• Title/Summary/Keyword: artificial media

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Research Trends in Domestic and International Al chips (국내외 인공지능 반도체에 대한 연구 동향 )

  • Hyun Ji Kim;Se Young Yoon;Hwa Jeong Seo
    • Smart Media Journal
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    • v.13 no.3
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    • pp.36-44
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    • 2024
  • Recently, large-scale artificial intelligence (AI) such as ChatGPT have been developed, and as AI is used across various industrial fields, attention is focused on AI chips (semiconductors). AI chips refer to chips designed for calculations for AI algorithms, and many companies at domestic and abroad, such as NVIDIA, Tesla, and ETRI, are developing AI chips. In this paper, we survey research trends on nine types of AI chips. Currently, many attempts have been made to improve the computational performance of most AI chips, and semiconductors for specific purposes are also being designed. In order to compare various AI semiconductors, each chip is analyzed in terms of operation unit, speed, power, and energy efficiency. We introduce currently existing optimization methodologies for AI computation. Based on this, future research directions for AI semiconductors are presented in this paper.

Recommendations for the Construction of a Quslity-Controlled Stress Measurement Dataset (품질이 관리된 스트레스 측정용 테이터셋 구축을 위한 제언)

  • Tai Hoon KIM;In Seop NA
    • Smart Media Journal
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    • v.13 no.2
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    • pp.44-51
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    • 2024
  • The construction of a stress measurement detaset plays a curcial role in various modern applications. In particular, for the efficient training of artificial intelligence models for stress measurement, it is essential to compare various biases and construct a quality-controlled dataset. In this paper, we propose the construction of a stress measurement dataset with quality management through the comparison of various biases. To achieve this, we introduce strss definitions and measurement tools, the process of building an artificial intelligence stress dataset, strategies to overcome biases for quality improvement, and considerations for stress data collection. Specifically, to manage dataset quality, we discuss various biases such as selection bias, measurement bias, causal bias, confirmation bias, and artificial intelligence bias that may arise during stress data collection. Through this paper, we aim to systematically understand considerations for stress data collection and various biases that may occur during the construction of a stress dataset, contributing to the construction of a dataset with guaranteed quality by overcoming these biases.

A Study on the Aesthetic Characteristics of Contemporary Fashion that Uses Artificial Light (인공적인 빛을 활용한 현대 패션의 미적 특성 연구)

  • Jung, Hyun;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.113-127
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    • 2008
  • Artificial lights have effected the changes of art and fashion concepts as well as human life since the invention of electric light bulb in late 19th century. Artist and designer have had more interested in these artificial lights as the development of digital technology and the change of millennium and they have tried to apply the lights into their works. The purpose of this study is to analyze the aesthetic characteristics of contemporary fashion design using artificial light as a medium. Artificial light for fashion design means the light using luminescent material like phosphorescent and fluorescent materials or in combination with electroluminescent digital technology or the light that can be perceived as images when light projects from media using a light projector or other digital equipment. Fashion design using this light type can change colors or form temporarily and it can playa role as a gadget for hm or as equipment to provide information much as a computer monitor does. And designer can create virtual patterns on the surface of clothes, or virtual fashion like a 3-dimensional holography in empty space. In these fashion designs, the virtual image of light is substituted for physical formative elements in fashion, and the viewer can experience an ambiguity between reality and virtuality. The results of the study were as follow; The formative characteristics of those fashion designs were identified as visibility, indeterminacy, integration and virtuality. And they reflected the internal meanings; the persue of protection and safety, the search for experiment and innovation, the will for interaction and communication and the desire for the deviation and fun.

Health Risk Assessment for Artificial Turf Playgrounds in School Athletic Facilities: Multi-route Exposure Estimation for Use Patterns

  • Kim, Ho-Hyun;Lim, Young-Wook;Kim, Sun-Duk;Yeo, In-Young;Shin, Dong-Chun;Yang, Ji-Yeon
    • Asian Journal of Atmospheric Environment
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    • v.6 no.3
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    • pp.206-221
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    • 2012
  • Hazardous chemicals can be released from artificial turf used in some school playgrounds. To distinguish between Health risk assessment (HRA) exposure scenarios for this study, the ratio of elementary, middle and high schools was considered before final selection. Considering exposure pathways (inhalational, oral and dermal), media and materials were examined, targeting hazardous chemicals released from artificial turf playground-related products. Upon evaluation, the quantity of infill chips was shown to exceed the domestic product content standard (90 mg/kg) at eight (16%) out of 50 schools. PAHs were shown to exceed standards (10 mg/kg) at two (4%) out of the 50 schools. The excess cancer risk (ECR) of carcinogens was shown to be $1{\times}10^{-6}$ in most users for the worst exposure scenario. In children with pica, who represented the most extreme exposure group, the ECR was expected to be as high as $1{\times}10^{-4}$, showing the low risk level of carcinogens. The hazard index (HI) for individual chemicals was shown to be low, at around 0.1 or less, except for children with pica, according to the mean exposure scenario of artificial turf playground exposure. However, the HI was shown to exceed 1.0 in children with pica. Therefore, no direct health risk was found in using artificial turf playgrounds and urethane flooring tracks for the mean exposure scenario, except in children with pica.

Characteristics of Linoleic Acid Production by Marine Fungi in Sea Water Media (해수배지를 이용한 해양 미생물의 Linoleic acid 생성 특성 규명)

  • 김수정;박경원;허병기
    • KSBB Journal
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    • v.15 no.2
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    • pp.195-200
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    • 2000
  • Studies were made on the optimization of media to c비tivate Thraustochytrium aureum A TCC 34304 for the enhanc엉d p production of linoleic acid. The medium optimization was made with the artificial sea water medium. Yeast extract, sodium g glutamate, peptone and tryptone were considered as nitrogen source. The effect of $\infty$ncentration of nitrogen source as well a as initial glucose on the production of linoleic acid were investigated to optimize the media. The maximum yield of lipid was 0 0.302 mg/g cell mass when initial glucose $\infty$ncentration was 10 g/L and sodium glutamate was used as nitrogen source, a and the yield of linoleic acid to unit cell mass was also maximum to be 8 % in that case. The highest linoleic acid c concentration was obtained in the initial glucose concentration 30 g/L regardless of the kinds of nitrogen source and the | linoleic acid concentration was 0.208 g/L when peptone was supplemented to be 2 g/L.

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Comparative Study on Visual and Perceptual Difference Towards the Artworks of Human and Artificial Intelligence Using Eye-Tracking (시선추적장치(Eye Tracking)를 활용한 인공지능(AI) 창작물과 사람의 창작물에 대한 시지각 비교 연구)

  • Hwang, Mi Kyung;Zhou, Yi Mou;Park, Min Hee;Kwon, Mahn Woo
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.374-381
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    • 2022
  • This study analyzes the visual perceptual difference of observers in the artworks created by human artists and artificial intelligence(AI) through eye-tracking. More specifically, the study analyzes the degree of visual attention through a fixation experiment on non-linguistic sources such as the formation and expression of artworks. As a result of this study, the subjects had guessed that one out of four artworks were created by AI (in actuality, 61.1% of the artworks were created by The Next Rembrandt). This demonstrates that most of the subjects hardly recognized the difference between the artwork of human artists and AI. From the comparative analysis of visual perceptual differences found through eye-tracking, more visual attention was found to be demanded for catching details of more stimulating visuals compared to less stimulating visuals. In the gender difference analysis, both of the female and male subjects were likely to stare more intently at the flowers of still-life paintings (Deep Dream & Vincent Van Gogh) while the eyes of a portrait painting (Rembrandt & The Next Rembrandt); this demonstrates no significant differences in gender. Various opinions on AI and art creation from different perspectives arose, therefore, this research is meaningful in a way that it suggests an objective examination through experiments with an artistic perspective.

Artificial Intelligence Strategy for Advertising and Media Industries: Focused on In-depth Interviews (광고 및 미디어 산업 분야의 인공지능(AI) 활용 전략 : 심층인터뷰를 중심으로)

  • Cha, Young Ran
    • The Journal of the Korea Contents Association
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    • v.18 no.9
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    • pp.102-115
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    • 2018
  • The world's major countries carry forward strategies for enhancing industrial competitiveness, resulting in the fourth industrial revolution while a new growth engine is required to deal with the slow growth of global economy and declining productivity. Artificial intelligence (AI) is regarded as a core technology of the fourth industrial revolution. AI is expected to be implemented rapidly in advertising and media industries. However, it is hard to find an effective way to implement AI in these industries, especially because of how quickly the AI market changes and develops. Therefore, this study seeks the possible industrial influence of AI in advertising and media industries and invigoration plan for AI, by an in-depth interview with 10 professionals who lead the AI market. First, it was analyzed to explore the macroscopic side of the AI market through P (Politics), E (Economy), S (Society), and T (Technology). Also, the applicability of AI in advertising and media industries was explored by analyzing its S (Strength), W (Weakness), O (Opportunity), and T (Threat).The result indicates that it is necessary to build up a nation-wide construction of infrastructure for the fourth industrial revolution to invigorate AI in advertising and media industries. Moreover, a social environment capable of overcoming a hyper-connected society and social risks should be fostered. Lastly, it is urgent for both the industrial and academic world to diagnose the influence of AI in advertising and media industries, to anticipate the future in accordance with technological advance, set a proper direction, to invest actively for technical development of AI, and to formulate innovative policies.

THE EFFECT OF CHLORHEXIDINE DIHYDROCHLORIDE AND SODIUM FLUORIDE ON STREPTOCOCCUS (Streptococcus에 대한 chlorhexidine dihydrochloride와 불화나트륨의 효과)

  • Kang, In-Sung;Choi, Nam-Ki;Kim, Seon-Mi;Oh, Jung-Suk;Yang, Kyu-Ho
    • Journal of the korean academy of Pediatric Dentistry
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    • v.31 no.2
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    • pp.180-189
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    • 2004
  • Chlorhexidine dihydrochloride and sodium fluoride have been used as agents inhibiting the replication of oral bacteria and the formation of dental plaque. There are various kinds of bacteria with different sensitivity against these agents. In this study, chlorhexidine dihydrochloride and sodium fluoride were studied about their effects on the replication of Streptococcus mutars, Streptococcus sobrinus, Streptococcus oralis and Streptococcus salivarius at their concentrations inhibiting the formation of artificial plaque by Streptococcus mutars. When Streptococcus mutans was cultured for 8 hours in the media added with $1.0{\mu}M$ chlorhexidine dihydrochloride, the weight of formed artificial plaque was decreased to $5.1{\pm}1.5mg$ compared with $106.1{\pm}18.1mg$ of the control(p<0.05). At the same time, the optical density of cultured media was decreased. The optical density of cultured media was slightly decreased in Streptococcus sobrinus, but was not decreased in Streptococcus oralis. The optical density of Streptococcus salivarius was decreased at 8 hours-incubation, was not decreased at 24 hours-incubation. When Streptococcus mutars was cultured for 8 hours in the media added with 3.0 mM sodium fluoride, the weight of formed artificial plaque was decreased to $26.7{\pm}8.3mg(p<0.05)$. At the same time, the optical density of cultured media was decreased. The optical density of cultured media was decreased in Streptococcus sobrinus and Streptococcus oralis, but was slightly decreased in Streptococcus salivarius. These results suggest that at the concentration of chlorhexidine dihydrochloride and sodium fluoridehe inhibiting the formation of artificial plaque by Streptococcus mutans, different species of genus Streptococcus show the different sensitivity against these agents.

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(ro)Bot as media An experimental discussion on news chatbot (미디어로서의 봇(bot) 뉴스 챗봇에 대한 시론적 논의)

  • Oh, Se Wook
    • Korean journal of communication and information
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    • v.79
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    • pp.70-103
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    • 2016
  • In the face of crisis in the news media industry, many people prospect that new technology can save it. But there is no discussion about how new technology works and what is its limitations and which direction of development is needed. In view of media, this article analyzed 'news chatbot' as new technology. Firstly, this article defined bot and discussed bot's agency based on actor network theory. Secondly, it analysed bots which are acting as media and discussed features of the messenger platform as a communication tool. Thirdly, it presents examples of news chatbot and analyzed how they work. Finally, it predicts the future of news chatbot and discussed the possibility of journalism.

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Phased Scheduling of Continous Media Workload and its Experimental Evaluation (연속매체 부하의 위상 스케줄링 및 실험적 평가)

  • Go, Jae-Yong;Kim, Gi-Han;Sin, Hyeon-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.905-917
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    • 1999
  • 멀티미디어 시스템에서 수행되는 부하 중 상당 부분은 정해진 시간에 주기적으로 수행되어 연속 매체(continuous media)를 처리하는 주기 태스크들이다. 연속 매체들을 처리하는 두 주기 태스크의 수행 요청 시간(release time)간에 인공적인 위상(phase)을 줄 경우, 전체 부하의 처리 타이밍에 영향을 주게 되며, 특히, 적절한 위상을 부여할 경우 부하가 고르게 분산된다. 부하의 고른 분산은 태스크 간섭을 줄여 지터(jitter), 종료시한 초과(deadline miss), 그리고 긴 응답 시간(response time) 등의 문제를 해소시킨다. 본 논문에서는 새로운 위상 스케줄링(phased scheduling) 알고리즘 및 알고리즘을 개발하고 평가할 수 있는 실험 환경을 제안한다. 본 논문에 제시된 알고리즘은 저자들의 선행 논문 1 에서 제시한 알고리즘의 대안이다. 새로운 알고리즘은 정확하게 최적의 위상을 찾지는 않으나 기존 알고리즘보다 빠르게 수행되며 적용 범위가 넓다.Abstract A multimedia system consists of substantial amount of continuous media workload scheduled periodically at deterministic time points. Artificial phase between the invocation times of any two continuous media tasks affects the timing of the entire workload. A proper phase configuration distributes workload uniformly over time and reduces task interference that may otherwise result in jitter, deadline miss, and long response time. The objective of this paper is to work out a phased scheduling algorithm and to evaluate its effectiveness. The algorithm in this paper is an alternative approach to our previous work 1 . It is almost as accurate as the predecessor but two of three times faster in identifying the appropriate phase vector.