• Title/Summary/Keyword: artificial media

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A Study on Tower Modeling for Artificial Intelligence Training in Artifact Restoration

  • Byong-Kwon Lee;Young-Chae Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.27-34
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    • 2023
  • This paper studied the 3D modeling process for the restoration of the 'Three-story Stone Pagoda of Bulguksa Temple in Gyeongju', a stone pagoda from the Unified Silla Period, using artificial intelligence (AI). Existing 3D modeling methods generate numerous verts and faces, which takes a considerable amount of time for AI learning. Accordingly, a method of performing more efficient 3D modeling by lowering the number of verts and faces is required. To this end, in this study, the structure of the stone pagoda was deeply analyzed and a modeling method optimized for AI learning was studied. In addition, it is meaningful to propose a new 3D modeling methodology for the restoration of stone pagodas in Korea and to secure a data set necessary for artificial intelligence learning.

Design of Evaluation Index System for Information Experience based on B2C e-Commerce Bigdata and Artificial Intelligence

  • KANG, Jangmook;HU, Haibo;CHEN, Yinghui;LEE, Sangwon
    • International journal of advanced smart convergence
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    • v.8 no.4
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    • pp.1-8
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    • 2019
  • The online retail market continues to grow, especially in China, as e-commerce has developed rapidly in recent years in many countries. Meanwhile, the development and use of new network information technology provides consumers with various contact and experience environments for online shopping. Based on the theory of media weakness, the study began to focus consumer experience on the nature of commercial transactions. The study proposed and designed an initial measure of the consumer information evaluation index, which combines previous findings with implications. Finally, the five-dimensional B2C system was established to evaluate consumers' information experience providing information display, information interaction, information support and information personalization. We researched on evaluation index system for information experience of B2C e-commerce consumers based on samples of Chinese consumers.

Study on Quantized Learning for Machine Learning Equation in an Embedded System (임베디드 시스템에서의 양자화 기계학습을 위한 양자화 오차보상에 관한 연구)

  • Seok, Jinwuk;Kim, Jeong-Si
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.110-113
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    • 2019
  • 본 논문에서는 임베디드 시스템에서의 양자화 기계학습을 수행할 경우 발생하는 양자화 오차를 효과적으로 보상하기 위한 방법론을 제안한다. 경사 도함수(Gradient)를 사용하는 기계학습이나 비선형 신호처리 알고리즘에서 양자화 오차는 경사 도함수의 조기 소산(Early Vanishing Gradient)을 야기하여 전체적인 알고리즘의 성능 하락을 가져온다. 이를 보상하기 위하여 경사 도함수의 최대 성분에 대하여 직교하는 방향의 보상 탐색 벡터를 유도하여 양자화 오차로 인한 성능 하락을 보상하도록 한다. 또한, 기존의 고정 학습률 대신, 내부 순환(Inner Loop) 없는 비선형 최적화 알고리즘에 기반한 적응형 학습률 결정 알고리즘을 제안한다. 실험결과 제안한 방식의 알고리즘을 비선형 최적화 문제에 적용할 시 양자화 오차로 인한 성능 하락을 최소화시킬 수 있음을 확인하였다.

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Freezing Methods of Canine Semen to Achieve Good post-Thaw Viability of Sperm (개 정액의 융해후 정자의 생존율 향상을 위한 동결 방법)

  • 지동범;김용준
    • Journal of Veterinary Clinics
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    • v.17 no.2
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    • pp.420-430
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    • 2000
  • These studies were preformed to investigate the freezing conditions to achieve good post-thaw viability of spend and the practical methods of artificial insemination frozen canine semen. Semen were collected from nine male dogs which had been proved to be fertile in the past and the semen were treated for freezing procedure. Post-thaw motility and viability of canine sperm were evaluated to investigate individual tolerance of freezing, difference among freezing extenders, dif-ference among freezing equipments and freezing conditions, difference between fast and slow cooling rate, difference according to different glycerol concentration, effect of seeding on post-thaw viability, difference according to cutting part of straw, difference according to thawing temperatures, and dif-ference according to media added to thawed semen. Thawed semen for insemination were added with equal volnme of canine capacitation medium (CCM) and the volume of semen and the number per insemination were adjusted as 2-3 ml and $20-30 {\times}10^7,$ respectively. The semen were inseminated in vagina using balloon catheter and en17ryos were cellected from 9 to 11 days after the second Al to d determine fertilization.

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Implementation of Algorithm to Write Articles by Stock Robot

  • Sim, Da Hun;Shin, Seung Jung
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.40-47
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    • 2016
  • Journalism robot by using a computer algorithm, while maintaining the precision and reliability of the existing media refers to an article which is automatically created. In this paper, we introduce 'stock robot' of robot journalism which writes securities articles and describe artificial intelligence algorithms in stages. Key steps of stock robot implemented artificial intelligence algorithm through four steps of data collection and storage, key event extraction, article content production, and article production. This research has developed a stock robot that collects and analyzes data on social issues and stock indexes for the last 2 years. In the future, as the algorithm is further developed, it becomes possible to write securities articles quickly and accurately through social issues. It will also provide customized information tailored to the user's preferences.

A Study on Top Modeling for Artificial Intelligence Training (인공지능 학습을 위한 탑 모델링 제작에 대한 연구)

  • Young-Chae Park;Sang Hwa Lee;Byong-kwon Lee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.521-524
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    • 2023
  • 본 연구에서는 AI 인공지능을 활용한 통일신라 석탑 '경주 불국사 삼층석탑' 복원을 위해 석탑 3D모델링 과정에 대한 연구를 수행하였다. 산성비로 부식되어 갈라진 더 이상 원본의 형태를 알아 볼 수 없는 현재 통일신라 석탑 형태를 3D모델링 작업을 통하여 AI로 하여금 원활한 교육이 실시 되도록 하는 것을 목표로한다. 본래 제작 되어있는 3D 모델링은 많은 버텍스와 페이스로 학습 데이터가 많아 실제 활용하기에 어려움을 가지고 있다. 때문에 적은 양의 버텍스와 페이스로 새로운 3D 모델링 제작에 대한 필요성에 대해 확인하였다. 본 연구는 그에 필요한 석탑 모델링 과정에 대해 서술한다. 이를 위해 본 논문은 석탑에 대한 구조를 살피고 모델링에 활용된 프로그램의 장단점과 분석을 도출하였다. 본 연구를 통해 석탑 복원에 필요한 3D모델링 프로그램 활용의 전망과 더불어 인공지능 AI의 한계점을 3D 모델링의 정확도와 세밀함을 통하여 타파하고자 하였다.

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Patterns of National Media Reports related to 'Artificial Intelligence and School' ('인공지능과 학교' 관련 전국 단위 언론사 보도형태)

  • Choong-Hoon Kwon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.331-332
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    • 2023
  • 최근 ChatGPT, 코딩교육, 디지털교과서 등의 새로운 용어와 산물들이 전국 단위 언론사를 통해, 교육 전문가(교사 등)와 일반 국민들에게 어떤 형태의 보도가 진행되는지 확인하는 것이 중요한 연구 출발점이다. 본 연구는 오늘날 학교교육, 교육방법(매체론) 등에 큰 변화를 줄 '인공지능'에 대한 전국 단위 언론사(일간지-11개사, 방송사-5개사)의 최근(2020-2023년) 보도형태를 분석하고 제시하였다. 본 연구에서는 2020년 1월부터 2023년 5월까지(3년 5개월간) 총 16개 언론사(일간지와 방송사)에서 보도한 '인공지능'와 '학교' 용어가 모두 포함된 관련 뉴스 기사들을 분석하였다. 분석대상 뉴스 빅데이터들을 대상으로 연도별 보도기사 건수 분석, 키워드 트렌드 분석, 연관어 분석(워드클라우드 제시) 등을 진행하였다.

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Automated Story Generation with Image Captions and Recursiva Calls (이미지 캡션 및 재귀호출을 통한 스토리 생성 방법)

  • Isle Jeon;Dongha Jo;Mikyeong Moon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.1
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    • pp.42-50
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    • 2023
  • The development of technology has achieved digital innovation throughout the media industry, including production techniques and editing technologies, and has brought diversity in the form of consumer viewing through the OTT service and streaming era. The convergence of big data and deep learning networks automatically generated text in format such as news articles, novels, and scripts, but there were insufficient studies that reflected the author's intention and generated story with contextually smooth. In this paper, we describe the flow of pictures in the storyboard with image caption generation techniques, and the automatic generation of story-tailored scenarios through language models. Image caption using CNN and Attention Mechanism, we generate sentences describing pictures on the storyboard, and input the generated sentences into the artificial intelligence natural language processing model KoGPT-2 in order to automatically generate scenarios that meet the planning intention. Through this paper, the author's intention and story customized scenarios are created in large quantities to alleviate the pain of content creation, and artificial intelligence participates in the overall process of digital content production to activate media intelligence.

Performance Improvement of Facial Gesture-based User Interface Using MediaPipe Face Mesh (MediaPipe Face Mesh를 이용한 얼굴 제스처 기반의 사용자 인터페이스의 성능 개선)

  • Jinwang Mok;Noyoon Kwak
    • Journal of Internet of Things and Convergence
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    • v.9 no.6
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    • pp.125-134
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    • 2023
  • The purpose of this paper is to propose a method to improve the performance of the previous research is characterized by recognizing facial gestures from the 3D coordinates of seven landmarks selected from the MediaPipe Face Mesh model, generating corresponding user events, and executing corresponding commands. The proposed method applied adaptive moving average processing to the cursor positions in the process to stabilize the cursor by alleviating microtremor, and improved performance by blocking temporary opening/closing discrepancies between both eyes when opening and closing both eyes simultaneously. As a result of the usability evaluation of the proposed facial gesture interface, it was confirmed that the average recognition rate of facial gestures was increased to 98.7% compared to 95.8% in the previous research.

A Study on Expressed Characteristics to SKIN On the Contemporary Interior Design (현대실내공간에서 나타난 ′SKIN′ 표현특성에 관한 연구)

  • 이희정;이정욱
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2003.05a
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    • pp.135-138
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    • 2003
  • Skin, the complex membrane that holds the body together, also embraces the full spectrum of design today-from product to architecture, fashion, and media. Every object has a skin. thick or thin, smooth or rough, porous or impermeable, the skin is the line between a hidden interior and an exterior we experience. Skin: Surface, Substance and Design is a compendium of products, furniture, fashion, architecture and media that expand the limits of what we understand as surface. Reflecting the convergence of natural and artificial life, this provocative a thesis shows how enhanced and simulated skins appear everywhere in today's world.

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