealt with at the implementation stage without depending on the understanding or ability of the individual programmer's secure coding through the implementation of the secure coding library. Using VS compiler and the code analyzer, the developers can detect only about 38% of security weaknesses. But with the help of the proposed secure coding library, about 48% of security weaknesses can be detected and prevented in the proactive diagnosis in the development stage.

Location Based Reliable Routing Protocol for Tactical Mobile Ad-Hoc Networks (전술 모바일 애드 혹 네트워크를 위한 위치 기반의 신뢰성 제공을 위한 라우팅 방법)

  • Youn, Myungjune;Kang, Tae Hun;Jeon, HahnEarl;Lee, Jaiyong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.11
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    • pp.1148-1161
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    • 2012
  • Recently, developments in the field of communication and network technologies induced new paradigm in the defense weapon system. As a consequence, military authorities develop the Tactical Information Communication Network(TICN) system to adapt to the changing paradigm. One of the most important functions of TICN is real-time communication. As a result, TICN system needs to receive real-time information from the battlefield, and the key technology to support these features is MANET(Mobile Ad-Hoc Network) routing protocol. In this paper, we analyze problems of the shortest path scheme in tactical Ad-Hoc networks, which is widely used in common Ad-Hoc networks. We propose efficient routing protocol for tactical MANET by considering the environment of small combat units, such as node position, speed and data size. The proposed algorithm shows reliable data transfer and low latency in battlefield.

Optimal Location Selection Algorithm of MSAP for Tactical Communication Networks (전술통신 환경 구축을 위한 MSAP의 최적위치 선정 알고리즘)

  • Cho, Sang-Mok;Kang, Jung-Ho;Kim, Jae-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12B
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    • pp.1736-1743
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    • 2011
  • In Network Centric Warfare (NCW) environment, having a tactical communication network which provides high data exchange rate is very important. In the process, Korean Army developed Mobile Subscriber Access Point (MSAP) which is based on the commercial Wireless BroadBand (Wibro). MSAP is a vehicle attached base station which provide high data exchange communication environment in a given area. Thus MSAP can provide high data exchange rate and mobility to accomplish missions in the battlefield more effectively. In this paper, we propose an operational strategy of using MSAP to provide tactical communication network in the battlefield. The idea is to find the optimal location point of the MSAP in the operational area where all the troops in the operational area can be supported by the MSAP with a minimum number of MSAP. Since the current Korean Army's basic idea of using MSAP is just distribute this MSAP to each troop, so by applying our strategy we can save MSAP devices for more flexible operation. We will show our strategy's benefits through the mathematical model and the algorithm of the presented problem.

A Survey Study of the Combat Effectiveness Analysis Models and Future Research Areas (전투체계 효과분석에 대한 주요 연구 리뷰 및 향후 연구방향)

  • Kim, Jun-Soo;Park, Keon-Young;Lee, Jae-Yeong;Bae, Sung-Min;Pyun, Jai-Jeong;Kim, Chong-Man
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.4
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    • pp.305-315
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    • 2014
  • It is important to predict and measure the combat effectiveness (CE) of weapons system in battlefield for acquiring efficient weapon system. Moreover, quantitative calculation of weapon effectiveness under complicated and uncertain battlefield environment is also difficult based on the future network centric warfare. Many papers used the term of combat effectiveness and tried to study a lot of related issues about it. However, there is no paper dealing with the classification of study issue about CE and what will happen in this study field. In this paper, we proposed how to classify the study issue about CE and forecast future direction of this study field. Conceptually, CE is nothing but the assessment results to measure the ability of a military weapon system to accomplish its objective. We believe that it is an appropriate time to review the literature extensively on CE analysis because the research interests and the papers of CE are rapidly growing in these days. This paper reviewed many CE analysis papers, classified them according to their research content and the research methodology applied. Additionally, a comprehensive list of future research areas is also given.

Modeling and Simulation of Ontology-based Path Finding in War-game Simulation (워게임 시뮬레이션에서 온톨로지 기반의 경로탐색 모델링 및 시뮬레이션)

  • Ma, Yong-Beom;Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.9-17
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    • 2012
  • War-game simulation models the situation of a battlefield and has been used for evaluating fighting power and analyzing the occupation of a troop. However, in war-game simulation environment, it is very complex to consider all factors which can be influenced in real battlefields. To solve the problem of the consideration, we propose an ontology-based path finding model. This model uses an ontology to conceptualize the situation data of a battlefield and represents the relations among the concepts. In addition, we extract new knowledge from the war-game ontology by defining some inference rules and share knowledge by the established rules. For the performance evaluation of the proposed model, we made a limitation on the simulation environment and measure the moving time of a troop, the fighting capability of a troop, and the necessary cost while a troop is moving. Experimental results show that this model provides many advantages in aspects of the moving time, a loss of fighting capability, and the necessary cost.

Reconnaissance-Strike-Logistics Complex Systems for Future Warfare in the 21st Century (21세기 미래전의 정찰.타격.군수 복합체계)

  • 권태영;이재영
    • Journal of the military operations research society of Korea
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    • v.27 no.1
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    • pp.1-9
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    • 2001
  • In this paper, "a conceptual model of Reconnaissance-Strike-Logistics Complex(RSLC) in future warfare" is proposed. Basic idea of the RSLC model is to combine logistics and the pre-existing Reconnaissance-Strike Complex(RSC) through a C4 network system. That is, the RSLC model consists of reconnaissance, strike, logistics, and C4 network systems. The C4 network system creates new combat power by integrating all the other systems. The RSLC model generates three conceptual complex circles; the RSC, the SLC(Strke-Logistics Complex), and the RSLC circles. The RSC circles describes direct combat behaviors in the battlefield. On the other hand, the SLC circle indicates combat sustainment capabilities. The RSLC circle including the RSC and the SLC circles, can present a more complete combat process. There are two key advantages of the RSLC model. First of all, logistics is considered one of key combat components to form IDA(Information-Decision-Action) cycle for combat decision-making process more completely. Secondly, the capabilities of battlefield awareness which reconnaissance and war-net systems provide, can be applied not only to the strike system in the RSC circle, but also to the logistics system in the SLC circle. Thus, the RSLC model can maximize combat synergy effects by integrating the RSC and the SLC. With a similar logic, this paper develops "A Revised System of Systems with Logistics (RSSL)" which combines "A New system of Systems" and logistics. These tow models proposed here help explain several issues such as logistics environment in future warfare, MOE(Measure of Effectiveness( on logistics performance, and COA(Course of Actions) for decreasing mass and increasing velocity. In particular, velocity in logistics is emphasized.

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A Study on Data Recording and Play Method between Tactical Situations to Ensure Data Integrity with Data Link Processor Based on Multiple Data Links (다중데이터링크 기반에서 데이터링크 처리기와의 데이터 무결성 보장을 위한 전술상황전시기 간 데이터 기록 및 재생 방법 연구)

  • Lee, Hyunju;Jung, Eunmi;Lee, Sungwoo;Yeom, Jaegeol;Kim, Sangjun;Park, Jihyeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.13-25
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    • 2017
  • Recently, the high performance of tactical situation display console and tactical data links are used to integrate the operational situations in accordance with information age and NCW (Network Centric Warfare). The tendency to maximize the efficiency of task execution has been developed by sharing information and the state of the battle quickly through complex and diverse information exchange. Tactical data link is a communication system that shares the platform with core components of weapons systems and battlefield situation between the command and control systems to perform a Network Centric Warfare and provides a wide range of tactical data required for decision-making and implementation.It provides the tactical information such as tactical information such as operational information, the identification of the peer, and the target location in real time or near real time in the battlefield situation, and it is operated for the exchange of mass tactical information between the intellectuals by providing common situation recognition and cooperation with joint operations. In this study, still image management, audio file management, tactical screen recording and playback using the storage and playback, NITF (National Imagery Transmission Format) message received from the displayer integrates the tactical situation in three dimensions according to multiple data link operation to suggest ways to ensure data integrity between the data link processor during the entire operation time.

Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.253-263
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    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.

Study on Multiple & Complex threat situation emulation for ASE System (생존체계 위협조우 상황인지를 위한 복합/다중 위협 상황 Emulation 연구)

  • Lee, Moon-Seok;Lee, Jung-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.05a
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    • pp.516-520
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    • 2010
  • As the substantial increase in battlefield density, multiple and complex weapon system, Ensuring the Survivability of the platform has been emphasized. Most of platforms have equipped with ASE (Aircraft Survivability Equipment) system in order to take action against at modernized hostile weapon under current battlefield. ASE system enhance the survivability of the platform through providing accurate situation awareness information by detecting and countermeasuring hostile threats. One of Key factor of the AE system performance is handling multiple and complex threats. Multiple and complex threat emulation is an effective means of ASE system verification In this study, It discuss system verification method before installation by dealing with complex threat situation consists of individual threat.

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Tactical Service Mesh for Intelligent Traffic QoS Coordination over Future Tactical Network (미래 전술망의 지능적 트래픽 QoS 조율을 위한 전술 서비스 메쉬)

  • Kang, Moonjoong;Shin, Jun-Sik;Park, Juman;Park, Chan Yi;Kim, JongWon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.22 no.3
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    • pp.369-381
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    • 2019
  • As tactical networks are gradually shifting toward IP-based flexible operation for diversified battlefield services, QoS(Quality-of-Service) coordination for service differentiation becomes essential to overcome the heterogeneous and scarce networking resources limitations. QoS coordination for tactical network traffic should be able to monitor and react the dynamic changes in underlying network topology and service priorities. In this paper, by adopting the emerging cloud-native service mesh concept into tactical network context, we study the feasibility of intelligent QoS coordination by employing tactical service mesh(TSM) as an additional layer to support enhanced traffic quality monitoring and control. The additional TSM layer can leverage distributed service-mesh proxies at tactical mesh WAN(Wide Area Network) nodes so that service-aware differentiated QoS coordination can be effectively designed and integrated with TSM-assisted traffic monitoring and control. Also, by validating the feasibility of TSM layer for QoS coordination with miniaturized experimental setup, we show the potential of the proposed approach with several approximated battlefield traffics over a simulated TSM-enabled tactical network.