• Title/Summary/Keyword: artworks

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An Analysis of Fashion Design Inspiration Sources for the Creative Advancement of Fashion Industry (패션산업의 창조적 선진화를 위한 패션디자인 발상 분석)

  • Jo, Jieun;Lee, Yhe Young
    • Journal of the Korean Society of Costume
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    • v.66 no.2
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    • pp.90-102
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    • 2016
  • The purpose of this research was to give the basic educational sources that could nurture creative fashion designers for the creative advancement of the fashion industry. After investigating and categorizing the ideation behind designer collections in four fashion capitals - Paris, London, Milan and New York, the materialization of concepts was analyzed in relation to inspiration and design elements. As a result, design inspiration was classified into figures, artworks and art trends, historicity of fashion, regional features, natural objects, artificial objects, abstract concepts, clothing for specific occasions, events, and others. This study found that inspiration for fashion design comes from various fields, and that creative design skills can be nurtured through ideation training using a wide variety of subjects.

Architectural Modernity in the Planning of Japanese Overseas Exhibitions in the West and the Colonized Korea

  • Jung, Yoonchun
    • Architectural research
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    • v.17 no.3
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    • pp.101-108
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    • 2015
  • So far, the Japanese exhibitions in the colonized Korea, especially the Joseon Industrial Exhibition of 1915, haven't been studied sufficiently; they have been understood mainly as political propaganda to legitimize the Japanese colonization of the Korean peninsula; many scholars have agreed that Japan highlighted material developments in Korea under the benevolent guidance of Japan by displaying strong visual contrasts between the modern and the traditional. So, they only acknowledge colonial modernity; this perspective regards Western forms as the sole expression of architectural modernity, not only in the exhibition but also in the colonial space and time. However, to be on a par with the West, Japan started to develop a series of historical narratives in searching for its historical origins in Asia, and it also carried out archaeological investigations in the Korean peninsula around the early 1900s. I argue that the developed historical narratives with traditional Korean artworks and architecture (i.e. the shared historical origins between Japan and Korea) influence the architectural conditions of the 1915 exhibition. And, the status of traditional Korean architecture in the Japanese exhibition expresses architectural modernity in terms of showing historical progress.

Cultural Goods Development with Hahoe Village Motif (하회마을을 모티브로 한 문화상품 디자인 개발)

  • Seo, Seok Min
    • Journal of the Korea Furniture Society
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    • v.27 no.2
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    • pp.96-103
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    • 2016
  • This article is to develop test product as adopting motifs from Andong Hahoe Village registered in the UNESCO World Heritage. This study associates physiographic features and images of Hahoe Village with test product. In the research result of this study, the value of product and possibility of success of test product was found as follows. Firstly, Making the puzzle-oriented Desk Service Hahoe Village views by using 22 different styles & functional artworks. Secondly, Producing the tangible forms such as a tree, thatched cottage, arbor, tile-roofed house and ferryboat by casting technique. Thirdly, Designing the shape of the terrain by utilizing computer programing softwares such as CAD drawings and ARTCAM. Finally, Developing the mass-produce goods reflecting region historical and cultural characteristics. I expect this study may increase of interest of our country's culture and play several roles of the bridgehead for product development. Also I reconsider sensitivity recovery of users and our cultural value increase.

A Study of Architectural Space Design Method Considering Daylight Penetration Control - Focusing on the Spaces for Exhibition - (자연채광을 고려한 건축공간 설계방법 연구 - 전시공간 중심으로 -)

  • Tae, Won-Jin
    • Journal of the Korean Solar Energy Society
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    • v.25 no.4
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    • pp.45-51
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    • 2005
  • Appling natural light to the spaces for the exhibition requires the compromises between the expectations of visitors whom are preferable to perceive the details of the works of art, and preservation of light sensitive artworks of least exposure to light. To solve the compromises, it requires a careful planing to control the penetration of the daylight by physical and mechanical devices such as diffusive glasses and blinds. The control of light penetration can also be achieved by providing spaces inside and outside of the building. The aim of this study is suggest the conceptual methods to control the daylight by space design. Museums and galleries using daylight were investigated how the daylight is controlled by the integrated spaces in the exhibition spaces. This study presents nine ways of controlling daylight penetration by space design.

A Study on the Plan Composition of Louis I. Kahn′s Residential Architecture (Louis I. Kahn 주택작품의 평면구성에 관한 연구 -1950년대 주택작품을 중심으로-)

  • 임용민;김홍배
    • Journal of the Korean housing association
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    • v.15 no.2
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    • pp.63-73
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    • 2004
  • Louis I. Kahn's spacial composition is characterized by traditional motives and Ecole des Beaux which had influenced him. This influence had showed five forms about Kahn's spacial composition. His constituent factors in geometrical form are classified into the propositional system, the cellular multiplication of a special unit, the Poche Space and others. According to the results of this study obtained from above mentioned subjects, it can be concluded that geometrical factors, which constitute space of plan, are totally expressed as a system of order which unites particular ones into whole one. This characteristic had developed into a completed meaning for passing through the residential architecture in 1950's, and showed in the other artworks there after.

A Deep Approach for Classifying Artistic Media from Artworks

  • Yang, Heekyung;Min, Kyungha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2558-2573
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    • 2019
  • We present a deep CNN-based approach for classifying artistic media from artwork images. We aim to classify most frequently used artistic media including oilpaint brush, watercolor brush, pencil and pastel, etc. For this purpose, we extend VGGNet, one of the most widely used CNN structure, by substituting its last layer with a fully convolutional layer, which reveals class activation map (CAM), the region of classification. We build two artwork image datasets: YMSet that collects more than 4K artwork images for four most frequently used artistic media from various internet websites and WikiSet that collects almost 9K artwork images for ten most frequently used media from WikiArt. We execute a human baseline experiment to compare the classification performance. Through our experiments, we conclude that our classifier is superior in classifying artistic media to human.

Development of Unmanned Driving Technologies for Speed Sprayer in Orchard Environment (과수원 환경에서의 방제기 무인주행 기술 개발)

  • Li, Song;Kang, Dongyeop;Lee, Hae-min;An, Su-yong;Kwon, Wookyong;Chung, Yunsu
    • IEMEK Journal of Embedded Systems and Applications
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    • v.15 no.6
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    • pp.269-279
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    • 2020
  • This paper presents the design and implementation of embedded systems and autonomous path generation for autonomous speed sprayer. Autonomous Orchard Systems can be divided into embedded controller and path generation module. Embedded controller receives analog sensor data, on/off switch data and control linear actuator, break, clutch and steering module. In path generation part, we get 3D cloud point using Velodyne VLP16 LIDAR sensor and process the point cloud to generate maps, do localization, generate driving path. Then, it finally generates velocity and rotation angle in real time, and sends the data to embedded controller. Embedded controller controls steering wheel based on the received data. The developed autonomous speed sprayer is verified in test-bed with apple tree-shaped artworks.

Examining Portraits in Digital Fashion Art Non-Fungible Tokens (NFTs) through Baudrillard's Simulation

  • Yoon Kyung Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.5
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    • pp.929-942
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    • 2023
  • Web 3.0 enables people and machines to connect, evolve, share, and use knowledge on an unprecedented scale and in new ways, drastically improving our Internet experience. The metaverse is a collective, virtual shared space supporting all digital activities. Prompted by the rapid growth of digital art and digital fashion, this theoretical analysis explores using Jean Baudrillard's simulation concept to create unique digital art non-fungible tokens (NFTs), allowing them to express and communicate ideas like real-world art. Specifically, this study analyzes 120 digital fashion portraits of humans and animals and classifies them under three types of simulacra covering four stages of Baudrillard's simulation process. The result shows that NFT fashion artworks reflect the core features of a digital reality by connecting and transcending the boundaries of cultures, genders, and nationalities. However, in the final simulation stage (the fourth step), the simulacrum can only coexist in the virtual world as a hyperreal object (the Type III of simulacrum): an object more real than reality.

A Study on Management of Records of Art Archives (미술 아카이브의 미술기록관리 방안 연구)

  • Jeong, Hye-Rin;Kim, Ik-Han
    • The Korean Journal of Archival Studies
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    • no.20
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    • pp.151-212
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    • 2009
  • Museums are producing new value and being redefined as places that reproduce context, as the process of globalization are being reflected in museum activities. The new additional functions and roles to the traditional mission of museums allow artworks to find potential functions of art archive and meseum. At the same time, the public has faced originality and aura of an artwork by viewing the physical subject. However, with the appearance of a new digital object, the initiative of viewing has moved over from the artwork to the hands of the public. Now, the public does not go to the museum to see an artwork, but has started to adopt to an opposite paradigm of bringing the artwork forward to the screen. Therefore, they are not satisfied any longer with just seeing an artwork, but demand more information about the artworks and reproduce it as knowledge. Therefore, this study aimed to find types and characteristics through definition and range selection of art archive at this point where the value of art archive is enhanced and systematic management is required, and to present record management methods according to art archive structure and core execution function. It especially stressed that the basis of overall art archive definition was in an 'approach' paradigm rather than a 'preservation' paradigm, and embodied various application methods of digitalized art records. The digital object of an artwork was recognized as the first materialization of an actual artwork, and the digital original of an artwork was presented as the core record. Art archive managed under physical and intellectual control were organically restructured focusing on digital original copies of artworks, which are the core record in a digital technology environment, and could be provided to users in forms of various services that meet their demands. The beginning of systematic management of such art records will become a first step to enhance historical value, establish art cultural identity, and truly possess art culture.

Effect of Information Provision Through Online Curating Platform on Appreciating Contemporary Art Among Novices (온라인 큐레이션 플랫폼을 이용한 정보 제공이 현대미술 감상에 미치는 효과)

  • Yi, Hyunjoo;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.20 no.3
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    • pp.151-168
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    • 2017
  • Current research aimed to demonstrate a way to enhance the aesthetic experience of the general public while appreciating contemporary art via online platform. Contemporary art is highly complicated and are avoided by the general public. Meanwhile, previous research confirmed that external information can lead to better aesthetic experience and appreciation of the artwork. Therefore, current research hypothesized that provision of explicit information may enhance the appreciation of contemporary artworks and aimed to demonstrate which phase of the cognitive process from Leder et al. (2004) profits from the aid of written information. Experimental environment reproduced online curating platform to reflect the current trend on exhibition. In experiment 1, subjects were presented with written information and reported how well they understood the artwork, and their willingness to visit the artwork in real life. Results revealed that written information had a positive effect on overall appreciation. Further analysis discovered a full mediation between information comprehension, artwork comprehension, and willingness to visit. In experiment 2, ARS questions and an interactive interface were added. Results indicated that information enhanced comprehension and intention to visit the artwork. Expertise, self-reference, and artistic quality which belong to later stages of Leder et al. (2004) model, acquired higher scores on information conditions. In sum, the current research illustrated clear effects of explicit information in inducing better aesthetic experience and cognitive process of contemporary artworks in online environment.