• Title/Summary/Keyword: autonomous and interactive

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The Future Direction of HD Map Industry Development Plan and Governance (정밀도로지도 산업 발전 방향 및 대응방안 연구)

  • WON, Sang-Yeon;MOON, Ji-Young;YOON, Seo-Youn;CHOI, Yun-Soo
    • Journal of the Korean Association of Geographic Information Studies
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    • v.22 no.3
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    • pp.120-132
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    • 2019
  • As a key infrastructure for positioning autonomous vehicles, HD maps are making efforts to equip autonomous vehicles and connect them with services worldwide. Global companies like Here and TomTom have contracted an agreement with three German automobile companies(BMW, Audi, Daimler) by establishing systems including from the production of HD maps to loading autonomous vehicles. Japan has organized a DMP(Dynamic Map Platform) by collaborating public and private section and performing establishment of HD map on private section-oriented. Korean companies related with autonomous vehicles are also cooperating with various companies such as vehicles, sensors and maps. But public and private sections are establishing HD maps respectively. Accordingly, Ministry of Land, Infrastructure and Transport implemented and signed memorandum for private and public cooperation in April 2019, Joint establishment council of HD map has launched in August 2019. This study performed domestic and foreign trend analysis about HD map and interviewed to related companies. And analyzed solutions for interactive cooperation of private and public section in HD map industry, purposed step-by-step strategy for operation and operation plan for joint establishment council of HD map.

DESIGN CONCEPT FOR THE RETROFIT KAO 1M ROBOTIC TELESCOPE

  • Han, Won-Yong;Mack, Peter;Park, Jang-Hyun;Jin, Ho;Lee, Woo-Baik;Lee, Chung-Uk
    • Journal of Astronomy and Space Sciences
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    • v.17 no.2
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    • pp.211-220
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    • 2000
  • Korea Astronomy Observatory(KAO) is working to retrofit its 1m robotic telescope in collaboration with a company (ACE, Astronomical Consultants & Equipment). The telescope system is being totally refurbished to make a fully automatic telescope which can operate in both interactive and fully autonomous robotic modes. Progress has been made in design and manufacturing of the telescope mount, mechanics, and optical performance system tests are being made for re-configured primary and secondary mirrors. The optical system is designed to collect 80% incident light within 0.5 arcsec with f/7.5 Ritchey-Chretien design. The telescope mount is an equatorial fork with a friction drive system. The design allows fully programmable tracking speeds with typical range of 15 arcsec/sec with accuracy of $\pm5$ arcsec/hour. The mount system has integral pointing model software to correct for refraction, and all mechanical errors and misalignments. The pointing model will permit positioning to better than 30 arcsec RMS within $75^{\circ}$ from zenith and 45 arcsec RMS elsewhere on the sky. The software is designed for interactive, remote and robotic modes of operation. In interactive and remote mode the user can manually enter coordinates or retrieve them from a computer file. In robotic mode the telescope controller downloads the coordinates in the order determined by the scheduler. The telescope will be equipped with a CCD camera and will be accessible via the internet.

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Real-Time System Design and Point-to-Point Path Tracking for Real-Time Mobile Robot

  • Wang, F.H.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.162-167
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    • 2003
  • In this paper, a novel feasible real-time system was researched for a differential driven wheeled autonomous mobile robot so that the mobile robot can move in a smooth, safe and elegant way. Least Square Minimum Path Planning was well used for the system to generate a smooth executable path for the mobile robot, and the point-to-point tracking algorithm was presented as well as its application in arbitrary path tracking. In order to make sure the robot can run elegantly and safely, trapezoidal speed was integrated into the point-to-point path tracking algorithm. The application to guest following for the autonomous mobile robot shows its wide application of the algorithm. The novel design was successfully proved to be feasible by our experiments on our mobile robot Interactive Robot Usher (IRU) in National University of Singapore.

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An Interactive Knowledge-based Planning System (인터렉티브 지식베이스 기반의 계획시스템)

  • Jeon, Hyoung-Bae;Han, Eun-Ji;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.139-150
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    • 2009
  • This paper attempts to investigate the establishment of an interactive knowledge base for action planning by virtual agents and an interactive knowledge-based planning system. A fixed knowledge base is unable to properly handle a change in circumstances because fixed planning is only available under a fixed knowledge base. Therefore, this paper proposes the establishment of an interactive knowledge base which is applicable to diverse environments and an artificial intelligence planning system in which an interactive knowledge base is available. The interactive knowledge base proposed in this paper consists of motivation, behavior, object and action. The association relationship between knowledge base and its input is set using an automation tool. With this tool, a user can easily add to or amend the components of the knowledge base. With this knowledge base, a character plans all action items and chooses one of them to take an action. Since a new action can be applicable by updating the knowledge base even when the character environment changes, it is very useful for virtual reality content developers. This paper has established a relationship between scalable interactive knowledge base components and other components and proposes a convenient input tool and a planning system algorithm effective for an interactive knowledge base. The results of this study have been verified through testing in a virtual environment ('virtual library').

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Emotional character animation system (감성 캐릭터 애니메이션 시스템 설계)

  • 심연숙;변혜란
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10b
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    • pp.293-295
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    • 2000
  • 그래픽스 기술의 발전에 따라 캐릭터 애니메이션에 대한 연구가 활발히 이루어지고 있다. 이에 사용자의 환경이나 실세계 환경에 상호작용 하면서 지능적으로 동작하는 캐릭터 애니메이션이 요구되고 있다. 본 논문은 사용자와 상호작용 하는 과정에서 사용자의 감정상태를 파악하고, 이에 대응하는 적절한 행동을 할 수 있는 캐릭터의 생성에 대한 연구이다. 본 논문에서는 캐릭터에 대하여 자동적(autonomous)이고 상호적인(interactive) 애니메이션을 전제로 하는 감성 캐릭터 애니메이션 시스템을 설계한다. 특히 캐릭터에 감성을 부여하기 위하여 OCC모델을 바탕으로 하여 시스템을 설계하였다.

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Autonomous Authority Technique for Interactive Animation (인터액티브 애니메이션 자동 저작 기술)

  • Lee, June-Bae;Song, Yeo-Jin;Baik, Sung-Wook
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.221-225
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    • 2007
  • 본 논문은 시나리오를 입력하여 자동으로 애니메이션을 저작하는 기술에 관한 것으로서 시나리오 내용에서 매핑 되는 3D 데이터를 온톨로지 기법을 통해 추출할 수 있도록 한다. 또한 Flow Chart 그래픽 유지 인터페이스를 통한 직관적이고 손쉬운 입력방식과 애니메이션 분기 및 흐름 제어를 이용한 인터액티브 애니메이션을 제작할 수 있다. 본 기술을 활용하여 비전문가도 원하는 애니메이션 콘텐츠를 기존 애니메이션 콘텐츠 제작 방식보다 쉽고 간편하게 제작할 수 있도록 한다.

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The Effect of AI Agent's Multi Modal Interaction on the Driver Experience in the Semi-autonomous Driving Context : With a Focus on the Existence of Visual Character (반자율주행 맥락에서 AI 에이전트의 멀티모달 인터랙션이 운전자 경험에 미치는 효과 : 시각적 캐릭터 유무를 중심으로)

  • Suh, Min-soo;Hong, Seung-Hye;Lee, Jeong-Myeong
    • The Journal of the Korea Contents Association
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    • v.18 no.8
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    • pp.92-101
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    • 2018
  • As the interactive AI speaker becomes popular, voice recognition is regarded as an important vehicle-driver interaction method in case of autonomous driving situation. The purpose of this study is to confirm whether multimodal interaction in which feedback is transmitted by auditory and visual mode of AI characters on screen is more effective in user experience optimization than auditory mode only. We performed the interaction tasks for the music selection and adjustment through the AI speaker while driving to the experiment participant and measured the information and system quality, presence, the perceived usefulness and ease of use, and the continuance intention. As a result of analysis, the multimodal effect of visual characters was not shown in most user experience factors, and the effect was not shown in the intention of continuous use. Rather, it was found that auditory single mode was more effective than multimodal in information quality factor. In the semi-autonomous driving stage, which requires driver 's cognitive effort, multimodal interaction is not effective in optimizing user experience as compared to single mode interaction.

The relationship between mothers' parental beliefs and their child-rearing behaviors (4-5세 자녀를 둔 어머니의 양육신념과 양육행동의 관계)

  • Kim, Su-Yeon
    • Korean Journal of Human Ecology
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    • v.18 no.2
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    • pp.313-324
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    • 2009
  • The study is to investigate mothers' parental beliefs about child development and the children's developmental tasks, and to explore the relationship between mother's parental beliefs and child-rearing behaviors. The subjects are 113 pairs of 4- to 5-year-old children and their mothers. For measuring maternal beliefs about child-development, 'beliefs about development scale' and 'child-rearing beliefs scales' were used. For mother's child-rearing behaviors, 'child rearing behavior observation scale' was used. The main results were: first, mothers value the cognitive theory and 'autonomous behavior' higher than 'conforming behavior' in developing their children. Second, there were no differences in mother's parenting beliefs in the factors of 'gender of their children' and 'maternal job status', while there were significant differences in maternal beliefs according to the levels of mother's education and family income. Third, sub-scales of their parenting beliefs were correlated with interactive behaviors between them and their children. The more mothers put importance on cognitive theory and children's autonomous behaviors, the more their supportive child-rearing behaviors during child-mother task solving situations were showed.

A Study on IMM-PDAF based Sensor Fusion Method for Compensating Lateral Errors of Detected Vehicles Using Radar and Vision Sensors (레이더와 비전 센서를 이용하여 선행차량의 횡방향 운동상태를 보정하기 위한 IMM-PDAF 기반 센서융합 기법 연구)

  • Jang, Sung-woo;Kang, Yeon-sik
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.8
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    • pp.633-642
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    • 2016
  • It is important for advanced active safety systems and autonomous driving cars to get the accurate estimates of the nearby vehicles in order to increase their safety and performance. This paper proposes a sensor fusion method for radar and vision sensors to accurately estimate the state of the preceding vehicles. In particular, we performed a study on compensating for the lateral state error on automotive radar sensors by using a vision sensor. The proposed method is based on the Interactive Multiple Model(IMM) algorithm, which stochastically integrates the multiple Kalman Filters with the multiple models depending on lateral-compensation mode and radar-single sensor mode. In addition, a Probabilistic Data Association Filter(PDAF) is utilized as a data association method to improve the reliability of the estimates under a cluttered radar environment. A two-step correction method is used in the Kalman filter, which efficiently associates both the radar and vision measurements into single state estimates. Finally, the proposed method is validated through off-line simulations using measurements obtained from a field test in an actual road environment.

Designing an Autonomous and Interactive Agent Architecture (자율성 및 상호작용성을 위한 에이전트 아키텍처 설계)

  • 박원영;박수용
    • Journal of KIISE:Software and Applications
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    • v.30 no.10
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    • pp.955-972
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    • 2003
  • As the next significant software abstraction, software agents have generated lots of excitements in recent years because of its promise as a new paradigm for conceptualizing, designing, and implementing software systems. This promise is particularly attractive for creating software that operates in environments that are distributed, open, and complex, such as the Internet. The effort of developing agent systems have, however, suffered from lack of generalized agent architecture because of various properties of an agent and nonexistence of a standard agent architecture. An agent architecture is an important criterion in order to not only identify agents in their domain but also determine the software architecture of the system. The major contribution of the work described here is an object-oriented design of an agent architecture that addresses fundamental properties, which are autonomy and interaction. Object-oriented design method is used for identifying the internal modules of an agent architecture and organizing correlation between the modules are identified.