• 제목/요약/키워드: artificial media

검색결과 682건 처리시간 0.032초

얇은 식생기반재 취부공법에 의한 비탈면 녹화 식생배합 및 적용시험 연구 - S.O-Soil spray공법을 중심으로- (A Study on the Seeding Mixture and Application Test for the Restoration and Revegetation of the Slopes by theThin-Layer-Soil-Media Hydroseeding Measures - Application by the S.O-Soil spray Measures -)

  • 김정완;정태건;김남춘;권병성
    • 한국환경복원기술학회지
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    • 제9권6호
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    • pp.143-151
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    • 2006
  • Currently, there are researches about environment-friendly road construction plans led by the Ministry of Construction and Transportation in progress. Therefore, in order to create the revegetation techniques of thin layer-soil combination media hydroseeding measures by actively using native herbs and native woody plants instead of using imported foreign grasses as a concept of sustainable environment-friendly land development, this thesis is going to identify problems that can appear when applying the thin- layer-soil-media hydroseeding measures by the suggested in the "Slope revegetation design and guidelines" proposed by the Ministry of Construction and Transportation, and to propose improvement plans for the problems.To this aim, a seeding mixture selection test was conducted by the goal of slope restoration, and a test group for artificial slope was created. As for a test for June sowing, it was intended to identify appropriate combination quantity by conducting a test that differentiates the combination quantity, and as for a test for September sowing, an artificial slope test was conducted by creating an artificial bank for earth and soil and applying 1~2cm and 3~4cm thickness after differentiating the seed combination volume and slope aspects.

Lightweight Attention-Guided Network with Frequency Domain Reconstruction for High Dynamic Range Image Fusion

  • 박재현;이근택;조남익
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2022년도 하계학술대회
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    • pp.205-208
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    • 2022
  • Multi-exposure high dynamic range (HDR) image reconstruction, the task of reconstructing an HDR image from multiple low dynamic range (LDR) images in a dynamic scene, often produces ghosting artifacts caused by camera motion and moving objects and also cannot deal with washed-out regions due to over or under-exposures. While there has been many deep-learning-based methods with motion estimation to alleviate these problems, they still have limitations for severely moving scenes. They also require large parameter counts, especially in the case of state-of-the-art methods that employ attention modules. To address these issues, we propose a frequency domain approach based on the idea that the transform domain coefficients inherently involve the global information from whole image pixels to cope with large motions. Specifically we adopt Residual Fast Fourier Transform (RFFT) blocks, which allows for global interactions of pixels. Moreover, we also employ Depthwise Overparametrized convolution (DO-conv) blocks, a convolution in which each input channel is convolved with its own 2D kernel, for faster convergence and performance gains. We call this LFFNet (Lightweight Frequency Fusion Network), and experiments on the benchmarks show reduced ghosting artifacts and improved performance up to 0.6dB tonemapped PSNR compared to recent state-of-the-art methods. Our architecture also requires fewer parameters and converges faster in training.

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심리학 기반 인공감정모델을 이용한 감정의 시각화 -햄릿의 등장인물을 중심으로- (Visualizing Emotions with an Artificial Emotion Model Based on Psychology -Focused on Characters in Hamlet-)

  • 함준석;여지혜;고일주
    • 감성과학
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    • 제11권4호
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    • pp.541-552
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    • 2008
  • 감정은 수량, 크기, 종류를 측정하기 어려워 언어로 표현하는데 한계가 있다. 세익스피어의 '햄릿'에서 주인공 햄릿의 경우 여러 가지 극적인 상황으로 인해 말로 표현하기 힘든 감정 상태를 가진다. 따라서 본 논문은 현재의 감정 상태를 말 대신 위치와 색으로 시각화하여 표현하는 인공감정을 제안하고, 이를 이용하여 '햄릿'에 나오는 등장인물들의 감정을 시각화했다. 제안된 인공감정은 네 단계에 걸쳐 구성된다. 첫 번째 단계에선 감정을 인과관계에 따라 분석하여 어떤 종류의 감정자극이 얼마만큼 들어왔는지 분석한다. 두 번째 단계에선, 감정의 생성과 소멸을 표현하는 단위감정그래프를 제안하고, 이를 통해 들어온 감정 자극의 생성, 유지, 소멸을 성격에 따라 표현한다. 세 번째 단계에선 단위감정그래프를 이용하여 같은 종류의 연속된 감정자극을 표현하는 감정그래프를 제안한다. 그리고 감정별로 감정그래프를 하나씩 둬서 각 감정들의 생성과 소멸을 개별적으로 관리한다. 네 번째 단계에선 서로 다른 감정 간의 상호관계에 따라 감정별 감정그래프의 현재 감정을 복합하는 감정장을 제안하고, 감정장상의 위치와 위치에 따른 색으로 현재의 감정 상태를 표현한다. 제안된 인공감정으로 감정상태의 변화를 시각화해보기 위해 '햄릿'에서 등장인물인 햄릿과 거트루드의 감정변화를 인공감정을 통해 시각화하였다.

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A Study on the Future Direction of the Digital Signage Industry in Korea: A Big Data Network Analysis from 2008 to 2019

  • Yoo, Seung-Chul;Piscarac, Diana
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.120-127
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    • 2020
  • The use of digital signage in the public and commercial communication areas has been increasing in recent years. By integrating cutting-edge information technologies such as 5G, artificial intelligence, and the Internet of Things, digital signage continues to break apart from traditional outdoor advertising media. This study identified the problems facing the domestic digital signage industry by exploring and analyzing major issues related to digital signage and derived future development measures. Specifically, online documents were collected based on the digital signage-related keywords created over the past 12 years to conduct big data network analysis, and key topics were derived through visualization of the results. This study has great policy implications in that it excluded biased interpretations based on the viewpoints of companies or the government and, more objectively, suggested the direction of the digital signage industry's development in the domestic media market.

유.무기성 악취저감을 위한 최적의 미생물 포괄고정담체 제조법에 관한 연구 (Development of Optimal Bio-encapsulated Media for Organic/Inorganic Odor Reduction)

  • 김선진;김태형;이윤희;장현섭;송지현;황선진
    • 상하수도학회지
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    • 제26권1호
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    • pp.29-35
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    • 2012
  • A bio-encapsuled media was developed to apply on reducing odors produced from organic waste treatment process. The microorganism, candida tropicalis, was encapsulated in sponge media consisted of polyurethane material. Sodium alginate as a natural polymer which does not affect to hydrophilic microbes and PEGDA(poly ethylene glycol diacrylate) as a artificial polymer were used for the encapsuled media. The media was evaluated with TMEDA (N,N,N',N'-tetramethylethylenediamine, 0.02~0.1%) as a catalyst at different temperature 25 and $35^{\circ}C$. The best performance was achieved with 0.02% of TMEDA at $25^{\circ}C$. The microbes' activity in the media was examined by Live/Dead cell method.

인공지능 객체인식에 관한 파라미터 측정 연구 (A Study On Parameter Measurement for Artificial Intelligence Object Recognition)

  • 최병관
    • 디지털산업정보학회논문지
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    • 제15권3호
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    • pp.15-28
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    • 2019
  • Artificial intelligence is evolving rapidly in the ICT field, smart convergence media system and content industry through the fourth industrial revolution, and it is evolving very rapidly through Big Data. In this paper, we propose a face recognition method based on object recognition based on object recognition through artificial intelligence. In this method, Were experimented and studied through the object recognition technique of artificial intelligence. In the conventional 3D image field, general research on object recognition has been carried out variously, and researches have been conducted on the side effects of visual fatigue and dizziness through 3D image. However, in this study, we tried to solve the problem caused by the quantitative difference between object recognition and object recognition for human factor algorithm that measure visual fatigue through cognitive function, morphological analysis and object recognition. Especially, The new method of computer interaction is presented and the results are shown through experiments.

파로호에 설치된 인공식물섬 식생기반재의 공극수에서 세균 분포와 체외효소활성도 (Bacterial Abundances and Enzymatic Activities in the Pore Water of Media of Artificial Floating Island in Lake Paro)

  • 김용전;허재규;남종현;김인선;최경숙;최승익;안태석
    • 미생물학회지
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    • 제43권1호
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    • pp.40-46
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    • 2007
  • 생태계가 파괴된 파로호에 수초대를 복원하는 방법으로 rubberized coconut fiber를 식생기반재로 사용한 인공식물섬을 2003년 8월에 설치하였다. 인공식물섬 식생기반재에서는 식물이 자랄 수 있을 정도로 영양염이 농축되어 꽂창포(Iris ensata), 노랑 꽃창포(Iris pseudoacorus), 갈대(Phragmites communis)등 식재된 식물이 잘 자랐다. 이 과정에서 세균의 역할을 알아보기 위하여 2004년 4월부터 10월까지 2주 간격으로 총세균수, 활성세균수, ${\beta}-glucosidase$, phosphatase를 조사한 결과 인공식물성 식생기반재의 공극수에서 각각 평균 $28.6{\times}10^{6}\;cells/ml,\;22.7{\times}10^{6}\;cells/ml,\;452.9nM/L/hr,\;16381.9nM/L/hr$로 조사되어 파로호 호수물보다 각각 10배, 15배, 22배, 38배 높았다. 그리고 영양염류농도는 총인과 충질소가 식생기반재 공극수에서 각각평균 1.06 mg/L, 12.5 mg/L으로 조사되어 호수물보다 12배, 3배 높았다. 이 결과 인공식물섬 식생기반재에서 새로운 생태계가 만들어졌으며, 이 생태계에서 세균이 중요한 역할을 하여 빈-중영양상태의 호수물에서도 식물이 잘 자랄 수 있었다.

다중 인물 포함 단일 영상으로부터의 파라미터 기반 3차원 휴먼 모델 생성 기법 성능 비교 연구 (A comparative study on the performance of the parameter-based 3D human model generation techniques from a single image including multiple people)

  • 엄기문;김정환;김원준;이희경;양승준;서정일
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2022년도 추계학술대회
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    • pp.157-160
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    • 2022
  • 본 논문에서는 다중 인물 포함 단일 영상으로부터 파라미터 기반 3차원 휴먼 모델 생성 기법 중 최근 발표된 SOTA 기법 4가지에 대해 대표적인 데이터 셋들에 대해 사전 학습 모델을 사용한 복원 성능 비교 실험을 수행하였다. 실험결과, CLIFF 기법과 PyMAF-x 기법이 PARE 기법이나 ROMP 기법에 비해 우수한 결과를 보였다.

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Tangible Media based on Interactive Technology;iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Lee, Hye-Won
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.794-799
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    • 2004
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among humans and the world around humans, which is natural and artificial "space." Holistic interactions based on "Mom (embodiment)" suggest a good starting point for exploring this issue. Soft engineering, "Mom," holistic interactions, tangible space, ubiquitous computing, science of emotion, and interactive media are key concepts in interactive technology. Interactive tangible media "iT_Media" is proposed to explore and synthesize these ideas. Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: "interactive technology" or "soft engineering." Some experimental activities conducted by ITI are presented in this session, "Interactive Technology."

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