• Title/Summary/Keyword: authoring system

Search Result 319, Processing Time 0.027 seconds

A Study On Distributed Remote Lecture Contents for QoS Guarantee Streaming Service (QoS보장형 스트리밍 서비스를 위한 분산 원격강의 컨텐츠에 대한 연구)

  • Choi, Yong-jun;Ku, Ja-hyo;Leem, In-taek;Choi, Byung-do;Kim, Chong-gun
    • The KIPS Transactions:PartA
    • /
    • v.9A no.4
    • /
    • pp.603-614
    • /
    • 2002
  • Delivery efficiency of e-learning media can be influenced by authoring processes. Generally, a moving picture recorded by video camera can be delivered to student by multimedia streaming service, using media server technology. A e-learning media authored by lecture authoring tool is played in a student application by download-based delivery system. Recently, some animation know-how are applied to author e-learning media by hand-operation. In this paper, we suggest a client-based streaming service for the e-leaning media consists of media files and integration data The lecture of e-learning media nay be divided into some time-based small blocks. Each blocks can be located distributed site. The student system gather those blocks by download-scheduling. This is a valid method for QoS guarantee streaming services. In addition to our study, lecturers can author composite e-learning media includes media files and dynamic web pages simply, The distributed e-learning media files of our study is managed by multi-author and updated rapidly.

Design and Implementation of Multimedia Authoring System using Temporal/Spatial Synchronization Manager (시공간 동기화 관리기를 이용한 멀티미디어 저작 시스템의 설계 및 구현)

  • Yeu, In-Kook;Hwang, Dae-Hoon
    • The Transactions of the Korea Information Processing Society
    • /
    • v.4 no.11
    • /
    • pp.2679-2689
    • /
    • 1997
  • In this paper, a multimedia authoring system using temporal/spatial synchronization manager is designed and implemented to support easy and efficient generation of multimedia title. For this goal, a flowchart-oriented logic generator which represents a title author's design intent into a practical title composition logic without extra translation process, and a logic interpreter which translate and implement the generated title logic, are designed. Furthermore, a temporal/spatial synchronization manager which manages temporal/spatial synchronization information between media data for multimedia representation, is designed. Especially, a temporal specification model and MRL, a formal language for the model, are designed to synchronize the temporal relation between media objects. The MRL represents a complex temporal relation by simple and clear form, and synchronizes efficiently multimedia representation according to the author's intent. A presentation frame editor which makes coincidence between visible size of representation media and attachment point, is implemented for spatial synchronization.

  • PDF

Uncertain Region Based User-Assisted Segmentation Technique for Object-Based Video Editing System (객체기반 비디오 편집 시스템을 위한 불확실 영역기반 사용자 지원 비디오 객체 분할 기법)

  • Yu Hong-Yeon;Hong Sung-Hoon
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.5
    • /
    • pp.529-541
    • /
    • 2006
  • In this paper, we propose a semi-automatic segmentation method which can be used to generate video object plane (VOP) for object based coding scheme and multimedia authoring environment. Semi-automatic segmentation can be considered as a user-assisted segmentation technique. A user can initially mark objects of interest around the object boundaries and then the selected objects are continuously separated from the un selected areas through time evolution in the image sequences. The proposed segmentation method consists of two processing steps: partially manual intra-frame segmentation and fully automatic inter-frame segmentation. The intra-frame segmentation incorporates user-assistance to define the meaningful complete visual object of interest to be segmentation and decides precise object boundary. The inter-frame segmentation involves boundary and region tracking to obtain temporal coherence of moving object based on the object boundary information of previous frame. The proposed method shows stable and efficient results that could be suitable for many digital video applications such as multimedia contents authoring, content based coding and indexing. Based on this result, we have developed objects based video editing system with several convenient editing functions.

  • PDF

A Study on the Development of Architectural Design Tool supporting Realtime Evacuation Simulation (실시간 탈출 시뮬레이션을 지원하는 건축 디자인도구 개발에 관한 연구)

  • Lee, Yun Gil
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.5
    • /
    • pp.641-651
    • /
    • 2015
  • This study intends to develop an evacuation simulation system based on BIM in a real-time manner. The proposed system, an add-on module for Revit Architecture and one of the most popular BIM authoring tools, supports the architectural design as well as real-time evacuation simulation of the design alternatives. This paper introduces the developed system, named SafeBIM, and the design process on which it is based. To evaluate the possibilities of the proposed system in the educational field of architectural design, this study included a feasibility test with college students in an architectural design studio.

A study on Recommendation Service System for the Customized Convergence Wellness Contents (맞춤형 융복합 웰니스 콘텐츠를 위한 추천 서비스 시스템에 대한 연구)

  • Lee, Wonjin
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.2
    • /
    • pp.322-329
    • /
    • 2017
  • Recently, the importance of personalized healthcare(wellness) services is increasing in the era of the 4th Industrial Revolution. However, the authoring of wellness contents fused with variety of contents and the study of the system which provides the customized recommendation are insufficient. In this paper, we proposes the recommendation service system for the customized convergence wellness contents. The proposed system makes to the wellness contents by the existing cultural/tourism/leisure contents and recommends the customized wellness contents based on a user's profile and the situation information such as location and weather. The proposed systems is expected to contribute to designing the innovative and new service models for the tailored wellness content.

Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
    • /
    • v.5 no.4
    • /
    • pp.434-440
    • /
    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

  • PDF

A Case Study on Quest Engine for Travia Online Game (트라비아 온라인 게임의 퀘스트 엔진 구축 사례)

  • Lee Wan-Bok;Roh Chang-Hyun;Sohn Hyoung-Ryul
    • Journal of Game and Entertainment
    • /
    • v.2 no.2
    • /
    • pp.9-16
    • /
    • 2006
  • This paper introduces the case study of constructing a quest engine system in a commercial online game. The system can help several operations for quests such as modeling and execution with a dedicated script language. Since the many attributes of a quest, including the type or preconditions or execution ordering of quests, could be represented well with the script, game developers can constitute and modify a quest system very easily. Thus it is expected that the quest system introduced in this paper can be a good guideline to the developers of online RPG games.

  • PDF

Design and Implementation of an Integrated Multimedia Editor for Effective Link Creation (효율적인 링크 형성을 지원하는 멀티미디어 통합편집기의 설계 및 구현)

  • 김정현;고영곤;최윤철
    • Journal of the Korean Institute of Telematics and Electronics B
    • /
    • v.33B no.3
    • /
    • pp.28-37
    • /
    • 1996
  • To reduce an authors burden in hypermedia system that allows non-sequential information the process of creating links must be easy. However, most of the conventional hypermedia systems possess two difficulties. First, the author must go through several troublesome process to create a single link. Secondly, it is not easy to create an anchor in text or other multimedia data. Therefore, in order to support effective construction of hypermedia system the editing environment must provide an easy method to create links. In this paper, to resolve the weaknesses of conventional hypermedia system as mentioned above, an editing tool is developed and implemented to easily create the links of multimedia data. There are three methods in creating links and a user can select a convenient method in given circumstances. And for teh efficient production of nodes composed of multimedia information, we provide an authoring environment to integrate and process those informations.

  • PDF

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
    • /
    • v.16 no.2
    • /
    • pp.110-114
    • /
    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

Implementation of Background Scene in the Virtual Reality Ship Simulator (가상현실 선박 시뮬레이터의 배경 구현)

  • 임정빈
    • Journal of the Korean Society of Marine Environment & Safety
    • /
    • v.6 no.1
    • /
    • pp.11-22
    • /
    • 2000
  • The paper describes creation methods of background scenes to implement realistic virtual environments in the VRSS (Virtual Reality Ship Simulator). VRSS is next-generation system constructed with virtual tools in a virtual space. Thus, it could have many benefits compared to conventional ship simulators composed with heavy bridge mock-up system and wide visual presentations. In this work, we developed effective 3D object modeling techniques, and constructed virtual harbor scene by using 3D-Webmaster authoring tool. The virtual harbor was built with object-oriented 3D objects modeled to interact with user's action. With the immersion-type VR system, we created virtual harbor environments in a virtual space, and discussed on the naturalness of the scene with test results of SDMPA (Semantic Differential Method for Psychophysical Assessment) by 10 subjects. As the results of subject assessment, all of the participants could felt natural-like harbor. Therefore, we found that the proposed creation methods and procedures of background scene are enabling to fit to the full mission VRSS construction.

  • PDF